diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 791 |
1 files changed, 521 insertions, 270 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index d8c21da48a4..10ea290574b 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -44,9 +44,11 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_tracking_types.h" +#include "DNA_gpencil_types.h" #include "MEM_guardedalloc.h" +#include "BLI_array.h" #include "BLI_math.h" #include "BLI_lasso_2d.h" #include "BLI_rect.h" @@ -55,6 +57,10 @@ #include "BLI_string.h" #include "BLI_utildefines.h" +#ifdef __BIG_ENDIAN__ +# include "BLI_endian_switch.h" +#endif + /* vertex box select */ #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" @@ -63,16 +69,17 @@ #include "BKE_armature.h" #include "BKE_context.h" #include "BKE_curve.h" -#include "BKE_depsgraph.h" +#include "BKE_layer.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_editmesh.h" +#include "BKE_scene.h" #include "BKE_tracking.h" +#include "BKE_workspace.h" -#include "BIF_gl.h" -#include "BIF_glutil.h" +#include "DEG_depsgraph.h" #include "WM_api.h" #include "WM_types.h" @@ -90,10 +97,13 @@ #include "ED_screen.h" #include "ED_sculpt.h" #include "ED_mball.h" +#include "ED_gpencil.h" #include "UI_interface.h" #include "GPU_draw.h" +#include "GPU_glew.h" +#include "GPU_matrix.h" #include "view3d_intern.h" /* own include */ @@ -110,7 +120,9 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc) memset(vc, 0, sizeof(ViewContext)); vc->ar = CTX_wm_region(C); vc->bmain = CTX_data_main(C); + vc->depsgraph = CTX_data_depsgraph(C); vc->scene = CTX_data_scene(C); + vc->view_layer = CTX_data_view_layer(C); vc->v3d = CTX_wm_view3d(C); vc->win = CTX_wm_window(C); vc->rv3d = CTX_wm_region_view3d(C); @@ -118,32 +130,19 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc) vc->obedit = CTX_data_edit_object(C); } -/* - * ob == NULL if you want global matrices - * */ -void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob, bglMats *mats) +void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact) { - float cpy[4][4]; - int i, j; - - if (ob) { - mul_m4_m4m4(cpy, rv3d->viewmat, ob->obmat); - } - else { - copy_m4_m4(cpy, rv3d->viewmat); - } + vc->obact = obact; + if (vc->obedit) { + BLI_assert(BKE_object_is_in_editmode(obact)); + vc->obedit = obact; + /* previous selections are now invalid. */ + vc->v3d->flag |= V3D_INVALID_BACKBUF; - for (i = 0; i < 4; ++i) { - for (j = 0; j < 4; ++j) { - mats->projection[i * 4 + j] = rv3d->winmat[i][j]; - mats->modelview[i * 4 + j] = cpy[i][j]; + if (vc->em) { + vc->em = BKE_editmesh_from_object(vc->obedit); } } - - mats->viewport[0] = ar->winrct.xmin; - mats->viewport[1] = ar->winrct.ymin; - mats->viewport[2] = ar->winx; - mats->viewport[3] = ar->winy; } /* ********************** view3d_select: selection manipulations ********************* */ @@ -398,18 +397,20 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[] bArmature *arm = ob->data; if (arm->flag & ARM_HAS_VIZ_DEPS) { /* mask modifier ('armature' mode), etc. */ - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); } + /* bone selection status is on armature not object */ + DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE); } } -static void object_deselect_all_visible(Scene *scene, View3D *v3d) +static void object_deselect_all_visible(ViewLayer *view_layer) { Base *base; - for (base = scene->base.first; base; base = base->next) { - if (BASE_SELECTABLE(v3d, base)) { - ED_base_object_select(base, BA_DESELECT); + for (base = view_layer->object_bases.first; base; base = base->next) { + if (BASE_SELECTABLE(base)) { + ED_object_base_select(base, BA_DESELECT); } } } @@ -418,21 +419,24 @@ static void do_lasso_select_objects( ViewContext *vc, const int mcords[][2], const short moves, const bool extend, const bool select) { + bool is_pose_mode = vc->obact ? (vc->obact->mode & OB_MODE_POSE) : false; Base *base; if (extend == false && select) - object_deselect_all_visible(vc->scene, vc->v3d); + object_deselect_all_visible(vc->view_layer); - for (base = vc->scene->base.first; base; base = base->next) { - if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */ - if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) { + for (base = vc->view_layer->object_bases.first; base; base = base->next) { + if (BASE_SELECTABLE(base)) { /* use this to avoid un-needed lasso lookups */ + if (((vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ? + (is_pose_mode == false) : true) && + ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) + { if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) { - ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT); - base->object->flag = base->flag; + ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); } } - if (vc->obact == base->object && (base->object->mode & OB_MODE_POSE)) { + if (is_pose_mode && (base->object->mode & OB_MODE_POSE)) { do_lasso_select_pose(vc, base->object, mcords, moves, select); } } @@ -487,7 +491,9 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, cons } } -static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select) +static void do_lasso_select_mesh( + ViewContext *vc, + const int mcords[][2], short moves, bool extend, bool select) { LassoSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; @@ -507,7 +513,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); - glLoadMatrixf(vc->rv3d->viewmat); + GPU_matrix_set(vc->rv3d->viewmat); bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { @@ -542,8 +548,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m EDBM_selectmode_flush(vc->em); } -static void do_lasso_select_curve__doSelect( - void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2]) +static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2]) { LassoSelectUserData *data = userData; Object *obedit = data->vc->obedit; @@ -618,8 +623,7 @@ static void do_lasso_select_lattice(ViewContext *vc, const int mcords[][2], shor lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } -static void do_lasso_select_armature__doSelectBone( - void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2]) +static void do_lasso_select_armature__doSelectBone(void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2]) { LassoSelectUserData *data = userData; bArmature *arm = data->vc->obedit->data; @@ -725,8 +729,7 @@ static void do_lasso_select_meta(ViewContext *vc, const int mcords[][2], short m mball_foreachScreenElem(vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } -static void do_lasso_select_meshobject__doSelectVert( - void *userData, MVert *mv, const float screen_co[2], int UNUSED(index)) +static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index)) { LassoSelectUserData *data = userData; @@ -839,44 +842,55 @@ static void view3d_lasso_select( Object *ob = CTX_data_active_object(C); if (vc->obedit == NULL) { /* Object Mode */ - if (BKE_paint_select_face_test(ob)) + if (BKE_paint_select_face_test(ob)) { do_lasso_select_paintface(vc, mcords, moves, extend, select); - else if (BKE_paint_select_vert_test(ob)) + } + else if (BKE_paint_select_vert_test(ob)) { do_lasso_select_paintvert(vc, mcords, moves, extend, select); + } else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) { /* pass */ } - else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) + else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) { PE_lasso_select(C, mcords, moves, extend, select); + } else { do_lasso_select_objects(vc, mcords, moves, extend, select); + DEG_id_tag_update(&vc->scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); } } else { /* Edit Mode */ - switch (vc->obedit->type) { - case OB_MESH: - do_lasso_select_mesh(vc, mcords, moves, extend, select); - break; - case OB_CURVE: - case OB_SURF: - do_lasso_select_curve(vc, mcords, moves, extend, select); - break; - case OB_LATTICE: - do_lasso_select_lattice(vc, mcords, moves, extend, select); - break; - case OB_ARMATURE: - do_lasso_select_armature(vc, mcords, moves, extend, select); - break; - case OB_MBALL: - do_lasso_select_meta(vc, mcords, moves, extend, select); - break; - default: - assert(!"lasso select on incorrect object type"); - break; - } - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data); + FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, ob->mode, ob_iter) { + ED_view3d_viewcontext_init_object(vc, ob_iter); + + switch (vc->obedit->type) { + case OB_MESH: + do_lasso_select_mesh(vc, mcords, moves, extend, select); + break; + case OB_CURVE: + case OB_SURF: + do_lasso_select_curve(vc, mcords, moves, extend, select); + break; + case OB_LATTICE: + do_lasso_select_lattice(vc, mcords, moves, extend, select); + break; + case OB_ARMATURE: + do_lasso_select_armature(vc, mcords, moves, extend, select); + break; + case OB_MBALL: + do_lasso_select_meta(vc, mcords, moves, extend, select); + break; + default: + assert(!"lasso select on incorrect object type"); + break; + } + + DEG_id_tag_update(vc->obedit->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data); + } + FOREACH_OBJECT_IN_MODE_END; } } @@ -974,8 +988,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op) if (!toggle) { CTX_DATA_BEGIN (C, Base *, base, selectable_bases) { - if (base->flag & SELECT) { - ED_base_object_select(base, BA_DESELECT); + if ((base->flag & BASE_SELECTED) != 0) { + ED_object_base_select(base, BA_DESELECT); changed = true; } } @@ -986,8 +1000,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op) { /* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */ if (STREQ(name, base->object->id.name + 2)) { - ED_base_object_activate(C, base); - ED_base_object_select(base, BA_SELECT); + ED_object_base_activate(C, base); + ED_object_base_select(base, BA_SELECT); changed = true; } } @@ -998,7 +1012,9 @@ static int object_select_menu_exec(bContext *C, wmOperator *op) /* undo? */ if (changed) { - WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C)); + Scene *scene = CTX_data_scene(C); + DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); return OPERATOR_FINISHED; } else { @@ -1031,14 +1047,12 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot) RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first"); } -static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */ +static void deselectall_except(ViewLayer *view_layer, Base *b) /* deselect all except b */ { - Base *base; - - for (base = FIRSTBASE; base; base = base->next) { - if (base->flag & SELECT) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { + if (base->flag & BASE_SELECTED) { if (b != base) { - ED_base_object_select(base, BA_DESELECT); + ED_object_base_select(base, BA_DESELECT); } } } @@ -1051,7 +1065,10 @@ static Base *object_mouse_select_menu( short baseCount = 0; bool ok; LinkNode *linklist = NULL; + const int object_type_exclude_select = ( + vc->v3d->object_type_exclude_viewport | vc->v3d->object_type_exclude_select); + /* handle base->object->select_color */ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) { ok = false; @@ -1060,13 +1077,16 @@ static Base *object_mouse_select_menu( if (buffer) { for (int a = 0; a < hits; a++) { /* index was converted */ - if (base->selcol == (buffer[(4 * a) + 3] & ~0xFFFF0000)) { + if (base->object->select_color == (buffer[(4 * a) + 3] & ~0xFFFF0000)) { ok = true; break; } } } else { + if (object_type_exclude_select & (1 << base->object->type)) { + continue; + } const int dist = 15 * U.pixelsize; if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) { const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]}; @@ -1160,7 +1180,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const /* so check three selection levels and compare */ static int mixed_bones_object_selectbuffer( ViewContext *vc, unsigned int *buffer, const int mval[2], - bool use_cycle, bool enumerate, + bool use_cycle, bool enumerate, eV3DSelectObjectFilter select_filter, bool *r_do_nearest) { rcti rect; @@ -1172,7 +1192,7 @@ static int mixed_bones_object_selectbuffer( /* define if we use solid nearest select or not */ if (use_cycle) { - if (v3d->drawtype > OB_WIRE) { + if (v3d->shading.type > OB_WIRE) { do_nearest = true; if (len_manhattan_v2v2_int(mval, last_mval) < 3) { do_nearest = false; @@ -1181,7 +1201,7 @@ static int mixed_bones_object_selectbuffer( copy_v2_v2_int(last_mval, mval); } else { - if (v3d->drawtype > OB_WIRE) { + if (v3d->shading.type > OB_WIRE) { do_nearest = true; } } @@ -1199,7 +1219,7 @@ static int mixed_bones_object_selectbuffer( view3d_opengl_select_cache_begin(); BLI_rcti_init_pt_radius(&rect, mval, 14); - hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode); + hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter); if (hits15 == 1) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; @@ -1210,7 +1230,7 @@ static int mixed_bones_object_selectbuffer( offs = 4 * hits15; BLI_rcti_init_pt_radius(&rect, mval, 9); - hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); + hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter); if (hits9 == 1) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; @@ -1220,7 +1240,7 @@ static int mixed_bones_object_selectbuffer( offs += 4 * hits9; BLI_rcti_init_pt_radius(&rect, mval, 5); - hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); + hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter); if (hits5 == 1) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; @@ -1242,6 +1262,23 @@ static int mixed_bones_object_selectbuffer( finally: view3d_opengl_select_cache_end(); + if (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { + const bool is_pose_mode = (vc->obact && vc->obact->mode & OB_MODE_POSE); + struct { + uint data[4]; + } *buffer4 = (void *)buffer; + uint j = 0; + for (uint i = 0; i < hits; i++) { + if (((buffer4[i].data[3] & 0xFFFF0000) != 0) == is_pose_mode) { + if (i != j) { + buffer4[j] = buffer4[i]; + } + j++; + } + } + hits = j; + } + return hits; } @@ -1250,8 +1287,7 @@ static Base *mouse_select_eval_buffer( ViewContext *vc, const uint *buffer, int hits, Base *startbase, bool has_bones, bool do_nearest) { - Scene *scene = vc->scene; - View3D *v3d = vc->v3d; + ViewLayer *view_layer = vc->view_layer; Base *base, *basact = NULL; int a; @@ -1271,7 +1307,9 @@ static Base *mouse_select_eval_buffer( } else { /* only exclude active object when it is selected... */ - if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol; + if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) { + notcol = BASACT(view_layer)->object->select_color; + } for (a = 0; a < hits; a++) { if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) { @@ -1281,10 +1319,10 @@ static Base *mouse_select_eval_buffer( } } - base = FIRSTBASE; + base = FIRSTBASE(view_layer); while (base) { - if (BASE_SELECTABLE(v3d, base)) { - if (base->selcol == selcol) break; + if (BASE_SELECTABLE(base)) { + if (base->object->select_color == selcol) break; } base = base->next; } @@ -1296,23 +1334,23 @@ static Base *mouse_select_eval_buffer( while (base) { /* skip objects with select restriction, to prevent prematurely ending this loop * with an un-selectable choice */ - if (base->object->restrictflag & OB_RESTRICT_SELECT) { + if ((base->flag & BASE_SELECTABLE) == 0) { base = base->next; - if (base == NULL) base = FIRSTBASE; + if (base == NULL) base = FIRSTBASE(view_layer); if (base == startbase) break; } - if (BASE_SELECTABLE(v3d, base)) { + if (BASE_SELECTABLE(base)) { for (a = 0; a < hits; a++) { if (has_bones) { /* skip non-bone objects */ if ((buffer[4 * a + 3] & 0xFFFF0000)) { - if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF)) + if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF)) basact = base; } } else { - if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF)) + if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF)) basact = base; } } @@ -1321,7 +1359,7 @@ static Base *mouse_select_eval_buffer( if (basact) break; base = base->next; - if (base == NULL) base = FIRSTBASE; + if (base == NULL) base = FIRSTBASE(view_layer); if (base == startbase) break; } } @@ -1340,13 +1378,17 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2]) /* setup view context for argument to callbacks */ view3d_operator_needs_opengl(C); + ED_view3d_viewcontext_init(C, &vc); - hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest); + hits = mixed_bones_object_selectbuffer( + &vc, buffer, mval, + false, false, VIEW3D_SELECT_FILTER_NOP, + &do_nearest); if (hits > 0) { const bool has_bones = selectbuffer_has_bones(buffer, hits); - basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.scene->base.first, has_bones, do_nearest); + basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest); } return basact; @@ -1378,16 +1420,16 @@ static bool ed_object_select_pick( { ViewContext vc; ARegion *ar = CTX_wm_region(C); - View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); - Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL; + ViewLayer *view_layer = CTX_data_view_layer(C); + Base *base, *startbase = NULL, *basact = NULL, *oldbasact = BASACT(view_layer); + const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT; bool is_obedit; float dist = ED_view3d_select_dist_px() * 1.3333f; bool retval = false; int hits; const float mval_fl[2] = {(float)mval[0], (float)mval[1]}; - /* setup view context for argument to callbacks */ ED_view3d_viewcontext_init(C, &vc); @@ -1397,9 +1439,12 @@ static bool ed_object_select_pick( vc.obedit = NULL; } + /* In pose mode we don't want to mess with object selection. */ + const bool is_pose_mode = (vc.obact && vc.obact->mode & OB_MODE_POSE); + /* always start list from basact in wire mode */ - startbase = FIRSTBASE; - if (BASACT && BASACT->next) startbase = BASACT->next; + startbase = FIRSTBASE(view_layer); + if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next; /* This block uses the control key to make the object selected by its center point rather than its contents */ /* in editmode do not activate */ @@ -1410,16 +1455,20 @@ static bool ed_object_select_pick( basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, toggle); } else { + const int object_type_exclude_select = ( + vc.v3d->object_type_exclude_viewport | vc.v3d->object_type_exclude_select); base = startbase; while (base) { - if (BASE_SELECTABLE(v3d, base)) { + if (BASE_SELECTABLE(base) && + ((object_type_exclude_select & (1 << base->object->type)) == 0)) + { float screen_co[2]; if (ED_view3d_project_float_global( ar, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { float dist_temp = len_manhattan_v2v2(mval_fl, screen_co); - if (base == BASACT) dist_temp += 10.0f; + if (base == BASACT(view_layer)) dist_temp += 10.0f; if (dist_temp < dist) { dist = dist_temp; basact = base; @@ -1428,10 +1477,23 @@ static bool ed_object_select_pick( } base = base->next; - if (base == NULL) base = FIRSTBASE; + if (base == NULL) base = FIRSTBASE(view_layer); if (base == startbase) break; } } + if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { + if (is_obedit == false) { + if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) { + if (object_mode == OB_MODE_OBJECT) { + struct Main *bmain = CTX_data_main(C); + ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object); + } + if (!BKE_object_is_mode_compat(basact->object, object_mode)) { + basact = NULL; + } + } + } + } } else { unsigned int buffer[MAXPICKBUF]; @@ -1440,7 +1502,13 @@ static bool ed_object_select_pick( // TIMEIT_START(select_time); /* if objects have posemode set, the bones are in the same selection buffer */ - hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest); + const eV3DSelectObjectFilter select_filter = ( + (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ? + VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK : VIEW3D_SELECT_FILTER_NOP); + hits = mixed_bones_object_selectbuffer( + &vc, buffer, mval, + true, enumerate, select_filter, + &do_nearest); // TIMEIT_END(select_time); @@ -1456,9 +1524,23 @@ static bool ed_object_select_pick( basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest); } + if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { + if (is_obedit == false) { + if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) { + if (object_mode == OB_MODE_OBJECT) { + struct Main *bmain = CTX_data_main(C); + ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object); + } + if (!BKE_object_is_mode_compat(basact->object, object_mode)) { + basact = NULL; + } + } + } + } + if (has_bones && basact) { if (basact->object->type == OB_CAMERA) { - if (BASACT == basact) { + if (BASACT(view_layer) == basact) { int i, hitresult; bool changed = false; @@ -1467,7 +1549,7 @@ static bool ed_object_select_pick( /* if there's bundles in buffer select bundles first, * so non-camera elements should be ignored in buffer */ - if (basact->selcol != (hitresult & 0xFFFF)) { + if (basact->object->select_color != (hitresult & 0xFFFF)) { continue; } @@ -1496,11 +1578,12 @@ static bool ed_object_select_pick( changed = true; } - basact->flag |= SELECT; - basact->object->flag = basact->flag; + basact->flag |= BASE_SELECTED; + BKE_scene_object_base_flag_sync_from_base(basact); retval = true; + DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); @@ -1516,29 +1599,43 @@ static bool ed_object_select_pick( } } else if (ED_armature_pose_select_pick_with_buffer( - scene, basact, buffer, hits, extend, deselect, toggle, do_nearest)) + view_layer, basact, buffer, hits, extend, deselect, toggle, do_nearest)) { /* then bone is found */ /* we make the armature selected: * not-selected active object in posemode won't work well for tools */ - basact->flag |= SELECT; - basact->object->flag = basact->flag; + basact->flag |= BASE_SELECTED; + BKE_scene_object_base_flag_sync_from_base(basact); retval = true; WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object); WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object); /* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */ - if (BASACT && (BASACT->object->mode & OB_MODE_WEIGHT_PAINT)) { + if (BASACT(view_layer) && (BASACT(view_layer)->object->mode & OB_MODE_WEIGHT_PAINT)) { /* prevent activating */ basact = NULL; } } /* prevent bone selecting to pass on to object selecting */ - if (basact == BASACT) + if (basact == BASACT(view_layer)) + basact = NULL; + } + } + } + + if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { + /* Disallow switching modes, + * special exception for edit-mode - vertex-parent operator. */ + if (is_obedit == false) { + if (oldbasact && basact) { + if ((oldbasact->object->mode != basact->object->mode) && + (oldbasact->object->mode & basact->object->mode) == 0) + { basact = NULL; + } } } } @@ -1549,40 +1646,63 @@ static bool ed_object_select_pick( if (vc.obedit) { /* only do select */ - deselectall_except(scene, basact); - ED_base_object_select(basact, BA_SELECT); + deselectall_except(view_layer, basact); + ED_object_base_select(basact, BA_SELECT); } /* also prevent making it active on mouse selection */ - else if (BASE_SELECTABLE(v3d, basact)) { - - oldbasact = BASACT; - + else if (BASE_SELECTABLE(basact)) { if (extend) { - ED_base_object_select(basact, BA_SELECT); + ED_object_base_select(basact, BA_SELECT); } else if (deselect) { - ED_base_object_select(basact, BA_DESELECT); + ED_object_base_select(basact, BA_DESELECT); } else if (toggle) { - if (basact->flag & SELECT) { + if (basact->flag & BASE_SELECTED) { if (basact == oldbasact) { - ED_base_object_select(basact, BA_DESELECT); + ED_object_base_select(basact, BA_DESELECT); } } else { - ED_base_object_select(basact, BA_SELECT); + ED_object_base_select(basact, BA_SELECT); } } else { - deselectall_except(scene, basact); - ED_base_object_select(basact, BA_SELECT); + /* When enabled, this puts other objects out of multi pose-mode. */ + if (is_pose_mode == false) { + deselectall_except(view_layer, basact); + ED_object_base_select(basact, BA_SELECT); + } } if ((oldbasact != basact) && (is_obedit == false)) { - ED_base_object_activate(C, basact); /* adds notifier */ + ED_object_base_activate(C, basact); /* adds notifier */ + } + + /* Set special modes for grease pencil + The grease pencil modes are not real modes, but a hack to make the interface + consistent, so need some tricks to keep UI synchronized */ + // XXX: This stuff neeeds reviewing (Aligorith) + if (false && + (((oldbasact) && oldbasact->object->type == OB_GPENCIL) || + (basact->object->type == OB_GPENCIL))) + { + /* set cursor */ + if (ELEM(basact->object->mode, + OB_MODE_GPENCIL_PAINT, + OB_MODE_GPENCIL_SCULPT, + OB_MODE_GPENCIL_WEIGHT)) + { + ED_gpencil_toggle_brush_cursor(C, true, NULL); + } + else { + /* TODO: maybe is better use restore */ + ED_gpencil_toggle_brush_cursor(C, false, NULL); + } } } + DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } @@ -1636,7 +1756,8 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT); } } -static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_paintvert_box_select( + ViewContext *vc, rcti *rect, bool select, bool extend) { const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0; Mesh *me; @@ -1825,7 +1946,8 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const BM_face_select_set(data->vc->em->bm, efa, data->select); } } -static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_mesh_box_select( + ViewContext *vc, rcti *rect, bool select, bool extend) { BoxSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; @@ -1839,7 +1961,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); - glLoadMatrixf(vc->rv3d->viewmat); + GPU_matrix_set(vc->rv3d->viewmat); bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { @@ -1878,7 +2000,9 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext return OPERATOR_FINISHED; } -static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_meta_box_select( + ViewContext *vc, + const rcti *rect, bool select, bool extend) { MetaBall *mb = (MetaBall *)vc->obedit->data; MetaElem *ml; @@ -1887,7 +2011,9 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext unsigned int buffer[MAXPICKBUF]; int hits; - hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL); + hits = view3d_opengl_select( + vc, buffer, MAXPICKBUF, rect, + VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); if (extend == false && select) BKE_mball_deselect_all(mb); @@ -1912,22 +2038,34 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext return OPERATOR_FINISHED; } -static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_armature_box_select( + ViewContext *vc, + const rcti *rect, bool select, bool extend) { - bArmature *arm = vc->obedit->data; int a; unsigned int buffer[MAXPICKBUF]; int hits; - hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL); + hits = view3d_opengl_select( + vc, buffer, MAXPICKBUF, rect, + VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(vc->view_layer, &objects_len); /* clear flag we use to detect point was affected */ - for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) - ebone->flag &= ~BONE_DONE; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + bArmature *arm = obedit->data; + for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) { + ebone->flag &= ~BONE_DONE; + } + } - if (extend == false && select) - ED_armature_edit_deselect_all_visible(vc->obedit); + if (extend == false && select) { + ED_armature_edit_deselect_all_visible_multi(objects, objects_len); + } /* first we only check points inside the border */ for (a = 0; a < hits; a++) { @@ -1936,7 +2074,9 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool if ((index & 0xFFFF0000) == 