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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c258
1 files changed, 107 insertions, 151 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 68582644f34..ca5375b6b54 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -46,14 +46,18 @@
#include "BKE_camera.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_screen.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_matrix.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -68,10 +72,27 @@
*
* \{ */
-float *ED_view3d_cursor3d_get(Scene *scene, View3D *v3d)
+View3DCursor *ED_view3d_cursor3d_get(Scene *scene, View3D *v3d)
+{
+ if (v3d && v3d->localvd) {
+ return &v3d->cursor;
+ }
+ else {
+ return &scene->cursor;
+ }
+}
+
+void ED_view3d_cursor3d_calc_mat3(const Scene *scene, const View3D *v3d, float mat[3][3])
+{
+ const View3DCursor *cursor = ED_view3d_cursor3d_get((Scene *)scene, (View3D *)v3d);
+ quat_to_mat3(mat, cursor->rotation);
+}
+
+void ED_view3d_cursor3d_calc_mat4(const Scene *scene, const View3D *v3d, float mat[4][4])
{
- if (v3d && v3d->localvd) return v3d->cursor;
- else return scene->cursor;
+ const View3DCursor *cursor = ED_view3d_cursor3d_get((Scene *)scene, (View3D *)v3d);
+ quat_to_mat4(mat, cursor->rotation);
+ copy_v3_v3(mat[3], cursor->location);
}
Camera *ED_view3d_camera_data_get(View3D *v3d, RegionView3D *rv3d)
@@ -97,6 +118,7 @@ void ED_view3d_dist_range_get(
* \note copies logic of #ED_view3d_viewplane_get(), keep in sync.
*/
bool ED_view3d_clip_range_get(
+ Depsgraph *depsgraph,
const View3D *v3d, const RegionView3D *rv3d,
float *r_clipsta, float *r_clipend,
const bool use_ortho_factor)
@@ -104,7 +126,7 @@ bool ED_view3d_clip_range_get(
CameraParams params;
BKE_camera_params_init(&params);
- BKE_camera_params_from_view3d(&params, v3d, rv3d);
+ BKE_camera_params_from_view3d(&params, depsgraph, v3d, rv3d);
if (use_ortho_factor && params.is_ortho) {
const float fac = 2.0f / (params.clipend - params.clipsta);
@@ -119,13 +141,14 @@ bool ED_view3d_clip_range_get(
}
bool ED_view3d_viewplane_get(
+ Depsgraph *depsgraph,
const View3D *v3d, const RegionView3D *rv3d, int winx, int winy,
rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize)
{
CameraParams params;
BKE_camera_params_init(&params);
- BKE_camera_params_from_view3d(&params, v3d, rv3d);
+ BKE_camera_params_from_view3d(&params, depsgraph, v3d, rv3d);
BKE_camera_params_compute_viewplane(&params, winx, winy, 1.0f, 1.0f);
if (r_viewplane) *r_viewplane = params.viewplane;
@@ -156,7 +179,7 @@ void view3d_operator_needs_opengl(const bContext *C)
view3d_region_operator_needs_opengl(win, ar);
}
-void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
+void view3d_region_operator_needs_opengl(wmWindow *UNUSED(win), ARegion *ar)
{
/* for debugging purpose, context should always be OK */
if ((ar == NULL) || (ar->regiontype != RGN_TYPE_WINDOW)) {
@@ -165,11 +188,9 @@ void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
else {
RegionView3D *rv3d = ar->regiondata;
- wmSubWindowSet(win, ar->swinid);
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(rv3d->viewmat);
+ wmViewport(&ar->winrct); // TODO: bad
+ gpuLoadProjectionMatrix(rv3d->winmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
}
@@ -231,6 +252,7 @@ bool ED_view3d_context_activate(bContext *C)
/** \name View Clipping Utilities
*
* \{ */
+
