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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_navigate_fly.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_fly.c1147
1 files changed, 1147 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate_fly.c b/source/blender/editors/space_view3d/view3d_navigate_fly.c
new file mode 100644
index 00000000000..fd4fd5051b1
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_fly.c
@@ -0,0 +1,1147 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ *
+ * Interactive fly navigation modal operator (flying around in space).
+ *
+ * \note Similar logic to `view3d_navigate_walk.c` changes here may apply there too.
+ */
+
+/* defines VIEW3D_OT_fly modal operator */
+
+#ifdef WITH_INPUT_NDOF
+//# define NDOF_FLY_DEBUG
+/* is this needed for ndof? - commented so redraw doesn't thrash - campbell */
+//# define NDOF_FLY_DRAW_TOOMUCH
+#endif /* WITH_INPUT_NDOF */
+
+#include "DNA_object_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_report.h"
+
+#include "BLT_translation.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+#include "ED_space_api.h"
+
+#include "PIL_time.h" /* Smooth-view. */
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "GPU_immediate.h"
+
+#include "DEG_depsgraph.h"
+
+#include "view3d_intern.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name Modal Key-map
+ * \{ */
+
+/* NOTE: these defines are saved in keymap files,
+ * do not change values but just add new ones */
+enum {
+ FLY_MODAL_CANCEL = 1,
+ FLY_MODAL_CONFIRM,
+ FLY_MODAL_ACCELERATE,
+ FLY_MODAL_DECELERATE,
+ FLY_MODAL_PAN_ENABLE,
+ FLY_MODAL_PAN_DISABLE,
+ FLY_MODAL_DIR_FORWARD,
+ FLY_MODAL_DIR_BACKWARD,
+ FLY_MODAL_DIR_LEFT,
+ FLY_MODAL_DIR_RIGHT,
+ FLY_MODAL_DIR_UP,
+ FLY_MODAL_DIR_DOWN,
+ FLY_MODAL_AXIS_LOCK_X,
+ FLY_MODAL_AXIS_LOCK_Z,
+ FLY_MODAL_PRECISION_ENABLE,
+ FLY_MODAL_PRECISION_DISABLE,
+ FLY_MODAL_FREELOOK_ENABLE,
+ FLY_MODAL_FREELOOK_DISABLE,
+ FLY_MODAL_SPEED, /* mouse-pan typically. */
+};
+
+/* relative view axis locking - xlock, zlock */
+typedef enum eFlyPanState {
+ /* disabled */
+ FLY_AXISLOCK_STATE_OFF = 0,
+
+ /* enabled but not checking because mouse hasn't moved outside the margin since locking was
+ * checked an not needed when the mouse moves, locking is set to 2 so checks are done. */
+ FLY_AXISLOCK_STATE_IDLE = 1,
+
+ /* mouse moved and checking needed,
+ * if no view altering is done its changed back to #FLY_AXISLOCK_STATE_IDLE */
+ FLY_AXISLOCK_STATE_ACTIVE = 2,
+} eFlyPanState;
+
+/* Called in transform_ops.c, on each regeneration of key-maps. */
+void fly_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ {FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
+
+ {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Forward", ""},
+ {FLY_MODAL_DIR_BACKWARD, "BACKWARD", 0, "Backward", ""},
+ {FLY_MODAL_DIR_LEFT, "LEFT", 0, "Left", ""},
+ {FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Right", ""},
+ {FLY_MODAL_DIR_UP, "UP", 0, "Up", ""},
+ {FLY_MODAL_DIR_DOWN, "DOWN", 0, "Down", ""},
+
+ {FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan", ""},
+ {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan (Off)", ""},
+
+ {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
+ {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
+
+ {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
+ {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
+
+ {FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision", ""},
+ {FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision (Off)", ""},
+
+ {FLY_MODAL_FREELOOK_ENABLE, "FREELOOK_ENABLE", 0, "Rotation", ""},
+ {FLY_MODAL_FREELOOK_DISABLE, "FREELOOK_DISABLE", 0, "Rotation (Off)", ""},
+
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Fly Modal");
+
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
+
+ keymap = WM_modalkeymap_ensure(keyconf, "View3D Fly Modal", modal_items);
+
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Fly Structs
+ * \{ */
+
+typedef struct FlyInfo {
+ /* context stuff */
+ RegionView3D *rv3d;
+ View3D *v3d;
+ ARegion *region;
+ struct Depsgraph *depsgraph;
+ Scene *scene;
+
+ /** Needed for updating that isn't triggered by input. */
+ wmTimer *timer;
+
+ short state;
+ bool redraw;
+ bool use_precision;
+ /** If the user presses shift they can look about without moving the direction there looking. */
+ bool use_freelook;
+
+ /**
+ * Needed for auto-keyframing, when animation isn't playing, only keyframe on confirmation.
