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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c726
1 files changed, 456 insertions, 270 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 02a26dca6d2..745ebe66cf7 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -47,6 +47,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_array.h"
#include "BLI_math.h"
#include "BLI_lasso_2d.h"
#include "BLI_rect.h"
@@ -55,6 +56,10 @@
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#ifdef __BIG_ENDIAN__
+# include "BLI_endian_switch.h"
+#endif
+
/* vertex box select */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -63,16 +68,16 @@
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
+#include "BKE_layer.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_editmesh.h"
+#include "BKE_scene.h"
#include "BKE_tracking.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -94,6 +99,8 @@
#include "UI_interface.h"
#include "GPU_draw.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "view3d_intern.h" /* own include */
@@ -109,7 +116,9 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
{
memset(vc, 0, sizeof(ViewContext));
vc->ar = CTX_wm_region(C);
+ vc->depsgraph = CTX_data_depsgraph(C);
vc->scene = CTX_data_scene(C);
+ vc->view_layer = CTX_data_view_layer(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
@@ -117,32 +126,19 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
vc->obedit = CTX_data_edit_object(C);
}
-/*
- * ob == NULL if you want global matrices
- * */
-void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob, bglMats *mats)
+void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
{
- float cpy[4][4];
- int i, j;
+ vc->obact = obact;
+ if (vc->obedit) {
+ BLI_assert(BKE_object_is_in_editmode(obact));
+ vc->obedit = obact;
+ /* previous selections are now invalid. */
+ vc->v3d->flag |= V3D_INVALID_BACKBUF;
- if (ob) {
- mul_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
- }
- else {
- copy_m4_m4(cpy, rv3d->viewmat);
- }
-
- for (i = 0; i < 4; ++i) {
- for (j = 0; j < 4; ++j) {
- mats->projection[i * 4 + j] = rv3d->winmat[i][j];
- mats->modelview[i * 4 + j] = cpy[i][j];
+ if (vc->em) {
+ vc->em = BKE_editmesh_from_object(vc->obedit);
}
}
-
- mats->viewport[0] = ar->winrct.xmin;
- mats->viewport[1] = ar->winrct.ymin;
- mats->viewport[2] = ar->winx;
- mats->viewport[3] = ar->winy;
}
/* ********************** view3d_select: selection manipulations ********************* */
@@ -397,18 +393,20 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[]
bArmature *arm = ob->data;
if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* mask modifier ('armature' mode), etc. */
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
+ /* bone selection status is on armature not object */
+ DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
}
}
-static void object_deselect_all_visible(Scene *scene, View3D *v3d)
+static void object_deselect_all_visible(ViewLayer *view_layer)
{
Base *base;
- for (base = scene->base.first; base; base = base->next) {
- if (BASE_SELECTABLE(v3d, base)) {
- ED_base_object_select(base, BA_DESELECT);
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ if (BASE_SELECTABLE(base)) {
+ ED_object_base_select(base, BA_DESELECT);
}
}
}
@@ -417,21 +415,26 @@ static void do_lasso_select_objects(
ViewContext *vc, const int mcords[][2], const short moves,
const bool extend, const bool select)
{
+ bool is_pose_mode = vc->obact ? (vc->obact->mode & OB_MODE_POSE) : false;
Base *base;
if (extend == false && select)
- object_deselect_all_visible(vc->scene, vc->v3d);
+ object_deselect_all_visible(vc->view_layer);
- for (base = vc->scene->base.first; base; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */
- if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
+ for (base = vc->view_layer->object_bases.first; base; base = base->next) {
+ if (BASE_SELECTABLE(base)) { /* use this to avoid un-needed lasso lookups */
+ if (
+#ifdef USE_OBJECT_MODE_STRICT
+ (is_pose_mode == false) &&
+#endif
+ ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK)
+ {
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
- ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
- base->object->flag = base->flag;
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
}
}
- if (vc->obact == base->object && (base->object->mode & OB_MODE_POSE)) {
+ if (is_pose_mode && (base->object->mode & OB_MODE_POSE)) {
do_lasso_select_pose(vc, base->object, mcords, moves, select);
