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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 4bc64a337f5..5b400bbf60a 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -21,7 +21,6 @@
* \ingroup spview3d
*/
-#include <assert.h>
#include <float.h>
#include <math.h>
#include <stdio.h>
@@ -933,7 +932,7 @@ static void do_lasso_select_curve__doSelect(void *userData,
data->is_changed = true;
}
else {
- char *flag_p = (&bezt->f1) + beztindex;
+ uint8_t *flag_p = (&bezt->f1) + beztindex;
const bool is_select = *flag_p & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
@@ -1694,7 +1693,7 @@ static int selectbuffer_ret_hits_5(uint *buffer,
* Checks three selection levels and compare.
*
* \param do_nearest_xray_if_supported: When set, read in hits that don't stop
- * at the nearest surface. The hit's must still be ordered by depth.
+ * at the nearest surface. The hits must still be ordered by depth.
* Needed so we can step to the next, non-active object when it's already selected, see: T76445.
*/
static int mixed_bones_object_selectbuffer(ViewContext *vc,
@@ -2300,7 +2299,7 @@ static bool ed_object_select_pick(bContext *C,
/* Set special modes for grease pencil
* The grease pencil modes are not real modes, but a hack to make the interface
* consistent, so need some tricks to keep UI synchronized */
- // XXX: This stuff needs reviewing (Aligorith)
+ /* XXX: This stuff needs reviewing (Aligorith) */
if (false && (((oldbasact) && oldbasact->object->type == OB_GPENCIL) ||
(basact->object->type == OB_GPENCIL))) {
/* set cursor */
@@ -2743,7 +2742,7 @@ static void do_nurbs_box_select__doSelect(void *userData,
bezt->f1 = bezt->f3 = bezt->f2;
}
else {
- char *flag_p = (&bezt->f1) + beztindex;
+ uint8_t *flag_p = (&bezt->f1) + beztindex;
const bool is_select = *flag_p & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {