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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c21
1 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 0d88824a784..cb716391fb2 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -705,11 +705,15 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
* Create a MEMFILE undo-step for locked camera movement when transforming the view.
* Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
* NDOF and track-pad navigation would create an undo step on every gesture and we may end up with
- * unnecessary undo steps so undo push for them is not supported for now. Also operators that uses
- * smooth view for navigation are excluded too, but they can be supported, see: D15345.
+ * unnecessary undo steps so undo push for them is not supported for now.
+ * Operators that use smooth view for navigation are supported via an optional parameter field,
+ * see: #V3D_SmoothParams.undo_str.
*/
-static bool view3d_camera_lock_undo_ex(
- const char *str, View3D *v3d, RegionView3D *rv3d, struct bContext *C, bool undo_group)
+static bool view3d_camera_lock_undo_ex(const char *str,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C,
+ const bool undo_group)
{
if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
if (undo_group) {
@@ -723,14 +727,17 @@ static bool view3d_camera_lock_undo_ex(
return false;
}
-bool ED_view3d_camera_lock_undo_push(const char *str, View3D *v3d, RegionView3D *rv3d, bContext *C)
+bool ED_view3d_camera_lock_undo_push(const char *str,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
+ bContext *C)
{
return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, false);
}
bool ED_view3d_camera_lock_undo_grouped_push(const char *str,
- View3D *v3d,
- RegionView3D *rv3d,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
bContext *C)
{
return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, true);