}
}
@@ -486,7 +489,9 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, cons
}
}
-static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_mesh(
+ ViewContext *vc,
+ const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -506,7 +511,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- glLoadMatrixf(vc->rv3d->viewmat);
+ gpuLoadMatrix(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
@@ -541,8 +546,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
EDBM_selectmode_flush(vc->em);
}
-static void do_lasso_select_curve__doSelect(
- void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
+static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
{
LassoSelectUserData *data = userData;
Object *obedit = data->vc->obedit;
@@ -617,8 +621,7 @@ static void do_lasso_select_lattice(ViewContext *vc, const int mcords[][2], shor
lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
-static void do_lasso_select_armature__doSelectBone(
- void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
+static void do_lasso_select_armature__doSelectBone(void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
{
LassoSelectUserData *data = userData;
bArmature *arm = data->vc->obedit->data;
@@ -724,8 +727,7 @@ static void do_lasso_select_meta(ViewContext *vc, const int mcords[][2], short m
mball_foreachScreenElem(vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
-static void do_lasso_select_meshobject__doSelectVert(
- void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
+static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
LassoSelectUserData *data = userData;
@@ -838,44 +840,53 @@ static void view3d_lasso_select(
Object *ob = CTX_data_active_object(C);
if (vc->obedit == NULL) { /* Object Mode */
- if (BKE_paint_select_face_test(ob))
+ if (BKE_paint_select_face_test(ob)) {
do_lasso_select_paintface(vc, mcords, moves, extend, select);
- else if (BKE_paint_select_vert_test(ob))
+ }
+ else if (BKE_paint_select_vert_test(ob)) {
do_lasso_select_paintvert(vc, mcords, moves, extend, select);
+ }
else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
- else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT))
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
PE_lasso_select(C, mcords, moves, extend, select);
+ }
else {
do_lasso_select_objects(vc, mcords, moves, extend, select);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
}
else { /* Edit Mode */
- switch (vc->obedit->type) {
- case OB_MESH:
- do_lasso_select_mesh(vc, mcords, moves, extend, select);
- break;
- case OB_CURVE:
- case OB_SURF:
- do_lasso_select_curve(vc, mcords, moves, extend, select);
- break;
- case OB_LATTICE:
- do_lasso_select_lattice(vc, mcords, moves, extend, select);
- break;
- case OB_ARMATURE:
- do_lasso_select_armature(vc, mcords, moves, extend, select);
- break;
- case OB_MBALL:
- do_lasso_select_meta(vc, mcords, moves, extend, select);
- break;
- default:
- assert(!"lasso select on incorrect object type");
- break;
- }
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
+ FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, ob->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(vc, ob_iter);
+
+ switch (vc->obedit->type) {
+ case OB_MESH:
+ do_lasso_select_mesh(vc, mcords, moves, extend, select);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ do_lasso_select_curve(vc, mcords, moves, extend, select);
+ break;
+ case OB_LATTICE:
+ do_lasso_select_lattice(vc, mcords, moves, extend, select);
+ break;
+ case OB_ARMATURE:
+ do_lasso_select_armature(vc, mcords, moves, extend, select);
+ break;
+ case OB_MBALL:
+ do_lasso_select_meta(vc, mcords, moves, extend, select);
+ break;
+ default:
+ assert(!"lasso select on incorrect object type");
+ break;
+ }
+
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
}
}
@@ -973,8 +984,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
if (!toggle) {
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (base->flag & SELECT) {
- ED_base_object_select(base, BA_DESELECT);
+ if ((base->flag & BASE_SELECTED) != 0) {
+ ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
@@ -985,8 +996,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
{
/* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
if (STREQ(name, base->object->id.name + 2)) {
- ED_base_object_activate(C, base);
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_activate(C, base);
