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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index f99301371d4..03c1ecae317 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2208,7 +2208,7 @@ static bool ed_object_select_pick(bContext *C,
/* In weight-paint, we use selected bone to select vertex-group,
* so don't switch to new active object. */
- if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (oldbasact && (oldbasact->object->mode & OB_MODE_ALL_WEIGHT_PAINT)) {
/* Prevent activating.
* Selection causes this to be considered the 'active' pose in weight-paint mode.
* Eventually this limitation may be removed.
@@ -2382,7 +2382,7 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
bool object = (RNA_boolean_get(op->ptr, "object") &&
(obedit || BKE_paint_select_elem_test(obact) ||
/* so its possible to select bones in weight-paint mode (LMB select) */
- (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) &&
+ (obact && (obact->mode & OB_MODE_ALL_WEIGHT_PAINT) &&
BKE_object_pose_armature_get(obact))));
bool retval = false;