void ED_view3d_clipping_calc_from_boundbox(float clip[4][4], const BoundBox *bb, const bool is_flip)
{
int val;
@@ -245,40 +267,35 @@ void ED_view3d_clipping_calc_from_boundbox(float clip[4][4], const BoundBox *bb,
}
}
-void ED_view3d_clipping_calc(BoundBox *bb, float planes[4][4], bglMats *mats, const rcti *rect)
+void ED_view3d_clipping_calc(BoundBox *bb, float planes[4][4], const ARegion *ar, const Object *ob, const rcti *rect)
{
- float modelview[4][4];
- double xs, ys, p[3];
- int val, flip_sign, a;
-
- /* near zero floating point values can give issues with gluUnProject
- * in side view on some implementations */
- if (fabs(mats->modelview[0]) < 1e-6) mats->modelview[0] = 0.0;
- if (fabs(mats->modelview[5]) < 1e-6) mats->modelview[5] = 0.0;
-
- /* Set up viewport so that gluUnProject will give correct values */
- mats->viewport[0] = 0;
- mats->viewport[1] = 0;
+ /* init in case unproject fails */
+ memset(bb->vec, 0, sizeof(bb->vec));
/* four clipping planes and bounding volume */
/* first do the bounding volume */
- for (val = 0; val < 4; val++) {
- xs = (val == 0 || val == 3) ? rect->xmin : rect->xmax;
- ys = (val == 0 || val == 1) ? rect->ymin : rect->ymax;
+ for (int val = 0; val < 4; val++) {
+ float xs = (val == 0 || val == 3) ? rect->xmin : rect->xmax;
+ float ys = (val == 0 || val == 1) ? rect->ymin : rect->ymax;
+
+ ED_view3d_unproject(ar, xs, ys, 0.0, bb->vec[val]);
+ ED_view3d_unproject(ar, xs, ys, 1.0, bb->vec[4 + val]);
+ }
- gluUnProject(xs, ys, 0.0, mats->modelview, mats->projection, mats->viewport, &p[0], &p[1], &p[2]);
- copy_v3fl_v3db(bb->vec[val], p);
+ /* optionally transform to object space */
+ if (ob) {
+ float imat[4][4];
+ invert_m4_m4(imat, ob->obmat);
- gluUnProject(xs, ys, 1.0, mats->modelview, mats->projection, mats->viewport, &p[0], &p[1], &p[2]);
- copy_v3fl_v3db(bb->vec[4 + val], p);
+ for (int val = 0; val < 8; val++) {
+ mul_m4_v3(imat, bb->vec[val]);
+ }
}
/* verify if we have negative scale. doing the transform before cross
* product flips the sign of the vector compared to doing cross product
* before transform then, so we correct for that. */
- for (a = 0; a < 16; a++)
- ((float *)modelview)[a] = mats->modelview[a];
- flip_sign = is_negative_m4(modelview);
+ int flip_sign = (ob) ? is_negative_m4(ob->obmat) : false;
ED_view3d_clipping_calc_from_boundbox(planes, bb, flip_sign);
}
@@ -379,14 +396,15 @@ void ED_view3d_lock_clear(View3D *v3d)
* sets the ``ofs`` and ``dist`` values of the viewport so it matches the camera,
* otherwise switching out of camera view may jump to a different part of the scene.
*/
-void ED_view3d_persp_switch_from_camera(View3D *v3d, RegionView3D *rv3d, const char persp)
+void ED_view3d_persp_switch_from_camera(const Depsgraph *depsgraph, View3D *v3d, RegionView3D *rv3d, const char persp)
{
BLI_assert(rv3d->persp == RV3D_CAMOB);
BLI_assert(persp != RV3D_CAMOB);
if (v3d->camera) {
- rv3d->dist = ED_view3d_offset_distance(v3d->camera->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
- ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
+ Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
+ rv3d->dist = ED_view3d_offset_distance(ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
if (!ED_view3d_camera_lock_check(v3d, rv3d)) {
@@ -399,7 +417,7 @@ void ED_view3d_persp_switch_from_camera(View3D *v3d, RegionView3D *rv3d, const c
*
* shared with NDOF.