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -1030,14 +1041,12 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
-static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */
+static void deselectall_except(ViewLayer *view_layer, Base *b) /* deselect all except b */
{
- Base *base;
-
- for (base = FIRSTBASE; base; base = base->next) {
- if (base->flag & SELECT) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (base->flag & BASE_SELECTED) {
if (b != base) {
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
}
}
}
@@ -1050,7 +1059,8 @@ static Base *object_mouse_select_menu(
short baseCount = 0;
bool ok;
LinkNode *linklist = NULL;
-
+
+ /* handle base->object->select_color */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
ok = false;
@@ -1059,7 +1069,7 @@ static Base *object_mouse_select_menu(
if (buffer) {
for (int a = 0; a < hits; a++) {
/* index was converted */
- if (base->selcol == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
+ if (base->object->select_color == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
ok = true;
break;
}
@@ -1241,6 +1251,25 @@ static int mixed_bones_object_selectbuffer(
finally:
view3d_opengl_select_cache_end();
+#ifdef USE_OBJECT_MODE_STRICT
+ {
+ const bool is_pose_mode = (vc->obact && vc->obact->mode & OB_MODE_POSE);
+ struct {
+ uint data[4];
+ } *buffer4 = (void *)buffer;
+ uint j = 0;
+ for (uint i = 0; i < hits; i++) {
+ if (((buffer4[i].data[3] & 0xFFFF0000) != 0) == is_pose_mode) {
+ if (i != j) {
+ buffer4[i] = buffer4[j];
+ }
+ j++;
+ }
+ }
+ hits = j;
+ }
+#endif
+
return hits;
}
@@ -1249,8 +1278,7 @@ static Base *mouse_select_eval_buffer(
ViewContext *vc, const uint *buffer, int hits,
Base *startbase, bool has_bones, bool do_nearest)
{
- Scene *scene = vc->scene;
- View3D *v3d = vc->v3d;
+ ViewLayer *view_layer = vc->view_layer;
Base *base, *basact = NULL;
int a;
@@ -1270,7 +1298,9 @@ static Base *mouse_select_eval_buffer(
}
else {
/* only exclude active object when it is selected... */
- if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol;
+ if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT(view_layer)->object->select_color;
+ }
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
@@ -1280,10 +1310,10 @@ static Base *mouse_select_eval_buffer(
}
}
- base = FIRSTBASE;
+ base = FIRSTBASE(view_layer);
while (base) {
- if (BASE_SELECTABLE(v3d, base)) {
- if (base->selcol == selcol) break;
+ if (BASE_SELECTABLE(base)) {
+ if (base->object->select_color == selcol) break;
}
base = base->next;
}
@@ -1295,23 +1325,23 @@ static Base *mouse_select_eval_buffer(
while (base) {
/* skip objects with select restriction, to prevent prematurely ending this loop
* with an un-selectable choice */
- if (base->object->restrictflag & OB_RESTRICT_SELECT) {
+ if ((base->flag & BASE_SELECTABLED) == 0) {
base = base->next;
- if (base == NULL) base = FIRSTBASE;
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
- if (BASE_SELECTABLE(v3d, base)) {
+ if (BASE_SELECTABLE(base)) {
for (a = 0; a < hits; a++) {
if (has_bones) {
/* skip non-bone objects */
if ((buffer[4 * a + 3] & 0xFFFF0000)) {
- if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
+ if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
else {
- if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
+ if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
@@ -1320,7 +1350,7 @@ static Base *mouse_select_eval_buffer(
if (basact) break;
base = base->next;
- if (base == NULL) base = FIRSTBASE;
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
}
@@ -1339,13 +1369,14 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
/* setup view context for argument to callbacks */
view3d_operator_needs_opengl(C);
+
ED_view3d_viewcontext_init(C, &vc);
hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
- basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.scene->base.first, has_bones, do_nearest);
+ basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest);
}
return basact;
@@ -1377,16 +1408,16 @@ static bool ed_object_select_pick(
{
ViewContext vc;
ARegion *ar = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Base *base, *startbase = NULL, *basact = NULL, *oldbasact = BASACT(view_layer);
+ const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
bool retval = false;
int hits;
const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
-
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc);
@@ -1395,10 +1426,13 @@ static bool ed_object_select_pick(