+ *
+ * Currently we can't cancel this operator usefully while recording on animation playback
+ * (this would need to un-key all previous frames).
+ */
+ bool anim_playing;
+
+ /** Latest 2D mouse values. */
+ int mval[2];
+ /** Center mouse values. */
+ int center_mval[2];
+ /** Camera viewport dimensions. */
+ float width, height;
+
+#ifdef WITH_INPUT_NDOF
+ /** Latest 3D mouse values. */
+ wmNDOFMotionData *ndof;
+#endif
+
+ /* Fly state. */
+ /** The speed the view is moving per redraw. */
+ float speed;
+ /** Axis index to move along by default Z to move along the view. */
+ short axis;
+ /** When true, pan the view instead of rotating. */
+ bool pan_view;
+
+ eFlyPanState xlock, zlock;
+ /** Nicer dynamics. */
+ float xlock_momentum, zlock_momentum;
+ /** World scale 1.0 default. */
+ float grid;
+
+ /* compare between last state */
+ /** Used to accelerate when using the mouse-wheel a lot. */
+ double time_lastwheel;
+ /** Time between draws. */
+ double time_lastdraw;
+
+ void *draw_handle_pixel;
+
+ /* use for some lag */
+ /** Keep the previous value to smooth transitions (use lag). */
+ float dvec_prev[3];
+
+ struct View3DCameraControl *v3d_camera_control;
+
+} FlyInfo;
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Fly Drawing
+ * \{ */
+
+/* prototypes */
+#ifdef WITH_INPUT_NDOF
+static void flyApply_ndof(bContext *C, FlyInfo *fly, bool is_confirm);
+#endif /* WITH_INPUT_NDOF */
+static int flyApply(bContext *C, struct FlyInfo *fly, bool is_confirm);
+
+static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(region), void *arg)
+{
+ FlyInfo *fly = arg;
+ rctf viewborder;
+ int xoff, yoff;
+ float x1, x2, y1, y2;
+
+ if (ED_view3d_cameracontrol_object_get(fly->v3d_camera_control)) {
+ ED_view3d_calc_camera_border(
+ fly->scene, fly->depsgraph, fly->region, fly->v3d, fly->rv3d, &viewborder, false);
+ xoff = viewborder.xmin;
+ yoff = viewborder.ymin;
+ }
+ else {
+ xoff = 0;
+ yoff = 0;
+ }
+
+ /* draws 4 edge brackets that frame the safe area where the
+ * mouse can move during fly mode without spinning the view */
+
+ x1 = xoff + 0.45f * fly->width;
+ y1 = yoff + 0.45f * fly->height;
+ x2 = xoff + 0.55f * fly->width;
+ y2 = yoff + 0.55f * fly->height;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformThemeColor3(TH_VIEW_OVERLAY);
+
+ immBegin(GPU_PRIM_LINES, 16);
+
+ /* bottom left */
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x1, y1 + 5);
+
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x1 + 5, y1);
+
+ /* top right */
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x2, y2 - 5);
+
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x2 - 5, y2);
+
+ /* top left */
+ immVertex2f(pos, x1, y2);
+ immVertex2f(pos, x1, y2 - 5);
+
+ immVertex2f(pos, x1, y2);
+ immVertex2f(pos, x1 + 5, y2);
+
+ /* bottom right */
+ immVertex2f(pos, x2, y1);
+ immVertex2f(pos, x2, y1 + 5);
+
+ immVertex2f(pos, x2, y1);
+ immVertex2f(pos, x2 - 5, y1);
+
+ immEnd();
+ immUnbindProgram();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Fly Logic
+ * \{ */
+
+/* FlyInfo->state */
+enum {
+ FLY_RUNNING = 0,
+ FLY_CANCEL = 1,
+ FLY_CONFIRM = 2,
+};
+
+static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent *event)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wmWindow *win = CTX_wm_window(C);
+ rctf viewborder;
+
+ float upvec[3]; /* tmp */
+ float mat[3][3];
+
+ fly->rv3d = CTX_wm_region_view3d(C);
+ fly->v3d = CTX_wm_view3d(C);
+ fly->region = CTX_wm_region(C);
+ fly->depsgraph = CTX_data_expect_evaluated_depsgraph(C);
+ fly->scene = CTX_data_scene(C);
+
+#ifdef NDOF_FLY_DEBUG
+ puts("\n-- fly begin --");
+#endif
+
+ /* sanity check: for rare but possible case (if lib-linking the camera fails) */
+ if ((fly->rv3d->persp == RV3D_CAMOB) && (fly->v3d->camera == NULL)) {
+ fly->rv3d->persp = RV3D_PERSP;
+ }
+
+ if (fly->rv3d->persp == RV3D_CAMOB && ID_IS_LINKED(fly->v3d->camera)) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
+ return false;
+ }
+
+ if (ED_view3d_offset_lock_check(fly->v3d, fly->rv3d)) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view offset is locked");
+ return false;
+ }
+
+ if (fly->rv3d->persp == RV3D_CAMOB && fly->v3d->camera->constraints.first) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
+ return false;
+ }
+
+ fly->state = FLY_RUNNING;
+ fly->speed = 0.0f;
+ fly->axis = 2;
+ fly->pan_view = false;
+ fly->xlock = FLY_AXISLOCK_STATE_OFF;
+ fly->zlock = FLY_AXISLOCK_STATE_OFF;
+ fly->xlock_momentum = 0.0f;
+ fly->zlock_momentum = 0.0f;
+ fly->grid = 1.0f;
+ fly->use_precision = false;
+ fly->use_freelook = false;
+ fly->anim_playing = ED_screen_animation_playing(wm);
+
+#ifdef NDOF_FLY_DRAW_TOOMUCH
+ fly->redraw = 1;
+#endif
+ zero_v3(fly->dvec_prev);
+
+ fly->timer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, 0.01f);
+
+ copy_v2_v2_int(fly->mval, event->mval);
+
+#ifdef WITH_INPUT_NDOF
+ fly->ndof = NULL;
+#endif
+
+ fly->time_lastdraw = fly->time_lastwheel = PIL_check_seconds_timer();
+
+ fly->draw_handle_pixel = ED_region_draw_cb_activate(
+ fly->region->type, drawFlyPixel, fly, REGION_DRAW_POST_PIXEL);
+
+ fly->rv3d->rflag |= RV3D_NAVIGATING;
+
+ /* detect whether to start with Z locking */
+ copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
+ copy_m3_m4(mat, fly->rv3d->viewinv);
+ mul_m3_v3(mat, upvec);
+ if (fabsf(upvec[2]) < 0.1f) {
+ fly->zlock = FLY_AXISLOCK_STATE_IDLE;
+ }
+
+ fly->v3d_camera_control = ED_view3d_cameracontrol_acquire(
+ fly->depsgraph, fly->scene, fly->v3d, fly->rv3d);
+
+ /* calculate center */
+ if (ED_view3d_cameracontrol_object_get(fly->v3d_camera_control)) {
+ ED_view3d_calc_camera_border(
+ fly->scene, fly->depsgraph, fly->region, fly->v3d, fly->rv3d, &viewborder, false);
+
+ fly->width = BLI_rctf_size_x(&viewborder);
+ fly->height = BLI_rctf_size_y(&viewborder);
+
+ fly->center_mval[0] = viewborder.xmin + fly->width / 2;
+ fly->center_mval[1] = viewborder.ymin + fly->height / 2;
+ }
+ else {
+ fly->width = fly->region->winx;
+ fly->height = fly->region->winy;
+
+ fly->center_mval[0] = fly->width / 2;
+ fly->center_mval[1] = fly->height / 2;
+ }
+
+ /* center the mouse, probably the UI mafia are against this but without its quite annoying */
+ WM_cursor_warp(win,
+ fly->region->winrct.xmin + fly->center_mval[0],
+ fly->region->winrct.ymin + fly->center_mval[1]);
+
+ return 1;
+}
+
+static int flyEnd(bContext *C, FlyInfo *fly)
+{
+ wmWindow *win;
+ RegionView3D *rv3d;
+
+ if (fly->state == FLY_RUNNING) {
+ return OPERATOR_RUNNING_MODAL;
+ }
+ if (fly->state == FLY_CONFIRM) {
+ /* Needed for auto_keyframe. */
+#ifdef WITH_INPUT_NDOF
+ if (fly->ndof) {
+ flyApply_ndof(C, fly, true);
+ }
+ else
+#endif /* WITH_INPUT_NDOF */
+ {
+ flyApply(C, fly, true);
+ }
+ }
+
+#ifdef NDOF_FLY_DEBUG
+ puts("\n-- fly end --");
+#endif
+
+ win = CTX_wm_window(C);
+ rv3d = fly->rv3d;
+
+ WM_event_remove_timer(CTX_wm_manager(C), win, fly->timer);
