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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c434
1 files changed, 239 insertions, 195 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 30455460660..6364df2af2b 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -63,16 +63,16 @@
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
+#include "BKE_layer.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_editmesh.h"
+#include "BKE_scene.h"
#include "BKE_tracking.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -94,6 +94,8 @@
#include "UI_interface.h"
#include "GPU_draw.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "view3d_intern.h" /* own include */
@@ -109,7 +111,10 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
{
memset(vc, 0, sizeof(ViewContext));
vc->ar = CTX_wm_region(C);
+ vc->depsgraph = CTX_data_depsgraph(C);
vc->scene = CTX_data_scene(C);
+ vc->view_layer = CTX_data_view_layer(C);
+ vc->engine_type = CTX_data_engine_type(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
@@ -117,34 +122,6 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
vc->obedit = CTX_data_edit_object(C);
}
-/*
- * ob == NULL if you want global matrices
- * */
-void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob, bglMats *mats)
-{
- float cpy[4][4];
- int i, j;
-
- if (ob) {
- mul_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
- }
- else {
- copy_m4_m4(cpy, rv3d->viewmat);
- }
-
- for (i = 0; i < 4; ++i) {
- for (j = 0; j < 4; ++j) {
- mats->projection[i * 4 + j] = rv3d->winmat[i][j];
- mats->modelview[i * 4 + j] = cpy[i][j];
- }
- }
-
- mats->viewport[0] = ar->winrct.xmin;
- mats->viewport[1] = ar->winrct.ymin;
- mats->viewport[2] = ar->winx;
- mats->viewport[3] = ar->winy;
-}
-
/* ********************** view3d_select: selection manipulations ********************* */
/* local prototypes */
@@ -233,6 +210,7 @@ static void edbm_backbuf_check_and_select_tfaces(Mesh *me, const bool select)
/* *********************** GESTURE AND LASSO ******************* */
typedef struct LassoSelectUserData {
+ const EvaluationContext *eval_ctx;
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
@@ -276,14 +254,15 @@ static int view3d_selectable_data(bContext *C)
return 0;
if (ob) {
- if (ob->mode & OB_MODE_EDIT) {
+ const WorkSpace *workspace = CTX_wm_workspace(C);
+ if (workspace->object_mode & OB_MODE_EDIT) {
if (ob->type == OB_FONT) {
return 0;
}
}
else {
- if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
- !BKE_paint_select_elem_test(ob))
+ if ((workspace->object_mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
+ !BKE_paint_select_elem_test(ob, workspace->object_mode))
{
return 0;
}
@@ -397,41 +376,41 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[]
bArmature *arm = ob->data;
if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* mask modifier ('armature' mode), etc. */
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
}
-static void object_deselect_all_visible(Scene *scene, View3D *v3d)
+static void object_deselect_all_visible(ViewLayer *view_layer)
{
Base *base;
- for (base = scene->base.first; base; base = base->next) {
- if (BASE_SELECTABLE(v3d, base)) {
- ED_base_object_select(base, BA_DESELECT);
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ if (BASE_SELECTABLE(base)) {
+ ED_object_base_select(base, BA_DESELECT);
}
}
}
static void do_lasso_select_objects(
+ const EvaluationContext *eval_ctx,
ViewContext *vc, const int mcords[][2], const short moves,
const bool extend, const bool select)
{
Base *base;
if (extend == false && select)
- object_deselect_all_visible(vc->scene, vc->v3d);
+ object_deselect_all_visible(vc->view_layer);
- for (base = vc->scene->base.first; base; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */
+ for (base = vc->view_layer->object_bases.first; base; base = base->next) {
+ if (BASE_SELECTABLE(base)) { /* use this to avoid un-needed lasso lookups */
if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
- ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
- base->object->flag = base->flag;
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
}
}
- if (vc->obact == base->object && (base->object->mode & OB_MODE_POSE)) {
+ if (vc->obact == base->object && (eval_ctx->object_mode & OB_MODE_POSE)) {
do_lasso_select_pose(vc, base->object, mcords, moves, select);
}
}
@@ -486,7 +465,9 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, cons
}
}
-static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_mesh(