/* signal for view3d_opengl_select to skip editmode objects */
vc.obedit = NULL;
}
-
+
+ /* In pose mode we don't want to mess with object selection. */
+ const bool is_pose_mode = (vc.obact && vc.obact->mode & OB_MODE_POSE);
+
/* always start list from basact in wire mode */
- startbase = FIRSTBASE;
- if (BASACT && BASACT->next) startbase = BASACT->next;
+ startbase = FIRSTBASE(view_layer);
+ if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next;
/* This block uses the control key to make the object selected by its center point rather than its contents */
/* in editmode do not activate */
@@ -1411,14 +1445,14 @@ static bool ed_object_select_pick(
else {
base = startbase;
while (base) {
- if (BASE_SELECTABLE(v3d, base)) {
+ if (BASE_SELECTABLE(base)) {
float screen_co[2];
if (ED_view3d_project_float_global(
ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == BASACT) dist_temp += 10.0f;
+ if (base == BASACT(view_layer)) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1427,10 +1461,23 @@ static bool ed_object_select_pick(
}
base = base->next;
- if (base == NULL) base = FIRSTBASE;
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
}
+#ifdef USE_OBJECT_MODE_STRICT
+ if (is_obedit == false) {
+ if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
+ }
+ if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
+ basact = NULL;
+ }
+ }
+ }
+#endif
}
else {
unsigned int buffer[MAXPICKBUF];
@@ -1454,10 +1501,24 @@ static bool ed_object_select_pick(
else {
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);
}
-
+
+#ifdef USE_OBJECT_MODE_STRICT
+ if (is_obedit == false) {
+ if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
+ }
+ if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
+ basact = NULL;
+ }
+ }
+ }
+#endif
+
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
- if (BASACT == basact) {
+ if (BASACT(view_layer) == basact) {
int i, hitresult;
bool changed = false;
@@ -1466,7 +1527,7 @@ static bool ed_object_select_pick(
/* if there's bundles in buffer select bundles first,
* so non-camera elements should be ignored in buffer */
- if (basact->selcol != (hitresult & 0xFFFF)) {
+ if (basact->object->select_color != (hitresult & 0xFFFF)) {
continue;
}
@@ -1495,8 +1556,8 @@ static bool ed_object_select_pick(
changed = true;
}
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag |= BASE_SELECTED;
+ BKE_scene_object_base_flag_sync_from_base(basact);
retval = true;
@@ -1515,70 +1576,84 @@ static bool ed_object_select_pick(
}
}
else if (ED_armature_pose_select_pick_with_buffer(
- scene, basact, buffer, hits, extend, deselect, toggle, do_nearest))
+ view_layer, basact, buffer, hits, extend, deselect, toggle, do_nearest))
{
/* then bone is found */
/* we make the armature selected:
* not-selected active object in posemode won't work well for tools */
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag |= BASE_SELECTED;
+ BKE_scene_object_base_flag_sync_from_base(basact);
retval = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
- if (BASACT && (BASACT->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (BASACT(view_layer) && (BASACT(view_layer)->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
- if (basact == BASACT)
+ if (basact == BASACT(view_layer))
basact = NULL;
}
}
}
-
+
+#ifdef USE_OBJECT_MODE_STRICT
+ /* Disallow switching modes,
+ * special exception for edit-mode - vertex-parent operator. */
+ if (is_obedit == false) {
+ if (oldbasact && basact) {
+ if ((oldbasact->object->mode != basact->object->mode) &&
+ (oldbasact->object->mode & basact->object->mode) == 0)
+ {
+ basact = NULL;
+ }
+ }
+ }
+#endif
+
/* so, do we have something selected? */
if (basact) {
retval = true;
if (vc.obedit) {
/* only do select */
- deselectall_except(scene, basact);
- ED_base_object_select(basact, BA_SELECT);
+ deselectall_except(view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
}
/* also prevent making it active on mouse selection */
- else if (BASE_SELECTABLE(v3d, basact)) {
-
- oldbasact = BASACT;
-
+ else if (BASE_SELECTABLE(basact)) {
if (extend) {
- ED_base_object_select(basact, BA_SELECT);
+ ED_object_base_select(basact, BA_SELECT);
}
else if (deselect) {
- ED_base_object_select(basact, BA_DESELECT);
+ ED_object_base_select(basact, BA_DESELECT);
}
else if (toggle) {
- if (basact->flag & SELECT) {
+ if (basact->flag & BASE_SELECTED) {
if (basact == oldbasact) {
- ED_base_object_select(basact, BA_DESELECT);
+ ED_object_base_select(basact, BA_DESELECT);
}
}
