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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6208
1 files changed, 3185 insertions, 3023 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index f57b31b2ed2..c0f2e563365 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -21,7 +21,6 @@
* \ingroup spview3d
*/
-
#include <string.h>
#include <stdio.h>
#include <math.h>
@@ -99,50 +98,49 @@
#include "GPU_glew.h"
#include "GPU_matrix.h"
-#include "view3d_intern.h" /* own include */
+#include "view3d_intern.h" /* own include */
// #include "PIL_time_utildefines.h"
-
/* -------------------------------------------------------------------- */
/** \name Public Utilities
* \{ */
float ED_view3d_select_dist_px(void)
{
- return 75.0f * U.pixelsize;
+ return 75.0f * U.pixelsize;
}
/* TODO: should return whether there is valid context to continue */
void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
{
- memset(vc, 0, sizeof(ViewContext));
- vc->C = C;
- vc->ar = CTX_wm_region(C);
- vc->bmain = CTX_data_main(C);
- vc->depsgraph = CTX_data_depsgraph(C);
- vc->scene = CTX_data_scene(C);
- vc->view_layer = CTX_data_view_layer(C);
- vc->v3d = CTX_wm_view3d(C);
- vc->win = CTX_wm_window(C);
- vc->rv3d = CTX_wm_region_view3d(C);
- vc->obact = CTX_data_active_object(C);
- vc->obedit = CTX_data_edit_object(C);
+ memset(vc, 0, sizeof(ViewContext));
+ vc->C = C;
+ vc->ar = CTX_wm_region(C);
+ vc->bmain = CTX_data_main(C);
+ vc->depsgraph = CTX_data_depsgraph(C);
+ vc->scene = CTX_data_scene(C);
+ vc->view_layer = CTX_data_view_layer(C);
+ vc->v3d = CTX_wm_view3d(C);
+ vc->win = CTX_wm_window(C);
+ vc->rv3d = CTX_wm_region_view3d(C);
+ vc->obact = CTX_data_active_object(C);
+ vc->obedit = CTX_data_edit_object(C);
}
void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
{
- vc->obact = obact;
- if (vc->obedit) {
- BLI_assert(BKE_object_is_in_editmode(obact));
- vc->obedit = obact;
- /* previous selections are now invalid. */
- vc->v3d->flag |= V3D_INVALID_BACKBUF;
+ vc->obact = obact;
+ if (vc->obedit) {
+ BLI_assert(BKE_object_is_in_editmode(obact));
+ vc->obedit = obact;
+ /* previous selections are now invalid. */
+ vc->v3d->flag |= V3D_INVALID_BACKBUF;
- if (vc->em) {
- vc->em = BKE_editmesh_from_object(vc->obedit);
- }
- }
+ if (vc->em) {
+ vc->em = BKE_editmesh_from_object(vc->obedit);
+ }
+ }
}
/** \} */
@@ -153,31 +151,31 @@ void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
static bool object_deselect_all_visible(ViewLayer *view_layer, View3D *v3d)
{
- bool changed = false;
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- if (base->flag & BASE_SELECTED) {
- if (BASE_SELECTABLE(v3d, base)) {
- ED_object_base_select(base, BA_DESELECT);
- changed = true;
- }
- }
- }
- return changed;
+ bool changed = false;
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (base->flag & BASE_SELECTED) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ ED_object_base_select(base, BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+ return changed;
}
/* deselect all except b */
static bool object_deselect_all_except(ViewLayer *view_layer, Base *b)
{
- bool changed = false;
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- if (base->flag & BASE_SELECTED) {
- if (b != base) {
- ED_object_base_select(base, BA_DESELECT);
- changed = true;
- }
- }
- }
- return changed;
+ bool changed = false;
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (base->flag & BASE_SELECTED) {
+ if (b != base) {
+ ED_object_base_select(base, BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+ return changed;
}
/** \} */
@@ -188,114 +186,114 @@ static bool object_deselect_all_except(ViewLayer *view_layer, Base *b)
static bool edbm_backbuf_check_and_select_verts(BMEditMesh *em, const eSelectOp sel_op)
{
- BMVert *eve;
- BMIter iter;
- uint index = bm_wireoffs;
- bool changed = false;
-
- BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
- const bool is_inside = EDBM_backbuf_check(index);
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_vert_select_set(em->bm, eve, sel_op_result);
- changed = true;
- }
- }
- index++;
- }
- return changed;
+ BMVert *eve;
+ BMIter iter;
+ uint index = bm_wireoffs;
+ bool changed = false;
+
+ BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
+ const bool is_inside = EDBM_backbuf_check(index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_vert_select_set(em->bm, eve, sel_op_result);
+ changed = true;
+ }
+ }
+ index++;
+ }
+ return changed;
}
static bool edbm_backbuf_check_and_select_edges(BMEditMesh *em, const eSelectOp sel_op)
{
- BMEdge *eed;
- BMIter iter;
- uint index = bm_solidoffs;
- bool changed = false;
-
- BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
- const bool is_inside = EDBM_backbuf_check(index);
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_edge_select_set(em->bm, eed, sel_op_result);
- changed = true;
- }
- }
- index++;
- }
- return changed;
+ BMEdge *eed;
+ BMIter iter;
+ uint index = bm_solidoffs;
+ bool changed = false;
+
+ BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside = EDBM_backbuf_check(index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(em->bm, eed, sel_op_result);
+ changed = true;
+ }
+ }
+ index++;
+ }
+ return changed;
}
static bool edbm_backbuf_check_and_select_faces(BMEditMesh *em, const eSelectOp sel_op)
{
- BMFace *efa;
- BMIter iter;
- uint index = 1;
- bool changed = false;
-
- BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
- const bool is_inside = EDBM_backbuf_check(index);
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_face_select_set(em->bm, efa, sel_op_result);
- changed = true;
- }
- }
- index++;
- }
- return changed;
+ BMFace *efa;
+ BMIter iter;
+ uint index = 1;
+ bool changed = false;
+
+ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
+ const bool is_inside = EDBM_backbuf_check(index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_face_select_set(em->bm, efa, sel_op_result);
+ changed = true;
+ }
+ }
+ index++;
+ }
+ return changed;
}
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me, const eSelectOp sel_op)
{
- MVert *mv = me->mvert;
- uint index;
- bool changed = false;
-
- if (mv) {
- for (index = 1; index <= me->totvert; index++, mv++) {
- if (!(mv->flag & ME_HIDE)) {
- const bool is_select = mv->flag & SELECT;
- const bool is_inside = EDBM_backbuf_check(index);
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
- changed = true;
- }
- }
- }
- }
- return changed;
+ MVert *mv = me->mvert;
+ uint index;
+ bool changed = false;
+
+ if (mv) {
+ for (index = 1; index <= me->totvert; index++, mv++) {
+ if (!(mv->flag & ME_HIDE)) {
+ const bool is_select = mv->flag & SELECT;
+ const bool is_inside = EDBM_backbuf_check(index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
+ changed = true;
+ }
+ }
+ }
+ }
+ return changed;
}
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_tfaces(Mesh *me, const eSelectOp sel_op)
{
- MPoly *mpoly = me->mpoly;
- uint index;
- bool changed = false;
-
- if (mpoly) {
- for (index = 1; index <= me->totpoly; index++, mpoly++) {
- if (!(mpoly->flag & ME_HIDE)) {
- const bool is_select = mpoly->flag & ME_FACE_SEL;
- const bool is_inside = EDBM_backbuf_check(index);
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(mpoly->flag, sel_op_result, ME_FACE_SEL);
- changed = true;
- }
- }
- }
- }
- return changed;
+ MPoly *mpoly = me->mpoly;
+ uint index;
+ bool changed = false;
+
+ if (mpoly) {
+ for (index = 1; index <= me->totpoly; index++, mpoly++) {
+ if (!(mpoly->flag & ME_HIDE)) {
+ const bool is_select = mpoly->flag & ME_FACE_SEL;
+ const bool is_inside = EDBM_backbuf_check(index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(mpoly->flag, sel_op_result, ME_FACE_SEL);
+ changed = true;
+ }
+ }
+ }
+ }
+ return changed;
}
/** \} */
@@ -305,871 +303,911 @@ static bool edbm_backbuf_check_and_select_tfaces(Mesh *me, const eSelectOp sel_o
* \{ */
typedef struct LassoSelectUserData {
- ViewContext *vc;
- const rcti *rect;
- const rctf *rect_fl;
- rctf _rect_fl;
- const int (*mcords)[2];
- int moves;
- eSelectOp sel_op;
-
- /* runtime */
- int pass;
- bool is_done;
- bool is_changed;
+ ViewContext *vc;
+ const rcti *rect;
+ const rctf *rect_fl;
+ rctf _rect_fl;
+ const int (*mcords)[2];
+ int moves;
+ eSelectOp sel_op;
+
+ /* runtime */
+ int pass;
+ bool is_done;
+ bool is_changed;
} LassoSelectUserData;
-static void view3d_userdata_lassoselect_init(
- LassoSelectUserData *r_data,
- ViewContext *vc, const rcti *rect, const int (*mcords)[2],
- const int moves, const eSelectOp sel_op)
+static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
+ ViewContext *vc,
+ const rcti *rect,
+ const int (*mcords)[2],
+ const int moves,
+ const eSelectOp sel_op)
{
- r_data->vc = vc;
+ r_data->vc = vc;
- r_data->rect = rect;
- r_data->rect_fl = &r_data->_rect_fl;
- BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
+ r_data->rect = rect;
+ r_data->rect_fl = &r_data->_rect_fl;
+ BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
- r_data->mcords = mcords;
- r_data->moves = moves;
- r_data->sel_op = sel_op;
+ r_data->mcords = mcords;
+ r_data->moves = moves;
+ r_data->sel_op = sel_op;
- /* runtime */
- r_data->pass = 0;
- r_data->is_done = false;
- r_data->is_changed = false;
+ /* runtime */
+ r_data->pass = 0;
+ r_data->is_done = false;
+ r_data->is_changed = false;
}
static bool view3d_selectable_data(bContext *C)
{
- Object *ob = CTX_data_active_object(C);
+ Object *ob = CTX_data_active_object(C);
- if (!ED_operator_region_view3d_active(C)) {
- return 0;
- }
+ if (!ED_operator_region_view3d_active(C)) {
+ return 0;
+ }
- if (ob) {
- if (ob->mode & OB_MODE_EDIT) {
- if (ob->type == OB_FONT) {
- return 0;
- }
- }
- else {
- if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
- !BKE_paint_select_elem_test(ob))
- {
- return 0;
- }
- }
- }
+ if (ob) {
+ if (ob->mode & OB_MODE_EDIT) {
+ if (ob->type == OB_FONT) {
+ return 0;
+ }
+ }
+ else {
+ if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
+ !BKE_paint_select_elem_test(ob)) {
+ return 0;
+ }
+ }
+ }
- return 1;
+ return 1;
}
-
/* helper also for box_select */
static bool edge_fully_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
- return BLI_rctf_isect_pt_v(rect, v1) && BLI_rctf_isect_pt_v(rect, v2);
+ return BLI_rctf_isect_pt_v(rect, v1) && BLI_rctf_isect_pt_v(rect, v2);
}
static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
- int d1, d2, d3, d4;
-
- /* check points in rect */
- if (edge_fully_inside_rect(rect, v1, v2)) {
- return 1;
- }
-
- /* check points completely out rect */
- if (v1[0] < rect->xmin && v2[0] < rect->xmin) {
- return 0;
- }
- if (v1[0] > rect->xmax && v2[0] > rect->xmax) {
- return 0;
- }
- if (v1[1] < rect->ymin && v2[1] < rect->ymin) {
- return 0;
- }
- if (v1[1] > rect->ymax && v2[1] > rect->ymax) {
- return 0;
- }
-
- /* simple check lines intersecting. */
- d1 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
- d2 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
- d3 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
- d4 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
-
- if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) {
- return 0;
- }
- if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) {
- return 0;
- }
-
- return 1;
-}
-
-static void do_lasso_select_pose__do_tag(
- void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2])
-{
- LassoSelectUserData *data = userData;
- bArmature *arm = data->vc->obact->data;
-
- if (PBONE_SELECTABLE(arm, pchan->bone)) {
- bool is_point_done = false;
- int points_proj_tot = 0;
-
- /* project head location to screenspace */
- if (screen_co_a[0] != IS_CLIPPED) {
- points_proj_tot++;
- if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX))
- {
- is_point_done = true;
- }
- }
-
- /* project tail location to screenspace */
- if (screen_co_b[0] != IS_CLIPPED) {
- points_proj_tot++;
- if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX))
- {
- is_point_done = true;
- }
- }
-
- /* if one of points selected, we skip the bone itself */
- if ((is_point_done == true) ||
- ((is_point_done == false) && (points_proj_tot == 2) &&
- BLI_lasso_is_edge_inside(data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX)))
- {
- pchan->bone->flag |= BONE_DONE;
- }
- data->is_changed |= is_point_done;
- }
+ int d1, d2, d3, d4;
+
+ /* check points in rect */
+ if (edge_fully_inside_rect(rect, v1, v2)) {
+ return 1;
+ }
+
+ /* check points completely out rect */
+ if (v1[0] < rect->xmin && v2[0] < rect->xmin) {
+ return 0;
+ }
+ if (v1[0] > rect->xmax && v2[0] > rect->xmax) {
+ return 0;
+ }
+ if (v1[1] < rect->ymin && v2[1] < rect->ymin) {
+ return 0;
+ }
+ if (v1[1] > rect->ymax && v2[1] > rect->ymax) {
+ return 0;
+ }
+
+ /* simple check lines intersecting. */
+ d1 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
+ d2 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
+ d3 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
+ d4 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
+
+ if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) {
+ return 0;
+ }
+ if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) {
+ return 0;
+ }
+
+ return 1;
+}
+
+static void do_lasso_select_pose__do_tag(void *userData,
+ struct bPoseChannel *pchan,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ LassoSelectUserData *data = userData;
+ bArmature *arm = data->vc->obact->data;
+
+ if (PBONE_SELECTABLE(arm, pchan->bone)) {
+ bool is_point_done = false;
+ int points_proj_tot = 0;
+
+ /* project head location to screenspace */
+ if (screen_co_a[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
+ BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX)) {
+ is_point_done = true;
+ }
+ }
+
+ /* project tail location to screenspace */
+ if (screen_co_b[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
+ BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX)) {
+ is_point_done = true;
+ }
+ }
+
+ /* if one of points selected, we skip the bone itself */
+ if ((is_point_done == true) ||
+ ((is_point_done == false) && (points_proj_tot == 2) &&
+ BLI_lasso_is_edge_inside(
+ data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX))) {
+ pchan->bone->flag |= BONE_DONE;
+ }
+ data->is_changed |= is_point_done;
+ }
}
static void do_lasso_tag_pose(ViewContext *vc, Object *ob, const int mcords[][2], short moves)
{
- ViewContext vc_tmp;
- LassoSelectUserData data;
- rcti rect;
+ ViewContext vc_tmp;
+ LassoSelectUserData data;
+ rcti rect;
- if ((ob->type != OB_ARMATURE) || (ob->pose == NULL)) {
- return;
- }
+ if ((ob->type != OB_ARMATURE) || (ob->pose == NULL)) {
+ return;
+ }
- vc_tmp = *vc;
- vc_tmp.obact = ob;
+ vc_tmp = *vc;
+ vc_tmp.obact = ob;
- BLI_lasso_boundbox(&rect, mcords, moves);
+ BLI_lasso_boundbox(&rect, mcords, moves);
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, 0);
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, 0);
- ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d);
+ ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d);
- pose_foreachScreenBone(&vc_tmp, do_lasso_select_pose__do_tag, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ pose_foreachScreenBone(&vc_tmp, do_lasso_select_pose__do_tag, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
-static bool do_lasso_select_objects(
- ViewContext *vc, const int mcords[][2], const short moves,
- const eSelectOp sel_op)
+static bool do_lasso_select_objects(ViewContext *vc,
+ const int mcords[][2],
+ const short moves,
+ const eSelectOp sel_op)
{
- View3D *v3d = vc->v3d;
- Base *base;
+ View3D *v3d = vc->v3d;
+ Base *base;
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
- }
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
+ }
- for (base = vc->view_layer->object_bases.first; base; base = base->next) {
- if (BASE_SELECTABLE(v3d, base)) { /* use this to avoid un-needed lasso lookups */
- const bool is_select = base->flag & BASE_SELECTED;
- const bool is_inside = (
- (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) &&
- BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED));
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
- changed = true;
- }
- }
- }
+ for (base = vc->view_layer->object_bases.first; base; base = base->next) {
+ if (BASE_SELECTABLE(v3d, base)) { /* use this to avoid un-needed lasso lookups */
+ const bool is_select = base->flag & BASE_SELECTED;
+ const bool is_inside = ((ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) &&
+ BLI_lasso_is_point_inside(
+ mcords, moves, base->sx, base->sy, IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
- if (changed) {
- DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
- WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
- }
- return changed;
+ if (changed) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+ return changed;
}
-
/**
* Use for lasso & box select.
