diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index f99301371d4..03c1ecae317 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -2208,7 +2208,7 @@ static bool ed_object_select_pick(bContext *C, /* In weight-paint, we use selected bone to select vertex-group, * so don't switch to new active object. */ - if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) { + if (oldbasact && (oldbasact->object->mode & OB_MODE_ALL_WEIGHT_PAINT)) { /* Prevent activating. * Selection causes this to be considered the 'active' pose in weight-paint mode. * Eventually this limitation may be removed. @@ -2382,7 +2382,7 @@ static int view3d_select_exec(bContext *C, wmOperator *op) bool object = (RNA_boolean_get(op->ptr, "object") && (obedit || BKE_paint_select_elem_test(obact) || /* so its possible to select bones in weight-paint mode (LMB select) */ - (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) && + (obact && (obact->mode & OB_MODE_ALL_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))); bool retval = false; |