else {
- ED_base_object_select(basact, BA_SELECT);
+ ED_object_base_select(basact, BA_SELECT);
}
}
else {
- deselectall_except(scene, basact);
- ED_base_object_select(basact, BA_SELECT);
+ /* When enabled, this puts other objects out of multi pose-mode. */
+ if (is_pose_mode == false) {
+ deselectall_except(view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
+ }
}
if ((oldbasact != basact) && (is_obedit == false)) {
- ED_base_object_activate(C, basact); /* adds notifier */
+ ED_object_base_activate(C, basact); /* adds notifier */
}
}
@@ -1635,7 +1710,8 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
}
}
-static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_paintvert_box_select(
+ ViewContext *vc, rcti *rect, bool select, bool extend)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
@@ -1824,7 +1900,8 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
-static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_mesh_box_select(
+ ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -1838,7 +1915,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- glLoadMatrixf(vc->rv3d->viewmat);
+ gpuLoadMatrix(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
@@ -1877,7 +1954,9 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
return OPERATOR_FINISHED;
}
-static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_meta_box_select(
+ ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
MetaElem *ml;
@@ -1911,22 +1990,32 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
return OPERATOR_FINISHED;
}
-static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_armature_box_select(
+ ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
- bArmature *arm = vc->obedit->data;
int a;
unsigned int buffer[MAXPICKBUF];
int hits;
hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
-
+
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(vc->view_layer, &objects_len);
+
/* clear flag we use to detect point was affected */
- for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next)
- ebone->flag &= ~BONE_DONE;
-
- if (extend == false && select)
- ED_armature_edit_deselect_all_visible(vc->obedit);
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ bArmature *arm = obedit->data;
+ for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) {
+ ebone->flag &= ~BONE_DONE;
+ }
+ }
+
+ if (extend == false && select) {
+ ED_armature_edit_deselect_all_visible_multi(objects, objects_len);
+ }
/* first we only check points inside the border */
for (a = 0; a < hits; a++) {
@@ -1935,7 +2024,9 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
if ((index & 0xFFFF0000) == 0) {
continue;
}
- EditBone *ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
+
+ EditBone *ebone;
+ ED_armature_object_and_ebone_from_select_buffer(objects, objects_len, index, &ebone);
if ((select == false) || ((ebone->flag & BONE_UNSELECTABLE) == 0)) {
if (index & BONESEL_TIP) {
ebone->flag |= BONE_DONE;
@@ -1953,10 +2044,14 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
}
/* now we have to flush tag from parents... */
- for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) {
- if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
- if (ebone->parent->flag & BONE_DONE) {
- ebone->flag |= BONE_DONE;
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ bArmature *arm = obedit->data;
+ for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) {
+ if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
+ if (ebone->parent->flag & BONE_DONE) {
+ ebone->flag |= BONE_DONE;
+ }
}
}
}
@@ -1966,7 +2061,8 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
int index = buffer[(4 * a) + 3];
if (index != -1) {
if (index & BONESEL_BONE) {
- EditBone *ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
+ EditBone *ebone;
+ ED_armature_object_and_ebone_from_select_buffer(objects, objects_len, index, &ebone);
if ((select == false) || ((ebone->flag & BONE_UNSELECTABLE) == 0)) {
if (!(ebone->flag & BONE_DONE)) {
if (select) {
@@ -1980,40 +2076,72 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
}
}
}
-
- ED_armature_edit_sync_selection(arm->edbo);
-
+
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ bArmature *arm = obedit->data;
+ ED_armature_edit_sync_selection(arm->edbo);
+ }
+
+ MEM_freeN(objects);
+
return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
+/**
+ * Compare result of 'GPU_select': 'uint[4]',
+ * needed for when we need to align with object draw-order.