*/
static Base **do_pose_tag_select_op_prepare(ViewContext *vc, uint *r_bases_len)
{
- Base **bases = NULL;
- BLI_array_declare(bases);
- FOREACH_BASE_IN_MODE_BEGIN (vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter) {
- Object *ob_iter = base_iter->object;
- bArmature *arm = ob_iter->data;
- for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
- Bone *bone = pchan->bone;
- bone->flag &= ~BONE_DONE;
- }
- arm->id.tag |= LIB_TAG_DOIT;
- ob_iter->id.tag &= ~LIB_TAG_DOIT;
- BLI_array_append(bases, base_iter);
- }
- FOREACH_BASE_IN_MODE_END;
- *r_bases_len = BLI_array_len(bases);
- return bases;
+ Base **bases = NULL;
+ BLI_array_declare(bases);
+ FOREACH_BASE_IN_MODE_BEGIN (vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter) {
+ Object *ob_iter = base_iter->object;
+ bArmature *arm = ob_iter->data;
+ for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
+ Bone *bone = pchan->bone;
+ bone->flag &= ~BONE_DONE;
+ }
+ arm->id.tag |= LIB_TAG_DOIT;
+ ob_iter->id.tag &= ~LIB_TAG_DOIT;
+ BLI_array_append(bases, base_iter);
+ }
+ FOREACH_BASE_IN_MODE_END;
+ *r_bases_len = BLI_array_len(bases);
+ return bases;
}
static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const eSelectOp sel_op)
{
- bool changed_multi = false;
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- for (int i = 0; i < bases_len; i++) {
- Base *base_iter = bases[i];
- Object *ob_iter = base_iter->object;
- if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) {
- ED_pose_bone_select_tag_update(ob_iter);
- changed_multi = true;
- }
- }
- }
-
- for (int i = 0; i < bases_len; i++) {
- Base *base_iter = bases[i];
- Object *ob_iter = base_iter->object;
- bArmature *arm = ob_iter->data;
-
- /* Don't handle twice. */
- if (arm->id.tag & LIB_TAG_DOIT) {
- arm->id.tag &= ~LIB_TAG_DOIT;
- }
- else {
- continue;
- }
-
- bool changed = true;
- for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
- Bone *bone = pchan->bone;
- if ((bone->flag & BONE_UNSELECTABLE) == 0) {
- const bool is_select = bone->flag & BONE_SELECTED;
- const bool is_inside = bone->flag & BONE_DONE;
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED);
- if (sel_op_result == 0) {
- if (arm->act_bone == bone) {
- arm->act_bone = NULL;
- }
- }
- changed = true;
- }
- }
- }
- if (changed) {
- ED_pose_bone_select_tag_update(ob_iter);
- changed_multi = true;
- }
- }
- return changed_multi;
-}
-
-static bool do_lasso_select_pose(
- ViewContext *vc, const int mcords[][2], const short moves,
- const eSelectOp sel_op)
-{
- uint bases_len;
- Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
-
- for (int i = 0; i < bases_len; i++) {
- Base *base_iter = bases[i];
- Object *ob_iter = base_iter->object;
- do_lasso_tag_pose(vc, ob_iter, mcords, moves);
- }
-
- const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
- if (changed_multi) {
- DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
- WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
- }
-
- MEM_freeN(bases);
- return changed_multi;
-}
-
-static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
-{
- LassoSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
- const bool is_inside = (
- BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
- data->is_changed = true;
- }
+ bool changed_multi = false;
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ for (int i = 0; i < bases_len; i++) {
+ Base *base_iter = bases[i];
+ Object *ob_iter = base_iter->object;
+ if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) {
+ ED_pose_bone_select_tag_update(ob_iter);
+ changed_multi = true;
+ }
+ }
+ }
+
+ for (int i = 0; i < bases_len; i++) {
+ Base *base_iter = bases[i];
+ Object *ob_iter = base_iter->object;
+ bArmature *arm = ob_iter->data;
+
+ /* Don't handle twice. */
+ if (arm->id.tag & LIB_TAG_DOIT) {
+ arm->id.tag &= ~LIB_TAG_DOIT;
+ }
+ else {
+ continue;
+ }
+
+ bool changed = true;
+ for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
+ Bone *bone = pchan->bone;
+ if ((bone->flag & BONE_UNSELECTABLE) == 0) {
+ const bool is_select = bone->flag & BONE_SELECTED;
+ const bool is_inside = bone->flag & BONE_DONE;
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED);
+ if (sel_op_result == 0) {
+ if (arm->act_bone == bone) {
+ arm->act_bone = NULL;
+ }
+ }
+ changed = true;
+ }
+ }
+ }
+ if (changed) {
+ ED_pose_bone_select_tag_update(ob_iter);
+ changed_multi = true;
+ }
+ }
+ return changed_multi;
+}
+
+static bool do_lasso_select_pose(ViewContext *vc,
+ const int mcords[][2],
+ const short moves,
+ const eSelectOp sel_op)
+{
+ uint bases_len;
+ Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
+
+ for (int i = 0; i < bases_len; i++) {
+ Base *base_iter = bases[i];
+ Object *ob_iter = base_iter->object;
+ do_lasso_tag_pose(vc, ob_iter, mcords, moves);
+ }
+
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
+ if (changed_multi) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+
+ MEM_freeN(bases);
+ return changed_multi;
+}
+
+static void do_lasso_select_mesh__doSelectVert(void *userData,
+ BMVert *eve,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ LassoSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
+ const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
+ data->is_changed = true;
+ }
}
static void do_lasso_select_mesh__doSelectEdge_pass0(
- void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
-{
- LassoSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
- const bool is_inside = (
- EDBM_backbuf_check(bm_solidoffs + index) &&
- edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), IS_CLIPPED) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), IS_CLIPPED));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
- data->is_done = true;
- data->is_changed = true;
- }
+ void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
+{
+ LassoSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside =
+ (EDBM_backbuf_check(bm_solidoffs + index) &&
+ edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) &&
+ BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), IS_CLIPPED) &&
+ BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_done = true;
+ data->is_changed = true;
+ }
}
static void do_lasso_select_mesh__doSelectEdge_pass1(
- void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
-{
- LassoSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
- const bool is_inside = (
- EDBM_backbuf_check(bm_solidoffs + index) &&
- BLI_lasso_is_edge_inside(
- data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), IS_CLIPPED));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
- data->is_changed = true;
- }
-}
-
-static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
-{
- LassoSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
- const bool is_inside = (
- BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
- BLI_lasso_is_point_inside(
- data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
- data->is_changed = true;
- }
-}
-
-static bool do_lasso_select_mesh(
- ViewContext *vc,
- const int mcords[][2], short moves, const eSelectOp sel_op)
-{
- LassoSelectUserData data;
- ToolSettings *ts = vc->scene->toolsettings;
- rcti rect;
- int bbsel;
-
- /* set editmesh */
- vc->em = BKE_editmesh_from_object(vc->obedit);
-
- BLI_lasso_boundbox(&rect, mcords, moves);
-
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- if (vc->em->bm->totvertsel) {
- EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
- data.is_changed = true;
- }
- }
-
- /* for non zbuf projections, don't change the GL state */
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-
- GPU_matrix_set(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
-
- if (ts->selectmode & SCE_SELECT_VERTEX) {
- if (bbsel) {
- data.is_changed |= edbm_backbuf_check_and_select_verts(vc->em, sel_op);
- }
- else {
- mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- }
- }
- if (ts->selectmode & SCE_SELECT_EDGE) {
- /* Does both bbsel and non-bbsel versions (need screen cos for both) */
- mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge_pass0, &data, V3D_PROJ_TEST_CLIP_NEAR);
- if (data.is_done == false) {
- mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge_pass1, &data, V3D_PROJ_TEST_CLIP_NEAR);
- }
- }
-
- if (ts->selectmode & SCE_SELECT_FACE) {
- if (bbsel) {
- data.is_changed |= edbm_backbuf_check_and_select_faces(vc->em, sel_op);
- }
- else {
- mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- }
- }
-
- EDBM_backbuf_free();
-
- if (data.is_changed) {
- EDBM_selectmode_flush(vc->em);
- }
- return data.is_changed;
-}
-
-static void do_lasso_select_curve__doSelect(
- void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
-{
- LassoSelectUserData *data = userData;
-
- const bool is_inside = BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED);
- if (bp) {
- const bool is_select = bp->f1 & SELECT;
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
- data->is_changed = true;
- }
- }
- else {
- if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
- /* can only be (beztindex == 0) here since handles are hidden */
- const bool is_select = bezt->f2 & SELECT;
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT);
- }
- bezt->f1 = bezt->f3 = bezt->f2;
- data->is_changed = true;
- }
- else {
- char *flag_p = (&bezt->f1) + beztindex;
- const bool is_select = *flag_p & SELECT;
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT);
- data->is_changed = true;
- }
- }
- }
-}
-
-static bool do_lasso_select_curve(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
-{
- LassoSelectUserData data;
- rcti rect;
-
- BLI_lasso_boundbox(&rect, mcords, moves);
-
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- Curve *curve = (Curve *) vc->obedit->data;
- data.is_changed |= ED_curve_deselect_all(curve->editnurb);
- }
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- if (data.is_changed) {
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
- }
- return data.is_changed;
+ void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
+{
+ LassoSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside =
+ (EDBM_backbuf_check(bm_solidoffs + index) &&
+ BLI_lasso_is_edge_inside(
+ data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_changed = true;
+ }
+}
+
+static void do_lasso_select_mesh__doSelectFace(void *userData,
+ BMFace *efa,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ LassoSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
+ const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
+ data->is_changed = true;
+ }
+}
+
+static bool do_lasso_select_mesh(ViewContext *vc,
+ const int mcords[][2],
+ short moves,
+ const eSelectOp sel_op)
+{
+ LassoSelectUserData data;
+ ToolSettings *ts = vc->scene->toolsettings;
+ rcti rect;
+ int bbsel;
+
+ /* set editmesh */
+ vc->em = BKE_editmesh_from_object(vc->obedit);
+
+ BLI_lasso_boundbox(&rect, mcords, moves);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ if (vc->em->bm->totvertsel) {
+ EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
+ data.is_changed = true;
+ }
+ }
+
+ /* for non zbuf projections, don't change the GL state */
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ GPU_matrix_set(vc->rv3d->viewmat);
+ bbsel = EDBM_backbuf_border_mask_init(
+ vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+
+ if (ts->selectmode & SCE_SELECT_VERTEX) {
+ if (bbsel) {
+ data.is_changed |= edbm_backbuf_check_and_select_verts(vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenVert(
+ vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+ if (ts->selectmode & SCE_SELECT_EDGE) {
+ /* Does both bbsel and non-bbsel versions (need screen cos for both) */
+ mesh_foreachScreenEdge(
+ vc, do_lasso_select_mesh__doSelectEdge_pass0, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ if (data.is_done == false) {
+ mesh_foreachScreenEdge(
+ vc, do_lasso_select_mesh__doSelectEdge_pass1, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_FACE) {
+ if (bbsel) {
+ data.is_changed |= edbm_backbuf_check_and_select_faces(vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenFace(
+ vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ EDBM_backbuf_free();
+
+ if (data.is_changed) {
+ EDBM_selectmode_flush(vc->em);
+ }
+ return data.is_changed;
+}
+
+static void do_lasso_select_curve__doSelect(void *userData,
+ Nurb *UNUSED(nu),
+ BPoint *bp,
+ BezTriple *bezt,
+ int beztindex,
+ const float screen_co[2])
+{
+ LassoSelectUserData *data = userData;
+
+ const bool is_inside = BLI_lasso_is_point_inside(
+ data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED);
+ if (bp) {
+ const bool is_select = bp->f1 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+ }
+ else {
+ if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
+ /* can only be (beztindex == 0) here since handles are hidden */
+ const bool is_select = bezt->f2 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT);
+ }
+ bezt->f1 = bezt->f3 = bezt->f2;
+ data->is_changed = true;
+ }
+ else {
+ char *flag_p = (&bezt->f1) + beztindex;
+ const bool is_select = *flag_p & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+ }
+ }
+}
+
+static bool do_lasso_select_curve(ViewContext *vc,
+ const int mcords[][2],
+ short moves,
+ const eSelectOp sel_op)
+{
+ LassoSelectUserData data;
+ rcti rect;
+
+ BLI_lasso_boundbox(&rect, mcords, moves);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ Curve *curve = (Curve *)vc->obedit->data;
+ data.is_changed |= ED_curve_deselect_all(curve->editnurb);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ if (data.is_changed) {
+ BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ }
+ return data.is_changed;
}
static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- LassoSelectUserData *data = userData;
- const bool is_select = bp->f1 & SELECT;
- const bool is_inside = (
- BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
- data->is_changed = true;
- }
+ LassoSelectUserData *data = userData;
+ const bool is_select = bp->f1 & SELECT;
+ const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
}
-static bool do_lasso_select_lattice(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
+static bool do_lasso_select_lattice(ViewContext *vc,
+ const int mcords[][2],
+ short moves,
+ const eSelectOp sel_op)
{
- LassoSelectUserData data;
- rcti rect;
-
- BLI_lasso_boundbox(&rect, mcords, moves);
-
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
- }
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- return data.is_changed;
+ LassoSelectUserData data;
+ rcti rect;
+
+ BLI_lasso_boundbox(&rect, mcords, moves);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ lattice_foreachScreenVert(
+ vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ return data.is_changed;
}
-static void do_lasso_select_armature__doSelectBone(
- void *userData, EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
+static void do_lasso_select_armature__doSelectBone(void *userData,
+ EditBone *ebone,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
{
- LassoSelectUserData *data = userData;
- bArmature *arm = data->vc->obedit->data;
- if (EBONE_VISIBLE(arm, ebone)) {
- int is_ignore_flag = 0;
- int is_inside_flag = 0;
-
- if (screen_co_a[0] != IS_CLIPPED) {
- if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX))
- {
- is_inside_flag |= BONESEL_ROOT;
- }
- }
- else {
- is_ignore_flag |= BONESEL_ROOT;
- }
+ LassoSelectUserData *data = userData;
+ bArmature *arm = data->vc->obedit->data;
+ if (EBONE_VISIBLE(arm, ebone)) {
+ int is_ignore_flag = 0;
+ int is_inside_flag = 0;
- if (screen_co_b[0] != IS_CLIPPED) {
- if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX))
- {
- is_inside_flag |= BONESEL_TIP;
- }
- }
- else {
- is_ignore_flag |= BONESEL_TIP;
- }
+ if (screen_co_a[0] != IS_CLIPPED) {
+ if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
+ BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX)) {
+ is_inside_flag |= BONESEL_ROOT;
+ }
+ }
+ else {
+ is_ignore_flag |= BONESEL_ROOT;
+ }
- if (is_inside_flag == (BONE_ROOTSEL | BONE_TIPSEL) ||
- BLI_lasso_is_edge_inside(
- data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX))
- {
- is_inside_flag |= BONESEL_BONE;
- }
+ if (screen_co_b[0] != IS_CLIPPED) {
+ if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
+ BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX)) {
+ is_inside_flag |= BONESEL_TIP;
+ }
+ }
+ else {
+ is_ignore_flag |= BONESEL_TIP;
+ }
+ if (is_inside_flag == (BONE_ROOTSEL | BONE_TIPSEL) ||
+ BLI_lasso_is_edge_inside(
+ data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX)) {
+ is_inside_flag |= BONESEL_BONE;
+ }
- ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16);
- }
+ ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16);
+ }
}
-static bool do_lasso_select_armature(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
+static bool do_lasso_select_armature(ViewContext *vc,
+ const int mcords[][2],
+ short moves,
+ const eSelectOp sel_op)
{
- LassoSelectUserData data;
- rcti rect;
+ LassoSelectUserData data;
+ rcti rect;
- BLI_lasso_boundbox(&rect, mcords, moves);
+ BLI_lasso_boundbox(&rect, mcords, moves);
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
- }
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
+ }
- bArmature *arm = vc->obedit->data;
+ bArmature *arm = vc->obedit->data;
- ED_armature_ebone_listbase_temp_clear(arm->edbo);
+ ED_armature_ebone_listbase_temp_clear(arm->edbo);
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- armature_foreachScreenBone(vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ armature_foreachScreenBone(
+ vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- data.is_changed |= ED_armature_edit_select_op_from_tagged(vc->obedit->data, sel_op);
+ data.is_changed |= ED_armature_edit_select_op_from_tagged(vc->obedit->data, sel_op);
- if (data.is_changed) {
- WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
- }
- return data.is_changed;
+ if (data.is_changed) {
+ WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
+ }
+ return data.is_changed;
}
-static void do_lasso_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2])
+static void do_lasso_select_mball__doSelectElem(void *userData,
+ struct MetaElem *ml,
+ const float screen_co[2])
{
- LassoSelectUserData *data = userData;
- const bool is_select = ml->flag & SELECT;
- const bool is_inside = (
- BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], INT_MAX));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
- data->is_changed = true;
- }
+ LassoSelectUserData *data = userData;
+ const bool is_select = ml->flag & SELECT;
+ const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcords, data->moves, screen_co[0], screen_co[1], INT_MAX));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
}
-static bool do_lasso_select_meta(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
+static bool do_lasso_select_meta(ViewContext *vc,
+ const int mcords[][2],
+ short moves,
+ const eSelectOp sel_op)
{
- LassoSelectUserData data;
- rcti rect;
+ LassoSelectUserData data;
+ rcti rect;
- MetaBall *mb = (MetaBall *)vc->obedit->data;
+ MetaBall *mb = (MetaBall *)vc->obedit->data;
- BLI_lasso_boundbox(&rect, mcords, moves);
+ BLI_lasso_boundbox(&rect, mcords, moves);
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= BKE_mball_deselect_all(mb);
- }
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= BKE_mball_deselect_all(mb);
+ }
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mball_foreachScreenElem(vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mball_foreachScreenElem(
+ vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- return data.is_changed;
+ return data.is_changed;
}
-static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
+static void do_lasso_select_meshobject__doSelectVert(void *userData,
+ MVert *mv,
+ const float screen_co[2],
+ int UNUSED(index))
{
- LassoSelectUserData *data = userData;
- const bool is_select = mv->flag & SELECT;
- const bool is_inside = (
- BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
- BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
- data->is_changed = true;
- }
+ LassoSelectUserData *data = userData;
+ const bool is_select = mv->flag & SELECT;
+ const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
}
-static bool do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
+static bool do_lasso_select_paintvert(ViewContext *vc,
+ const int mcords[][2],
+ short moves,
+ const eSelectOp sel_op)
{
- const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
- Object *ob = vc->obact;
- Mesh *me = ob->data;
- rcti rect;
+ const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
+ Object *ob = vc->obact;
+ Mesh *me = ob->data;
+ rcti rect;
- if (me == NULL || me->totvert == 0) {
- return false;
- }
+ if (me == NULL || me->totvert == 0) {
+ return false;
+ }
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- /* flush selection at the end */
- changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
- }
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ /* flush selection at the end */
+ changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
+ }
- BLI_lasso_boundbox(&rect, mcords, moves);
+ BLI_lasso_boundbox(&rect, mcords, moves);
- if (use_zbuf) {
- bm_vertoffs = me->totvert + 1; /* max index array */
+ if (use_zbuf) {
+ bm_vertoffs = me->totvert + 1; /* max index array */
- EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- changed |= edbm_backbuf_check_and_select_verts_obmode(me, sel_op);
+ changed |= edbm_backbuf_check_and_select_verts_obmode(me, sel_op);
- EDBM_backbuf_free();
- }
- else {
- LassoSelectUserData data;
+ EDBM_backbuf_free();
+ }
+ else {
+ LassoSelectUserData data;
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
- ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(
+ vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- changed |= data.is_changed;
- }
+ changed |= data.is_changed;
+ }
- if (changed) {
- if (SEL_OP_CAN_DESELECT(sel_op)) {
- BKE_mesh_mselect_validate(me);
- }
- paintvert_flush_flags(ob);
- paintvert_tag_select_update(vc->C, ob);
- }
- return changed;
+ if (changed) {
+ if (SEL_OP_CAN_DESELECT(sel_op)) {
+ BKE_mesh_mselect_validate(me);
+ }
+ paintvert_flush_flags(ob);
+ paintvert_tag_select_update(vc->C, ob);
+ }
+ return changed;
}
-static bool do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
+static bool do_lasso_select_paintface(ViewContext *vc,
+ const int mcords[][2],
+ short moves,
+ const eSelectOp sel_op)
{
- Object *ob = vc->obact;
- Mesh *me = ob->data;
- rcti rect;
+ Object *ob = vc->obact;
+ Mesh *me = ob->data;
+ rcti rect;
- if (me == NULL || me->totpoly == 0) {
- return false;
- }
+ if (me == NULL || me->totpoly == 0) {
+ return false;
+ }
- bm_vertoffs = me->totpoly + 1; /* max index array */
+ bm_vertoffs = me->totpoly + 1; /* max index array */
- BLI_lasso_boundbox(&rect, mcords, moves);
- EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ BLI_lasso_boundbox(&rect, mcords, moves);
+ EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- /* flush selection at the end */
- changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
- }
- changed |= edbm_backbuf_check_and_select_tfaces(me, sel_op);
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ /* flush selection at the end */
+ changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
+ }
+ changed |= edbm_backbuf_check_and_select_tfaces(me, sel_op);
- EDBM_backbuf_free();
+ EDBM_backbuf_free();
- if (changed) {
- paintface_flush_flags(vc->C, ob, SELECT);
- }
- return changed;
+ if (changed) {
+ paintface_flush_flags(vc->C, ob, SELECT);
+ }
+ return changed;
}
#if 0
static void do_lasso_select_node(int mcords[][2], short moves, const eSelectOp sel_op)
{
- SpaceNode *snode = sa->spacedata.first;
-
- bNode *node;
- rcti rect;
- int node_cent[2];
- float node_centf[2];
- bool changed = false;
-
- BLI_lasso_boundbox(&rect, mcords, moves);
-
- /* store selection in temp test flag */
- for (node = snode->edittree->nodes.first; node; node = node->next) {
- node_centf[0] = BLI_RCT_CENTER_X(&node->totr);
- node_centf[1] = BLI_RCT_CENTER_Y(&node->totr);
-
- ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent);
- const bool is_select = node->flag & SELECT;
- const bool is_inside = (
- BLI_rcti_isect_pt_v(&rect, node_cent) &&
- BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1]));
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(node->flag, sel_op_result, SELECT);
- changed = true;
- }
- }
- if (changed) {
- BIF_undo_push("Lasso select nodes");
- }
+ SpaceNode *snode = sa->spacedata.first;
+
+ bNode *node;
+ rcti rect;
+ int node_cent[2];
+ float node_centf[2];
+ bool changed = false;
+
+ BLI_lasso_boundbox(&rect, mcords, moves);
+
+ /* store selection in temp test flag */
+ for (node = snode->edittree->nodes.first; node; node = node->next) {
+ node_centf[0] = BLI_RCT_CENTER_X(&node->totr);
+ node_centf[1] = BLI_RCT_CENTER_Y(&node->totr);
+
+ ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent);
+ const bool is_select = node->flag & SELECT;
+ const bool is_inside = (
+ BLI_rcti_isect_pt_v(&rect, node_cent) &&
+ BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1]));
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(node->flag, sel_op_result, SELECT);
+ changed = true;
+ }
+ }
+ if (changed) {
+ BIF_undo_push("Lasso select nodes");
+ }
}
#endif
static bool view3d_lasso_select(
- bContext *C, ViewContext *vc,
- const int mcords[][2], short moves,
- const eSelectOp sel_op)
-{
- Object *ob = CTX_data_active_object(C);
- bool changed_multi = false;
-
- if (vc->obedit == NULL) { /* Object Mode */
- if (BKE_paint_select_face_test(ob)) {
- changed_multi |= do_lasso_select_paintface(vc, mcords, moves, sel_op);
- }
- else if (BKE_paint_select_vert_test(ob)) {
- changed_multi |= do_lasso_select_paintvert(vc, mcords, moves, sel_op);
- }
- else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
- /* pass */
- }
- else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
- changed_multi |= PE_lasso_select(C, mcords, moves, sel_op);
- }
- else if (ob && (ob->mode & OB_MODE_POSE)) {
- changed_multi |= do_lasso_select_pose(vc, mcords, moves, sel_op);
- }
- else {
- changed_multi |= do_lasso_select_objects(vc, mcords, moves, sel_op);
- }
- }
- else { /* Edit Mode */
-
- FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, vc->v3d, ob->type, ob->mode, ob_iter) {
- ED_view3d_viewcontext_init_object(vc, ob_iter);
- bool changed = false;
-
- switch (vc->obedit->type) {
- case OB_MESH:
- changed = do_lasso_select_mesh(vc, mcords, moves, sel_op);
- break;
- case OB_CURVE:
- case OB_SURF:
- changed = do_lasso_select_curve(vc, mcords, moves, sel_op);
- break;
- case OB_LATTICE:
- changed = do_lasso_select_lattice(vc, mcords, moves, sel_op);
- break;
- case OB_ARMATURE:
- changed = do_lasso_select_armature(vc, mcords, moves, sel_op);
- break;
- case OB_MBALL:
- changed = do_lasso_select_meta(vc, mcords, moves, sel_op);
- break;
- default:
- assert(!"lasso select on incorrect object type");
- break;
- }
-
- if (changed) {
- DEG_id_tag_update(vc->obedit->data, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
- changed_multi = true;
- }
- }
- FOREACH_OBJECT_IN_MODE_END;
- }
- return changed_multi;
+ bContext *C, ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
+{
+ Object *ob = CTX_data_active_object(C);
+ bool changed_multi = false;
+
+ if (vc->obedit == NULL) { /* Object Mode */
+ if (BKE_paint_select_face_test(ob)) {
+ changed_multi |= do_lasso_select_paintface(vc, mcords, moves, sel_op);
+ }
+ else if (BKE_paint_select_vert_test(ob)) {
+ changed_multi |= do_lasso_select_paintvert(vc, mcords, moves, sel_op);
+ }
+ else if (ob &&
+ (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
+ /* pass */
+ }
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ changed_multi |= PE_lasso_select(C, mcords, moves, sel_op);
+ }
+ else if (ob && (ob->mode & OB_MODE_POSE)) {
+ changed_multi |= do_lasso_select_pose(vc, mcords, moves, sel_op);
+ }
+ else {
+ changed_multi |= do_lasso_select_objects(vc, mcords, moves, sel_op);
+ }
+ }
+ else { /* Edit Mode */
+
+ FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, vc->v3d, ob->type, ob->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(vc, ob_iter);
+ bool changed = false;
+
+ switch (vc->obedit->type) {
+ case OB_MESH:
+ changed = do_lasso_select_mesh(vc, mcords, moves, sel_op);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ changed = do_lasso_select_curve(vc, mcords, moves, sel_op);
+ break;
+ case OB_LATTICE:
+ changed = do_lasso_select_lattice(vc, mcords, moves, sel_op);
+ break;
+ case OB_ARMATURE:
+ changed = do_lasso_select_armature(vc, mcords, moves, sel_op);
+ break;
+ case OB_MBALL:
+ changed = do_lasso_select_meta(vc, mcords, moves, sel_op);
+ break;
+ default:
+ assert(!"lasso select on incorrect object type");
+ break;
+ }
+
+ if (changed) {
+ DEG_id_tag_update(vc->obedit->data, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
+ changed_multi = true;
+ }
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ return changed_multi;
}
-
/* lasso operator gives properties, but since old code works
* with short array we convert */
static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
{
- ViewContext vc;
- int mcords_tot;
- const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
+ ViewContext vc;
+ int mcords_tot;
+ const int(*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
- if (mcords) {
- view3d_operator_needs_opengl(C);
+ if (mcords) {
+ view3d_operator_needs_opengl(C);
- /* setup view context for argument to callbacks */
- ED_view3d_viewcontext_init(C, &vc);
+ /* setup view context for argument to callbacks */
+ ED_view3d_viewcontext_init(C, &vc);
- eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
- bool changed_multi = view3d_lasso_select(C, &vc, mcords, mcords_tot, sel_op);
+ eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
+ bool changed_multi = view3d_lasso_select(C, &vc, mcords, mcords_tot, sel_op);
- MEM_freeN((void *)mcords);
+ MEM_freeN((void *)mcords);
- if (changed_multi) {
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
- }
- return OPERATOR_PASS_THROUGH;
+ if (changed_multi) {
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
+ }
+ return OPERATOR_PASS_THROUGH;
}
void VIEW3D_OT_select_lasso(wmOperatorType *ot)
{
- ot->name = "Lasso Select";
- ot->description = "Select items using lasso selection";
- ot->idname = "VIEW3D_OT_select_lasso";
+ ot->name = "Lasso Select";
+ ot->description = "Select items using lasso selection";
+ ot->idname = "VIEW3D_OT_select_lasso";
- ot->invoke = WM_gesture_lasso_invoke;
- ot->modal = WM_gesture_lasso_modal;
- ot->exec = view3d_lasso_select_exec;
- ot->poll = view3d_selectable_data;
- ot->cancel = WM_gesture_lasso_cancel;
+ ot->invoke = WM_gesture_lasso_invoke;
+ ot->modal = WM_gesture_lasso_modal;
+ ot->exec = view3d_lasso_select_exec;
+ ot->poll = view3d_selectable_data;
+ ot->cancel = WM_gesture_lasso_cancel;
- /* flags */
- ot->flag = OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
- /* properties */
- WM_operator_properties_gesture_lasso(ot);
- WM_operator_properties_select_operation(ot);
+ /* properties */
+ WM_operator_properties_gesture_lasso(ot);
+ WM_operator_properties_select_operation(ot);
}
/** \} */
@@ -1180,1015 +1218,1068 @@ void VIEW3D_OT_select_lasso(wmOperatorType *ot)
/* The max number of menu items in an object select menu */
typedef struct SelMenuItemF {
- char idname[MAX_ID_NAME - 2];
- int icon;
+ char idname[MAX_ID_NAME - 2];
+ int icon;
} SelMenuItemF;
-#define SEL_MENU_SIZE 22
+#define SEL_MENU_SIZE 22
static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
/* special (crappy) operator only for menu select */
-static const EnumPropertyItem *object_select_menu_enum_itemf(
- bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+static const EnumPropertyItem *object_select_menu_enum_itemf(bContext *C,
+ PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop),
+ bool *r_free)
{
- EnumPropertyItem *item = NULL, item_tmp = {0};
- int totitem = 0;
- int i = 0;
+ EnumPropertyItem *item = NULL, item_tmp = {0};
+ int totitem = 0;
+ int i = 0;
- /* don't need context but avoid docgen using this */
- if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
- return DummyRNA_NULL_items;
- }
+ /* don't need context but avoid docgen using this */
+ if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
+ return DummyRNA_NULL_items;
+ }
- for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
- item_tmp.name = object_mouse_select_menu_data[i].idname;
- item_tmp.identifier = object_mouse_select_menu_data[i].idname;
- item_tmp.value = i;
- item_tmp.icon = object_mouse_select_menu_data[i].icon;
- RNA_enum_item_add(&item, &totitem, &item_tmp);
- }
+ for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
+ item_tmp.name = object_mouse_select_menu_data[i].idname;
+ item_tmp.identifier = object_mouse_select_menu_data[i].idname;
+ item_tmp.value = i;
+ item_tmp.icon = object_mouse_select_menu_data[i].icon;
+ RNA_enum_item_add(&item, &totitem, &item_tmp);
+ }
- RNA_enum_item_end(&item, &totitem);
- *r_free = true;
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
- return item;
+ return item;
}
static int object_select_menu_exec(bContext *C, wmOperator *op)
{
- const int name_index = RNA_enum_get(op->ptr, "name");
- const bool toggle = RNA_boolean_get(op->ptr, "toggle");
- bool changed = false;
- const char *name = object_mouse_select_menu_data[name_index].idname;
-
- if (!toggle) {
- CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
- {
- if ((base->flag & BASE_SELECTED) != 0) {
- ED_object_base_select(base, BA_DESELECT);
- changed = true;
- }
- }
- CTX_DATA_END;
- }
-
- CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
- {
- /* This is a bit dodgy, there should only be ONE object with this name,
- * but library objects can mess this up. */
- if (STREQ(name, base->object->id.name + 2)) {
- ED_object_base_activate(C, base);
- ED_object_base_select(base, BA_SELECT);
- changed = true;
- }
- }
- CTX_DATA_END;
-
- /* weak but ensures we activate menu again before using the enum */
- memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
-
- /* undo? */
- if (changed) {
- Scene *scene = CTX_data_scene(C);
- DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
+ const int name_index = RNA_enum_get(op->ptr, "name");
+ const bool toggle = RNA_boolean_get(op->ptr, "toggle");
+ bool changed = false;
+ const char *name = object_mouse_select_menu_data[name_index].idname;
+
+ if (!toggle) {
+ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
+ if ((base->flag & BASE_SELECTED) != 0) {
+ ED_object_base_select(base, BA_DESELECT);
+ changed = true;
+ }
+ }
+ CTX_DATA_END;
+ }
+
+ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
+ /* This is a bit dodgy, there should only be ONE object with this name,
+ * but library objects can mess this up. */
+ if (STREQ(name, base->object->id.name + 2)) {
+ ED_object_base_activate(C, base);
+ ED_object_base_select(base, BA_SELECT);
+ changed = true;
+ }
+ }
+ CTX_DATA_END;
+
+ /* weak but ensures we activate menu again before using the enum */
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
+
+ /* undo? */
+ if (changed) {
+ Scene *scene = CTX_data_scene(C);
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
}
void VIEW3D_OT_select_menu(wmOperatorType *ot)
{
- PropertyRNA *prop;
+ PropertyRNA *prop;
- /* identifiers */
- ot->name = "Select Menu";
- ot->description = "Menu object selection";
- ot->idname = "VIEW3D_OT_select_menu";
+ /* identifiers */
+ ot->name = "Select Menu";
+ ot->description = "Menu object selection";
+ ot->idname = "VIEW3D_OT_select_menu";
- /* api callbacks */
- ot->invoke = WM_menu_invoke;
- ot->exec = object_select_menu_exec;
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = object_select_menu_exec;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
- /* keyingset to use (dynamic enum) */
- prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
- RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
- RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
- ot->prop = prop;
+ /* keyingset to use (dynamic enum) */
+ prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
+ RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
+ RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
+ ot->prop = prop;
- RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
+ RNA_def_boolean(
+ ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
static Base *object_mouse_select_menu(
- bContext *C, ViewContext *vc, uint *buffer, int hits,
- const int mval[2], bool toggle)
-{
- short baseCount = 0;
- bool ok;
- LinkNode *linklist = NULL;
-
- /* handle base->object->select_id */
- CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
- {
- ok = false;
-
- /* two selection methods, the CTRL select uses max dist of 15 */
- if (buffer) {
- for (int a = 0; a < hits; a++) {
- /* index was converted */
- if (base->object->select_id == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
- ok = true;
- break;
- }
- }
- }
- else {
- const int dist = 15 * U.pixelsize;
- if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
- const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]};
- if (len_manhattan_v2_int(delta_px) < dist) {
- ok = true;
- }
- }
- }
-
- if (ok) {
- baseCount++;
- BLI_linklist_prepend(&linklist, base);
-
- if (baseCount == SEL_MENU_SIZE) {
- break;
- }
- }
- }
- CTX_DATA_END;
-
- if (baseCount == 0) {
- return NULL;
- }
- if (baseCount == 1) {
- Base *base = (Base *)linklist->link;
- BLI_linklist_free(linklist, NULL);
- return base;
- }
- else {
- /* UI, full in static array values that we later use in an enum function */
- LinkNode *node;
- int i;
-
- memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
-
- for (node = linklist, i = 0; node; node = node->next, i++) {
- Base *base = node->link;
- Object *ob = base->object;
- const char *name = ob->id.name + 2;
-
- BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
- object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id);
- }
-
- {
- wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_select_menu", false);
- PointerRNA ptr;
-
- WM_operator_properties_create_ptr(&ptr, ot);
- RNA_boolean_set(&ptr, "toggle", toggle);
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
- WM_operator_properties_free(&ptr);
- }
-
- BLI_linklist_free(linklist, NULL);
- return NULL;
- }
+ bContext *C, ViewContext *vc, uint *buffer, int hits, const int mval[2], bool toggle)
+{
+ short baseCount = 0;
+ bool ok;
+ LinkNode *linklist = NULL;
+
+ /* handle base->object->select_id */
+ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
+ ok = false;
+
+ /* two selection methods, the CTRL select uses max dist of 15 */
+ if (buffer) {
+ for (int a = 0; a < hits; a++) {
+ /* index was converted */
+ if (base->object->select_id == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
+ ok = true;
+ break;
+ }
+ }
+ }
+ else {
+ const int dist = 15 * U.pixelsize;
+ if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
+ const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]};
+ if (len_manhattan_v2_int(delta_px) < dist) {
+ ok = true;
+ }
+ }
+ }
+
+ if (ok) {
+ baseCount++;
+ BLI_linklist_prepend(&linklist, base);
+
+ if (baseCount == SEL_MENU_SIZE) {
+ break;
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ if (baseCount == 0) {
+ return NULL;
+ }
+ if (baseCount == 1) {
+ Base *base = (Base *)linklist->link;
+ BLI_linklist_free(linklist, NULL);
+ return base;
+ }
+ else {
+ /* UI, full in static array values that we later use in an enum function */
+ LinkNode *node;
+ int i;
+
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
+
+ for (node = linklist, i = 0; node; node = node->next, i++) {
+ Base *base = node->link;
+ Object *ob = base->object;
+ const char *name = ob->id.name + 2;
+
+ BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
+ object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id);
+ }
+
+ {
+ wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_select_menu", false);
+ PointerRNA ptr;
+
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_boolean_set(&ptr, "toggle", toggle);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
+ WM_operator_properties_free(&ptr);
+ }
+
+ BLI_linklist_free(linklist, NULL);
+ return NULL;
+ }
}
static bool selectbuffer_has_bones(const uint *buffer, const uint hits)
{
- uint i;
- for (i = 0; i < hits; i++) {
- if (buffer[(4 * i) + 3] & 0xFFFF0000) {
- return true;
- }
- }
- return false;
+ uint i;
+ for (i = 0; i < hits; i++) {
+ if (buffer[(4 * i) + 3] & 0xFFFF0000) {
+ return true;
+ }
+ }
+ return false;
}
/* utility function for mixed_bones_object_selectbuffer */
static int selectbuffer_ret_hits_15(uint *UNUSED(buffer), const int hits15)
{
- return hits15;
+ return hits15;
}
static int selectbuffer_ret_hits_9(uint *buffer, const int hits15, const int hits9)
{
- const int offs = 4 * hits15;
- memcpy(buffer, buffer + offs, 4 * hits9 * sizeof(uint));
- return hits9;
+ const int offs = 4 * hits15;
+ memcpy(buffer, buffer + offs, 4 * hits9 * sizeof(uint));
+ return hits9;
}
-static int selectbuffer_ret_hits_5(uint *buffer, const int hits15, const int hits9, const int hits5)
+static int selectbuffer_ret_hits_5(uint *buffer,
+ const int hits15,
+ const int hits9,
+ const int hits5)
{
- const int offs = 4 * hits15 + 4 * hits9;
- memcpy(buffer, buffer + offs, 4 * hits5 * sizeof(uint));
- return hits5;
+ const int offs = 4 * hits15 + 4 * hits9;
+ memcpy(buffer, buffer + offs, 4 * hits5 * sizeof(uint));
+ return hits5;
}
/**
* Populate a select buffer with objects and bones, if there are any.
* Checks three selection levels and compare.
