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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_navigate.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_navigate.h | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h new file mode 100644 index 00000000000..9afae4db3bf --- /dev/null +++ b/source/blender/editors/space_view3d/view3d_navigate.h @@ -0,0 +1,282 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup spview3d + */ + +#pragma once + +/** + * Size of the sphere being dragged for trackball rotation within the view bounds. + * also affects speed (smaller is faster). + */ +#define V3D_OP_TRACKBALLSIZE (1.1f) + +struct ARegion; +struct bContext; +struct Depsgraph; +struct Dial; +struct Main; +struct rcti; +struct RegionView3D; +struct Scene; +struct ScrArea; +struct View3D; +struct wmEvent; +struct wmOperator; + +enum eV3D_OpPropFlag { + V3D_OP_PROP_MOUSE_CO = (1 << 0), + V3D_OP_PROP_DELTA = (1 << 1), + V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2), + V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3), +}; + +enum { + VIEW_PASS = 0, + VIEW_APPLY, + VIEW_CONFIRM, +}; + +/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */ +enum { + VIEW_MODAL_CONFIRM = 1, /* used for all view operations */ + VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2, + VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3, + VIEWROT_MODAL_SWITCH_ZOOM = 4, + VIEWROT_MODAL_SWITCH_MOVE = 5, + VIEWROT_MODAL_SWITCH_ROTATE = 6, +}; + +enum eViewOpsFlag { + /** When enabled, rotate around the selection. */ + VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0), + /** When enabled, use the depth under the cursor for navigation. */ + VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1), + /** + * When enabled run #ED_view3d_persp_ensure this may switch out of camera view + * when orbiting or switch from orthographic to perspective when auto-perspective is enabled. + * Some operations don't require this (view zoom/pan or NDOF where subtle rotation is common + * so we don't want it to trigger auto-perspective). */ + VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2), + /** When set, ignore any options that depend on initial cursor location. */ + VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3), +}; + +/** Generic View Operator Custom-Data */ +typedef struct ViewOpsData { + /** Context pointers (assigned by #viewops_data_alloc). */ + struct Main *bmain; + struct Scene *scene; + struct ScrArea *area; + struct ARegion *region; + struct View3D *v3d; + struct RegionView3D *rv3d; + struct Depsgraph *depsgraph; + + /** Needed for continuous zoom. */ + struct wmTimer *timer; + + /** Viewport state on initialization, don't change afterwards. */ + struct { + float dist; + float camzoom; + float quat[4]; + /** #wmEvent.xy. */ + int event_xy[2]; + /** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set. + * so we can simulate pressing in the middle of the screen. */ + int event_xy_offset[2]; + /** #wmEvent.type that triggered the operator. */ + int event_type; + float ofs[3]; + /** Initial distance to 'ofs'. */ + float zfac; + + /** Trackball rotation only. */ + float trackvec[3]; + /** Dolly only. */ + float mousevec[3]; + + /** + * #RegionView3D.persp set after auto-perspective is applied. + * If we want the value before running the operator, add a separate member. + */ + char persp; + + /** Used for roll */ + struct Dial *dial; + } init; + + /** Previous state (previous modal event handled). */ + struct { + int event_xy[2]; + /** For operators that use time-steps (continuous zoom). */ + double time; + } prev; + + /** Current state. */ + struct { + /** Working copy of #RegionView3D.viewquat, needed for rotation calculation + * so we can apply snap to the 3D Viewport while keeping the unsnapped rotation + * here to use when snap is disabled and for continued calculation. */ + float viewquat[4]; + } curr; + + float reverse; + bool axis_snap; /* view rotate only */ + + /** Use for orbit selection and auto-dist. */ + float dyn_ofs[3]; + bool use_dyn_ofs; +} ViewOpsData; + +/* view3d_navigate.c */ +bool view3d_zoom_or_dolly_poll(struct bContext *C); + +enum eViewOpsFlag viewops_flag_from_prefs(void); +void calctrackballvec(const struct rcti *rect, const