+ */
+static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
+{
+ /* 4th element is select id */
+ uint sel_a = ((uint *)sel_a_p)[3];
+ uint sel_b = ((uint *)sel_b_p)[3];
+
+#ifdef __BIG_ENDIAN__
+ BLI_endian_switch_uint32(&sel_a);
+ BLI_endian_switch_uint32(&sel_b);
+#endif
+
+ if (sel_a < sel_b) {
+ return -1;
+ }
+ else if (sel_a > sel_b) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
- Bone *bone;
- Object *ob = vc->obact;
unsigned int *vbuffer = NULL; /* selection buffer */
- unsigned int *col; /* color in buffer */
int bone_only;
- int bone_selected = 0;
int totobj = MAXPICKBUF; /* XXX solve later */
int hits;
- if ((ob) && (ob->mode & OB_MODE_POSE))
+ if (vc->obact && (vc->obact->mode & OB_MODE_POSE))
bone_only = 1;
else
bone_only = 0;
if (extend == false && select) {
if (bone_only) {
- CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
- {
- if ((select == false) || ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)) {
- pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, OB_MODE_POSE, ob_iter) {
+ bArmature *arm = ob_iter->data;
+ for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (PBONE_VISIBLE(arm, pchan->bone)) {
+ if ((select == false) || ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)) {
+ pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ }
}
}
- CTX_DATA_END;
+ FOREACH_OBJECT_IN_MODE_END;
}
else {
- object_deselect_all_visible(vc->scene, vc->v3d);
+ object_deselect_all_visible(vc->view_layer);
}
}
@@ -2027,59 +2155,91 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
* is the same as the object, we have a hit and can move to the next color
* and object pair, if not, just move to the next object,
* keeping the same color until we have a hit.
- *
- * The buffer order is defined by OGL standard, hopefully no stupid GFX card
- * does it incorrectly.
*/
if (hits > 0) { /* no need to loop if there's no hit */
- Base *base;
- col = vbuffer + 3;
-
- for (base = vc->scene->base.first; base && hits; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base)) {
- while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
- if (*col & 0xFFFF0000) { /* we got a bone */
- bone = ED_armature_bone_find_index(base->object, *col & ~(BONESEL_ANY));
- if (bone) {
- if (select) {
- if ((bone->flag & BONE_UNSELECTABLE) == 0) {
- bone->flag |= BONE_SELECTED;
- bone_selected = 1;
- }
- }
- else {
- bArmature *arm = base->object->data;
- bone->flag &= ~BONE_SELECTED;
- if (arm->act_bone == bone)
- arm->act_bone = NULL;
- }
+
+ /* The draw order doesn't always match the order we populate the engine, see: T51695. */
+ qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
+
+ Base **bases = NULL;
+ BLI_array_declare(bases);
+
+ for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) {
+ if (BASE_SELECTABLE(base)) {
+ if ((base->object->select_color & 0x0000FFFF) != 0) {
+ BLI_array_append(bases, base);
+ }
+ }
+ }
+
+ for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
+ Bone *bone;
+ Base *base = ED_armature_base_and_bone_from_select_buffer(bases, BLI_array_len(bases), *col, &bone);
+
+ if (base == NULL) {
+ continue;
+ }
+ /* Loop over contiguous bone hits for 'base'. */
+ bool changed = false;
+ for (; col != col_end; col += 4) {
+ /* should never fail */
+ if (bone != NULL) {
+ if (select) {
+ if ((bone->flag & BONE_UNSELECTABLE) == 0) {
+ bone->flag |= BONE_SELECTED;
}
}
- else if (!bone_only) {
- ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
+ else {
+ bArmature *arm = base->object->data;
+ if ((bone->flag & BONE_UNSELECTABLE) == 0) {
+ bone->flag &= ~BONE_SELECTED;
+ if (arm->act_bone == bone)
+ arm->act_bone = NULL;
+ }
+ }
+ changed = true;
+ }
+ else if (!bone_only) {
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
+ }
+
+ /* Select the next bone if we're not switching bases. */
+ if (col + 4 != col_end) {
+ if ((base->object->select_color & 0x0000FFFF) != (col[4] & 0x0000FFFF)) {
+ break;
+ }
+
+ if ((base->object->pose != NULL) && bone_only) {
+ const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16;
+ bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
+ bone = pchan ? pchan->bone : NULL;
