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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index d49262bc5d7..526d0b979e2 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1286,8 +1286,8 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
else {
/* only exclude active object when it is selected... */
- if (BASACT_NEW && (BASACT_NEW->flag & BASE_SELECTED) && hits > 1) {
- notcol = BASACT_NEW->object->select_color;
+ if (BASACT_NEW(sl) && (BASACT_NEW(sl)->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT_NEW(sl)->object->select_color;
}
for (a = 0; a < hits; a++) {
@@ -1298,7 +1298,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
}
- base = FIRSTBASE_NEW;
+ base = FIRSTBASE_NEW(sl);
while (base) {
if (BASE_SELECTABLE_NEW(base)) {
if (base->object->select_color == selcol) break;
@@ -1315,7 +1315,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
* with an un-selectable choice */
if ((base->flag & BASE_SELECTABLED) == 0) {
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW;
+ if (base == NULL) base = FIRSTBASE_NEW(sl);
if (base == startbase) break;
}
@@ -1338,7 +1338,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
if (basact) break;
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW;
+ if (base == NULL) base = FIRSTBASE_NEW(sl);
if (base == startbase) break;
}
}
@@ -1415,8 +1415,8 @@ static bool ed_object_select_pick(
}
/* always start list from basact in wire mode */
- startbase = FIRSTBASE_NEW;
- if (BASACT_NEW && BASACT_NEW->next) startbase = BASACT_NEW->next;
+ startbase = FIRSTBASE_NEW(sl);
+ if (BASACT_NEW(sl) && BASACT_NEW(sl)->next) startbase = BASACT_NEW(sl)->next;
/* This block uses the control key to make the object selected by its center point rather than its contents */
/* in editmode do not activate */
@@ -1435,7 +1435,7 @@ static bool ed_object_select_pick(
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == BASACT_NEW) dist_temp += 10.0f;
+ if (base == BASACT_NEW(sl)) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1444,7 +1444,7 @@ static bool ed_object_select_pick(
}
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW;
+ if (base == NULL) base = FIRSTBASE_NEW(sl);
if (base == startbase) break;
}
}
@@ -1474,7 +1474,7 @@ static bool ed_object_select_pick(
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
- if (BASACT_NEW == basact) {
+ if (BASACT_NEW(sl) == basact) {
int i, hitresult;
bool changed = false;
@@ -1544,14 +1544,14 @@ static bool ed_object_select_pick(
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
- if (BASACT_NEW && (BASACT_NEW->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (BASACT_NEW(sl) && (BASACT_NEW(sl)->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
- if (basact == BASACT_NEW)
+ if (basact == BASACT_NEW(sl))
basact = NULL;
}
}
@@ -1569,7 +1569,7 @@ static bool ed_object_select_pick(
/* also prevent making it active on mouse selection */
else if (BASE_SELECTABLE_NEW(basact)) {
- oldbasact = BASACT_NEW;
+ oldbasact = BASACT_NEW(sl);
if (extend) {
ED_object_base_select(basact, BA_SELECT);
@@ -2811,7 +2811,7 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m
Base *base;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (BASE_SELECTABLE_NEW(base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co,