diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 88658b30662..7bd878351d9 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -145,7 +145,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec * we may be changing the view 'as if' there is no active camera, but infact * there is an active camera which is locked to the view. * - * In the case where smooth view is moving _to_ a camera we dont want that + * In the case where smooth view is moving _to_ a camera we don't want that * camera to be moved or changed, so only when the camera is not being set should * we allow camera option locking to initialize the view settings from the camera. */ @@ -1075,7 +1075,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short float bmat[4][4]; float tmat[3][3]; - rv3d->view= RV3D_VIEW_USER; /* dont show the grid */ + rv3d->view= RV3D_VIEW_USER; /* don't show the grid */ copy_m4_m4(bmat, ob->obmat); normalize_m4(bmat); @@ -1150,7 +1150,7 @@ int ED_view3d_lock(RegionView3D *rv3d) return TRUE; } -/* dont set windows active in here, is used by renderwin too */ +/* don't set windows active in here, is used by renderwin too */ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d) { if (rv3d->persp==RV3D_CAMOB) { /* obs/camera */ |