*/
-bool ED_view3d_persp_ensure(struct View3D *v3d, ARegion *ar)
+bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
const bool autopersp = (U.uiflag & USER_AUTOPERSP) != 0;
@@ -413,7 +431,7 @@ bool ED_view3d_persp_ensure(struct View3D *v3d, ARegion *ar)
if (rv3d->persp == RV3D_CAMOB) {
/* If autopersp and previous view was an axis one, switch back to PERSP mode, else reuse previous mode. */
char persp = (autopersp && RV3D_VIEW_IS_AXIS(rv3d->lview)) ? RV3D_PERSP : rv3d->lpersp;
- ED_view3d_persp_switch_from_camera(v3d, rv3d, persp);
+ ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, persp);
}
else if (autopersp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
rv3d->persp = RV3D_PERSP;
@@ -447,20 +465,21 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
* Apply the camera object transformation to the view-port.
* (needed so we can use regular view-port manipulation operators, that sync back to the camera).
*/
-void ED_view3d_camera_lock_init_ex(View3D *v3d, RegionView3D *rv3d, const bool calc_dist)
+void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph, View3D *v3d, RegionView3D *rv3d, const bool calc_dist)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
+ Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
if (calc_dist) {
/* using a fallback dist is OK here since ED_view3d_from_object() compensates for it */
- rv3d->dist = ED_view3d_offset_distance(v3d->camera->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ rv3d->dist = ED_view3d_offset_distance(ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
}
- ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
+ ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
}
-void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
+void ED_view3d_camera_lock_init(const Depsgraph *depsgraph, View3D *v3d, RegionView3D *rv3d)
{
- ED_view3d_camera_lock_init_ex(v3d, rv3d, true);
+ ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, true);
}
/**
@@ -468,7 +487,7 @@ void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
*
* \return true if the camera is moved.
*/
-bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
+bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionView3D *rv3d)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
ObjectTfmProtectedChannels obtfm;
@@ -485,15 +504,17 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
while (root_parent->parent) {
root_parent = root_parent->parent;
}
+ Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
+ Object *root_parent_eval = DEG_get_evaluated_object(depsgraph, root_parent);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- normalize_m4_m4(tmat, v3d->camera->obmat);
+ normalize_m4_m4(tmat, ob_camera_eval->obmat);
invert_m4_m4(imat, tmat);
mul_m4_m4m4(diff_mat, view_mat, imat);
- mul_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->obmat);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
BKE_object_apply_mat4(root_parent, parent_mat, true, false);
@@ -501,7 +522,7 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
ob_update = v3d->camera;
while (ob_update) {
- DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob_update->id, OB_RECALC_OB);
WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, ob_update);
ob_update = ob_update->parent;
}
@@ -510,10 +531,10 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
/* always maintain the same scale */
const short protect_scale_all = (OB_LOCK_SCALEX | OB_LOCK_SCALEY | OB_LOCK_SCALEZ);
BKE_object_tfm_protected_backup(v3d->camera, &obtfm);
- ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+ ED_view3d_to_object(depsgraph, v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
BKE_object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag | protect_scale_all);
- DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
+ DEG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, v3d->camera);
}
@@ -594,6 +615,7 @@ bool ED_view3d_camera_lock_autokey(
/** \} */
+
/* -------------------------------------------------------------------- */
/** \name Box View Support
*
@@ -878,22 +900,17 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- Main *bmain, Scene *scene, ARegion *ar, View3D *v3d,