0) { continue; } - EditBone *ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY)); + + EditBone *ebone; + ED_armature_object_and_ebone_from_select_buffer(objects, objects_len, index, &ebone); if ((select == false) || ((ebone->flag & BONE_UNSELECTABLE) == 0)) { if (index & BONESEL_TIP) { ebone->flag |= BONE_DONE; @@ -1954,10 +2094,14 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool } /* now we have to flush tag from parents... */ - for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) { - if (ebone->parent && (ebone->flag & BONE_CONNECTED)) { - if (ebone->parent->flag & BONE_DONE) { - ebone->flag |= BONE_DONE; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + bArmature *arm = obedit->data; + for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) { + if (ebone->parent && (ebone->flag & BONE_CONNECTED)) { + if (ebone->parent->flag & BONE_DONE) { + ebone->flag |= BONE_DONE; + } } } } @@ -1967,7 +2111,8 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool int index = buffer[(4 * a) + 3]; if (index != -1) { if (index & BONESEL_BONE) { - EditBone *ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY)); + EditBone *ebone; + ED_armature_object_and_ebone_from_select_buffer(objects, objects_len, index, &ebone); if ((select == false) || ((ebone->flag & BONE_UNSELECTABLE) == 0)) { if (!(ebone->flag & BONE_DONE)) { if (select) { @@ -1982,45 +2127,82 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool } } - ED_armature_edit_sync_selection(arm->edbo); + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + bArmature *arm = obedit->data; + ED_armature_edit_sync_selection(arm->edbo); + } + + MEM_freeN(objects); return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED; } +/** + * Compare result of 'GPU_select': 'uint[4]', + * needed for when we need to align with object draw-order. + */ +static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p) +{ + /* 4th element is select id */ + uint sel_a = ((uint *)sel_a_p)[3]; + uint sel_b = ((uint *)sel_b_p)[3]; + +#ifdef __BIG_ENDIAN__ + BLI_endian_switch_uint32(&sel_a); + BLI_endian_switch_uint32(&sel_b); +#endif + + if (sel_a < sel_b) { + return -1; + } + else if (sel_a > sel_b) { + return 1; + } + else { + return 0; + } +} + static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend) { - Bone *bone; - Object *ob = vc->obact; unsigned int *vbuffer = NULL; /* selection buffer */ - unsigned int *col; /* color in buffer */ int bone_only; - int bone_selected = 0; int totobj = MAXPICKBUF; /* XXX solve later */ int hits; - if ((ob) && (ob->mode & OB_MODE_POSE)) + if (vc->obact && (vc->obact->mode & OB_MODE_POSE)) bone_only = 1; else bone_only = 0; if (extend == false && select) { if (bone_only) { - CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones) - { - if ((select == false) || ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)) { - pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); + FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, OB_MODE_POSE, ob_iter) { + bArmature *arm = ob_iter->data; + for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) { + if (PBONE_VISIBLE(arm, pchan->bone)) { + if ((select == false) || ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)) { + pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); + } + } } } - CTX_DATA_END; + FOREACH_OBJECT_IN_MODE_END; } else { - object_deselect_all_visible(vc->scene, vc->v3d); + object_deselect_all_visible(vc->view_layer); } } /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer"); - hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL); + const eV3DSelectObjectFilter select_filter = ( + (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ? + VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK : VIEW3D_SELECT_FILTER_NOP); + hits = view3d_opengl_select( + vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, + VIEW3D_SELECT_ALL, select_filter); /* * LOGIC NOTES (theeth): * The buffer and ListBase have the same relative order, which makes the selection @@ -2028,59 +2210,92 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b * is the same as the object, we have a hit and can move to the next color * and object pair, if not, just move to the next object, * keeping the same color until we have a hit. - * - * The buffer order is defined by OGL standard, hopefully no stupid GFX card - * does it incorrectly. */ if (hits > 0) { /* no need to loop if there's no hit */ - Base *base; - col = vbuffer + 3; - - for (base = vc->scene->base.first; base && hits; base = base->next) { - if (BASE_SELECTABLE(vc->v3d, base)) { - while (base->selcol == (*col & 0xFFFF)) { /* we got an object */ - if (*col & 0xFFFF0000) { /* we got a bone */ - bone = ED_armature_bone_find_index(base->object, *col & ~(BONESEL_ANY)); - if (bone) { - if (select) { - if ((bone->flag & BONE_UNSELECTABLE) == 0) { - bone->flag |= BONE_SELECTED; - bone_selected = 1; - } - } - else { - bArmature *arm = base->object->data; - bone->flag &= ~BONE_SELECTED; - if (arm->act_bone == bone) - arm->act_bone = NULL; - } + + /* The draw order doesn't always match the order we populate the engine, see: T51695. */ + qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp); + + Base **bases = NULL; + BLI_array_declare(bases); + + for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) { + if (BASE_SELECTABLE(base)) { + if ((base->object->select_color & 0x0000FFFF) != 0) { + BLI_array_append(bases, base); + } + } + } + + for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) { + Bone *bone; + Base *base = ED_armature_base_and_bone_from_select_buffer(bases, BLI_array_len(bases), *col, &bone); + + if (base == NULL) { + continue; + } + /* Loop over contiguous bone hits for 'base'. */ + bool changed = false; + for (; col != col_end; col += 4) { + /* should never fail */ + if (bone != NULL) { + if (select) { + if ((bone->flag & BONE_UNSELECTABLE) == 0) { + bone->flag |= BONE_SELECTED; + } + } + else { + bArmature *arm = base->object->data; + if ((bone->flag & BONE_UNSELECTABLE) == 0) { + bone->flag &= ~BONE_SELECTED; + if (arm->act_bone == bone) + arm->act_bone = NULL; } } - else if (!bone_only) { - ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT); + changed = true; + } + else if (!bone_only) { + ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); + } + + /* Select the next bone if we're not switching bases. */ + if (col + 4 != col_end) { + if ((base->object->select_color & 0x0000FFFF) != (col[4] & 0x0000FFFF)) { + break; } - col += 4; /* next color */ - hits--; - if (hits == 0) break; + if ((base->object->pose != NULL) && bone_only) { + const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16; + bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone); + bone = pchan ? pchan->bone : NULL; + } + else { + bone = NULL; + } } } - if (bone_selected) { + if (changed) { if (base->object && (base->object->type == OB_ARMATURE)) { bArmature *arm = base->object->data; WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, base->object); - if (arm && (arm->flag & ARM_HAS_VIZ_DEPS)) { + if (vc->obact && arm && (arm->flag & ARM_HAS_VIZ_DEPS)) { /* mask modifier ('armature' mode), etc. */ - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + DEG_id_tag_update(&vc->obact->id, OB_RECALC_DATA); } + + /* copy on write tag is needed (for the armature), or else no refresh happens */ + DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE); } } } + MEM_freeN(bases); + + DEG_id_tag_update(&vc->scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); } MEM_freeN(vbuffer); @@ -2107,63 +2322,80 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op) WM_operator_properties_border_to_rcti(op, &rect); if (vc.obedit) { - switch (vc.obedit->type) { - case OB_MESH: - vc.em = BKE_editmesh_from_object(vc.obedit); - ret = do_mesh_box_select(&vc, &rect, select, extend); -// if (EM_texFaceCheck()) - if (ret & OPERATOR_FINISHED) { - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); - } - break; - case OB_CURVE: - case OB_SURF: - ret = do_nurbs_box_select(&vc, &rect, select, extend); - if (ret & OPERATOR_FINISHED) { - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); - } - break; - case OB_MBALL: - ret = do_meta_box_select(&vc, &rect, select, extend); - if (ret & OPERATOR_FINISHED) { - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); - } - break; - case OB_ARMATURE: - ret = do_armature_box_select(&vc, &rect, select, extend); - if (ret & OPERATOR_FINISHED) { - WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit); - } - break; - case OB_LATTICE: - ret = do_lattice_box_select(&vc, &rect, select, extend); - if (ret & OPERATOR_FINISHED) { - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); - } - break; - default: - assert(!"border select on incorrect object type"); - break; + + FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.obedit->mode, ob_iter) { + ED_view3d_viewcontext_init_object(&vc, ob_iter); + + switch (vc.obedit->type) { + case OB_MESH: + vc.em = BKE_editmesh_from_object(vc.obedit); + ret |= do_mesh_box_select(&vc, &rect, select, extend); + if (ret & OPERATOR_FINISHED) { + DEG_id_tag_update(vc.obedit->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); + } + break; + case OB_CURVE: + case OB_SURF: + ret |= do_nurbs_box_select(&vc, &rect, select, extend); + if (ret & OPERATOR_FINISHED) { + DEG_id_tag_update(vc.obedit->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); + } + break; + case OB_MBALL: + ret |= do_meta_box_select(&vc, &rect, select, extend); + if (ret & OPERATOR_FINISHED) { + DEG_id_tag_update(vc.obedit->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); + } + break; + case OB_ARMATURE: + ret |= do_armature_box_select(&vc, &rect, select, extend); + if (ret & OPERATOR_FINISHED) { + DEG_id_tag_update(&vc.obedit->id, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit); + } + break; + case OB_LATTICE: + ret |= do_lattice_box_select(&vc, &rect, select, extend); + if (ret & OPERATOR_FINISHED) { + DEG_id_tag_update(vc.obedit->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); + } + break; + default: + assert(!"border select on incorrect object type"); + break; + } } + FOREACH_OBJECT_IN_MODE_END; } else { /* no editmode, unified for bones and objects */ if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) { - ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend); + ret |= ED_sculpt_mask_box_select(C, &vc, &rect, select, extend); } else if (vc.obact && BKE_paint_select_face_test(vc.obact)) { - ret = do_paintface_box_select(&vc, &rect, select, extend); + ret |= do_paintface_box_select(&vc, &rect, select, extend); } else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) { - ret = do_paintvert_box_select(&vc, &rect, select, extend); + ret |= do_paintvert_box_select(&vc, &rect, select, extend); } else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) { - ret = PE_border_select(C, &rect, select, extend); + ret |= PE_border_select(C, &rect, select, extend); } else { /* object mode with none active */ - ret = do_object_pose_box_select(C, &vc, &rect, select, extend); + ret |= do_object_pose_box_select(C, &vc, &rect, select, extend); } } + if (ret & OPERATOR_FINISHED) { + ret = OPERATOR_FINISHED; + } + else { + ret = OPERATOR_CANCELLED; + } + return ret; } @@ -2231,6 +2463,7 @@ static bool ed_wpaint_vertex_select_pick( } paintvert_flush_flags(obact); + DEG_id_tag_update(obact->data, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); return true; } @@ -2319,8 +2552,8 @@ void VIEW3D_OT_select(wmOperatorType *ot) PropertyRNA *prop; /* identifiers */ - ot->name = "Activate/Select"; - ot->description = "Activate/select item(s)"; + ot->name = "Select"; + ot->description = "Select and activate item(s)"; ot->idname = "VIEW3D_OT_select"; /* api callbacks */ @@ -2460,8 +2693,7 @@ static void paint_facesel_circle_select(ViewContext *vc, const bool select, cons } } -static void paint_vertsel_circle_select_doSelectVert( - void *userData, MVert *mv, const float screen_co[2], int UNUSED(index)) +static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index)) { CircleSelectUserData *data = userData; @@ -2638,8 +2870,11 @@ static void pose_circle_select(ViewContext *vc, const bool select, const int mva if (arm->flag & ARM_HAS_VIZ_DEPS) { /* mask modifier ('armature' mode), etc. */ - DAG_id_tag_update(&vc->obact->id, OB_RECALC_DATA); + DEG_id_tag_update(&vc->obact->id, OB_RECALC_DATA); } + + /* copy on write tag is needed (for the armature), or else no refresh happens */ + DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE); } } @@ -2749,7 +2984,8 @@ static void mball_circle_select(ViewContext *vc, const bool select, const int mv /** Callbacks for circle selection in Editmode */ -static void obedit_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) +static void obedit_circle_select( + ViewContext *vc, const bool select, const int mval[2], float rad) { switch (vc->obedit->type) { case OB_MESH: @@ -2775,23 +3011,23 @@ static void obedit_circle_select(ViewContext *vc, const bool select, const int m static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) { - Scene *scene = vc->scene; + ViewLayer *view_layer = vc->view_layer; const float radius_squared = rad * rad; const float mval_fl[2] = {mval[0], mval[1]}; bool changed = false; - const int select_flag = select ? SELECT : 0; + const int select_flag = select ? BASE_SELECTED : 0; Base *base; - for (base = FIRSTBASE; base; base = base->next) { - if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag & SELECT) != select_flag)) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if (BASE_SELECTABLE(base) && ((base->flag & BASE_SELECTED) != select_flag)) { float screen_co[2]; if (ED_view3d_project_float_global( vc->ar, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) { - ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT); + ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); changed = true; } } @@ -2805,43 +3041,58 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m static int view3d_circle_select_exec(bContext *C, wmOperator *op) { ViewContext vc; - ED_view3d_viewcontext_init(C, &vc); - Object *obact = vc.obact; - Object *obedit = vc.obedit; const int radius = RNA_int_get(op->ptr, "radius"); const bool select = !RNA_boolean_get(op->ptr, "deselect"); const int mval[2] = {RNA_int_get(op->ptr, "x"), RNA_int_get(op->ptr, "y")}; + + ED_view3d_viewcontext_init(C, &vc); + + Object *obact = vc.obact; + Object *obedit = vc.obedit; + if (obedit || BKE_paint_select_elem_test(obact) || (obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) ) { view3d_operator_needs_opengl(C); - if (CTX_data_edit_object(C)) { - obedit_circle_select(&vc, select, mval, (float)radius); - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); - } - else if (BKE_paint_select_face_test(obact)) { - paint_facesel_circle_select(&vc, select, mval, (float)radius); - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); - } - else if (BKE_paint_select_vert_test(obact)) { - paint_vertsel_circle_select(&vc, select, mval, (float)radius); - WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); - } - else if (obact->mode & OB_MODE_POSE) { - pose_circle_select(&vc, select, mval, (float)radius); - } - else { - return PE_circle_select(C, select, mval, (float)radius); + FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, obact->mode, ob_iter) { + ED_view3d_viewcontext_init_object(&vc, ob_iter); + + obact = vc.obact; + obedit = vc.obedit; + + if (CTX_data_edit_object(C)) { + obedit_circle_select(&vc, select, mval, (float)radius); + DEG_id_tag_update(obact->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); + } + else if (BKE_paint_select_face_test(obact)) { + paint_facesel_circle_select(&vc, select, mval, (float)radius); + DEG_id_tag_update(obact->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); + } + else if (BKE_paint_select_vert_test(obact)) { + paint_vertsel_circle_select(&vc, select, mval, (float)radius); + DEG_id_tag_update(obact->data, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); + } + else if (obact->mode & OB_MODE_POSE) { + pose_circle_select(&vc, select, mval, (float)radius); + } + else { + return PE_circle_select(C, select, mval, (float)radius); + } } + FOREACH_OBJECT_IN_MODE_END; } else if (obact && obact->mode & OB_MODE_SCULPT) { return OPERATOR_CANCELLED; } else { if (object_circle_select(&vc, select, mval, (float)radius)) { + DEG_id_tag_update(&vc.scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene); } } |