+ const EvaluationContext *eval_ctx, ViewContext *vc,
+ const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -506,25 +487,25 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- glLoadMatrixf(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ gpuLoadMatrix(vc->rv3d->viewmat);
+ bbsel = EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == false) {
data.pass = 1;
- mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -533,7 +514,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -735,7 +716,9 @@ static void do_lasso_select_meshobject__doSelectVert(
SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
}
}
-static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintvert(
+ const EvaluationContext *eval_ctx,
+ ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -753,7 +736,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_verts_obmode(me, select);
@@ -766,8 +749,8 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
-
+ meshobject_foreachScreenVert(
+ eval_ctx, vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select == false) {
@@ -775,7 +758,9 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
}
paintvert_flush_flags(ob);
}
-static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintface(
+ const EvaluationContext *eval_ctx,
+ ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -790,7 +775,7 @@ static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], sh
bm_vertoffs = me->totpoly + 1; /* max index array */
BLI_lasso_boundbox(&rect, mcords, moves);
- EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_tfaces(me, select);
@@ -837,25 +822,31 @@ static void view3d_lasso_select(
{
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (vc->obedit == NULL) { /* Object Mode */
- if (BKE_paint_select_face_test(ob))
- do_lasso_select_paintface(vc, mcords, moves, extend, select);
- else if (BKE_paint_select_vert_test(ob))
- do_lasso_select_paintvert(vc, mcords, moves, extend, select);
- else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
+ if (BKE_paint_select_face_test(ob, eval_ctx.object_mode)) {
+ do_lasso_select_paintface(&eval_ctx, vc, mcords, moves, extend, select);
+ }
+ else if (BKE_paint_select_vert_test(ob, eval_ctx.object_mode)) {
+ do_lasso_select_paintvert(&eval_ctx, vc, mcords, moves, extend, select);
+ }
+ else if (ob && (eval_ctx.object_mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
- else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT))
+ else if (ob && (eval_ctx.object_mode & OB_MODE_PARTICLE_EDIT)) {
PE_lasso_select(C, mcords, moves, extend, select);
+ }
else {
- do_lasso_select_objects(vc, mcords, moves, extend, select);
+ do_lasso_select_objects(&eval_ctx, vc, mcords, moves, extend, select);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
}
else { /* Edit Mode */
switch (vc->obedit->type) {
case OB_MESH:
- do_lasso_select_mesh(vc, mcords, moves, extend, select);
+ do_lasso_select_mesh(&eval_ctx, vc, mcords, moves, extend, select);
break;
case OB_CURVE:
case OB_SURF:
@@ -973,8 +964,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
if (!toggle) {
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (base->flag & SELECT) {
- ED_base_object_select(base, BA_DESELECT);
+ if ((base->flag & BASE_SELECTED) != 0) {
+ ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
@@ -985,8 +976,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
{
/* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
if (STREQ(name, base->object->id.name + 2)) {
- ED_base_object_activate(C, base);
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_activate(C, base);
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -1030,14 +1021,12 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
-static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */
+static void deselectall_except(ViewLayer *view_layer, Base *b) /* deselect all except b */
{
- Base *base;
-
- for (base = FIRSTBASE; base; base = base->next) {
- if (base->flag & SELECT) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (base->flag & BASE_SELECTED) {
if (b != base) {
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
}
}
}
@@ -1050,7 +1039,8 @@ static Base *object_mouse_select_menu(
short baseCount = 0;
bool ok;
LinkNode *linklist = NULL;
-
+
+ /* handle base->object->select_color */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
ok = false;
@@ -1059,7 +1049,7 @@ static Base *object_mouse_select_menu(
if (buffer) {
for (int a = 0; a < hits; a++) {
