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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c25
1 files changed, 6 insertions, 19 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 4aeb5c2da6d..776048c8f74 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -55,15 +55,8 @@
#include "BLI_rand.h"
#include "BLI_linklist.h"
-#include "BKE_action.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
-#include "BKE_object.h"
-#include "BKE_global.h"
#include "BKE_paint.h"
-#include "BKE_scene.h"
-#include "BKE_screen.h"
-#include "BKE_utildefines.h"
#include "BKE_tessmesh.h"
#include "RE_pipeline.h" // make_stars
@@ -361,11 +354,9 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, short mcords[][2],
if(ob->type!=OB_ARMATURE || ob->pose==NULL) return;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- VECCOPY(vec, pchan->pose_head);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
project_short(vc->ar, vec, sco1);
- VECCOPY(vec, pchan->pose_tail);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
project_short(vc->ar, vec, sco2);
if(lasso_inside_edge(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1])) {
@@ -645,11 +636,9 @@ static void do_lasso_select_armature(ViewContext *vc, short mcords[][2], short m
for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
- VECCOPY(vec, ebone->head);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
project_short(vc->ar, vec, sco1);
- VECCOPY(vec, ebone->tail);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
project_short(vc->ar, vec, sco2);
didpoint= 0;
@@ -2006,13 +1995,11 @@ static void armature_circle_select(ViewContext *vc, int selecting, short *mval,
float vec[3];
/* project head location to screenspace */
- VECCOPY(vec, ebone->head);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
project_short(vc->ar, vec, sco1);
/* project tail location to screenspace */
- VECCOPY(vec, ebone->tail);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
project_short(vc->ar, vec, sco2);
/* check if the head and/or tail is in the circle