+
+ ED_region_draw_cb_exit(fly->region->type, fly->draw_handle_pixel);
+
+ ED_view3d_cameracontrol_release(fly->v3d_camera_control, fly->state == FLY_CANCEL);
+
+ rv3d->rflag &= ~RV3D_NAVIGATING;
+
+#ifdef WITH_INPUT_NDOF
+ if (fly->ndof) {
+ MEM_freeN(fly->ndof);
+ }
+#endif
+
+ if (fly->state == FLY_CONFIRM) {
+ MEM_freeN(fly);
+ return OPERATOR_FINISHED;
+ }
+
+ MEM_freeN(fly);
+ return OPERATOR_CANCELLED;
+}
+
+static void flyEvent(FlyInfo *fly, const wmEvent *event)
+{
+ if (event->type == TIMER && event->customdata == fly->timer) {
+ fly->redraw = 1;
+ }
+ else if (event->type == MOUSEMOVE) {
+ copy_v2_v2_int(fly->mval, event->mval);
+ }
+#ifdef WITH_INPUT_NDOF
+ else if (event->type == NDOF_MOTION) {
+ /* do these automagically get delivered? yes. */
+ // puts("ndof motion detected in fly mode!");
+ // static const char *tag_name = "3D mouse position";
+
+ const wmNDOFMotionData *incoming_ndof = event->customdata;
+ switch (incoming_ndof->progress) {
+ case P_STARTING:
+ /* start keeping track of 3D mouse position */
+# ifdef NDOF_FLY_DEBUG
+ puts("start keeping track of 3D mouse position");
+# endif
+ /* fall-through */
+ case P_IN_PROGRESS:
+ /* update 3D mouse position */
+# ifdef NDOF_FLY_DEBUG
+ putchar('.');
+ fflush(stdout);
+# endif
+ if (fly->ndof == NULL) {
+ // fly->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name);
+ fly->ndof = MEM_dupallocN(incoming_ndof);
+ // fly->ndof = malloc(sizeof(wmNDOFMotionData));
+ }
+ else {
+ memcpy(fly->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
+ }
+ break;
+ case P_FINISHING:
+ /* stop keeping track of 3D mouse position */
+# ifdef NDOF_FLY_DEBUG
+ puts("stop keeping track of 3D mouse position");
+# endif
+ if (fly->ndof) {
+ MEM_freeN(fly->ndof);
+ // free(fly->ndof);
+ fly->ndof = NULL;
+ }
+ /* update the time else the view will jump when 2D mouse/timer resume */
+ fly->time_lastdraw = PIL_check_seconds_timer();
+ break;
+ default:
+ break; /* should always be one of the above 3 */
+ }
+ }
+#endif /* WITH_INPUT_NDOF */
+ /* handle modal keymap first */
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case FLY_MODAL_CANCEL:
+ fly->state = FLY_CANCEL;
+ break;
+ case FLY_MODAL_CONFIRM:
+ fly->state = FLY_CONFIRM;
+ break;
+
+ /* Speed adjusting with mouse-pan (track-pad). */
+ case FLY_MODAL_SPEED: {
+ float fac = 0.02f * (event->prevy - event->y);
+
+ /* allowing to brake immediate */
+ if (fac > 0.0f && fly->speed < 0.0f) {
+ fly->speed = 0.0f;
+ }
+ else if (fac < 0.0f && fly->speed > 0.0f) {
+ fly->speed = 0.0f;
+ }
+ else {
+ fly->speed += fly->grid * fac;
+ }
+
+ break;
+ }
+ case FLY_MODAL_ACCELERATE: {
+ double time_currwheel;
+ float time_wheel;
+
+ /* not quite correct but avoids confusion WASD/arrow keys 'locking up' */
+ if (fly->axis == -1) {
+ fly->axis = 2;
+ fly->speed = fabsf(fly->speed);
+ }
+
+ time_currwheel = PIL_check_seconds_timer();
+ time_wheel = (float)(time_currwheel - fly->time_lastwheel);
+ fly->time_lastwheel = time_currwheel;
+ /* Mouse wheel delays range from (0.5 == slow) to (0.01 == fast) */
+ /* 0-0.5 -> 0-5.0 */
+ time_wheel = 1.0f + (10.0f - (20.0f * min_ff(time_wheel, 0.5f)));
+
+ if (fly->speed < 0.0f) {
+ fly->speed = 0.0f;
+ }
+ else {
+ fly->speed += fly->grid * time_wheel * (fly->use_precision ? 0.1f : 1.0f);
+ }
+ break;
+ }
+ case FLY_MODAL_DECELERATE: {
+ double time_currwheel;
+ float time_wheel;
+
+ /* not quite correct but avoids confusion WASD/arrow keys 'locking up' */
+ if (fly->axis == -1) {
+ fly->axis = 2;
+ fly->speed = -fabsf(fly->speed);
+ }
+
+ time_currwheel = PIL_check_seconds_timer();
+ time_wheel = (float)(time_currwheel - fly->time_lastwheel);
+ fly->time_lastwheel = time_currwheel;
+ /* 0-0.5 -> 0-5.0 */
+ time_wheel = 1.0f + (10.0f - (20.0f * min_ff(time_wheel, 0.5f)));
+
+ if (fly->speed > 0.0f) {
+ fly->speed = 0;
+ }
+ else {
+ fly->speed -= fly->grid * time_wheel * (fly->use_precision ? 0.1f : 1.0f);
+ }
+ break;
+ }
+ case FLY_MODAL_PAN_ENABLE:
+ fly->pan_view = true;
+ break;
+ case FLY_MODAL_PAN_DISABLE:
+ fly->pan_view = false;
+ break;
+
+ /* Implement WASD keys, comments only for 'forward'. */
+ case FLY_MODAL_DIR_FORWARD:
+ if (fly->axis == 2 && fly->speed < 0.0f) {
+ /* reverse direction stops, tap again to continue */
+ fly->axis = -1;
+ }
+ else {
+ /* Flip speed rather than stopping, game like motion,
+ * else increase like mouse-wheel if we're already moving in that direction. */
+ if (fly->speed < 0.0f) {
+ fly->speed = -fly->speed;
+ }
+ else if (fly->axis == 2) {
+ fly->speed += fly->grid;
+ }
+ fly->axis = 2;
+ }
+ break;
+ case FLY_MODAL_DIR_BACKWARD:
+ if (fly->axis == 2 && fly->speed > 0.0f) {
+ fly->axis = -1;
+ }
+ else {
+ if (fly->speed > 0.0f) {
+ fly->speed = -fly->speed;
+ }
+ else if (fly->axis == 2) {
+ fly->speed -= fly->grid;
+ }
+
+ fly->axis = 2;
+ }
+ break;
+ case FLY_MODAL_DIR_LEFT:
+ if (fly->axis == 0 && fly->speed < 0.0f) {
+ fly->axis = -1;
+ }
+ else {
+ if (fly->speed < 0.0f) {
+ fly->speed = -fly->speed;
+ }
+ else if (fly->axis == 0) {
+ fly->speed += fly->grid;
+ }
+
+ fly->axis = 0;
+ }
+ break;
+ case FLY_MODAL_DIR_RIGHT:
+ if (fly->axis == 0 && fly->speed > 0.0f) {
+ fly->axis = -1;
+ }
+ else {
+ if (fly->speed > 0.0f) {
+ fly->speed = -fly->speed;
+ }
+ else if (fly->axis == 0) {
+ fly->speed -= fly->grid;
+ }
+
+ fly->axis = 0;
+ }
+ break;
+ case FLY_MODAL_DIR_DOWN:
+ if (fly->axis == 1 && fly->speed < 0.0f) {
+ fly->axis = -1;
+ }
+ else {
+ if (fly->speed < 0.0f) {
+ fly->speed = -fly->speed;
+ }
+ else if (fly->axis == 1) {
+ fly->speed += fly->grid;
+ }
+ fly->axis = 1;
+ }
+ break;
+ case FLY_MODAL_DIR_UP:
+ if (fly->axis == 1 && fly->speed > 0.0f) {
+ fly->axis = -1;
+ }
+ else {
+ if (fly->speed > 0.0f) {
+ fly->speed = -fly->speed;
+ }
+ else if (fly->axis == 1) {
+ fly->speed -= fly->grid;
+ }
+ fly->axis = 1;
+ }
+ break;
+
+ case FLY_MODAL_AXIS_LOCK_X:
+ if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
+ fly->xlock = FLY_AXISLOCK_STATE_OFF;
+ }
+ else {
+ fly->xlock = FLY_AXISLOCK_STATE_ACTIVE;
+ fly->xlock_momentum = 0.0;
+ }
+ break;
+ case FLY_MODAL_AXIS_LOCK_Z:
+ if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
+ fly->zlock = FLY_AXISLOCK_STATE_OFF;
+ }
+ else {
+ fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
+ fly->zlock_momentum = 0.0;
+ }
+ break;
+
+ case FLY_MODAL_PRECISION_ENABLE:
+ fly->use_precision = true;
+ break;
+ case FLY_MODAL_PRECISION_DISABLE:
+ fly->use_precision = false;
+ break;
+
+ case FLY_MODAL_FREELOOK_ENABLE:
+ fly->use_freelook = true;
+ break;
+ case FLY_MODAL_FREELOOK_DISABLE:
+ fly->use_freelook = false;
+ break;
+ }
+ }
+}
+
+static void flyMoveCamera(bContext *C,
+ FlyInfo *fly,
+ const bool do_rotate,
+ const bool do_translate,
+ const bool is_confirm)
+{
+ /* we only consider autokeying on playback or if user confirmed fly on the same frame
+ * otherwise we get a keyframe even if the user cancels. */