/* index was converted */
- if (base->selcol == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
+ if (base->object->select_color == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
ok = true;
break;
}
@@ -1158,7 +1148,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
static int mixed_bones_object_selectbuffer(
- ViewContext *vc, unsigned int *buffer, const int mval[2],
+ const EvaluationContext *eval_ctx, ViewContext *vc, unsigned int *buffer, const int mval[2],
bool use_cycle, bool enumerate,
bool *r_do_nearest)
{
@@ -1198,7 +1188,7 @@ static int mixed_bones_object_selectbuffer(
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
- hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
+ hits15 = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits15 == 1) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
@@ -1209,7 +1199,7 @@ static int mixed_bones_object_selectbuffer(
offs = 4 * hits15;
BLI_rcti_init_pt_radius(&rect, mval, 9);
- hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits9 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits9 == 1) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
@@ -1219,7 +1209,7 @@ static int mixed_bones_object_selectbuffer(
offs += 4 * hits9;
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits5 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
@@ -1249,8 +1239,7 @@ static Base *mouse_select_eval_buffer(
ViewContext *vc, const uint *buffer, int hits,
Base *startbase, bool has_bones, bool do_nearest)
{
- Scene *scene = vc->scene;
- View3D *v3d = vc->v3d;
+ ViewLayer *view_layer = vc->view_layer;
Base *base, *basact = NULL;
int a;
@@ -1270,7 +1259,9 @@ static Base *mouse_select_eval_buffer(
}
else {
/* only exclude active object when it is selected... */
- if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol;
+ if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT(view_layer)->object->select_color;
+ }
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
@@ -1280,10 +1271,10 @@ static Base *mouse_select_eval_buffer(
}
}
- base = FIRSTBASE;
+ base = FIRSTBASE(view_layer);
while (base) {
- if (BASE_SELECTABLE(v3d, base)) {
- if (base->selcol == selcol) break;
+ if (BASE_SELECTABLE(base)) {
+ if (base->object->select_color == selcol) break;
}
base = base->next;
}
@@ -1295,23 +1286,23 @@ static Base *mouse_select_eval_buffer(
while (base) {
/* skip objects with select restriction, to prevent prematurely ending this loop
* with an un-selectable choice */
- if (base->object->restrictflag & OB_RESTRICT_SELECT) {
+ if ((base->flag & BASE_SELECTABLED) == 0) {
base = base->next;
- if (base == NULL) base = FIRSTBASE;
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
- if (BASE_SELECTABLE(v3d, base)) {
+ if (BASE_SELECTABLE(base)) {
for (a = 0; a < hits; a++) {
if (has_bones) {
/* skip non-bone objects */
if ((buffer[4 * a + 3] & 0xFFFF0000)) {
- if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
+ if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
else {
- if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
+ if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
@@ -1320,7 +1311,7 @@ static Base *mouse_select_eval_buffer(
if (basact) break;
base = base->next;
- if (base == NULL) base = FIRSTBASE;
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
}
@@ -1331,6 +1322,7 @@ static Base *mouse_select_eval_buffer(
/* mval comes from event->mval, only use within region handlers */
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
+ EvaluationContext eval_ctx;
ViewContext vc;
Base *basact = NULL;
unsigned int buffer[MAXPICKBUF];
@@ -1339,13 +1331,15 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
/* setup view context for argument to callbacks */
view3d_operator_needs_opengl(C);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
ED_view3d_viewcontext_init(C, &vc);
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(&eval_ctx, &vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
- basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.scene->base.first, has_bones, do_nearest);
+ basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest);
}
return basact;
@@ -1375,10 +1369,11 @@ static bool ed_object_select_pick(
bContext *C, const int mval[2],
bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
ARegion *ar = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
@@ -1388,6 +1383,7 @@ static bool ed_object_select_pick(
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
ED_view3d_viewcontext_init(C, &vc);
