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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 88658b30662..7bd878351d9 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -145,7 +145,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
* we may be changing the view 'as if' there is no active camera, but infact
* there is an active camera which is locked to the view.
*
- * In the case where smooth view is moving _to_ a camera we dont want that
+ * In the case where smooth view is moving _to_ a camera we don't want that
* camera to be moved or changed, so only when the camera is not being set should
* we allow camera option locking to initialize the view settings from the camera.
*/
@@ -1075,7 +1075,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
float bmat[4][4];
float tmat[3][3];
- rv3d->view= RV3D_VIEW_USER; /* dont show the grid */
+ rv3d->view= RV3D_VIEW_USER; /* don't show the grid */
copy_m4_m4(bmat, ob->obmat);
normalize_m4(bmat);
@@ -1150,7 +1150,7 @@ int ED_view3d_lock(RegionView3D *rv3d)
return TRUE;
}
-/* dont set windows active in here, is used by renderwin too */
+/* don't set windows active in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp==RV3D_CAMOB) { /* obs/camera */