+ const bool use_autokey = is_confirm || fly->anim_playing;
+ ED_view3d_cameracontrol_update(fly->v3d_camera_control, use_autokey, C, do_rotate, do_translate);
+}
+
+static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
+{
+#define FLY_ROTATE_FAC 10.0f /* more is faster */
+#define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
+#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
+#define FLY_SMOOTH_FAC 20.0f /* higher value less lag */
+
+ RegionView3D *rv3d = fly->rv3d;
+
+ /* 3x3 copy of the view matrix so we can move along the view axis */
+ float mat[3][3];
+ /* this is the direction that's added to the view offset per redraw */
+ float dvec[3] = {0, 0, 0};
+
+ /* Camera Up-righting variables. */
+ float moffset[2]; /* mouse offset from the views center */
+ float tmp_quat[4]; /* used for rotating the view */
+
+ /* x and y margin defining the safe area where the mouse's movement won't rotate the view */
+ int xmargin, ymargin;
+
+#ifdef NDOF_FLY_DEBUG
+ {
+ static uint iteration = 1;
+ printf("fly timer %d\n", iteration++);
+ }
+#endif
+
+ xmargin = fly->width / 20.0f;
+ ymargin = fly->height / 20.0f;
+
+ {
+
+ /* mouse offset from the center */
+ moffset[0] = fly->mval[0] - fly->center_mval[0];
+ moffset[1] = fly->mval[1] - fly->center_mval[1];
+
+ /* enforce a view margin */
+ if (moffset[0] > xmargin) {
+ moffset[0] -= xmargin;
+ }
+ else if (moffset[0] < -xmargin) {
+ moffset[0] += xmargin;
+ }
+ else {
+ moffset[0] = 0;
+ }
+
+ if (moffset[1] > ymargin) {
+ moffset[1] -= ymargin;
+ }
+ else if (moffset[1] < -ymargin) {
+ moffset[1] += ymargin;
+ }
+ else {
+ moffset[1] = 0;
+ }
+
+ /* scale the mouse movement by this value - scales mouse movement to the view size
+ * moffset[0] / (region->winx-xmargin * 2) - window size minus margin (same for y)
+ *
+ * the mouse moves isn't linear */
+
+ if (moffset[0]) {
+ moffset[0] /= fly->width - (xmargin * 2);
+ moffset[0] *= fabsf(moffset[0]);
+ }
+
+ if (moffset[1]) {
+ moffset[1] /= fly->height - (ymargin * 2);
+ moffset[1] *= fabsf(moffset[1]);
+ }
+
+ /* Should we redraw? */
+ if ((fly->speed != 0.0f) || moffset[0] || moffset[1] ||
+ (fly->zlock != FLY_AXISLOCK_STATE_OFF) || (fly->xlock != FLY_AXISLOCK_STATE_OFF) ||
+ dvec[0] || dvec[1] || dvec[2]) {
+ float dvec_tmp[3];
+
+ /* time how fast it takes for us to redraw,
+ * this is so simple scenes don't fly too fast */
+ double time_current;
+ float time_redraw;
+ float time_redraw_clamped;
+#ifdef NDOF_FLY_DRAW_TOOMUCH
+ fly->redraw = 1;
+#endif
+ time_current = PIL_check_seconds_timer();
+ time_redraw = (float)(time_current - fly->time_lastdraw);
+
+ /* clamp redraw time to avoid jitter in roll correction */
+ time_redraw_clamped = min_ff(0.05f, time_redraw);
+
+ fly->time_lastdraw = time_current;
+
+ /* Scale the time to use shift to scale the speed down- just like
+ * shift slows many other areas of blender down */
+ if (fly->use_precision) {
+ fly->speed = fly->speed * (1.0f - time_redraw_clamped);
+ }
+
+ copy_m3_m4(mat, rv3d->viewinv);
+
+ if (fly->pan_view == true) {
+ /* pan only */
+ copy_v3_fl3(dvec_tmp, -moffset[0], -moffset[1], 0.0f);
+
+ if (fly->use_precision) {
+ dvec_tmp[0] *= 0.1f;
+ dvec_tmp[1] *= 0.1f;
+ }
+
+ mul_m3_v3(mat, dvec_tmp);
+ mul_v3_fl(dvec_tmp, time_redraw * 200.0f * fly->grid);
+ }
+ else {
+ float roll; /* similar to the angle between the camera's up and the Z-up,
+ * but its very rough so just roll */