is_obedit = (vc.obedit != NULL);
@@ -1397,8 +1393,8 @@ static bool ed_object_select_pick(
}
/* always start list from basact in wire mode */
- startbase = FIRSTBASE;
- if (BASACT && BASACT->next) startbase = BASACT->next;
+ startbase = FIRSTBASE(view_layer);
+ if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next;
/* This block uses the control key to make the object selected by its center point rather than its contents */
/* in editmode do not activate */
@@ -1411,14 +1407,14 @@ static bool ed_object_select_pick(
else {
base = startbase;
while (base) {
- if (BASE_SELECTABLE(v3d, base)) {
+ if (BASE_SELECTABLE(base)) {
float screen_co[2];
if (ED_view3d_project_float_global(
ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == BASACT) dist_temp += 10.0f;
+ if (base == BASACT(view_layer)) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1427,7 +1423,7 @@ static bool ed_object_select_pick(
}
base = base->next;
- if (base == NULL) base = FIRSTBASE;
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
}
@@ -1439,7 +1435,7 @@ static bool ed_object_select_pick(
// TIMEIT_START(select_time);
/* if objects have posemode set, the bones are in the same selection buffer */
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(&eval_ctx, &vc, buffer, mval, true, enumerate, &do_nearest);
// TIMEIT_END(select_time);
@@ -1457,7 +1453,7 @@ static bool ed_object_select_pick(
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
- if (BASACT == basact) {
+ if (BASACT(view_layer) == basact) {
int i, hitresult;
bool changed = false;
@@ -1466,7 +1462,7 @@ static bool ed_object_select_pick(
/* if there's bundles in buffer select bundles first,
* so non-camera elements should be ignored in buffer */
- if (basact->selcol != (hitresult & 0xFFFF)) {
+ if (basact->object->select_color != (hitresult & 0xFFFF)) {
continue;
}
@@ -1495,8 +1491,8 @@ static bool ed_object_select_pick(
changed = true;
}
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag |= BASE_SELECTED;
+ BKE_scene_object_base_flag_sync_from_base(basact);
retval = true;
@@ -1514,27 +1510,30 @@ static bool ed_object_select_pick(
}
}
}
- else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
+ else if (ED_do_pose_selectbuffer(
+ &eval_ctx, view_layer,
+ basact, buffer, hits, extend, deselect, toggle, do_nearest))
+ {
/* then bone is found */
/* we make the armature selected:
* not-selected active object in posemode won't work well for tools */
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag |= BASE_SELECTED;
+ BKE_scene_object_base_flag_sync_from_base(basact);
retval = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
- if (BASACT && (BASACT->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (BASACT(view_layer) && (eval_ctx.object_mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
- if (basact == BASACT)
+ if (basact == BASACT(view_layer))
basact = NULL;
}
}
@@ -1546,37 +1545,37 @@ static bool ed_object_select_pick(
if (vc.obedit) {
/* only do select */
- deselectall_except(scene, basact);
- ED_base_object_select(basact, BA_SELECT);
+ deselectall_except(view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
}
/* also prevent making it active on mouse selection */
- else if (BASE_SELECTABLE(v3d, basact)) {
+ else if (BASE_SELECTABLE(basact)) {
- oldbasact = BASACT;
+ oldbasact = BASACT(view_layer);
if (extend) {
- ED_base_object_select(basact, BA_SELECT);
+ ED_object_base_select(basact, BA_SELECT);
}
else if (deselect) {
- ED_base_object_select(basact, BA_DESELECT);
+ ED_object_base_select(basact, BA_DESELECT);
}
else if (toggle) {
- if (basact->flag & SELECT) {
+ if (basact->flag & BASE_SELECTED) {
if (basact == oldbasact) {
- ED_base_object_select(basact, BA_DESELECT);
+ ED_object_base_select(basact, BA_DESELECT);
}
}
else {
- ED_base_object_select(basact, BA_SELECT);
+ ED_object_base_select(basact, BA_SELECT);
}
}
else {
- deselectall_except(scene, basact);
- ED_base_object_select(basact, BA_SELECT);
+ deselectall_except(view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
}
if ((oldbasact != basact) && (is_obedit == false)) {
- ED_base_object_activate(C, basact); /* adds notifier */
+ ED_object_base_activate(C, basact); /* adds notifier */
}
}
@@ -1625,7 +1624,8 @@ bool edge_inside_circle(const float cent[2], float radius, const float screen_co
return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared);
}
-static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