*/
-static int mixed_bones_object_selectbuffer(
- ViewContext *vc, uint *buffer, const int mval[2], eV3DSelectObjectFilter select_filter,
- bool do_nearest)
-{
- rcti rect;
- int hits15, hits9 = 0, hits5 = 0;
- bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
-
- const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
- int hits = 0;
-
- /* we _must_ end cache before return, use 'goto finally' */
- view3d_opengl_select_cache_begin();
-
- BLI_rcti_init_pt_radius(&rect, mval, 14);
- hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter);
- if (hits15 == 1) {
- hits = selectbuffer_ret_hits_15(buffer, hits15);
- goto finally;
- }
- else if (hits15 > 0) {
- int offs;
- has_bones15 = selectbuffer_has_bones(buffer, hits15);
-
- offs = 4 * hits15;
- BLI_rcti_init_pt_radius(&rect, mval, 9);
- hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
- if (hits9 == 1) {
- hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
- goto finally;
- }
- else if (hits9 > 0) {
- has_bones9 = selectbuffer_has_bones(buffer + offs, hits9);
-
- offs += 4 * hits9;
- BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
- if (hits5 == 1) {
- hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
- goto finally;
- }
- else if (hits5 > 0) {
- has_bones5 = selectbuffer_has_bones(buffer + offs, hits5);
- }
- }
-
- if (has_bones5) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; }
- else if (has_bones9) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; }
- else if (has_bones15) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; }
-
- if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; }
- else if (hits9 > 0) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; }
- else { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; }
- }
+static int mixed_bones_object_selectbuffer(ViewContext *vc,
+ uint *buffer,
+ const int mval[2],
+ eV3DSelectObjectFilter select_filter,
+ bool do_nearest)
+{
+ rcti rect;
+ int hits15, hits9 = 0, hits5 = 0;
+ bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
+
+ const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
+ int hits = 0;
+
+ /* we _must_ end cache before return, use 'goto finally' */
+ view3d_opengl_select_cache_begin();
+
+ BLI_rcti_init_pt_radius(&rect, mval, 14);
+ hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter);
+ if (hits15 == 1) {
+ hits = selectbuffer_ret_hits_15(buffer, hits15);
+ goto finally;
+ }
+ else if (hits15 > 0) {
+ int offs;
+ has_bones15 = selectbuffer_has_bones(buffer, hits15);
+
+ offs = 4 * hits15;
+ BLI_rcti_init_pt_radius(&rect, mval, 9);
+ hits9 = view3d_opengl_select(
+ vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
+ if (hits9 == 1) {
+ hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ goto finally;
+ }
+ else if (hits9 > 0) {
+ has_bones9 = selectbuffer_has_bones(buffer + offs, hits9);
+
+ offs += 4 * hits9;
+ BLI_rcti_init_pt_radius(&rect, mval, 5);
+ hits5 = view3d_opengl_select(
+ vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
+ if (hits5 == 1) {
+ hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ goto finally;
+ }
+ else if (hits5 > 0) {
+ has_bones5 = selectbuffer_has_bones(buffer + offs, hits5);
+ }
+ }
+
+ if (has_bones5) {
+ hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ goto finally;
+ }
+ else if (has_bones9) {
+ hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ goto finally;
+ }
+ else if (has_bones15) {
+ hits = selectbuffer_ret_hits_15(buffer, hits15);
+ goto finally;
+ }
+
+ if (hits5 > 0) {
+ hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ goto finally;
+ }
+ else if (hits9 > 0) {
+ hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ goto finally;
+ }
+ else {
+ hits = selectbuffer_ret_hits_15(buffer, hits15);
+ goto finally;
+ }
+ }
finally:
- view3d_opengl_select_cache_end();
- return hits;
-}
-
-static int mixed_bones_object_selectbuffer_extended(
- ViewContext *vc, uint *buffer, const int mval[2], eV3DSelectObjectFilter select_filter,
- bool use_cycle, bool enumerate, bool *r_do_nearest)
-{
- static int last_mval[2] = {-100, -100};
- bool do_nearest = false;
- View3D *v3d = vc->v3d;
-
- /* define if we use solid nearest select or not */
- if (use_cycle) {
- if (!XRAY_ACTIVE(v3d)) {
- do_nearest = true;
- if (len_manhattan_v2v2_int(mval, last_mval) <= WM_EVENT_CURSOR_MOTION_THRESHOLD) {
- do_nearest = false;
- }
- }
- copy_v2_v2_int(last_mval, mval);
- }
- else {
- if (!XRAY_ACTIVE(v3d)) {
- do_nearest = true;
- }
- }
-
- if (r_do_nearest) {
- *r_do_nearest = do_nearest;
- }
-
- do_nearest = do_nearest && !enumerate;
-
- int hits = mixed_bones_object_selectbuffer(vc, buffer, mval, select_filter, do_nearest);
-
- if (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
- const bool is_pose_mode = (
- (vc->obact && vc->obact->mode & OB_MODE_POSE) ||
- (select_filter == VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK));
- struct {
- uint data[4];
- } *buffer4 = (void *)buffer;
- uint j = 0;
- for (uint i = 0; i < hits; i++) {
- if (((buffer4[i].data[3] & 0xFFFF0000) != 0) == is_pose_mode) {
- if (i != j) {
- buffer4[j] = buffer4[i];
- }
- j++;
- }
- }
- hits = j;
- }
-
- return hits;
+ view3d_opengl_select_cache_end();
+ return hits;
+}
+
+static int mixed_bones_object_selectbuffer_extended(ViewContext *vc,
+ uint *buffer,
+ const int mval[2],
+ eV3DSelectObjectFilter select_filter,
+ bool use_cycle,
+ bool enumerate,
+ bool *r_do_nearest)
+{
+ static int last_mval[2] = {-100, -100};
+ bool do_nearest = false;
+ View3D *v3d = vc->v3d;
+
+ /* define if we use solid nearest select or not */
+ if (use_cycle) {
+ if (!XRAY_ACTIVE(v3d)) {
+ do_nearest = true;
+ if (len_manhattan_v2v2_int(mval, last_mval) <= WM_EVENT_CURSOR_MOTION_THRESHOLD) {
+ do_nearest = false;
+ }
+ }
+ copy_v2_v2_int(last_mval, mval);
+ }
+ else {
+ if (!XRAY_ACTIVE(v3d)) {
+ do_nearest = true;
+ }
+ }
+
+ if (r_do_nearest) {
+ *r_do_nearest = do_nearest;
+ }
+
+ do_nearest = do_nearest && !enumerate;
+
+ int hits = mixed_bones_object_selectbuffer(vc, buffer, mval, select_filter, do_nearest);
+
+ if (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ const bool is_pose_mode = ((vc->obact && vc->obact->mode & OB_MODE_POSE) ||
+ (select_filter == VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK));
+ struct {
+ uint data[4];
+ } *buffer4 = (void *)buffer;
+ uint j = 0;
+ for (uint i = 0; i < hits; i++) {
+ if (((buffer4[i].data[3] & 0xFFFF0000) != 0) == is_pose_mode) {
+ if (i != j) {
+ buffer4[j] = buffer4[i];
+ }
+ j++;
+ }
+ }
+ hits = j;
+ }
+
+ return hits;
}
/* returns basact */
-static Base *mouse_select_eval_buffer(
- ViewContext *vc, const uint *buffer, int hits,
- Base *startbase, bool has_bones, bool do_nearest)
-{
- ViewLayer *view_layer = vc->view_layer;
- View3D *v3d = vc->v3d;
- Base *base, *basact = NULL;
- int a;
-
- if (do_nearest) {
- uint min = 0xFFFFFFFF;
- int selcol = 0, notcol = 0;
-
-
- if (has_bones) {
- /* we skip non-bone hits */
- for (a = 0; a < hits; a++) {
- if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000) ) {
- min = buffer[4 * a + 1];
- selcol = buffer[4 * a + 3] & 0xFFFF;
- }
- }
- }
- else {
- /* only exclude active object when it is selected... */
- if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) {
- notcol = BASACT(view_layer)->object->select_id;
- }
-
- for (a = 0; a < hits; a++) {
- if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
- min = buffer[4 * a + 1];
- selcol = buffer[4 * a + 3] & 0xFFFF;
- }
- }
- }
-
- base = FIRSTBASE(view_layer);
- while (base) {
- if (BASE_SELECTABLE(v3d, base)) {
- if (base->object->select_id == selcol) {
- break;
- }
- }
- base = base->next;
- }
- if (base) {
- basact = base;
- }
- }
- else {
-
- base = startbase;
- while (base) {
- /* skip objects with select restriction, to prevent prematurely ending this loop
- * with an un-selectable choice */
- if ((base->flag & BASE_SELECTABLE) == 0) {
- base = base->next;
- if (base == NULL) {
- base = FIRSTBASE(view_layer);
- }
- if (base == startbase) {
- break;
- }
- }
-
- if (BASE_SELECTABLE(v3d, base)) {
- for (a = 0; a < hits; a++) {
- if (has_bones) {
- /* skip non-bone objects */
- if ((buffer[4 * a + 3] & 0xFFFF0000)) {
- if (base->object->select_id == (buffer[(4 * a) + 3] & 0xFFFF)) {
- basact = base;
- }
- }
- }
- else {
- if (base->object->select_id == (buffer[(4 * a) + 3] & 0xFFFF)) {
- basact = base;
- }
- }
- }
- }
-
- if (basact) {
- break;
- }
-
- base = base->next;
- if (base == NULL) {
- base = FIRSTBASE(view_layer);
- }
- if (base == startbase) {
- break;
- }
- }
- }
-
- return basact;
+static Base *mouse_select_eval_buffer(ViewContext *vc,
+ const uint *buffer,
+ int hits,
+ Base *startbase,
+ bool has_bones,
+ bool do_nearest)
+{
+ ViewLayer *view_layer = vc->view_layer;
+ View3D *v3d = vc->v3d;
+ Base *base, *basact = NULL;
+ int a;
+
+ if (do_nearest) {
+ uint min = 0xFFFFFFFF;
+ int selcol = 0, notcol = 0;
+
+ if (has_bones) {
+ /* we skip non-bone hits */
+ for (a = 0; a < hits; a++) {
+ if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000)) {
+ min = buffer[4 * a + 1];
+ selcol = buffer[4 * a + 3] & 0xFFFF;
+ }
+ }
+ }
+ else {
+ /* only exclude active object when it is selected... */
+ if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT(view_layer)->object->select_id;
+ }
+
+ for (a = 0; a < hits; a++) {
+ if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
+ min = buffer[4 * a + 1];
+ selcol = buffer[4 * a + 3] & 0xFFFF;
+ }
+ }
+ }
+
+ base = FIRSTBASE(view_layer);
+ while (base) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ if (base->object->select_id == selcol) {
+ break;
+ }
+ }
+ base = base->next;
+ }
+ if (base) {
+ basact = base;
+ }
+ }
+ else {
+
+ base = startbase;
+ while (base) {
+ /* skip objects with select restriction, to prevent prematurely ending this loop
+ * with an un-selectable choice */
+ if ((base->flag & BASE_SELECTABLE) == 0) {
+ base = base->next;
+ if (base == NULL) {
+ base = FIRSTBASE(view_layer);
+ }
+ if (base == startbase) {
+ break;
+ }
+ }
+
+ if (BASE_SELECTABLE(v3d, base)) {
+ for (a = 0; a < hits; a++) {
+ if (has_bones) {
+ /* skip non-bone objects */
+ if ((buffer[4 * a + 3] & 0xFFFF0000)) {
+ if (base->object->select_id == (buffer[(4 * a) + 3] & 0xFFFF)) {
+ basact = base;
+ }
+ }
+ }
+ else {
+ if (base->object->select_id == (buffer[(4 * a) + 3] & 0xFFFF)) {
+ basact = base;
+ }
+ }
+ }
+ }
+
+ if (basact) {
+ break;
+ }
+
+ base = base->next;
+ if (base == NULL) {
+ base = FIRSTBASE(view_layer);
+ }
+ if (base == startbase) {
+ break;
+ }
+ }
+ }
+
+ return basact;
}
/* mval comes from event->mval, only use within region handlers */
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
- ViewContext vc;
- Base *basact = NULL;
- uint buffer[MAXPICKBUF];
+ ViewContext vc;
+ Base *basact = NULL;
+ uint buffer[MAXPICKBUF];
- /* setup view context for argument to callbacks */
- view3d_operator_needs_opengl(C);
+ /* setup view context for argument to callbacks */
+ view3d_operator_needs_opengl(C);
- ED_view3d_viewcontext_init(C, &vc);
+ ED_view3d_viewcontext_init(C, &vc);
- const bool do_nearest = !XRAY_ACTIVE(vc.v3d);
- const int hits = mixed_bones_object_selectbuffer(
- &vc, buffer, mval, VIEW3D_SELECT_FILTER_NOP, do_nearest);
+ const bool do_nearest = !XRAY_ACTIVE(vc.v3d);
+ const int hits = mixed_bones_object_selectbuffer(
+ &vc, buffer, mval, VIEW3D_SELECT_FILTER_NOP, do_nearest);
- if (hits > 0) {
- const bool has_bones = selectbuffer_has_bones(buffer, hits);
- basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest);
- }
+ if (hits > 0) {
+ const bool has_bones = selectbuffer_has_bones(buffer, hits);
+ basact = mouse_select_eval_buffer(
+ &vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest);
+ }
- return basact;
+ return basact;
}
Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
{
- Base *base = ED_view3d_give_base_under_cursor(C, mval);
- if (base) {
- return base->object;
- }
- return NULL;
+ Base *base = ED_view3d_give_base_under_cursor(C, mval);
+ if (base) {
+ return base->object;
+ }
+ return NULL;
}
bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2])
{
- return ED_view3d_give_object_under_cursor(C, mval) != NULL;
+ return ED_view3d_give_object_under_cursor(C, mval) != NULL;
}
static void deselect_all_tracks(MovieTracking *tracking)
{
- MovieTrackingObject *object;
+ MovieTrackingObject *object;
- object = tracking->objects.first;
- while (object) {
- ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
- MovieTrackingTrack *track = tracksbase->first;
+ object = tracking->objects.first;
+ while (object) {
+ ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
+ MovieTrackingTrack *track = tracksbase->first;
- while (track) {
- BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
+ while (track) {
+ BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
- track = track->next;
- }
+ track = track->next;
+ }
- object = object->next;
- }
+ object = object->next;
+ }
}
/* mval is region coords */
-static bool ed_object_select_pick(
- bContext *C, const int mval[2],
- bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object)
-{
- ViewContext vc;
- /* setup view context for argument to callbacks */
- ED_view3d_viewcontext_init(C, &vc);
-
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- ViewLayer *view_layer = CTX_data_view_layer(C);
- View3D *v3d = CTX_wm_view3d(C);
- /* Don't set when the context has no active object (hidden), see: T60807. */
- const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL;
- Base *base, *startbase = NULL, *basact = NULL;
- const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
- bool is_obedit;
- float dist = ED_view3d_select_dist_px() * 1.3333f;
- bool retval = false;
- int hits;
- const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
-
-
- is_obedit = (vc.obedit != NULL);
- if (object) {
- /* signal for view3d_opengl_select to skip editmode objects */
- vc.obedit = NULL;
- }
-
- /* In pose mode we don't want to mess with object selection. */
- const bool is_pose_mode = (vc.obact && vc.obact->mode & OB_MODE_POSE);
-
- /* always start list from basact in wire mode */
- startbase = FIRSTBASE(view_layer);
- if (oldbasact && oldbasact->next) {
- startbase = oldbasact->next;
- }
-
- /* This block uses the control key to make the object selected
- * by its center point rather than its contents */
-
- /* in editmode do not activate */
- if (obcenter) {
-
- /* note; shift+alt goes to group-flush-selecting */
- if (enumerate) {
- basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, toggle);
- }
- else {
- base = startbase;
- while (base) {
- if (BASE_SELECTABLE(v3d, base)) {
- float screen_co[2];
- if (ED_view3d_project_float_global(
- ar, base->object->obmat[3], screen_co,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
- {
- float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == oldbasact) {
- dist_temp += 10.0f;
- }
- if (dist_temp < dist) {
- dist = dist_temp;
- basact = base;
- }
- }
- }
- base = base->next;
-
- if (base == NULL) {
- base = FIRSTBASE(view_layer);
- }
- if (base == startbase) {
- break;
- }
- }
- }
- if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
- if (is_obedit == false) {
- if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
- if (object_mode == OB_MODE_OBJECT) {
- struct Main *bmain = CTX_data_main(C);
- ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
- }
- if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
- basact = NULL;
- }
- }
- }
- }
- }
- else {
- uint buffer[MAXPICKBUF];
- bool do_nearest;
-
- // TIMEIT_START(select_time);
-
- /* if objects have posemode set, the bones are in the same selection buffer */
- const eV3DSelectObjectFilter select_filter = (
- (object == false) ? ED_view3d_select_filter_from_mode(scene, vc.obact) : VIEW3D_SELECT_FILTER_NOP);
- hits = mixed_bones_object_selectbuffer_extended(
- &vc, buffer, mval, select_filter,
- true, enumerate,
- &do_nearest);
-
- // TIMEIT_END(select_time);
-
- if (hits > 0) {
- /* note: bundles are handling in the same way as bones */
- const bool has_bones = selectbuffer_has_bones(buffer, hits);
-
- /* note; shift+alt goes to group-flush-selecting */
- if (enumerate) {
- basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, toggle);
- }
- else {
- basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);
- }
-
- if (has_bones && basact) {
- if (basact->object->type == OB_CAMERA) {
- if (oldbasact == basact) {
- int i, hitresult;
- bool changed = false;
-
- for (i = 0; i < hits; i++) {
- hitresult = buffer[3 + (i * 4)];
-
- /* if there's bundles in buffer select bundles first,
- * so non-camera elements should be ignored in buffer */
- if (basact->object->select_id != (hitresult & 0xFFFF)) {
- continue;
- }
-
- /* index of bundle is 1<<16-based. if there's no "bone" index
- * in height word, this buffer value belongs to camera. not to bundle
- */
- if (buffer[4 * i + 3] & 0xFFFF0000) {
- MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
- MovieTracking *tracking = &clip->tracking;
- ListBase *tracksbase;
- MovieTrackingTrack *track;
-
- track = BKE_tracking_track_get_indexed(&clip->tracking, hitresult >> 16, &tracksbase);
-
- if (TRACK_SELECTED(track) && extend) {
- changed = false;
- BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
- }
- else {
- int oldsel = TRACK_SELECTED(track) ? 1 : 0;
- if (!extend) {
- deselect_all_tracks(tracking);
- }
-
- BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, extend);
-
- if (oldsel != (TRACK_SELECTED(track) ? 1 : 0)) {
- changed = true;
- }
- }
-
- basact->flag |= BASE_SELECTED;
- BKE_scene_object_base_flag_sync_from_base(basact);
-
- retval = true;
-
- DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
- DEG_id_tag_update(&clip->id, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
- break;
- }
- }
-
- if (!changed) {
- /* fallback to regular object selection if no new bundles were selected,
- * allows to select object parented to reconstruction object */
- basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, 0, do_nearest);
- }
- }
- }
- else if (ED_armature_pose_select_pick_with_buffer(
- view_layer, v3d, basact, buffer, hits, extend, deselect, toggle, do_nearest))
- {
- /* then bone is found */
-
- /* we make the armature selected:
- * not-selected active object in posemode won't work well for tools */
- basact->flag |= BASE_SELECTED;
- BKE_scene_object_base_flag_sync_from_base(basact);
-
- retval = true;
- WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
- WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
-
- /* in weightpaint, we use selected bone to select vertexgroup,
- * so no switch to new active object */
- if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) {
- /* prevent activating */
- basact = NULL;
- }
-
- }
- /* prevent bone selecting to pass on to object selecting */
- if (basact == oldbasact) {
- basact = NULL;
- }
- }
-
- if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
- if (is_obedit == false) {
- if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
- if (object_mode == OB_MODE_OBJECT) {
- struct Main *bmain = CTX_data_main(C);
- ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
- }
- if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
- basact = NULL;
- }
- }
- }
- }
- }
- }
-
- if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
- /* Disallow switching modes,
- * special exception for edit-mode - vertex-parent operator. */
- if (is_obedit == false) {
- if (oldbasact && basact) {
- if ((oldbasact->object->mode != basact->object->mode) &&
- (oldbasact->object->mode & basact->object->mode) == 0)
- {
- basact = NULL;
- }
- }
- }
- }
-
- /* Ensure code above doesn't change the active base. */
- BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL));
-
- /* so, do we have something selected? */
- if (basact) {
- retval = true;
-
- if (vc.obedit) {
- /* only do select */
- object_deselect_all_except(view_layer, basact);
- ED_object_base_select(basact, BA_SELECT);
- }
- /* also prevent making it active on mouse selection */
- else if (BASE_SELECTABLE(v3d, basact)) {
- if (extend) {
- ED_object_base_select(basact, BA_SELECT);
- }
- else if (deselect) {
- ED_object_base_select(basact, BA_DESELECT);
- }
- else if (toggle) {
- if (basact->flag & BASE_SELECTED) {
- if (basact == oldbasact) {
- ED_object_base_select(basact, BA_DESELECT);
- }
- }
- else {
- ED_object_base_select(basact, BA_SELECT);
- }
- }
- else {
- /* When enabled, this puts other objects out of multi pose-mode. */
- if (is_pose_mode == false) {
- object_deselect_all_except(view_layer, basact);
- ED_object_base_select(basact, BA_SELECT);
- }
- }
-
- if ((oldbasact != basact) && (is_obedit == false)) {
- ED_object_base_activate(C, basact); /* adds notifier */
- }
-
- /* Set special modes for grease pencil
- The grease pencil modes are not real modes, but a hack to make the interface
- consistent, so need some tricks to keep UI synchronized */
- // XXX: This stuff needs reviewing (Aligorith)
- if (false &&
- (((oldbasact) && oldbasact->object->type == OB_GPENCIL) ||
- (basact->object->type == OB_GPENCIL)))
- {
- /* set cursor */
- if (ELEM(basact->object->mode,
- OB_MODE_PAINT_GPENCIL,
- OB_MODE_SCULPT_GPENCIL,
- OB_MODE_WEIGHT_GPENCIL))
- {
- ED_gpencil_toggle_brush_cursor(C, true, NULL);
- }
- else {
- /* TODO: maybe is better use restore */
- ED_gpencil_toggle_brush_cursor(C, false, NULL);
- }
- }
- }
-
- DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- }
-
- return retval;
+static bool ed_object_select_pick(bContext *C,
+ const int mval[2],
+ bool extend,
+ bool deselect,
+ bool toggle,
+ bool obcenter,
+ bool enumerate,
+ bool object)
+{
+ ViewContext vc;
+ /* setup view context for argument to callbacks */
+ ED_view3d_viewcontext_init(C, &vc);
+
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ /* Don't set when the context has no active object (hidden), see: T60807. */
+ const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL;
+ Base *base, *startbase = NULL, *basact = NULL;
+ const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
+ bool is_obedit;
+ float dist = ED_view3d_select_dist_px() * 1.3333f;
+ bool retval = false;
+ int hits;
+ const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
+
+ is_obedit = (vc.obedit != NULL);
+ if (object) {
+ /* signal for view3d_opengl_select to skip editmode objects */
+ vc.obedit = NULL;
+ }
+
+ /* In pose mode we don't want to mess with object selection. */
+ const bool is_pose_mode = (vc.obact && vc.obact->mode & OB_MODE_POSE);
+
+ /* always start list from basact in wire mode */
+ startbase = FIRSTBASE(view_layer);
+ if (oldbasact && oldbasact->next) {
+ startbase = oldbasact->next;
+ }
+
+ /* This block uses the control key to make the object selected
+ * by its center point rather than its contents */
+
+ /* in editmode do not activate */
+ if (obcenter) {
+
+ /* note; shift+alt goes to group-flush-selecting */
+ if (enumerate) {
+ basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, toggle);
+ }
+ else {
+ base = startbase;
+ while (base) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ float screen_co[2];
+ if (ED_view3d_project_float_global(ar,
+ base->object->obmat[3],
+ screen_co,
+ V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN |
+ V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) {
+ float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
+ if (base == oldbasact) {
+ dist_temp += 10.0f;
+ }
+ if (dist_temp < dist) {
+ dist = dist_temp;
+ basact = base;
+ }
+ }
+ }
+ base = base->next;
+
+ if (base == NULL) {
+ base = FIRSTBASE(view_layer);
+ }
+ if (base == startbase) {
+ break;
+ }
+ }
+ }
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ if (is_obedit == false) {
+ if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
+ }
+ if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
+ basact = NULL;
+ }
+ }
+ }
+ }
+ }
+ else {
+ uint buffer[MAXPICKBUF];
+ bool do_nearest;
+
+ // TIMEIT_START(select_time);
+
+ /* if objects have posemode set, the bones are in the same selection buffer */
+ const eV3DSelectObjectFilter select_filter = ((object == false) ?