+ Depsgraph *depsgraph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
- bglMats mats; /* ZBuffer depth vars */
float depth_close;
- double cent[2], p[3];
int margin_arr[] = {0, 2, 4};
int i;
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(bmain, scene, ar, v3d, alphaoverride);
-
- /* call after in case settings have been modified since last drawing, see: T47089 */
- bgl_get_mats(&mats);
+ ED_view3d_draw_depth(depsgraph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -903,15 +920,10 @@ bool ED_view3d_autodist(
} while ((depth_ok == false) && (i < ARRAY_SIZE(margin_arr)));
if (depth_ok) {
- cent[0] = (double)mval[0] + 0.5;
- cent[1] = (double)mval[1] + 0.5;
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
- if (gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
- {
- mouse_worldloc[0] = (float)p[0];
- mouse_worldloc[1] = (float)p[1];
- mouse_worldloc[2] = (float)p[2];
+ if (ED_view3d_unproject(ar, centx, centy, depth_close, mouse_worldloc)) {
return true;
}
}
@@ -925,27 +937,28 @@ bool ED_view3d_autodist(
}
}
-void ED_view3d_autodist_init(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, int mode)
+void ED_view3d_autodist_init(Depsgraph *depsgraph,
+ ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(bmain, scene, ar, v3d, true);
+ ED_view3d_draw_depth(depsgraph, ar, v3d, true);
break;
case 1:
- ED_view3d_draw_depth_gpencil(scene, ar, v3d);
+ {
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ ED_view3d_draw_depth_gpencil(depsgraph, scene, ar, v3d);
break;
+ }
}
}
/* no 4x4 sampling, run #ED_view3d_autodist_init first */
-bool ED_view3d_autodist_simple(
- ARegion *ar, const int mval[2], float mouse_worldloc[3],
- int margin, float *force_depth)
+bool ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
+ int margin, float *force_depth)
{
- bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;
- double cent[2], p[3];
/* Get Z Depths, needed for perspective, nice for ortho */
if (force_depth)
@@ -956,21 +969,9 @@ bool ED_view3d_autodist_simple(
if (depth == FLT_MAX)
return false;
- cent[0] = (double)mval[0] + 0.5;
- cent[1] = (double)mval[1] + 0.5;
-
- bgl_get_mats(&mats);
-
- if (!gluUnProject(cent[0], cent[1], depth,
- mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
- {
- return false;
- }
-
- mouse_worldloc[0] = (float)p[0];
- mouse_worldloc[1] = (float)p[1];
- mouse_worldloc[2] = (float)p[2];
- return true;
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
+ return ED_view3d_unproject(ar, centx, centy, depth, mouse_worldloc);
}
bool ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
@@ -1066,6 +1067,7 @@ float ED_view3d_radius_to_dist_ortho(const float lens, const float radius)
*/
float ED_view3d_radius_to_dist(
const View3D *v3d, const ARegion *ar,
+ const struct Depsgraph *depsgraph,
const char persp, const bool use_aspect,
const float radius)
{
@@ -1086,7 +1088,8 @@ float ED_view3d_radius_to_dist(
BKE_camera_params_init(&params);
params.clipsta = v3d->near;
params.clipend = v3d->far;
- BKE_camera_params_from_object(&params, v3d->camera);
+ Object *camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
+ BKE_camera_params_from_object(&params, camera_eval);
lens = params.lens;
sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
@@ -1276,7 +1279,7 @@ bool ED_view3d_lock(RegionView3D *rv3d)
* \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
* \param dist The view distance from ofs, normally from RegionView3D.dist.
*/
-void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist)
+void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], float *dist)
{
float nmat[3][3];
@@ -1321,13 +1324,14 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
/**
* Set the RegionView3D members from an objects transformation and optionally lens.
+ * \param depsgraph The depsgraph to get the evaluated object for the lens calculation.
* \param ob The object to set the view to.
* \param ofs The view offset to be set, normally from RegionView3D.ofs.
* \param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
* \param dist The view distance from ofs to be set, normally from RegionView3D.dist.
* \param lens The view lens angle set for cameras and lamps, normally from View3D.lens.