+static void do_paintvert_box_select__doSelectVert(
+ void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
BoxSelectUserData *data = userData;
@@ -1633,7 +1633,8 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
}
}
-static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_paintvert_box_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
@@ -1657,7 +1658,7 @@ static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, boo
if (use_zbuf) {
selar = MEM_callocN(me->totvert + 1, "selar");
- ED_view3d_backbuf_validate(vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
@@ -1705,7 +1706,7 @@ static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, boo
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(eval_ctx, vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select == false) {
@@ -1822,7 +1823,8 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
-static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_mesh_box_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -1836,26 +1838,26 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- glLoadMatrixf(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ gpuLoadMatrix(vc->rv3d->viewmat);
+ bbsel = EDBM_backbuf_border_init(eval_ctx, vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == 0) {
data.pass = 1;
- mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -1864,7 +1866,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -1875,7 +1877,9 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
return OPERATOR_FINISHED;
}
-static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_meta_box_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
MetaElem *ml;
@@ -1884,7 +1888,7 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
if (extend == false && select)
BKE_mball_deselect_all(mb);
@@ -1909,7 +1913,9 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
return OPERATOR_FINISHED;
}
-static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_armature_box_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
bArmature *arm = vc->obedit->data;
EditBone *ebone;
@@ -1918,7 +1924,7 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
/* clear flag we use to detect point was affected */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next)
@@ -1982,8 +1988,30 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
+/**
+ * Compare result of 'GPU_select': 'uint[4]',
+ * needed for when we need to align with object draw-order.
+ */
+static int opengl_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
+{
+ /* 4th element is select id */
+ const uint sel_a = ((uint *)sel_a_p)[3];
+ const uint sel_b = ((uint *)sel_b_p)[3];
+
+ if (sel_a < sel_b) {
+ return -1;
+ }
+ else if (sel_a > sel_b) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
+ EvaluationContext eval_ctx;
Bone *bone;
Object *ob = vc->obact;
unsigned int *vbuffer = NULL; /* selection buffer */
@@ -1993,7 +2021,9 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
int totobj = MAXPICKBUF; /* XXX solve later */
int hits;
- if ((ob) && (ob->mode & OB_MODE_POSE))
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ if ((ob) && (eval_ctx.object_mode & OB_MODE_POSE))
bone_only = 1;
else
bone_only = 0;
@@ -2009,13 +2039,13 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
CTX_DATA_END;
}
else {
- object_deselect_all_visible(vc->scene, vc->v3d);
+ object_deselect_all_visible(vc->view_layer);
}
}
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
- hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(&eval_ctx, vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
@@ -2023,18 +2053,22 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
* is the same as the object, we have a hit and can move to the next color
* and object pair, if not, just move to the next object,
* keeping the same color until we have a hit.
- *
- * The buffer order is defined by OGL standard, hopefully no stupid GFX card
- * does it incorrectly.
*/
if (hits > 0) { /* no need to loop if there's no hit */
Base *base;
col = vbuffer + 3;
-
- for (base = vc->scene->base.first; base && hits; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base)) {
- while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
+
+ /* The draw order doesn't always match the order we populate the engine, see: T51695. */
+ qsort(vbuffer, hits, sizeof(uint[4]), opengl_select_buffer_cmp);
+
+ /*
+ * Even though 'DRW_draw_select_loop' uses 'DEG_OBJECT_ITER_BEGIN',
+ * we can be sure the order remains the same between both.