+
+ /* rotate about the X axis- look up/down */
+ if (moffset[1]) {
+ float upvec[3];
+ copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
+ mul_m3_v3(mat, upvec);
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat(tmp_quat, upvec, moffset[1] * time_redraw * -FLY_ROTATE_FAC);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
+ fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* check for rotation */
+ }
+ if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
+ fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
+ }
+ fly->xlock_momentum = 0.0f;
+ }
+
+ /* rotate about the Y axis- look left/right */
+ if (moffset[0]) {
+ float upvec[3];
+ /* if we're upside down invert the moffset */
+ copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
+ mul_m3_v3(mat, upvec);
+
+ if (upvec[2] < 0.0f) {
+ moffset[0] = -moffset[0];
+ }
+
+ /* make the lock vectors */
+ if (fly->zlock) {
+ copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
+ }
+ else {
+ copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
+ mul_m3_v3(mat, upvec);
+ }
+
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat(tmp_quat, upvec, moffset[0] * time_redraw * FLY_ROTATE_FAC);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
+ fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* check for rotation */
+ }
+ if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
+ fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
+ }
+ }
+
+ if (fly->zlock == FLY_AXISLOCK_STATE_ACTIVE) {
+ float upvec[3];
+ copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
+ mul_m3_v3(mat, upvec);
+
+ /* make sure we have some z rolling */
+ if (fabsf(upvec[2]) > 0.00001f) {
+ roll = upvec[2] * 5.0f;
+ /* rotate the view about this axis */
+ copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
+ mul_m3_v3(mat, upvec);
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat(tmp_quat,
+ upvec,
+ roll * time_redraw_clamped * fly->zlock_momentum *
+ FLY_ZUP_CORRECT_FAC);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
+ }
+ else {
+ /* don't check until the view rotates again */
+ fly->zlock = FLY_AXISLOCK_STATE_IDLE;
+ fly->zlock_momentum = 0.0f;
+ }
+ }
+
+ /* Only apply X-axis correction when mouse isn't applying x rotation. */
+ if (fly->xlock == FLY_AXISLOCK_STATE_ACTIVE && moffset[1] == 0) {
+ float upvec[3];
+ copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
+ mul_m3_v3(mat, upvec);
+ /* make sure we have some z rolling */
+ if (fabsf(upvec[2]) > 0.00001f) {
+ roll = upvec[2] * -5.0f;
+ /* rotate the view about this axis */
+ copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
+ mul_m3_v3(mat, upvec);
+
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat(
+ tmp_quat, upvec, roll * time_redraw_clamped * fly->xlock_momentum * 0.1f);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ fly->xlock_momentum += 0.05f;
+ }
+ else {
+ fly->xlock = FLY_AXISLOCK_STATE_IDLE; /* see above */
+ fly->xlock_momentum = 0.0f;
+ }
+ }
+
+ if (fly->axis == -1) {
+ /* pause */
+ zero_v3(dvec_tmp);
+ }
+ else if (!fly->use_freelook) {
+ /* Normal operation */
+ /* define dvec, view direction vector */
+ zero_v3(dvec_tmp);
+ /* move along the current axis */
+ dvec_tmp[fly->axis] = 1.0f;
+
+ mul_m3_v3(mat, dvec_tmp);
+ }
+ else {
+ normalize_v3_v3(dvec_tmp, fly->dvec_prev);
+ if (fly->speed < 0.0f) {
+ negate_v3(dvec_tmp);
+ }
+ }
+
+ mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