+ ED_view3d_select_filter_from_mode(scene,
+ vc.obact) :
+ VIEW3D_SELECT_FILTER_NOP);
+ hits = mixed_bones_object_selectbuffer_extended(
+ &vc, buffer, mval, select_filter, true, enumerate, &do_nearest);
+
+ // TIMEIT_END(select_time);
+
+ if (hits > 0) {
+ /* note: bundles are handling in the same way as bones */
+ const bool has_bones = selectbuffer_has_bones(buffer, hits);
+
+ /* note; shift+alt goes to group-flush-selecting */
+ if (enumerate) {
+ basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, toggle);
+ }
+ else {
+ basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);
+ }
+
+ if (has_bones && basact) {
+ if (basact->object->type == OB_CAMERA) {
+ if (oldbasact == basact) {
+ int i, hitresult;
+ bool changed = false;
+
+ for (i = 0; i < hits; i++) {
+ hitresult = buffer[3 + (i * 4)];
+
+ /* if there's bundles in buffer select bundles first,
+ * so non-camera elements should be ignored in buffer */
+ if (basact->object->select_id != (hitresult & 0xFFFF)) {
+ continue;
+ }
+
+ /* index of bundle is 1<<16-based. if there's no "bone" index
+ * in height word, this buffer value belongs to camera. not to bundle
+ */
+ if (buffer[4 * i + 3] & 0xFFFF0000) {
+ MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
+ MovieTracking *tracking = &clip->tracking;
+ ListBase *tracksbase;
+ MovieTrackingTrack *track;
+
+ track = BKE_tracking_track_get_indexed(
+ &clip->tracking, hitresult >> 16, &tracksbase);
+
+ if (TRACK_SELECTED(track) && extend) {
+ changed = false;
+ BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
+ }
+ else {
+ int oldsel = TRACK_SELECTED(track) ? 1 : 0;
+ if (!extend) {
+ deselect_all_tracks(tracking);
+ }
+
+ BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, extend);
+
+ if (oldsel != (TRACK_SELECTED(track) ? 1 : 0)) {
+ changed = true;
+ }
+ }
+
+ basact->flag |= BASE_SELECTED;
+ BKE_scene_object_base_flag_sync_from_base(basact);
+
+ retval = true;
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ DEG_id_tag_update(&clip->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+
+ break;
+ }
+ }
+
+ if (!changed) {
+ /* fallback to regular object selection if no new bundles were selected,
+ * allows to select object parented to reconstruction object */
+ basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, 0, do_nearest);
+ }
+ }
+ }
+ else if (ED_armature_pose_select_pick_with_buffer(view_layer,
+ v3d,
+ basact,
+ buffer,
+ hits,
+ extend,
+ deselect,
+ toggle,
+ do_nearest)) {
+ /* then bone is found */
+
+ /* we make the armature selected:
+ * not-selected active object in posemode won't work well for tools */
+ basact->flag |= BASE_SELECTED;
+ BKE_scene_object_base_flag_sync_from_base(basact);
+
+ retval = true;
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
+
+ /* in weightpaint, we use selected bone to select vertexgroup,
+ * so no switch to new active object */
+ if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ /* prevent activating */
+ basact = NULL;
+ }
+ }
+ /* prevent bone selecting to pass on to object selecting */
+ if (basact == oldbasact) {
+ basact = NULL;
+ }
+ }
+
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ if (is_obedit == false) {
+ if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
+ }
+ if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
+ basact = NULL;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ /* Disallow switching modes,
+ * special exception for edit-mode - vertex-parent operator. */
+ if (is_obedit == false) {
+ if (oldbasact && basact) {
+ if ((oldbasact->object->mode != basact->object->mode) &&
+ (oldbasact->object->mode & basact->object->mode) == 0) {
+ basact = NULL;
+ }
+ }
+ }
+ }
+
+ /* Ensure code above doesn't change the active base. */
+ BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL));
+
+ /* so, do we have something selected? */
+ if (basact) {
+ retval = true;
+
+ if (vc.obedit) {
+ /* only do select */
+ object_deselect_all_except(view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
+ }
+ /* also prevent making it active on mouse selection */
+ else if (BASE_SELECTABLE(v3d, basact)) {
+ if (extend) {
+ ED_object_base_select(basact, BA_SELECT);
+ }
+ else if (deselect) {
+ ED_object_base_select(basact, BA_DESELECT);
+ }
+ else if (toggle) {
+ if (basact->flag & BASE_SELECTED) {
+ if (basact == oldbasact) {
+ ED_object_base_select(basact, BA_DESELECT);
+ }
+ }
+ else {
+ ED_object_base_select(basact, BA_SELECT);
+ }
+ }
+ else {
+ /* When enabled, this puts other objects out of multi pose-mode. */
+ if (is_pose_mode == false) {
+ object_deselect_all_except(view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
+ }
+ }
+
+ if ((oldbasact != basact) && (is_obedit == false)) {
+ ED_object_base_activate(C, basact); /* adds notifier */
+ }
+
+ /* Set special modes for grease pencil
+ The grease pencil modes are not real modes, but a hack to make the interface
+ consistent, so need some tricks to keep UI synchronized */
+ // XXX: This stuff needs reviewing (Aligorith)
+ if (false && (((oldbasact) && oldbasact->object->type == OB_GPENCIL) ||
+ (basact->object->type == OB_GPENCIL))) {
+ /* set cursor */
+ if (ELEM(basact->object->mode,
+ OB_MODE_PAINT_GPENCIL,
+ OB_MODE_SCULPT_GPENCIL,
+ OB_MODE_WEIGHT_GPENCIL)) {
+ ED_gpencil_toggle_brush_cursor(C, true, NULL);
+ }
+ else {
+ /* TODO: maybe is better use restore */
+ ED_gpencil_toggle_brush_cursor(C, false, NULL);
+ }
+ }
+ }
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ }
+
+ return retval;
}
/* mouse selection in weight paint */
/* gets called via generic mouse select operator */
static bool ed_wpaint_vertex_select_pick(
- bContext *C, const int mval[2],
- bool extend, bool deselect, bool toggle, Object *obact)
-{
- View3D *v3d = CTX_wm_view3d(C);
- const bool use_zbuf = !XRAY_ENABLED(v3d);
-
- Mesh *me = obact->data; /* already checked for NULL */
- uint index = 0;
- MVert *mv;
-
- if (ED_mesh_pick_vert(C, obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, use_zbuf, &index)) {
- mv = &me->mvert[index];
- if (extend) {
- mv->flag |= SELECT;
- }
- else if (deselect) {
- mv->flag &= ~SELECT;
- }
- else if (toggle) {
- mv->flag ^= SELECT;
- }
- else {
- paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
- mv->flag |= SELECT;
- }
-
- /* update mselect */
- if (mv->flag & SELECT) {
- BKE_mesh_mselect_active_set(me, index, ME_VSEL);
- }
- else {
- BKE_mesh_mselect_validate(me);
- }
-
- paintvert_flush_flags(obact);
- paintvert_tag_select_update(C, obact);
- return true;
- }
- return false;
+ bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, Object *obact)
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ const bool use_zbuf = !XRAY_ENABLED(v3d);
+
+ Mesh *me = obact->data; /* already checked for NULL */
+ uint index = 0;
+ MVert *mv;
+
+ if (ED_mesh_pick_vert(C, obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, use_zbuf, &index)) {
+ mv = &me->mvert[index];
+ if (extend) {
+ mv->flag |= SELECT;
+ }
+ else if (deselect) {
+ mv->flag &= ~SELECT;
+ }
+ else if (toggle) {
+ mv->flag ^= SELECT;
+ }
+ else {
+ paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
+ mv->flag |= SELECT;
+ }
+
+ /* update mselect */
+ if (mv->flag & SELECT) {
+ BKE_mesh_mselect_active_set(me, index, ME_VSEL);
+ }
+ else {
+ BKE_mesh_mselect_validate(me);
+ }
+
+ paintvert_flush_flags(obact);
+ paintvert_tag_select_update(C, obact);
+ return true;
+ }
+ return false;
}
static int view3d_select_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- Object *obedit = CTX_data_edit_object(C);
- Object *obact = CTX_data_active_object(C);
- bool extend = RNA_boolean_get(op->ptr, "extend");
- bool deselect = RNA_boolean_get(op->ptr, "deselect");
- bool deselect_all = RNA_boolean_get(op->ptr, "deselect_all");
- bool toggle = RNA_boolean_get(op->ptr, "toggle");
- bool center = RNA_boolean_get(op->ptr, "center");
- bool enumerate = RNA_boolean_get(op->ptr, "enumerate");
- /* only force object select for editmode to support vertex parenting,
- * or paint-select to allow pose bone select with vert/face select */
- bool object = (RNA_boolean_get(op->ptr, "object") &&
- (obedit ||
- BKE_paint_select_elem_test(obact) ||
- /* so its possible to select bones in weightpaint mode (LMB select) */
- (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact))));
-
- bool retval = false;
- int location[2];
-
- RNA_int_get_array(op->ptr, "location", location);
-
- view3d_operator_needs_opengl(C);
-
- if (object) {
- obedit = NULL;
- obact = NULL;
-
- /* ack, this is incorrect but to do this correctly we would need an
- * alternative editmode/objectmode keymap, this copies the functionality
- * from 2.4x where Ctrl+Select in editmode does object select only */
- center = false;
- }
-
- if (obedit && object == false) {
- if (obedit->type == OB_MESH) {
- retval = EDBM_select_pick(C, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- retval = EDBM_mesh_deselect_all_multi(C);
- }
- }
- else if (obedit->type == OB_ARMATURE) {
- retval = ED_armature_edit_select_pick(C, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- retval = ED_armature_edit_deselect_all_visible_multi(C);
- }
- }
- else if (obedit->type == OB_LATTICE) {
- retval = ED_lattice_select_pick(C, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- retval = ED_lattice_deselect_all_multi(C);
- }
- }
- else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
- retval = ED_curve_editnurb_select_pick(C, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- retval = ED_curve_deselect_all_multi(C);
- }
- }
- else if (obedit->type == OB_MBALL) {
- retval = ED_mball_select_pick(C, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- retval = ED_mball_deselect_all_multi(C);
- }
- }
- else if (obedit->type == OB_FONT) {
- retval = ED_curve_editfont_select_pick(C, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- /* pass */
- }
- }
-
- }
- else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
- retval = PE_mouse_particles(C, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- retval = PE_deselect_all_visible(C);
- }
- }
- else if (obact && BKE_paint_select_face_test(obact)) {
- retval = paintface_mouse_select(C, obact, location, extend, deselect, toggle);
- if (!retval && deselect_all) {
- retval = paintface_deselect_all_visible(C, CTX_data_active_object(C), SEL_DESELECT, false);
- }
- }
- else if (BKE_paint_select_vert_test(obact)) {
- retval = ed_wpaint_vertex_select_pick(C, location, extend, deselect, toggle, obact);
- if (!retval && deselect_all) {
- retval = paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
- }
- }
- else {
- retval = ed_object_select_pick(C, location, extend, deselect, toggle, center, enumerate, object);
- if (!retval && deselect_all) {
- if (ED_pose_object_from_context(C)) {
- retval = ED_pose_deselect_all_multi(C, SEL_DESELECT, false);
- }
- else {
- retval = ED_object_base_deselect_all(CTX_data_view_layer(C), CTX_wm_view3d(C), SEL_DESELECT);
- DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
- }
- }
- }
-
- /* passthrough allows tweaks
- * FINISHED to signal one operator worked
- * */
- if (retval) {
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_PASS_THROUGH; /* nothing selected, just passthrough */
- }
+ Scene *scene = CTX_data_scene(C);
+ Object *obedit = CTX_data_edit_object(C);
+ Object *obact = CTX_data_active_object(C);
+ bool extend = RNA_boolean_get(op->ptr, "extend");
+ bool deselect = RNA_boolean_get(op->ptr, "deselect");
+ bool deselect_all = RNA_boolean_get(op->ptr, "deselect_all");
+ bool toggle = RNA_boolean_get(op->ptr, "toggle");
+ bool center = RNA_boolean_get(op->ptr, "center");
+ bool enumerate = RNA_boolean_get(op->ptr, "enumerate");
+ /* only force object select for editmode to support vertex parenting,
+ * or paint-select to allow pose bone select with vert/face select */
+ bool object = (RNA_boolean_get(op->ptr, "object") &&
+ (obedit || BKE_paint_select_elem_test(obact) ||
+ /* so its possible to select bones in weightpaint mode (LMB select) */
+ (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) &&
+ BKE_object_pose_armature_get(obact))));
+
+ bool retval = false;
+ int location[2];
+
+ RNA_int_get_array(op->ptr, "location", location);
+
+ view3d_operator_needs_opengl(C);
+
+ if (object) {
+ obedit = NULL;
+ obact = NULL;
+
+ /* ack, this is incorrect but to do this correctly we would need an
+ * alternative editmode/objectmode keymap, this copies the functionality
+ * from 2.4x where Ctrl+Select in editmode does object select only */
+ center = false;
+ }
+
+ if (obedit && object == false) {
+ if (obedit->type == OB_MESH) {
+ retval = EDBM_select_pick(C, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ retval = EDBM_mesh_deselect_all_multi(C);
+ }
+ }
+ else if (obedit->type == OB_ARMATURE) {
+ retval = ED_armature_edit_select_pick(C, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ retval = ED_armature_edit_deselect_all_visible_multi(C);
+ }
+ }
+ else if (obedit->type == OB_LATTICE) {
+ retval = ED_lattice_select_pick(C, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ retval = ED_lattice_deselect_all_multi(C);
+ }
+ }
+ else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
+ retval = ED_curve_editnurb_select_pick(C, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ retval = ED_curve_deselect_all_multi(C);
+ }
+ }
+ else if (obedit->type == OB_MBALL) {
+ retval = ED_mball_select_pick(C, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ retval = ED_mball_deselect_all_multi(C);
+ }
+ }
+ else if (obedit->type == OB_FONT) {
+ retval = ED_curve_editfont_select_pick(C, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ /* pass */
+ }
+ }
+ }
+ else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
+ retval = PE_mouse_particles(C, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ retval = PE_deselect_all_visible(C);
+ }
+ }
+ else if (obact && BKE_paint_select_face_test(obact)) {
+ retval = paintface_mouse_select(C, obact, location, extend, deselect, toggle);
+ if (!retval && deselect_all) {
+ retval = paintface_deselect_all_visible(C, CTX_data_active_object(C), SEL_DESELECT, false);
+ }
+ }
+ else if (BKE_paint_select_vert_test(obact)) {
+ retval = ed_wpaint_vertex_select_pick(C, location, extend, deselect, toggle, obact);
+ if (!retval && deselect_all) {
+ retval = paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
+ }
+ }
+ else {
+ retval = ed_object_select_pick(
+ C, location, extend, deselect, toggle, center, enumerate, object);
+ if (!retval && deselect_all) {
+ if (ED_pose_object_from_context(C)) {
+ retval = ED_pose_deselect_all_multi(C, SEL_DESELECT, false);
+ }
+ else {
+ retval = ED_object_base_deselect_all(
+ CTX_data_view_layer(C), CTX_wm_view3d(C), SEL_DESELECT);
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
+ }
+ }
+
+ /* passthrough allows tweaks
+ * FINISHED to signal one operator worked
+ * */
+ if (retval) {
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_PASS_THROUGH; /* nothing selected, just passthrough */
+ }
}
static int view3d_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- RNA_int_set_array(op->ptr, "location", event->mval);
+ RNA_int_set_array(op->ptr, "location", event->mval);
- return view3d_select_exec(C, op);
+ return view3d_select_exec(C, op);
}
void VIEW3D_OT_select(wmOperatorType *ot)
{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "Select";
- ot->description = "Select and activate item(s)";
- ot->idname = "VIEW3D_OT_select";
-
- /* api callbacks */
- ot->invoke = view3d_select_invoke;
- ot->exec = view3d_select_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_UNDO;
-
- /* properties */
- WM_operator_properties_mouse_select(ot);
- prop = RNA_def_boolean(ot->srna, "deselect_all", 0, "Deselect", "Deselect all when nothing under the cursor");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
-
- prop = RNA_def_boolean(ot->srna, "center", 0, "Center", "Use the object center when selecting, in editmode used to extend object selection");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
-
- prop = RNA_def_int_vector(ot->srna, "location", 2, NULL, INT_MIN, INT_MAX, "Location", "Mouse location", INT_MIN, INT_MAX);
- RNA_def_property_flag(prop, PROP_HIDDEN);
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Select";
+ ot->description = "Select and activate item(s)";
+ ot->idname = "VIEW3D_OT_select";
+
+ /* api callbacks */
+ ot->invoke = view3d_select_invoke;
+ ot->exec = view3d_select_exec;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+
+ /* properties */
+ WM_operator_properties_mouse_select(ot);
+ prop = RNA_def_boolean(
+ ot->srna, "deselect_all", 0, "Deselect", "Deselect all when nothing under the cursor");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ prop = RNA_def_boolean(
+ ot->srna,
+ "center",
+ 0,
+ "Center",
+ "Use the object center when selecting, in editmode used to extend object selection");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ prop = RNA_def_int_vector(ot->srna,
+ "location",
+ 2,
+ NULL,
+ INT_MIN,
+ INT_MAX,
+ "Location",
+ "Mouse location",
+ INT_MIN,
+ INT_MAX);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
}
/** \} */
@@ -2198,453 +2289,468 @@ void VIEW3D_OT_select(wmOperatorType *ot)
* \{ */
typedef struct BoxSelectUserData {
- ViewContext *vc;
- const rcti *rect;
- const rctf *rect_fl;
- rctf _rect_fl;
- eSelectOp sel_op;
-
- /* runtime */
- bool is_done;
- bool is_changed;
+ ViewContext *vc;
+ const rcti *rect;
+ const rctf *rect_fl;
+ rctf _rect_fl;
+ eSelectOp sel_op;
+
+ /* runtime */
+ bool is_done;
+ bool is_changed;
} BoxSelectUserData;
-static void view3d_userdata_boxselect_init(
- BoxSelectUserData *r_data,
- ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
-{
- r_data->vc = vc;
-
- r_data->rect = rect;
- r_data->rect_fl = &r_data->_rect_fl;
- BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
-
- r_data->sel_op = sel_op;
-
- /* runtime */
- r_data->is_done = false;
- r_data->is_changed = false;
-}
-
-bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2])
-{
- const float radius_squared = radius * radius;
- return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared);
-}
-
-static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
-{
- BoxSelectUserData *data = userData;
- const bool is_select = mv->flag & SELECT;
- const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
- data->is_changed = true;
- }
-}
-static bool do_paintvert_box_select(
- ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
-{
- const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
- Mesh *me;
-
- me = vc->obact->data;
- if ((me == NULL) || (me->totvert == 0)) {
- return OPERATOR_CANCELLED;
- }
-
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- changed |= paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false);
- }
-
- if (BLI_rcti_is_empty(rect)) {
- /* pass */
- }
- else if (use_zbuf) {
- MVert *mvert;
- unsigned int *rt;
- int a, index;
- char *selar;
-
- selar = MEM_callocN(me->totvert + 1, "selar");
-
- uint buf_len;
- uint *buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
-
- rt = buf;
-
- a = buf_len;
- while (a--) {
- if (*rt) {
- index = *rt;
- if (index <= me->totvert) {
- selar[index] = 1;
- }
- }
- rt++;
- }
-
- mvert = me->mvert;
- for (a = 1; a <= me->totvert; a++, mvert++) {
- if ((mvert->flag & ME_HIDE) == 0) {
- const bool is_select = mvert->flag & SELECT;
- const bool is_inside = (selar[a] != 0);
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(mvert->flag, sel_op_result, SELECT);
- changed = true;
- }
- }
- }
-
- MEM_freeN(buf);
- MEM_freeN(selar);
+static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
+ ViewContext *vc,
+ const rcti *rect,
+ const eSelectOp sel_op)
+{
+ r_data->vc = vc;
+
+ r_data->rect = rect;
+ r_data->rect_fl = &r_data->_rect_fl;
+ BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
+
+ r_data->sel_op = sel_op;
+
+ /* runtime */
+ r_data->is_done = false;
+ r_data->is_changed = false;
+}
+
+bool edge_inside_circle(const float cent[2],
+ float radius,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ const float radius_squared = radius * radius;
+ return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared);
+}
+
+static void do_paintvert_box_select__doSelectVert(void *userData,
+ MVert *mv,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ BoxSelectUserData *data = userData;
+ const bool is_select = mv->flag & SELECT;
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+}
+static bool do_paintvert_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
+{
+ const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
+ Mesh *me;
+
+ me = vc->obact->data;
+ if ((me == NULL) || (me->totvert == 0)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false);
+ }
+
+ if (BLI_rcti_is_empty(rect)) {
+ /* pass */
+ }
+ else if (use_zbuf) {
+ MVert *mvert;
+ unsigned int *rt;
+ int a, index;
+ char *selar;
+
+ selar = MEM_callocN(me->totvert + 1, "selar");
+
+ uint buf_len;
+ uint *buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
+
+ rt = buf;