+ */
+ for (base = vc->view_layer->object_bases.first; base && hits; base = base->next) {
+ if (BASE_SELECTABLE(base)) {
+ while (base->object->select_color == (*col & 0xFFFF)) { /* we got an object */
if (*col & 0xFFFF0000) { /* we got a bone */
bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
if (bone) {
@@ -2053,7 +2087,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
}
}
else if (!bone_only) {
- ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
}
col += 4; /* next color */
@@ -2070,7 +2104,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
if (arm && (arm->flag & ARM_HAS_VIZ_DEPS)) {
/* mask modifier ('armature' mode), etc. */
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
}
@@ -2085,6 +2119,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
static int view3d_borderselect_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
rcti rect;
bool extend;
@@ -2095,6 +2130,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
ED_view3d_viewcontext_init(C, &vc);
select = !RNA_boolean_get(op->ptr, "deselect");
@@ -2105,7 +2141,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
switch (vc.obedit->type) {
case OB_MESH:
vc.em = BKE_editmesh_from_object(vc.obedit);
- ret = do_mesh_box_select(&vc, &rect, select, extend);
+ ret = do_mesh_box_select(&eval_ctx, &vc, &rect, select, extend);
// if (EM_texFaceCheck())
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
@@ -2119,13 +2155,13 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
break;
case OB_MBALL:
- ret = do_meta_box_select(&vc, &rect, select, extend);
+ ret = do_meta_box_select(&eval_ctx, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_ARMATURE:
- ret = do_armature_box_select(&vc, &rect, select, extend);
+ ret = do_armature_box_select(&eval_ctx, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
}
@@ -2142,16 +2178,16 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
}
else { /* no editmode, unified for bones and objects */
- if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
+ if (vc.obact && eval_ctx.object_mode & OB_MODE_SCULPT) {
ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend);
}
- else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
- ret = do_paintface_box_select(&vc, &rect, select, extend);
+ else if (vc.obact && BKE_paint_select_face_test(vc.obact, eval_ctx.object_mode)) {
+ ret = do_paintface_box_select(&eval_ctx, &vc, &rect, select, extend);
}
- else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
- ret = do_paintvert_box_select(&vc, &rect, select, extend);
+ else if (vc.obact && BKE_paint_select_vert_test(vc.obact, eval_ctx.object_mode)) {
+ ret = do_paintvert_box_select(&eval_ctx, &vc, &rect, select, extend);
}
- else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
+ else if (vc.obact && eval_ctx.object_mode & OB_MODE_PARTICLE_EDIT) {
ret = PE_border_select(C, &rect, select, extend);
}
else { /* object mode with none active */
@@ -2237,6 +2273,7 @@ static bool ed_wpaint_vertex_select_pick(
static int view3d_select_exec(bContext *C, wmOperator *op)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
bool extend = RNA_boolean_get(op->ptr, "extend");
@@ -2248,9 +2285,9 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
* or paint-select to allow pose bone select with vert/face select */
bool object = (RNA_boolean_get(op->ptr, "object") &&
(obedit ||
- BKE_paint_select_elem_test(obact) ||
+ BKE_paint_select_elem_test(obact, workspace->object_mode) ||
/* so its possible to select bones in weightpaint mode (LMB select) */
- (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact))));
+ (obact && (workspace->object_mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact))));
bool retval = false;
int location[2];
@@ -2284,11 +2321,11 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
retval = ED_curve_editfont_select_pick(C, location, extend, deselect, toggle);
}
- else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT)
+ else if (obact && workspace->object_mode & OB_MODE_PARTICLE_EDIT)
return PE_mouse_particles(C, location, extend, deselect, toggle);
- else if (obact && BKE_paint_select_face_test(obact))
+ else if (obact && BKE_paint_select_face_test(obact, workspace->object_mode))
retval = paintface_mouse_select(C, obact, location, extend, deselect, toggle);
- else if (BKE_paint_select_vert_test(obact))
+ else if (BKE_paint_select_vert_test(obact, workspace->object_mode))
retval = ed_wpaint_vertex_select_pick(C, location, extend, deselect, toggle, obact);
else
retval = ed_object_select_pick(C, location, extend, deselect, toggle, center, enumerate, object);
@@ -2395,13 +2432,15 @@ static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float sc
}
}
-static void mesh_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void mesh_circle_select(
+ const EvaluationContext *eval_ctx,
+ ViewContext *vc, const bool select, const int mval[2], float rad)
{
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
CircleSelectUserData data;
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
vc->em = BKE_editmesh_from_object(vc->obedit);