+ }
+
+ /* impose a directional lag */
+ interp_v3_v3v3(
+ dvec, dvec_tmp, fly->dvec_prev, (1.0f / (1.0f + (time_redraw * FLY_SMOOTH_FAC))));
+
+ add_v3_v3(rv3d->ofs, dvec);
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ const bool do_rotate = ((fly->xlock != FLY_AXISLOCK_STATE_OFF) ||
+ (fly->zlock != FLY_AXISLOCK_STATE_OFF) ||
+ ((moffset[0] || moffset[1]) && !fly->pan_view));
+ const bool do_translate = (fly->speed != 0.0f || fly->pan_view);
+ flyMoveCamera(C, fly, do_rotate, do_translate, is_confirm);
+ }
+ }
+ else {
+ /* we're not redrawing but we need to update the time else the view will jump */
+ fly->time_lastdraw = PIL_check_seconds_timer();
+ }
+ /* end drawing */
+ copy_v3_v3(fly->dvec_prev, dvec);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+#ifdef WITH_INPUT_NDOF
+static void flyApply_ndof(bContext *C, FlyInfo *fly, bool is_confirm)
+{
+ Object *lock_ob = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
+ bool has_translate, has_rotate;
+
+ view3d_ndof_fly(fly->ndof,
+ fly->v3d,
+ fly->rv3d,
+ fly->use_precision,
+ lock_ob ? lock_ob->protectflag : 0,
+ &has_translate,
+ &has_rotate);
+
+ if (has_translate || has_rotate) {
+ fly->redraw = true;
+
+ if (fly->rv3d->persp == RV3D_CAMOB) {
+ flyMoveCamera(C, fly, has_rotate, has_translate, is_confirm);
+ }
+ }
+}
+#endif /* WITH_INPUT_NDOF */
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Fly Operator
+ * \{ */
+
+static int fly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ FlyInfo *fly;
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) {
+ return OPERATOR_CANCELLED;
+ }
+
+ fly = MEM_callocN(sizeof(FlyInfo), "FlyOperation");
+
+ op->customdata = fly;
+
+ if (initFlyInfo(C, fly, op, event) == false) {
+ MEM_freeN(op->customdata);
+ return OPERATOR_CANCELLED;
+ }
+
+ flyEvent(fly, event);
+
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void fly_cancel(bContext *C, wmOperator *op)
+{
+ FlyInfo *fly = op->customdata;
+
+ fly->state = FLY_CANCEL;
+ flyEnd(C, fly);
+ op->customdata = NULL;
+}
+
+static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ int exit_code;
+ bool do_draw = false;
+ FlyInfo *fly = op->customdata;
+ RegionView3D *rv3d = fly->rv3d;
+ Object *fly_object = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
+
+ fly->redraw = 0;
+
+ flyEvent(fly, event);
+
+#ifdef WITH_INPUT_NDOF
+ if (fly->ndof) { /* 3D mouse overrules [2D mouse + timer] */
+ if (event->type == NDOF_MOTION) {
+ flyApply_ndof(C, fly, false);
+ }
+ }
+ else
+#endif /* WITH_INPUT_NDOF */
+ if (event->type == TIMER && event->customdata == fly->timer) {
+ flyApply(C, fly, false);
+ }
+
+ do_draw |= fly->redraw;
+
+ exit_code = flyEnd(C, fly);
+
+ if (exit_code != OPERATOR_RUNNING_MODAL) {
+ do_draw = true;
+ }
+
+ if (do_draw) {
+ if (rv3d->persp == RV3D_CAMOB) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, fly_object);
+ }
+
+ // puts("redraw!"); // too frequent, commented with NDOF_FLY_DRAW_TOOMUCH for now
+ ED_region_tag_redraw(CTX_wm_region(C));
+ }
+
+ return exit_code;
+}
+
+void VIEW3D_OT_fly(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Fly Navigation";
+ ot->description = "Interactively fly around the scene";
+ ot->idname = "VIEW3D_OT_fly";
+
+ /* api callbacks */
+ ot->invoke = fly_invoke;
+ ot->cancel = fly_cancel;
+ ot->modal = fly_modal;
+ ot->poll = ED_operator_region_view3d_active;
+
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING;
+}
+
+/** \} */