*/
-void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
+void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
@@ -1342,16 +1346,19 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
/**
* Set the object transformation from RegionView3D members.
+ * \param depsgraph The depsgraph to get the evaluated object parent for the transformation calculation.
* \param ob The object which has the transformation assigned.
* \param ofs The view offset, normally from RegionView3D.ofs.
* \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
* \param dist The view distance from ofs, normally from RegionView3D.dist.
*/
-void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist)
+void ED_view3d_to_object(const Depsgraph *depsgraph, Object *ob, const float ofs[3], const float quat[4], const float dist)
{
float mat[4][4];
ED_view3d_to_m4(mat, ofs, quat, dist);
- BKE_object_apply_mat4(ob, mat, true, true);
+
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ BKE_object_apply_mat4_ex(ob, mat, ob_eval->parent, ob_eval->parentinv, true);
}
/** \} */
@@ -1377,7 +1384,7 @@ float ED_view3d_depth_read_cached(const ViewContext *vc, const int mval[2])
}
bool ED_view3d_depth_read_cached_normal(
- const ViewContext *vc, const bglMats *mats, const int mval[2],
+ const ViewContext *vc, const int mval[2],
float r_normal[3])
{
/* Note: we could support passing in a radius.
@@ -1396,7 +1403,7 @@ bool ED_view3d_depth_read_cached_normal(
const double depth = (double)ED_view3d_depth_read_cached(vc, mval_ofs);
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
- if (ED_view3d_depth_unproject(ar, mats, mval_ofs, depth, coords[i])) {
+ if (ED_view3d_depth_unproject(ar, mval_ofs, depth, coords[i])) {
depths_valid[i] = true;
}
}
@@ -1438,21 +1445,13 @@ bool ED_view3d_depth_read_cached_normal(
}
bool ED_view3d_depth_unproject(
- const ARegion *ar, const bglMats *mats,
+ const ARegion *ar,
const int mval[2], const double depth,
float r_location_world[3])
{
- double p[3];
- if (gluUnProject(
- (double)ar->winrct.xmin + mval[0] + 0.5,
- (double)ar->winrct.ymin + mval[1] + 0.5,
- depth, mats->modelview, mats->projection, (const GLint *)mats->viewport,
- &p[0], &p[1], &p[2]))
- {
- copy_v3fl_v3db(r_location_world, p);
- return true;
- }
- return false;
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
+ return ED_view3d_unproject(ar, centx, centy, depth, r_location_world);
}
void ED_view3d_depth_tag_update(RegionView3D *rv3d)
@@ -1462,46 +1461,3 @@ void ED_view3d_depth_tag_update(RegionView3D *rv3d)
}
/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Background Image Utilities
- * \{ */
-
-BGpic *ED_view3d_background_image_new(View3D *v3d)
-{
- BGpic *bgpic = MEM_callocN(sizeof(BGpic), "Background Image");
-
- bgpic->rotation = 0.0f;
- bgpic->size = 5.0f;
- bgpic->blend = 0.5f;
- bgpic->iuser.fie_ima = 2;
- bgpic->iuser.ok = 1;
- bgpic->view = 0; /* 0 for all */
- bgpic->flag |= V3D_BGPIC_EXPANDED;
-
- BLI_addtail(&v3d->bgpicbase, bgpic);
-
- return bgpic;
-}
-
-void ED_view3d_background_image_remove(View3D *v3d, BGpic *bgpic)
-{
- BLI_remlink(&v3d->bgpicbase, bgpic);
-
- MEM_freeN(bgpic);
-}
-
-void ED_view3d_background_image_clear(View3D *v3d)
-{
- BGpic *bgpic = v3d->bgpicbase.first;
-
- while (bgpic) {
- BGpic *next_bgpic = bgpic->next;
-
- ED_view3d_background_image_remove(v3d, bgpic);
-
- bgpic = next_bgpic;
- }
-}
-
-/** \} */