@@ -2413,7 +2452,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2422,7 +2461,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
edbm_backbuf_check_and_select_edges(vc->em, select);
}
else {
- mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -2431,7 +2470,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2439,7 +2478,9 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
EDBM_selectmode_flush(vc->em);
}
-static void paint_facesel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_facesel_circle_select(
+ const EvaluationContext *eval_ctx,
+ ViewContext *vc, const bool select, const int mval[2], float rad)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -2447,7 +2488,7 @@ static void paint_facesel_circle_select(ViewContext *vc, const bool select, cons
bm_vertoffs = me->totpoly + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_tfaces(me, select);
EDBM_backbuf_free();
@@ -2464,7 +2505,8 @@ static void paint_vertsel_circle_select_doSelectVert(
SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
}
}
-static void paint_vertsel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_vertsel_circle_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -2475,7 +2517,7 @@ static void paint_vertsel_circle_select(ViewContext *vc, const bool select, cons
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_verts_obmode(me, select);
EDBM_backbuf_free();
@@ -2487,7 +2529,8 @@ static void paint_vertsel_circle_select(ViewContext *vc, const bool select, cons
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
- meshobject_foreachScreenVert(vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(
+ eval_ctx, vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select != LEFTMOUSE) {
@@ -2633,7 +2676,7 @@ static void pose_circle_select(ViewContext *vc, const bool select, const int mva
if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* mask modifier ('armature' mode), etc. */
- DAG_id_tag_update(&vc->obact->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&vc->obact->id, OB_RECALC_DATA);
}
}
}
@@ -2744,11 +2787,12 @@ static void mball_circle_select(ViewContext *vc, const bool select, const int mv
/** Callbacks for circle selection in Editmode */
-static void obedit_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void obedit_circle_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
switch (vc->obedit->type) {
case OB_MESH:
- mesh_circle_select(vc, select, mval, rad);
+ mesh_circle_select(eval_ctx, vc, select, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
@@ -2770,23 +2814,23 @@ static void obedit_circle_select(ViewContext *vc, const bool select, const int m
static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
- Scene *scene = vc->scene;
+ ViewLayer *view_layer = vc->view_layer;
const float radius_squared = rad * rad;
const float mval_fl[2] = {mval[0], mval[1]};
bool changed = false;
- const int select_flag = select ? SELECT : 0;
+ const int select_flag = select ? BASE_SELECTED : 0;
Base *base;
- for (base = FIRSTBASE; base; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag & SELECT) != select_flag)) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if (BASE_SELECTABLE(base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(
vc->ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
- ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
@@ -2803,36 +2847,36 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
ED_view3d_viewcontext_init(C, &vc);
Object *obact = vc.obact;
Object *obedit = vc.obedit;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
const int radius = RNA_int_get(op->ptr, "radius");
const bool select = !RNA_boolean_get(op->ptr, "deselect");
const int mval[2] = {RNA_int_get(op->ptr, "x"),
RNA_int_get(op->ptr, "y")};
- if (obedit || BKE_paint_select_elem_test(obact) ||
- (obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
+ if (obedit || BKE_paint_select_elem_test(obact, eval_ctx.object_mode) ||
+ (obact && (eval_ctx.object_mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
{
view3d_operator_needs_opengl(C);
if (CTX_data_edit_object(C)) {
- obedit_circle_select(&vc, select, mval, (float)radius);
+ obedit_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
- else if (BKE_paint_select_face_test(obact)) {
- paint_facesel_circle_select(&vc, select, mval, (float)radius);
+ else if (BKE_paint_select_face_test(obact, eval_ctx.object_mode)) {
+ paint_facesel_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
- else if (BKE_paint_select_vert_test(obact)) {
- paint_vertsel_circle_select(&vc, select, mval, (float)radius);
+ else if (BKE_paint_select_vert_test(obact, eval_ctx.object_mode)) {
+ paint_vertsel_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
- else if (obact->mode & OB_MODE_POSE) {
+ else if (eval_ctx.object_mode & OB_MODE_POSE)
pose_circle_select(&vc, select, mval, (float)radius);
- }
- else {
+ else
return PE_circle_select(C, select, mval, (float)radius);
- }
}
- else if (obact && obact->mode & OB_MODE_SCULPT) {
+ else if (obact && eval_ctx.object_mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
}
else {