+ }
+ else {
+ bone = NULL;
}
-
- col += 4; /* next color */
- hits--;
- if (hits == 0) break;
}
}
-
- if (bone_selected) {
+
+ if (changed) {
if (base->object && (base->object->type == OB_ARMATURE)) {
bArmature *arm = base->object->data;
-
+
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, base->object);
-
- if (arm && (arm->flag & ARM_HAS_VIZ_DEPS)) {
+
+ if (vc->obact && arm && (arm->flag & ARM_HAS_VIZ_DEPS)) {
/* mask modifier ('armature' mode), etc. */
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&vc->obact->id, OB_RECALC_DATA);
}
+
+ /* copy on write tag is needed (for the armature), or else no refresh happens */
+ DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
}
}
}
-
+
+ MEM_freeN(bases);
+
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
MEM_freeN(vbuffer);
@@ -2106,63 +2266,75 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
WM_operator_properties_border_to_rcti(op, &rect);
if (vc.obedit) {
- switch (vc.obedit->type) {
- case OB_MESH:
- vc.em = BKE_editmesh_from_object(vc.obedit);
- ret = do_mesh_box_select(&vc, &rect, select, extend);
-// if (EM_texFaceCheck())
- if (ret & OPERATOR_FINISHED) {
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- case OB_CURVE:
- case OB_SURF:
- ret = do_nurbs_box_select(&vc, &rect, select, extend);
- if (ret & OPERATOR_FINISHED) {
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- case OB_MBALL:
- ret = do_meta_box_select(&vc, &rect, select, extend);
- if (ret & OPERATOR_FINISHED) {
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- case OB_ARMATURE:
- ret = do_armature_box_select(&vc, &rect, select, extend);
- if (ret & OPERATOR_FINISHED) {
- WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
- }
- break;
- case OB_LATTICE:
- ret = do_lattice_box_select(&vc, &rect, select, extend);
- if (ret & OPERATOR_FINISHED) {
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
- }
- break;
- default:
- assert(!"border select on incorrect object type");
- break;
+
+ FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.obedit->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(&vc, ob_iter);
+
+ switch (vc.obedit->type) {
+ case OB_MESH:
+ vc.em = BKE_editmesh_from_object(vc.obedit);
+ ret |= do_mesh_box_select(&vc, &rect, select, extend);
+ if (ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ ret |= do_nurbs_box_select(&vc, &rect, select, extend);
+ if (ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_MBALL:
+ ret |= do_meta_box_select(&vc, &rect, select, extend);
+ if (ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_ARMATURE:
+ ret |= do_armature_box_select(&vc, &rect, select, extend);
+ if (ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
+ }
+ break;
+ case OB_LATTICE:
+ ret |= do_lattice_box_select(&vc, &rect, select, extend);
+ if (ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ default:
+ assert(!"border select on incorrect object type");
+ break;
+ }
}
+ FOREACH_OBJECT_IN_MODE_END;
}
else { /* no editmode, unified for bones and objects */
if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
- ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend);
+ ret |= ED_sculpt_mask_box_select(C, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
- ret = do_paintface_box_select(&vc, &rect, select, extend);
+ ret |= do_paintface_box_select(&vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
- ret = do_paintvert_box_select(&vc, &rect, select, extend);
+ ret |= do_paintvert_box_select(&vc, &rect, select, extend);
}
else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
- ret = PE_border_select(C, &rect, select, extend);
+ ret |= PE_border_select(C, &rect, select, extend);
}
else { /* object mode with none active */
- ret = do_object_pose_box_select(C, &vc, &rect, select, extend);
+ ret |= do_object_pose_box_select(C, &vc, &rect, select, extend);
}
}
+ if (ret & OPERATOR_FINISHED) {
+ ret = OPERATOR_FINISHED;
+ }
+ else {
+ ret = OPERATOR_CANCELLED;
+ }
+
return ret;
}
@@ -2459,8 +2631,7 @@ static void paint_facesel_circle_select(ViewContext *vc, const bool select, cons
}
}
-static void paint_vertsel_circle_select_doSelectVert(
