diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 8582952d1a0..137e8162aed 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1107,7 +1107,7 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi } } else { - Base *base; + BaseLegacy *base; v3d->xray = true; /* otherwise it postpones drawing */ for (base = scene->base.first; base; base = base->next) { @@ -1128,9 +1128,9 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi if ((base->object->transflag & OB_DUPLI)) { ListBase *lb; DupliObject *dob; - Base tbase; + BaseLegacy tbase; - tbase.flag = OB_FROMDUPLI; + tbase.flag_legacy = OB_FROMDUPLI; lb = object_duplilist(G.main->eval_ctx, scene, base->object); for (dob = lb->first; dob; dob = dob->next) { @@ -1319,7 +1319,7 @@ static bool view3d_localview_init( ReportList *reports) { View3D *v3d = sa->spacedata.first; - Base *base; + BaseLegacy *base; float min[3], max[3], box[3], mid[3]; float size = 0.0f; unsigned int locallay; @@ -1422,7 +1422,7 @@ static bool view3d_localview_init( if (base->lay & locallay) { base->lay -= locallay; if (base->lay == 0) base->lay = v3d->layact; - if (base->object != scene->obedit) base->flag |= SELECT; + if (base->object != scene->obedit) base->flag_legacy |= SELECT; base->object->lay = base->lay; } } @@ -1493,7 +1493,7 @@ static bool view3d_localview_exit( Main *bmain, Scene *scene, ScrArea *sa, const int smooth_viewtx) { View3D *v3d = sa->spacedata.first; - struct Base *base; + struct BaseLegacy *base; unsigned int locallay; if (v3d->localvd) { @@ -1510,7 +1510,7 @@ static bool view3d_localview_exit( base->lay -= locallay; if (base->lay == 0) base->lay = v3d->layact; if (base->object != scene->obedit) { - base->flag |= SELECT; + base->flag_legacy |= SELECT; base->object->flag |= SELECT; } base->object->lay = base->lay; |