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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_placement.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_placement.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_placement.c b/source/blender/editors/space_view3d/view3d_placement.c
index e602521f6a2..04f382de56b 100644
--- a/source/blender/editors/space_view3d/view3d_placement.c
+++ b/source/blender/editors/space_view3d/view3d_placement.c
@@ -961,7 +961,7 @@ static void view3d_interactive_add_calc_plane(bContext *C,
const float view_axis_dot = fabsf(dot_v3v3(rv3d->viewinv[2], r_matrix_orient[plane_axis]));
if (view_axis_dot < eps_view_align) {
/* In this case, just project onto the view plane as it's important the location
- * is _always_ under the mouse cursor, even if it turns out that wont lie on
+ * is _always_ under the mouse cursor, even if it turns out that won't lie on
* the original 'plane' that's been calculated for us. */
plane_normal = rv3d->viewinv[2];
}
@@ -974,7 +974,7 @@ static void view3d_interactive_add_calc_plane(bContext *C,
/* Even if the calculation works, it's possible the point found is behind the view,
* or very far away (past the far clipping).
- * In either case creating objects wont be useful. */
+ * In either case creating objects won't be useful. */
if (rv3d->is_persp) {
float dir[3];
sub_v3_v3v3(dir, rv3d->viewinv[3], r_co_src);