int event_xy[2], float r_dir[3]); +void viewmove_apply(ViewOpsData *vod, int x, int y); +void view3d_orbit_apply_dyn_ofs(float r_ofs[3], + const float ofs_old[3], + const float viewquat_old[4], + const float viewquat_new[4], + const float dyn_ofs[3]); +void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4]); +bool view3d_orbit_calc_center(struct bContext *C, float r_dyn_ofs[3]); + +void view3d_operator_properties_common(struct wmOperatorType *ot, const enum eV3D_OpPropFlag flag); + +/** + * Allocate and fill in context pointers for #ViewOpsData + */ +void viewops_data_alloc(struct bContext *C, struct wmOperator *op); +void viewops_data_free(struct bContext *C, struct wmOperator *op); + +/** + * Calculate the values for #ViewOpsData + */ +void viewops_data_create(struct bContext *C, + struct wmOperator *op, + const struct wmEvent *event, + enum eViewOpsFlag viewops_flag); + +void VIEW3D_OT_view_all(struct wmOperatorType *ot); +void VIEW3D_OT_view_selected(struct wmOperatorType *ot); +void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot); +void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot); +void VIEW3D_OT_view_axis(struct wmOperatorType *ot); +void VIEW3D_OT_view_camera(struct wmOperatorType *ot); +void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); +void VIEW3D_OT_view_pan(struct wmOperatorType *ot); + +/* view3d_navigate_dolly.c */ +void viewdolly_modal_keymap(struct wmKeyConfig *keyconf); +void VIEW3D_OT_dolly(struct wmOperatorType *ot); + +/* view3d_navigate_fly.c */ +void fly_modal_keymap(struct wmKeyConfig *keyconf); +void view3d_keymap(struct wmKeyConfig *keyconf); +void VIEW3D_OT_fly(struct wmOperatorType *ot); + +/* view3d_navigate_move.c */ +void viewmove_modal_keymap(struct wmKeyConfig *keyconf); +void VIEW3D_OT_move(struct wmOperatorType *ot); + +/* view3d_navigate_ndof.c */ +#ifdef WITH_INPUT_NDOF +struct wmNDOFMotionData; + +/** + * Called from both fly mode and walk mode, + */ +void view3d_ndof_fly(const struct wmNDOFMotionData *ndof, + struct View3D *v3d, + struct RegionView3D *rv3d, + bool use_precision, + short protectflag, + bool *r_has_translate, + bool *r_has_rotate); +void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot); +void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot); +void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot); +void VIEW3D_OT_ndof_all(struct wmOperatorType *ot); +#endif /* WITH_INPUT_NDOF */ + +/* view3d_navigate_roll.c */ +void VIEW3D_OT_view_roll(struct wmOperatorType *ot); + +/* view3d_navigate_rotate.c */ +void viewrotate_modal_keymap(struct wmKeyConfig *keyconf); +void VIEW3D_OT_rotate(struct wmOperatorType *ot); + +/* view3d_navigate_smoothview.c */ + +/** + * Parameters for setting the new 3D Viewport state. + * + * Each of the struct members may be NULL to signify they aren't to be adjusted. + */ +typedef struct V3D_SmoothParams { + struct Object *camera_old, *camera; + const float *ofs, *quat, *dist, *lens; + + /** Alternate rotation center, when set `ofs` must be NULL. */ + const float *dyn_ofs; +} V3D_SmoothParams; + +/** + * The arguments are the desired situation. + */ +void ED_view3d_smooth_view_ex(const struct Depsgraph *depsgraph, + struct wmWindowManager *wm, + struct wmWindow *win, + struct ScrArea *area, + struct View3D *v3d, + struct ARegion *region, + int smooth_viewtx, + const V3D_SmoothParams *sview); + +void ED_view3d_smooth_view(struct bContext *C, + struct View3D *v3d, + struct ARegion *region, + int smooth_viewtx, + const V3D_SmoothParams *sview); + +/** + * Apply the smooth-view immediately, use when we need to start a new view operation. + * (so we don't end up half-applying a view operation when pressing keys quickly). + */ +void ED_view3d_smooth_view_force_finish(struct bContext *C, + struct View3D *v3d, + struct ARegion *region); + +void VIEW3D_OT_smoothview(struct wmOperatorType *ot); + +/* view3d_navigate_walk.c */ +void walk_modal_keymap(struct wmKeyConfig *keyconf); +void VIEW3D_OT_walk(struct wmOperatorType *ot); + +/* view3d_navigate_zoom.c */ +void viewzoom_modal_keymap(struct wmKeyConfig *keyconf); +void VIEW3D_OT_zoom(struct wmOperatorType *ot); + +/* view3d_navigate_zoom_border.c */ +void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); |