- void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
+static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
@@ -2637,8 +2808,11 @@ static void pose_circle_select(ViewContext *vc, const bool select, const int mva
if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* mask modifier ('armature' mode), etc. */
- DAG_id_tag_update(&vc->obact->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&vc->obact->id, OB_RECALC_DATA);
}
+
+ /* copy on write tag is needed (for the armature), or else no refresh happens */
+ DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
}
}
@@ -2748,7 +2922,8 @@ static void mball_circle_select(ViewContext *vc, const bool select, const int mv
/** Callbacks for circle selection in Editmode */
-static void obedit_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void obedit_circle_select(
+ ViewContext *vc, const bool select, const int mval[2], float rad)
{
switch (vc->obedit->type) {
case OB_MESH:
@@ -2774,23 +2949,23 @@ static void obedit_circle_select(ViewContext *vc, const bool select, const int m
static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
- Scene *scene = vc->scene;
+ ViewLayer *view_layer = vc->view_layer;
const float radius_squared = rad * rad;
const float mval_fl[2] = {mval[0], mval[1]};
bool changed = false;
- const int select_flag = select ? SELECT : 0;
+ const int select_flag = select ? BASE_SELECTED : 0;
Base *base;
- for (base = FIRSTBASE; base; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag & SELECT) != select_flag)) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if (BASE_SELECTABLE(base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(
vc->ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
- ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
@@ -2804,37 +2979,48 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m
static int view3d_circle_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
- ED_view3d_viewcontext_init(C, &vc);
- Object *obact = vc.obact;
- Object *obedit = vc.obedit;
const int radius = RNA_int_get(op->ptr, "radius");
const bool select = !RNA_boolean_get(op->ptr, "deselect");
const int mval[2] = {RNA_int_get(op->ptr, "x"),
RNA_int_get(op->ptr, "y")};
+
+ ED_view3d_viewcontext_init(C, &vc);
+
+ Object *obact = vc.obact;
+ Object *obedit = vc.obedit;
+
if (obedit || BKE_paint_select_elem_test(obact) ||
(obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
{
view3d_operator_needs_opengl(C);
- if (CTX_data_edit_object(C)) {
- obedit_circle_select(&vc, select, mval, (float)radius);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
- }
- else if (BKE_paint_select_face_test(obact)) {
- paint_facesel_circle_select(&vc, select, mval, (float)radius);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
- }
- else if (BKE_paint_select_vert_test(obact)) {
- paint_vertsel_circle_select(&vc, select, mval, (float)radius);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
- }
- else if (obact->mode & OB_MODE_POSE) {
- pose_circle_select(&vc, select, mval, (float)radius);
- }
- else {
- return PE_circle_select(C, select, mval, (float)radius);
+ FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, obact->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(&vc, ob_iter);
+
+ obact = vc.obact;
+ obedit = vc.obedit;
+
+ if (CTX_data_edit_object(C)) {
+ obedit_circle_select(&vc, select, mval, (float)radius);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
+ }
+ else if (BKE_paint_select_face_test(obact)) {
+ paint_facesel_circle_select(&vc, select, mval, (float)radius);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
+ }
+ else if (BKE_paint_select_vert_test(obact)) {
+ paint_vertsel_circle_select(&vc, select, mval, (float)radius);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
+ }
+ else if (obact->mode & OB_MODE_POSE) {
+ pose_circle_select(&vc, select, mval, (float)radius);
+ }
+ else {
+ return PE_circle_select(C, select, mval, (float)radius);
+ }
}
+ FOREACH_OBJECT_IN_MODE_END;
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
@@ -2844,7 +3030,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene);
}
}
-
+
return OPERATOR_FINISHED;
}