+
+ a = buf_len;
+ while (a--) {
+ if (*rt) {
+ index = *rt;
+ if (index <= me->totvert) {
+ selar[index] = 1;
+ }
+ }
+ rt++;
+ }
+
+ mvert = me->mvert;
+ for (a = 1; a <= me->totvert; a++, mvert++) {
+ if ((mvert->flag & ME_HIDE) == 0) {
+ const bool is_select = mvert->flag & SELECT;
+ const bool is_inside = (selar[a] != 0);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(mvert->flag, sel_op_result, SELECT);
+ changed = true;
+ }
+ }
+ }
+
+ MEM_freeN(buf);
+ MEM_freeN(selar);
#ifdef __APPLE__
- glReadBuffer(GL_BACK);
+ glReadBuffer(GL_BACK);
#endif
- }
- else {
- BoxSelectUserData data;
-
- view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
-
- ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
-
- meshobject_foreachScreenVert(vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- changed |= data.is_changed;
- }
-
- if (changed) {
- if (SEL_OP_CAN_DESELECT(sel_op)) {
- BKE_mesh_mselect_validate(me);
- }
- paintvert_flush_flags(vc->obact);
- paintvert_tag_select_update(vc->C, vc->obact);
- }
- return changed;
-}
-
-static void do_nurbs_box_select__doSelect(
- void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
-{
- BoxSelectUserData *data = userData;
-
- const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
- if (bp) {
- const bool is_select = bp->f1 & SELECT;
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
- data->is_changed = true;
- }
- }
- else {
- if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
- /* can only be (beztindex == 0) here since handles are hidden */
- const bool is_select = bezt->f2 & SELECT;
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT);
- data->is_changed = true;
- }
- bezt->f1 = bezt->f3 = bezt->f2;
- }
- else {
- char *flag_p = (&bezt->f1) + beztindex;
- const bool is_select = *flag_p & SELECT;
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT);
- data->is_changed = true;
- }
- }
- }
+ }
+ else {
+ BoxSelectUserData data;
+
+ view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
+
+ meshobject_foreachScreenVert(
+ vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ changed |= data.is_changed;
+ }
+
+ if (changed) {
+ if (SEL_OP_CAN_DESELECT(sel_op)) {
+ BKE_mesh_mselect_validate(me);
+ }
+ paintvert_flush_flags(vc->obact);
+ paintvert_tag_select_update(vc->C, vc->obact);
+ }
+ return changed;
+}
+
+static void do_nurbs_box_select__doSelect(void *userData,
+ Nurb *UNUSED(nu),
+ BPoint *bp,
+ BezTriple *bezt,
+ int beztindex,
+ const float screen_co[2])
+{
+ BoxSelectUserData *data = userData;
+
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ if (bp) {
+ const bool is_select = bp->f1 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+ }
+ else {
+ if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
+ /* can only be (beztindex == 0) here since handles are hidden */
+ const bool is_select = bezt->f2 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+ bezt->f1 = bezt->f3 = bezt->f2;
+ }
+ else {
+ char *flag_p = (&bezt->f1) + beztindex;
+ const bool is_select = *flag_p & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+ }
+ }
}
static bool do_nurbs_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
- BoxSelectUserData data;
+ BoxSelectUserData data;
- view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
+ view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- Curve *curve = (Curve *) vc->obedit->data;
- data.is_changed |= ED_curve_deselect_all(curve->editnurb);
- }
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ Curve *curve = (Curve *)vc->obedit->data;
+ data.is_changed |= ED_curve_deselect_all(curve->editnurb);
+ }
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ BKE_curve_nurb_vert_active_validate(vc->obedit->data);
- return data.is_changed;
+ return data.is_changed;
}
static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- BoxSelectUserData *data = userData;
- const bool is_select = bp->f1 & SELECT;
- const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
- data->is_changed = true;
- }
+ BoxSelectUserData *data = userData;
+ const bool is_select = bp->f1 & SELECT;
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
}
static bool do_lattice_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
- BoxSelectUserData data;
+ BoxSelectUserData data;
- view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
+ view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
- }
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
+ }
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ lattice_foreachScreenVert(
+ vc, do_lattice_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- return data.is_changed;
+ return data.is_changed;
}
-static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
+static void do_mesh_box_select__doSelectVert(void *userData,
+ BMVert *eve,
+ const float screen_co[2],
+ int UNUSED(index))
{
- BoxSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
- const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
- data->is_changed = true;
- }
+ BoxSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
+ data->is_changed = true;
+ }
}
static void do_mesh_box_select__doSelectEdge_pass0(
- void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
-{
- BoxSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
- const bool is_inside = (
- EDBM_backbuf_check(bm_solidoffs + index) &&
- edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
- data->is_done = true;
- data->is_changed = true;
- }
+ void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
+{
+ BoxSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside = (EDBM_backbuf_check(bm_solidoffs + index) &&
+ edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_done = true;
+ data->is_changed = true;
+ }
}
static void do_mesh_box_select__doSelectEdge_pass1(
- void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
-{
- BoxSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
- const bool is_inside = (
- EDBM_backbuf_check(bm_solidoffs + index) &&
- edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
- data->is_changed = true;
- }
-}
-static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
-{
- BoxSelectUserData *data = userData;
- const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
- const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
- const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
- data->is_changed = true;
- }
-}
-static bool do_mesh_box_select(
- ViewContext *vc, rcti *rect, const eSelectOp sel_op)
-{
- BoxSelectUserData data;
- ToolSettings *ts = vc->scene->toolsettings;
- int bbsel;
-
- view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- if (vc->em->bm->totvertsel) {
- EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
- data.is_changed = true;
- }
- }
-
- /* for non zbuf projections, don't change the GL state */
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-
- GPU_matrix_set(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
-
- if (ts->selectmode & SCE_SELECT_VERTEX) {
- if (bbsel) {
- data.is_changed |= edbm_backbuf_check_and_select_verts(vc->em, sel_op);
- }
- else {
- mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- }
- }
- if (ts->selectmode & SCE_SELECT_EDGE) {
- /* Does both bbsel and non-bbsel versions (need screen cos for both) */
- mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge_pass0, &data, V3D_PROJ_TEST_CLIP_NEAR);
- if (data.is_done == false) {
- mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge_pass1, &data, V3D_PROJ_TEST_CLIP_NEAR);
- }
- }
-
- if (ts->selectmode & SCE_SELECT_FACE) {
- if (bbsel) {
- data.is_changed |= edbm_backbuf_check_and_select_faces(vc->em, sel_op);
- }
- else {
- mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- }
- }
-
- EDBM_backbuf_free();
-
- if (data.is_changed) {
- EDBM_selectmode_flush(vc->em);
- }
- return data.is_changed;
-}
-
-static bool do_meta_box_select(
- ViewContext *vc,
- const rcti *rect, const eSelectOp sel_op)
-{
- Object *ob = vc->obedit;
- MetaBall *mb = (MetaBall *)ob->data;
- MetaElem *ml;
- int a;
- bool changed = false;
-
- uint buffer[MAXPICKBUF];
- int hits;
-
- hits = view3d_opengl_select(
- vc, buffer, MAXPICKBUF, rect,
- VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- changed |= BKE_mball_deselect_all(mb);
- }
-
- int metaelem_id = 0;
- for (ml = mb->editelems->first; ml; ml = ml->next, metaelem_id += 0x10000) {
- bool is_inside_radius = false;
- bool is_inside_stiff = false;
-
- for (a = 0; a < hits; a++) {
- int hitresult = buffer[(4 * a) + 3];
-
- if (hitresult == -1) {
- continue;
- }
- else if (hitresult & MBALL_NOSEL) {
- continue;
- }
-
- const uint hit_object = hitresult & 0xFFFF;
- if (vc->obedit->select_id != hit_object) {
- continue;
- }
-
- if (metaelem_id != (hitresult & 0xFFFF0000 & ~(MBALLSEL_ANY))) {
- continue;
- }
-
- if (hitresult & MBALLSEL_RADIUS) {
- is_inside_radius = true;
- break;
- }
-
- if (hitresult & MBALLSEL_STIFF) {
- is_inside_stiff = true;
- break;
- }
- }
- const int flag_prev = ml->flag;
- if (is_inside_radius) {
- ml->flag |= MB_SCALE_RAD;
- }
- if (is_inside_stiff) {
- ml->flag &= ~MB_SCALE_RAD;
- }
-
- const bool is_select = (ml->flag & SELECT);
- const bool is_inside = is_inside_radius || is_inside_stiff;
-
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
- }
- changed |= (flag_prev != ml->flag);
- }
-
- return changed;
-}
-
-static bool do_armature_box_select(
- ViewContext *vc,
- const rcti *rect, const eSelectOp sel_op)
-{
- bool changed = false;
- int a;
-
- uint buffer[MAXPICKBUF];
- int hits;
-
- hits = view3d_opengl_select(
- vc, buffer, MAXPICKBUF, rect,
- VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
-
- uint bases_len = 0;
- Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(vc->view_layer, vc->v3d, &bases_len);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- changed |= ED_armature_edit_deselect_all_visible_multi_ex(bases, bases_len);
- }
-
- for (uint base_index = 0; base_index < bases_len; base_index++) {
- Object *obedit = bases[base_index]->object;
- obedit->id.tag &= ~LIB_TAG_DOIT;
-
- bArmature *arm = obedit->data;
- ED_armature_ebone_listbase_temp_clear(arm->edbo);
- }
-
- /* first we only check points inside the border */
- for (a = 0; a < hits; a++) {
- int select_id = buffer[(4 * a) + 3];
- if (select_id != -1) {
- if ((select_id & 0xFFFF0000) == 0) {
- continue;
- }
-
- EditBone *ebone;
- Base *base_edit = ED_armature_base_and_ebone_from_select_buffer(bases, bases_len, select_id, &ebone);
- ebone->temp.i |= select_id & BONESEL_ANY;
- base_edit->object->id.tag |= LIB_TAG_DOIT;
- }
- }
-
- for (uint base_index = 0; base_index < bases_len; base_index++) {
- Object *obedit = bases[base_index]->object;
- if (obedit->id.tag & LIB_TAG_DOIT) {
- obedit->id.tag &= ~LIB_TAG_DOIT;
- changed |= ED_armature_edit_select_op_from_tagged(obedit->data, sel_op);
- }
- }
-
- MEM_freeN(bases);
-
- return changed;
+ void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
+{
+ BoxSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside = (EDBM_backbuf_check(bm_solidoffs + index) &&
+ edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_changed = true;
+ }
+}
+static void do_mesh_box_select__doSelectFace(void *userData,
+ BMFace *efa,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ BoxSelectUserData *data = userData;
+ const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
+ data->is_changed = true;
+ }
+}
+static bool do_mesh_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op)
+{
+ BoxSelectUserData data;
+ ToolSettings *ts = vc->scene->toolsettings;
+ int bbsel;
+
+ view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ if (vc->em->bm->totvertsel) {
+ EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
+ data.is_changed = true;
+ }
+ }
+
+ /* for non zbuf projections, don't change the GL state */
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ GPU_matrix_set(vc->rv3d->viewmat);
+ bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
+ if (ts->selectmode & SCE_SELECT_VERTEX) {
+ if (bbsel) {
+ data.is_changed |= edbm_backbuf_check_and_select_verts(vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenVert(
+ vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+ if (ts->selectmode & SCE_SELECT_EDGE) {
+ /* Does both bbsel and non-bbsel versions (need screen cos for both) */
+ mesh_foreachScreenEdge(
+ vc, do_mesh_box_select__doSelectEdge_pass0, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ if (data.is_done == false) {
+ mesh_foreachScreenEdge(
+ vc, do_mesh_box_select__doSelectEdge_pass1, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_FACE) {
+ if (bbsel) {
+ data.is_changed |= edbm_backbuf_check_and_select_faces(vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenFace(
+ vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ EDBM_backbuf_free();
+
+ if (data.is_changed) {
+ EDBM_selectmode_flush(vc->em);
+ }
+ return data.is_changed;
+}
+
+static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
+{
+ Object *ob = vc->obedit;
+ MetaBall *mb = (MetaBall *)ob->data;
+ MetaElem *ml;
+ int a;
+ bool changed = false;
+
+ uint buffer[MAXPICKBUF];
+ int hits;
+
+ hits = view3d_opengl_select(
+ vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= BKE_mball_deselect_all(mb);
+ }
+
+ int metaelem_id = 0;
+ for (ml = mb->editelems->first; ml; ml = ml->next, metaelem_id += 0x10000) {
+ bool is_inside_radius = false;
+ bool is_inside_stiff = false;
+
+ for (a = 0; a < hits; a++) {
+ int hitresult = buffer[(4 * a) + 3];
+
+ if (hitresult == -1) {
+ continue;
+ }
+ else if (hitresult & MBALL_NOSEL) {
+ continue;
+ }
+
+ const uint hit_object = hitresult & 0xFFFF;
+ if (vc->obedit->select_id != hit_object) {
+ continue;
+ }
+
+ if (metaelem_id != (hitresult & 0xFFFF0000 & ~(MBALLSEL_ANY))) {
+ continue;
+ }
+
+ if (hitresult & MBALLSEL_RADIUS) {
+ is_inside_radius = true;
+ break;
+ }
+
+ if (hitresult & MBALLSEL_STIFF) {
+ is_inside_stiff = true;
+ break;
+ }
+ }
+ const int flag_prev = ml->flag;
+ if (is_inside_radius) {
+ ml->flag |= MB_SCALE_RAD;
+ }
+ if (is_inside_stiff) {
+ ml->flag &= ~MB_SCALE_RAD;
+ }
+
+ const bool is_select = (ml->flag & SELECT);
+ const bool is_inside = is_inside_radius || is_inside_stiff;
+
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
+ }
+ changed |= (flag_prev != ml->flag);
+ }
+
+ return changed;
+}
+
+static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
+{
+ bool changed = false;
+ int a;
+
+ uint buffer[MAXPICKBUF];
+ int hits;
+
+ hits = view3d_opengl_select(
+ vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
+
+ uint bases_len = 0;
+ Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+ vc->view_layer, vc->v3d, &bases_len);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= ED_armature_edit_deselect_all_visible_multi_ex(bases, bases_len);
+ }
+
+ for (uint base_index = 0; base_index < bases_len; base_index++) {
+ Object *obedit = bases[base_index]->object;
+ obedit->id.tag &= ~LIB_TAG_DOIT;
+
+ bArmature *arm = obedit->data;
+ ED_armature_ebone_listbase_temp_clear(arm->edbo);
+ }
+
+ /* first we only check points inside the border */
+ for (a = 0; a < hits; a++) {
+ int select_id = buffer[(4 * a) + 3];
+ if (select_id != -1) {
+ if ((select_id & 0xFFFF0000) == 0) {
+ continue;
+ }
+
+ EditBone *ebone;
+ Base *base_edit = ED_armature_base_and_ebone_from_select_buffer(
+ bases, bases_len, select_id, &ebone);
+ ebone->temp.i |= select_id & BONESEL_ANY;
+ base_edit->object->id.tag |= LIB_TAG_DOIT;
+ }
+ }
+
+ for (uint base_index = 0; base_index < bases_len; base_index++) {
+ Object *obedit = bases[base_index]->object;
+ if (obedit->id.tag & LIB_TAG_DOIT) {
+ obedit->id.tag &= ~LIB_TAG_DOIT;
+ changed |= ED_armature_edit_select_op_from_tagged(obedit->data, sel_op);
+ }
+ }
+
+ MEM_freeN(bases);
+
+ return changed;
}
/**
@@ -2653,291 +2759,294 @@ static bool do_armature_box_select(
*/
static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
{
- /* 4th element is select id */
- uint sel_a = ((uint *)sel_a_p)[3];
- uint sel_b = ((uint *)sel_b_p)[3];
+ /* 4th element is select id */
+ uint sel_a = ((uint *)sel_a_p)[3];
+ uint sel_b = ((uint *)sel_b_p)[3];
#ifdef __BIG_ENDIAN__
- BLI_endian_switch_uint32(&sel_a);
- BLI_endian_switch_uint32(&sel_b);
+ BLI_endian_switch_uint32(&sel_a);
+ BLI_endian_switch_uint32(&sel_b);
#endif
- if (sel_a < sel_b) {
- return -1;
- }
- else if (sel_a > sel_b) {
- return 1;
- }
- else {
- return 0;
- }
+ if (sel_a < sel_b) {
+ return -1;
+ }
+ else if (sel_a > sel_b) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
}
static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
- View3D *v3d = vc->v3d;
- int totobj = MAXPICKBUF; /* XXX solve later */
-
- /* selection buffer now has bones potentially too, so we add MAXPICKBUF */
- uint *vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer");
- const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact);
- const int hits = view3d_opengl_select(
- vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect,
- VIEW3D_SELECT_ALL, select_filter);
-
- for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) {
- base->object->id.tag &= ~LIB_TAG_DOIT;
- }
-
- Base **bases = NULL;
- BLI_array_declare(bases);
-
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
- }
-
- if ((hits == -1) && !SEL_OP_USE_OUTSIDE(sel_op)) {
- goto finally;
- }
-
- for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) {
- if (BASE_SELECTABLE(v3d, base)) {
- if ((base->object->select_id & 0x0000FFFF) != 0) {
- BLI_array_append(bases, base);
- }
- }
- }
-
- /* The draw order doesn't always match the order we populate the engine, see: T51695. */
- qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
-
- for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
- Bone *bone;
- Base *base = ED_armature_base_and_bone_from_select_buffer(bases, BLI_array_len(bases), *col, &bone);
- if (base != NULL) {
- base->object->id.tag |= LIB_TAG_DOIT;
- }
- }
-
- for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) {
- if (BASE_SELECTABLE(v3d, base)) {
- const bool is_select = base->flag & BASE_SELECTED;
- const bool is_inside = base->object->id.tag & LIB_TAG_DOIT;
- const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
- if (sel_op_result != -1) {
- ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
- changed = true;
- }
- }
- }
+ View3D *v3d = vc->v3d;
+ int totobj = MAXPICKBUF; /* XXX solve later */
+
+ /* selection buffer now has bones potentially too, so we add MAXPICKBUF */
+ uint *vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer");
+ const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
+ vc->obact);
+ const int hits = view3d_opengl_select(
+ vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter);
+
+ for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) {
+ base->object->id.tag &= ~LIB_TAG_DOIT;
+ }
+
+ Base **bases = NULL;
+ BLI_array_declare(bases);
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
+ }
+
+ if ((hits == -1) && !SEL_OP_USE_OUTSIDE(sel_op)) {
+ goto finally;
+ }
+
+ for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ if ((base->object->select_id & 0x0000FFFF) != 0) {
+ BLI_array_append(bases, base);
+ }
+ }
+ }
+
+ /* The draw order doesn't always match the order we populate the engine, see: T51695. */
+ qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
+
+ for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
+ Bone *bone;
+ Base *base = ED_armature_base_and_bone_from_select_buffer(
+ bases, BLI_array_len(bases), *col, &bone);
+ if (base != NULL) {
+ base->object->id.tag |= LIB_TAG_DOIT;
+ }
+ }
+
+ for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ const bool is_select = base->flag & BASE_SELECTED;
+ const bool is_inside = base->object->id.tag & LIB_TAG_DOIT;
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
finally:
- if (bases != NULL) {
- MEM_freeN(bases);
- }
+ if (bases != NULL) {
+ MEM_freeN(bases);
+ }
- MEM_freeN(vbuffer);
+ MEM_freeN(vbuffer);
- if (changed) {
- DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
- }
- return changed;
+ if (changed) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+ return changed;
}
static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
- uint bases_len;
- Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
-
- int totobj = MAXPICKBUF; /* XXX solve later */
-
- /* selection buffer now has bones potentially too, so we add MAXPICKBUF */
- uint *vbuffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer");
- const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact);
- const int hits = view3d_opengl_select(
- vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect,
- VIEW3D_SELECT_ALL, select_filter);
- /*
- * LOGIC NOTES (theeth):
- * The buffer and ListBase have the same relative order, which makes the selection
- * very simple. Loop through both data sets at the same time, if the color
- * is the same as the object, we have a hit and can move to the next color
- * and object pair, if not, just move to the next object,
- * keeping the same color until we have a hit.
- */
-
- if (hits > 0) {
- /* no need to loop if there's no hit */
-
- /* The draw order doesn't always match the order we populate the engine, see: T51695. */
- qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
-
- for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
- Bone *bone;
- Base *base = ED_armature_base_and_bone_from_select_buffer(bases, bases_len, *col, &bone);
-
- if (base == NULL) {
- continue;
- }
-
- /* Loop over contiguous bone hits for 'base'. */
- for (; col != col_end; col += 4) {
- /* should never fail */
- if (bone != NULL) {
- base->object->id.tag |= LIB_TAG_DOIT;
- bone->flag |= BONE_DONE;
- }
-
- /* Select the next bone if we're not switching bases. */
- if (col + 4 != col_end) {
- if ((base->object->select_id & 0x0000FFFF) != (col[4] & 0x0000FFFF)) {
- break;
- }
- if (base->object->pose != NULL) {
- const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16;
- bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
- bone = pchan ? pchan->bone : NULL;
- }
- else {
- bone = NULL;
- }
- }
- }
- }
- }
-
- const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
- if (changed_multi) {
- DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
- }
-
- if (bases != NULL) {
- MEM_freeN(bases);
- }
- MEM_freeN(vbuffer);
-
- return changed_multi;
+ uint bases_len;
+ Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
+
+ int totobj = MAXPICKBUF; /* XXX solve later */
+
+ /* selection buffer now has bones potentially too, so we add MAXPICKBUF */
+ uint *vbuffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer");
+ const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
+ vc->obact);
+ const int hits = view3d_opengl_select(
+ vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter);
+ /*
+ * LOGIC NOTES (theeth):
+ * The buffer and ListBase have the same relative order, which makes the selection
+ * very simple. Loop through both data sets at the same time, if the color
+ * is the same as the object, we have a hit and can move to the next color
+ * and object pair, if not, just move to the next object,
+ * keeping the same color until we have a hit.
+ */
+
+ if (hits > 0) {
+ /* no need to loop if there's no hit */
+
+ /* The draw order doesn't always match the order we populate the engine, see: T51695. */
+ qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
+
+ for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
+ Bone *bone;
+ Base *base = ED_armature_base_and_bone_from_select_buffer(bases, bases_len, *col, &bone);
+
+ if (base == NULL) {
+ continue;
+ }
+
+ /* Loop over contiguous bone hits for 'base'. */
+ for (; col != col_end; col += 4) {
+ /* should never fail */
+ if (bone != NULL) {
+ base->object->id.tag |= LIB_TAG_DOIT;
+ bone->flag |= BONE_DONE;
+ }
+
+ /* Select the next bone if we're not switching bases. */
+ if (col + 4 != col_end) {
+ if ((base->object->select_id & 0x0000FFFF) != (col[4] & 0x0000FFFF)) {
+ break;
+ }
+ if (base->object->pose != NULL) {
+ const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16;
+ bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
+ bone = pchan ? pchan->bone : NULL;
+ }
+ else {
+ bone = NULL;
+ }
+ }
+ }
+ }
+ }
+
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
+ if (changed_multi) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+
+ if (bases != NULL) {
+ MEM_freeN(bases);
+ }
+ MEM_freeN(vbuffer);
+
+ return changed_multi;
}
static int view3d_box_select_exec(bContext *C, wmOperator *op)
{
- ViewContext vc;
- rcti rect;
- bool changed_multi = false;
-
- view3d_operator_needs_opengl(C);
-
- /* setup view context for argument to callbacks */
- ED_view3d_viewcontext_init(C, &vc);
-
- eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
- WM_operator_properties_border_to_rcti(op, &rect);
-
- if (vc.obedit) {
-
- FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.v3d, vc.obedit->type, vc.obedit->mode, ob_iter) {
- ED_view3d_viewcontext_init_object(&vc, ob_iter);
- bool changed = false;
-
- switch (vc.obedit->type) {
- case OB_MESH:
- vc.em = BKE_editmesh_from_object(vc.obedit);
- changed = do_mesh_box_select(&vc, &rect, sel_op);
- if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- case OB_CURVE:
- case OB_SURF:
- changed = do_nurbs_box_select(&vc, &rect, sel_op);
- if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- case OB_MBALL:
- changed = do_meta_box_select(&vc, &rect, sel_op);
- if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- case OB_ARMATURE:
- changed = do_armature_box_select(&vc, &rect, sel_op);
- if (changed) {
- DEG_id_tag_update(&vc.obedit->id, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
- }
- break;
- case OB_LATTICE:
- changed = do_lattice_box_select(&vc, &rect, sel_op);
- if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- default:
- assert(!"box select on incorrect object type");
- break;
- }
- changed_multi |= changed;
- }
- FOREACH_OBJECT_IN_MODE_END;
- }
- else { /* no editmode, unified for bones and objects */
- if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
- /* XXX, this is not selection, could be it's own operator. */
- changed_multi = ED_sculpt_mask_box_select(C, &vc, &rect, sel_op == SEL_OP_ADD ? true : false);
- }
- else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
- changed_multi = do_paintface_box_select(&vc, &rect, sel_op);
- }
- else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
- changed_multi = do_paintvert_box_select(&vc, &rect, sel_op);
- }
- else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
- changed_multi = PE_box_select(C, &rect, sel_op);
- }
- else if (vc.obact && vc.obact->mode & OB_MODE_POSE) {
- changed_multi = do_pose_box_select(C, &vc, &rect, sel_op);
- }
- else { /* object mode with none active */
- changed_multi = do_object_box_select(C, &vc, &rect, sel_op);
- }
- }
-
- if (changed_multi) {
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
+ ViewContext vc;
+ rcti rect;
+ bool changed_multi = false;
+
+ view3d_operator_needs_opengl(C);
+
+ /* setup view context for argument to callbacks */
+ ED_view3d_viewcontext_init(C, &vc);
+
+ eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
+ WM_operator_properties_border_to_rcti(op, &rect);
+
+ if (vc.obedit) {
+
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ vc.view_layer, vc.v3d, vc.obedit->type, vc.obedit->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(&vc, ob_iter);
+ bool changed = false;
+
+ switch (vc.obedit->type) {
+ case OB_MESH:
+ vc.em = BKE_editmesh_from_object(vc.obedit);
+ changed = do_mesh_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ changed = do_nurbs_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_MBALL:
+ changed = do_meta_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_ARMATURE:
+ changed = do_armature_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(&vc.obedit->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
+ }
+ break;
+ case OB_LATTICE:
+ changed = do_lattice_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ default:
+ assert(!"box select on incorrect object type");
+ break;
+ }
+ changed_multi |= changed;
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else { /* no editmode, unified for bones and objects */
+ if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
+ /* XXX, this is not selection, could be it's own operator. */
+ changed_multi = ED_sculpt_mask_box_select(
+ C, &vc, &rect, sel_op == SEL_OP_ADD ? true : false);
+ }
+ else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
+ changed_multi = do_paintface_box_select(&vc, &rect, sel_op);
+ }
+ else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
+ changed_multi = do_paintvert_box_select(&vc, &rect, sel_op);
+ }
+ else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
+ changed_multi = PE_box_select(C, &rect, sel_op);
+ }
+ else if (vc.obact && vc.obact->mode & OB_MODE_POSE) {
+ changed_multi = do_pose_box_select(C, &vc, &rect, sel_op);
+ }
+ else { /* object mode with none active */
+ changed_multi = do_object_box_select(C, &vc, &rect, sel_op);
+ }
+ }
+
+ if (changed_multi) {
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
}
void VIEW3D_OT_select_box(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Box Select";
- ot->description = "Select items using box selection";
- ot->idname = "VIEW3D_OT_select_box";
+ /* identifiers */
+ ot->name = "Box Select";
+ ot->description = "Select items using box selection";
+ ot->idname = "VIEW3D_OT_select_box";
- /* api callbacks */
- ot->invoke = WM_gesture_box_invoke;
- ot->exec = view3d_box_select_exec;
- ot->modal = WM_gesture_box_modal;
- ot->poll = view3d_selectable_data;
- ot->cancel = WM_gesture_box_cancel;
+ /* api callbacks */
+ ot->invoke = WM_gesture_box_invoke;
+ ot->exec = view3d_box_select_exec;
+ ot->modal = WM_gesture_box_modal;
+ ot->poll = view3d_selectable_data;
+ ot->cancel = WM_gesture_box_cancel;
- /* flags */
- ot->flag = OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
- /* rna */
- WM_operator_properties_gesture_box(ot);
- WM_operator_properties_select_operation(ot);
+ /* rna */
+ WM_operator_properties_gesture_box(ot);
+ WM_operator_properties_select_operation(ot);
}
/** \} */
@@ -2947,638 +3056,691 @@ void VIEW3D_OT_select_box(wmOperatorType *ot)
* \{ */
typedef struct CircleSelectUserData {
- ViewContext *vc;
- bool select;
- int mval[2];
- float mval_fl[2];
- float radius;
- float radius_squared;
-
- /* runtime */
- bool is_changed;
+ ViewContext *vc;
+ bool select;
+ int mval[2];
+ float mval_fl[2];
+ float radius;
+ float radius_squared;
+
+ /* runtime */
+ bool is_changed;
} CircleSelectUserData;
-static void view3d_userdata_circleselect_init(
- CircleSelectUserData *r_data,
- ViewContext *vc, const bool select, const int mval[2], const float rad)
+static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
+ ViewContext *vc,
+ const bool select,
+ const int mval[2],
+ const float rad)
{
- r_data->vc = vc;
- r_data->select = select;
- copy_v2_v2_int(r_data->mval, mval);
- r_data->mval_fl[0] = mval[0];
- r_data->mval_fl[1] = mval[1];
+ r_data->vc = vc;
+ r_data->select = select;
+ copy_v2_v2_int(r_data->mval, mval);
+ r_data->mval_fl[0] = mval[0];
+ r_data->mval_fl[1] = mval[1];
- r_data->radius = rad;
- r_data->radius_squared = rad * rad;
+ r_data->radius = rad;
+ r_data->radius_squared = rad * rad;
- /* runtime */
- r_data->is_changed = false;
+ /* runtime */
+ r_data->is_changed = false;
}
-static void mesh_circle_doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
+static void mesh_circle_doSelectVert(void *userData,
+ BMVert *eve,
+ const float screen_co[2],
+ int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = userData;
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- BM_vert_select_set(data->vc->em->bm, eve, data->select);
- data->is_changed = true;
- }
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ BM_vert_select_set(data->vc->em->bm, eve, data->select);
+ data->is_changed = true;
+ }
}
-static void mesh_circle_doSelectEdge(
- void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index))
+static void mesh_circle_doSelectEdge(void *userData,
+ BMEdge *eed,
+ const float screen_co_a[2],
+ const float screen_co_b[2],
+ int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = userData;
- if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
- BM_edge_select_set(data->vc->em->bm, eed, data->select);
- data->is_changed = true;
- }
+ if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
+ BM_edge_select_set(data->vc->em->bm, eed, data->select);
+ data->is_changed = true;
+ }
}
-static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
+static void mesh_circle_doSelectFace(void *userData,
+ BMFace *efa,
+ const float screen_co[2],
+ int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = userData;
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- BM_face_select_set(data->vc->em->bm, efa, data->select);
- data->is_changed = true;
- }
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ BM_face_select_set(data->vc->em->bm, efa, data->select);
+ data->is_changed = true;
+ }
}
static bool mesh_circle_select(ViewContext *vc, eSelectOp sel_op, const int mval[2], float rad)
{
- ToolSettings *ts = vc->scene->toolsettings;
- int bbsel;
- CircleSelectUserData data;
- vc->em = BKE_editmesh_from_object(vc->obedit);
-
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- if (vc->em->bm->totvertsel) {
- EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
- changed = true;
- }
- }
- const bool select = (sel_op != SEL_OP_SUB);
-
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
-
- view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
-
- if (ts->selectmode & SCE_SELECT_VERTEX) {
- if (bbsel) {
- changed |= edbm_backbuf_check_and_select_verts(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
- }
- else {
- mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- }
- }
-
- if (ts->selectmode & SCE_SELECT_EDGE) {
- if (bbsel) {
- changed |= edbm_backbuf_check_and_select_edges(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
- }
- else {
- mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
- }
- }
-
- if (ts->selectmode & SCE_SELECT_FACE) {
- if (bbsel) {
- changed |= edbm_backbuf_check_and_select_faces(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
- }
- else {
- mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- }
- }
-
- changed |= data.is_changed;
-
- EDBM_backbuf_free();
-
- if (changed) {
- EDBM_selectmode_flush(vc->em);
- }
- return changed;
-}
-
-static bool paint_facesel_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
-{
- BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
- Object *ob = vc->obact;
- Mesh *me = ob->data;
- bool bbsel;
-
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- /* flush selection at the end */
- changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
- }
-
- bm_vertoffs = me->totpoly + 1; /* max index array */
-
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
- if (bbsel) {
- changed |= edbm_backbuf_check_and_select_tfaces(me, sel_op);
- EDBM_backbuf_free();
- }
- if (changed) {
- paintface_flush_flags(vc->C, ob, SELECT);
- }
- return changed;
-}
-
-static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
-{
- CircleSelectUserData *data = userData;
-
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
- data->is_changed = true;
- }
-}
-static bool paint_vertsel_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
-{
- BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
- const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
- Object *ob = vc->obact;
- Mesh *me = ob->data;
- bool bbsel;
- /* CircleSelectUserData data = {NULL}; */ /* UNUSED */
-
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false); /* flush selection at the end */
- }
-
- const bool select = (sel_op != SEL_OP_SUB);
-
- if (use_zbuf) {
- bm_vertoffs = me->totvert + 1; /* max index array */
-
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
- if (bbsel) {
- changed |= edbm_backbuf_check_and_select_verts_obmode(me, sel_op);
- EDBM_backbuf_free();
- }
- }
- else {
- CircleSelectUserData data;
-
- ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
-
- view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
- meshobject_foreachScreenVert(vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- changed |= data.is_changed;
- }
-
- if (changed) {
- if (sel_op == SEL_OP_SUB) {
- BKE_mesh_mselect_validate(me);
- }
- paintvert_flush_flags(ob);
- paintvert_tag_select_update(vc->C, ob);
- }
- return changed;
-}
-
-
-static void nurbscurve_circle_doSelect(
- void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
-{
- CircleSelectUserData *data = userData;
-
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- if (bp) {
- bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
- }
- else {
- if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
- /* can only be (beztindex == 0) here since handles are hidden */
- bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
- }
- else {
- if (beztindex == 0) {
- bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
- }
- else if (beztindex == 1) {
- bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
- }
- else {
- bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
- }
- }
- }
- data->is_changed = true;
- }
-}
-static bool nurbscurve_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
-{
- CircleSelectUserData data;
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- Curve *curve = vc->obedit->data;
- changed |= ED_curve_deselect_all(curve->editnurb);
- }
- const bool select = (sel_op != SEL_OP_SUB);
-
- view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
-
- return changed || data.is_changed;
+ ToolSettings *ts = vc->scene->toolsettings;
+ int bbsel;
+ CircleSelectUserData data;
+ vc->em = BKE_editmesh_from_object(vc->obedit);
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ if (vc->em->bm->totvertsel) {
+ EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
+ changed = true;
+ }
+ }
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ if (ts->selectmode & SCE_SELECT_VERTEX) {
+ if (bbsel) {
+ changed |= edbm_backbuf_check_and_select_verts(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ }
+ else {
+ mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_EDGE) {
+ if (bbsel) {
+ changed |= edbm_backbuf_check_and_select_edges(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ }
+ else {
+ mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_FACE) {
+ if (bbsel) {
+ changed |= edbm_backbuf_check_and_select_faces(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ }
+ else {
+ mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ changed |= data.is_changed;
+
+ EDBM_backbuf_free();
+
+ if (changed) {
+ EDBM_selectmode_flush(vc->em);
+ }
+ return changed;
+}
+
+static bool paint_facesel_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ Object *ob = vc->obact;
+ Mesh *me = ob->data;
+ bool bbsel;
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ /* flush selection at the end */
+ changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
+ }
+
+ bm_vertoffs = me->totpoly + 1; /* max index array */
+
+ bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ if (bbsel) {
+ changed |= edbm_backbuf_check_and_select_tfaces(me, sel_op);
+ EDBM_backbuf_free();
+ }
+ if (changed) {
+ paintface_flush_flags(vc->C, ob, SELECT);
+ }
+ return changed;
+}
+
+static void paint_vertsel_circle_select_doSelectVert(void *userData,
+ MVert *mv,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ CircleSelectUserData *data = userData;
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
+ data->is_changed = true;
+ }
+}
+static bool paint_vertsel_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
+ Object *ob = vc->obact;
+ Mesh *me = ob->data;
+ bool bbsel;
+ /* CircleSelectUserData data = {NULL}; */ /* UNUSED */
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= paintvert_deselect_all_visible(
+ ob, SEL_DESELECT, false); /* flush selection at the end */
+ }
+
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ if (use_zbuf) {
+ bm_vertoffs = me->totvert + 1; /* max index array */
+
+ bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ if (bbsel) {
+ changed |= edbm_backbuf_check_and_select_verts_obmode(me, sel_op);
+ EDBM_backbuf_free();
+ }
+ }
+ else {
+ CircleSelectUserData data;
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+ meshobject_foreachScreenVert(
+ vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ changed |= data.is_changed;
+ }
+
+ if (changed) {
+ if (sel_op == SEL_OP_SUB) {
+ BKE_mesh_mselect_validate(me);
+ }
+ paintvert_flush_flags(ob);
+ paintvert_tag_select_update(vc->C, ob);
+ }
+ return changed;
+}
+
+static void nurbscurve_circle_doSelect(void *userData,
+ Nurb *UNUSED(nu),
+ BPoint *bp,
+ BezTriple *bezt,
+ int beztindex,
+ const float screen_co[2])
+{
+ CircleSelectUserData *data = userData;
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (bp) {
+ bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
+ }
+ else {
+ if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
+ /* can only be (beztindex == 0) here since handles are hidden */
+ bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
+ }
+ else {
+ if (beztindex == 0) {
+ bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
+ }
+ else if (beztindex == 1) {
+ bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
+ }
+ else {
+ bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
+ }
+ }
+ }
+ data->is_changed = true;
+ }
+}
+static bool nurbscurve_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ CircleSelectUserData data;
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ Curve *curve = vc->obedit->data;
+ changed |= ED_curve_deselect_all(curve->editnurb);
+ }
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+
+ return changed || data.is_changed;
}
-
static void latticecurve_circle_doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = userData;
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
- data->is_changed = true;
- }
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
+ data->is_changed = true;
+ }
}
-static bool lattice_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
+static bool lattice_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
{
- CircleSelectUserData data;
- const bool select = (sel_op != SEL_OP_SUB);
+ CircleSelectUserData data;
+ const bool select = (sel_op != SEL_OP_SUB);
- view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
- }
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
+ }
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- return data.is_changed;
+ return data.is_changed;
}
-
/* NOTE: pose-bone case is copied from editbone case... */
-static bool pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, const float screen_co[2])
-{
- CircleSelectUserData *data = userData;
-
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- if (data->select) {
- pchan->bone->flag |= BONE_SELECTED;
- }
- else {
- pchan->bone->flag &= ~BONE_SELECTED;
- }
- return 1;
- }
- return 0;
-}
-static void do_circle_select_pose__doSelectBone(
- void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2])
-{
- CircleSelectUserData *data = userData;
- bArmature *arm = data->vc->obact->data;
-
- if (PBONE_SELECTABLE(arm, pchan->bone)) {
- bool is_point_done = false;
- int points_proj_tot = 0;
-
- /* project head location to screenspace */
- if (screen_co_a[0] != IS_CLIPPED) {
- points_proj_tot++;
- if (pchan_circle_doSelectJoint(data, pchan, screen_co_a)) {
- is_point_done = true;
- }
- }
-
- /* project tail location to screenspace */
- if (screen_co_b[0] != IS_CLIPPED) {
- points_proj_tot++;
- if (pchan_circle_doSelectJoint(data, pchan, screen_co_b)) {
- is_point_done = true;
- }
- }
-
- /* check if the head and/or tail is in the circle
- * - the call to check also does the selection already
- */
-
- /* only if the endpoints didn't get selected, deal with the middle of the bone too
- * It works nicer to only do this if the head or tail are not in the circle,
- * otherwise there is no way to circle select joints alone */
- if ((is_point_done == false) && (points_proj_tot == 2) &&
- edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
- {
- if (data->select) {
- pchan->bone->flag |= BONE_SELECTED;
- }
- else {
- pchan->bone->flag &= ~BONE_SELECTED;
- }
- data->is_changed = true;
- }
-
- data->is_changed |= is_point_done;
- }
-}
-static bool pose_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
-{
- BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
- CircleSelectUserData data;
- const bool select = (sel_op != SEL_OP_SUB);
-
- view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= ED_pose_deselect_all(vc->obact, SEL_DESELECT, false);
- }
-
- ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
-
- pose_foreachScreenBone(vc, do_circle_select_pose__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
-
- if (data.is_changed) {
- ED_pose_bone_select_tag_update(vc->obact);
- }
- return data.is_changed;
-}
-
-static bool armature_circle_doSelectJoint(void *userData, EditBone *ebone, const float screen_co[2], bool head)
-{
- CircleSelectUserData *data = userData;
-
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- if (head) {
- if (data->select) {
- ebone->flag |= BONE_ROOTSEL;
- }
- else {
- ebone->flag &= ~BONE_ROOTSEL;
- }
- }
- else {
- if (data->select) {
- ebone->flag |= BONE_TIPSEL;
- }
- else {
- ebone->flag &= ~BONE_TIPSEL;
- }
- }
- return 1;
- }
- return 0;
-}
-static void do_circle_select_armature__doSelectBone(
- void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
-{
- CircleSelectUserData *data = userData;
- bArmature *arm = data->vc->obedit->data;
-
- if (data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone)) {
- bool is_point_done = false;
- int points_proj_tot = 0;
-
- /* project head location to screenspace */
- if (screen_co_a[0] != IS_CLIPPED) {
- points_proj_tot++;
- if (armature_circle_doSelectJoint(data, ebone, screen_co_a, true)) {
- is_point_done = true;
- }
- }
-
- /* project tail location to screenspace */
- if (screen_co_b[0] != IS_CLIPPED) {
- points_proj_tot++;
- if (armature_circle_doSelectJoint(data, ebone, screen_co_b, false)) {
- is_point_done = true;
- }
- }
-
- /* check if the head and/or tail is in the circle
- * - the call to check also does the selection already
- */
-
- /* only if the endpoints didn't get selected, deal with the middle of the bone too
- * It works nicer to only do this if the head or tail are not in the circle,
- * otherwise there is no way to circle select joints alone */
- if ((is_point_done == false) && (points_proj_tot == 2) &&
- edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
- {
- if (data->select) {
- ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
- }
- else {
- ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
- }
- data->is_changed = true;
- }
-
- data->is_changed |= is_point_done;
- }
-}
-static bool armature_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
+static bool pchan_circle_doSelectJoint(void *userData,
+ bPoseChannel *pchan,
+ const float screen_co[2])
+{
+ CircleSelectUserData *data = userData;
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (data->select) {
+ pchan->bone->flag |= BONE_SELECTED;
+ }
+ else {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ return 1;
+ }
+ return 0;
+}
+static void do_circle_select_pose__doSelectBone(void *userData,
+ struct bPoseChannel *pchan,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ CircleSelectUserData *data = userData;
+ bArmature *arm = data->vc->obact->data;
+
+ if (PBONE_SELECTABLE(arm, pchan->bone)) {
+ bool is_point_done = false;
+ int points_proj_tot = 0;
+
+ /* project head location to screenspace */
+ if (screen_co_a[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (pchan_circle_doSelectJoint(data, pchan, screen_co_a)) {
+ is_point_done = true;
+ }
+ }
+
+ /* project tail location to screenspace */
+ if (screen_co_b[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (pchan_circle_doSelectJoint(data, pchan, screen_co_b)) {
+ is_point_done = true;
+ }
+ }
+
+ /* check if the head and/or tail is in the circle
+ * - the call to check also does the selection already
+ */
+
+ /* only if the endpoints didn't get selected, deal with the middle of the bone too
+ * It works nicer to only do this if the head or tail are not in the circle,
+ * otherwise there is no way to circle select joints alone */
+ if ((is_point_done == false) && (points_proj_tot == 2) &&
+ edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
+ if (data->select) {
+ pchan->bone->flag |= BONE_SELECTED;
+ }
+ else {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ data->is_changed = true;
+ }
+
+ data->is_changed |= is_point_done;
+ }
+}
+static bool pose_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ CircleSelectUserData data;
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_pose_deselect_all(vc->obact, SEL_DESELECT, false);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
+
+ pose_foreachScreenBone(
+ vc, do_circle_select_pose__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ if (data.is_changed) {
+ ED_pose_bone_select_tag_update(vc->obact);
+ }
+ return data.is_changed;
+}
+
+static bool armature_circle_doSelectJoint(void *userData,
+ EditBone *ebone,
+ const float screen_co[2],
+ bool head)
+{
+ CircleSelectUserData *data = userData;
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (head) {
+ if (data->select) {
+ ebone->flag |= BONE_ROOTSEL;
+ }
+ else {
+ ebone->flag &= ~BONE_ROOTSEL;
+ }
+ }
+ else {
+ if (data->select) {
+ ebone->flag |= BONE_TIPSEL;
+ }
+ else {
+ ebone->flag &= ~BONE_TIPSEL;
+ }
+ }
+ return 1;
+ }
+ return 0;
+}
+static void do_circle_select_armature__doSelectBone(void *userData,
+ struct EditBone *ebone,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ CircleSelectUserData *data = userData;
+ bArmature *arm = data->vc->obedit->data;
+
+ if (data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone)) {
+ bool is_point_done = false;
+ int points_proj_tot = 0;
+
+ /* project head location to screenspace */
+ if (screen_co_a[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (armature_circle_doSelectJoint(data, ebone, screen_co_a, true)) {
+ is_point_done = true;
+ }
+ }
+
+ /* project tail location to screenspace */
+ if (screen_co_b[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (armature_circle_doSelectJoint(data, ebone, screen_co_b, false)) {
+ is_point_done = true;
+ }
+ }
+
+ /* check if the head and/or tail is in the circle
+ * - the call to check also does the selection already
+ */
+
+ /* only if the endpoints didn't get selected, deal with the middle of the bone too
+ * It works nicer to only do this if the head or tail are not in the circle,
+ * otherwise there is no way to circle select joints alone */
+ if ((is_point_done == false) && (points_proj_tot == 2) &&
+ edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
+ if (data->select) {
+ ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ else {
+ ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ data->is_changed = true;
+ }
+
+ data->is_changed |= is_point_done;
+ }
+}
+static bool armature_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ CircleSelectUserData data;
+ bArmature *arm = vc->obedit->data;
+
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ armature_foreachScreenBone(
+ vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ if (data.is_changed) {
+ ED_armature_edit_sync_selection(arm->edbo);
+ ED_armature_edit_validate_active(arm);
+ WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
+ }
+ return data.is_changed;
+}
+
+static void do_circle_select_mball__doSelectElem(void *userData,
+ struct MetaElem *ml,
+ const float screen_co[2])
+{
+ CircleSelectUserData *data = userData;
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (data->select) {
+ ml->flag |= SELECT;
+ }
+ else {
+ ml->flag &= ~SELECT;
+ }
+ data->is_changed = true;
+ }
+}
+static bool mball_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
{
- CircleSelectUserData data;
- bArmature *arm = vc->obedit->data;
-
- const bool select = (sel_op != SEL_OP_SUB);
-
- view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
-
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
- }
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-
- armature_foreachScreenBone(vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
-
- if (data.is_changed) {
- ED_armature_edit_sync_selection(arm->edbo);
- ED_armature_edit_validate_active(arm);
- WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
- }
- return data.is_changed;
-}
-
-static void do_circle_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2])
-{
- CircleSelectUserData *data = userData;
-
- if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
- if (data->select) {
- ml->flag |= SELECT;
- }
- else {
- ml->flag &= ~SELECT;
- }
- data->is_changed = true;
- }
-}
-static bool mball_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
-{
- CircleSelectUserData data;
-
- const bool select = (sel_op != SEL_OP_SUB);
-
- view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+ CircleSelectUserData data;
+
+ const bool select = (sel_op != SEL_OP_SUB);
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= BKE_mball_deselect_all(vc->obedit->data);
- }
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= BKE_mball_deselect_all(vc->obedit->data);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mball_foreachScreenElem(vc, do_circle_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
- return data.is_changed;
+ mball_foreachScreenElem(
+ vc, do_circle_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ return data.is_changed;
}
/** Callbacks for circle selection in Editmode */
-static bool obedit_circle_select(
- ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
-{
- BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
- switch (vc->obedit->type) {
- case OB_MESH:
- return mesh_circle_select(vc, sel_op, mval, rad);
- case OB_CURVE:
- case OB_SURF:
- return nurbscurve_circle_select(vc, sel_op, mval, rad);
- case OB_LATTICE:
- return lattice_circle_select(vc, sel_op, mval, rad);
- case OB_ARMATURE:
- return armature_circle_select(vc, sel_op, mval, rad);
- case OB_MBALL:
- return mball_circle_select(vc, sel_op, mval, rad);
- default:
- BLI_assert(0);
- return false;
- }
-}
-
-static bool object_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
-{
- BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
- ViewLayer *view_layer = vc->view_layer;
- View3D *v3d = vc->v3d;
-
- const float radius_squared = rad * rad;
- const float mval_fl[2] = {mval[0], mval[1]};
-
- bool changed = false;
- if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
- }
- const bool select = (sel_op != SEL_OP_SUB);
- const int select_flag = select ? BASE_SELECTED : 0;
-
- Base *base;
- for (base = FIRSTBASE(view_layer); base; base = base->next) {
- if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
- float screen_co[2];
- if (ED_view3d_project_float_global(
- vc->ar, base->object->obmat[3], screen_co,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
- {
- if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
- ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
- changed = true;
- }
- }
- }
- }
-
- return changed;
+static bool obedit_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ switch (vc->obedit->type) {
+ case OB_MESH:
+ return mesh_circle_select(vc, sel_op, mval, rad);
+ case OB_CURVE:
+ case OB_SURF:
+ return nurbscurve_circle_select(vc, sel_op, mval, rad);
+ case OB_LATTICE:
+ return lattice_circle_select(vc, sel_op, mval, rad);
+ case OB_ARMATURE:
+ return armature_circle_select(vc, sel_op, mval, rad);
+ case OB_MBALL:
+ return mball_circle_select(vc, sel_op, mval, rad);
+ default:
+ BLI_assert(0);
+ return false;
+ }
+}
+
+static bool object_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ ViewLayer *view_layer = vc->view_layer;
+ View3D *v3d = vc->v3d;
+
+ const float radius_squared = rad * rad;
+ const float mval_fl[2] = {mval[0], mval[1]};
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
+ }
+ const bool select = (sel_op != SEL_OP_SUB);
+ const int select_flag = select ? BASE_SELECTED : 0;
+
+ Base *base;
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
+ float screen_co[2];
+ if (ED_view3d_project_float_global(vc->ar,
+ base->object->obmat[3],
+ screen_co,
+ V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN |
+ V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) {
+ if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+ }
+
+ return changed;
}
/* not a real operator, only for circle test */
static int view3d_circle_select_exec(bContext *C, wmOperator *op)
{
- ViewContext vc;
- const int radius = RNA_int_get(op->ptr, "radius");
- const int mval[2] = {RNA_int_get(op->ptr, "x"),
- RNA_int_get(op->ptr, "y")};
-
- const eSelectOp sel_op = ED_select_op_modal(
- RNA_enum_get(op->ptr, "mode"), WM_gesture_is_modal_first(op->customdata));
-
- ED_view3d_viewcontext_init(C, &vc);
-
- Object *obact = vc.obact;
- Object *obedit = vc.obedit;
-
- if (obedit || BKE_paint_select_elem_test(obact) ||
- (obact && (obact->mode & OB_MODE_POSE)))
- {
- view3d_operator_needs_opengl(C);
-
- FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.v3d, obact->type, obact->mode, ob_iter) {
- ED_view3d_viewcontext_init_object(&vc, ob_iter);
-
- obact = vc.obact;
- obedit = vc.obedit;
-
- if (obedit) {
- if (obedit_circle_select(&vc, sel_op, mval, (float)radius)) {
- DEG_id_tag_update(obact->data, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
- }
- }
- else if (BKE_paint_select_face_test(obact)) {
- paint_facesel_circle_select(&vc, sel_op, mval, (float)radius);
- }
- else if (BKE_paint_select_vert_test(obact)) {
- paint_vertsel_circle_select(&vc, sel_op, mval, (float)radius);
- }
- else if (obact->mode & OB_MODE_POSE) {
- pose_circle_select(&vc, sel_op, mval, (float)radius);
- }
- else {
- BLI_assert(0);
- }
- }
- FOREACH_OBJECT_IN_MODE_END;
- }
- else if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) {
- if (PE_circle_select(C, sel_op, mval, (float)radius)) {
- return OPERATOR_FINISHED;
- }
- return OPERATOR_CANCELLED;
- }
- else if (obact && obact->mode & OB_MODE_SCULPT) {
- return OPERATOR_CANCELLED;
- }
- else {
- if (object_circle_select(&vc, sel_op, mval, (float)radius)) {
- DEG_id_tag_update(&vc.scene->id, ID_RECALC_SELECT);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene);
- }
- }
-
- return OPERATOR_FINISHED;
+ ViewContext vc;
+ const int radius = RNA_int_get(op->ptr, "radius");
+ const int mval[2] = {RNA_int_get(op->ptr, "x"), RNA_int_get(op->ptr, "y")};
+
+ const eSelectOp sel_op = ED_select_op_modal(RNA_enum_get(op->ptr, "mode"),
+ WM_gesture_is_modal_first(op->customdata));
+
+ ED_view3d_viewcontext_init(C, &vc);
+
+ Object *obact = vc.obact;
+ Object *obedit = vc.obedit;
+
+ if (obedit || BKE_paint_select_elem_test(obact) || (obact && (obact->mode & OB_MODE_POSE))) {
+ view3d_operator_needs_opengl(C);
+
+ FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.v3d, obact->type, obact->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(&vc, ob_iter);
+
+ obact = vc.obact;
+ obedit = vc.obedit;
+
+ if (obedit) {
+ if (obedit_circle_select(&vc, sel_op, mval, (float)radius)) {
+ DEG_id_tag_update(obact->data, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
+ }
+ }
+ else if (BKE_paint_select_face_test(obact)) {
+ paint_facesel_circle_select(&vc, sel_op, mval, (float)radius);
+ }
+ else if (BKE_paint_select_vert_test(obact)) {
+ paint_vertsel_circle_select(&vc, sel_op, mval, (float)radius);
+ }
+ else if (obact->mode & OB_MODE_POSE) {
+ pose_circle_select(&vc, sel_op, mval, (float)radius);
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) {
+ if (PE_circle_select(C, sel_op, mval, (float)radius)) {
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+ }
+ else if (obact && obact->mode & OB_MODE_SCULPT) {
+ return OPERATOR_CANCELLED;
+ }
+ else {
+ if (object_circle_select(&vc, sel_op, mval, (float)radius)) {
+ DEG_id_tag_update(&vc.scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene);
+ }
+ }
+
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_select_circle(wmOperatorType *ot)
{
- ot->name = "Circle Select";
- ot->description = "Select items using circle selection";
- ot->idname = "VIEW3D_OT_select_circle";
+ ot->name = "Circle Select";
+ ot->description = "Select items using circle selection";
+ ot->idname = "VIEW3D_OT_select_circle";
- ot->invoke = WM_gesture_circle_invoke;
- ot->modal = WM_gesture_circle_modal;
- ot->exec = view3d_circle_select_exec;
- ot->poll = view3d_selectable_data;
- ot->cancel = WM_gesture_circle_cancel;
+ ot->invoke = WM_gesture_circle_invoke;
+ ot->modal = WM_gesture_circle_modal;
+ ot->exec = view3d_circle_select_exec;
+ ot->poll = view3d_selectable_data;
+ ot->cancel = WM_gesture_circle_cancel;
- /* flags */
- ot->flag = OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
- /* properties */
- WM_operator_properties_gesture_circle(ot);
- WM_operator_properties_select_operation_simple(ot);
+ /* properties */
+ WM_operator_properties_gesture_circle(ot);
+ WM_operator_properties_select_operation_simple(ot);
}
/** \} */