diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index fba1ce328ba..5d2a351b233 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -791,7 +791,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short #define QUATSET(a, b, c, d, e) { a[0] = b; a[1] = c; a[2] = d; a[3] = e; } (void)0 -int ED_view3d_lock(RegionView3D *rv3d) +bool ED_view3d_lock(RegionView3D *rv3d) { switch (rv3d->view) { case RV3D_VIEW_BOTTOM: @@ -818,10 +818,10 @@ int ED_view3d_lock(RegionView3D *rv3d) QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5); break; default: - return FALSE; + return false; } - return TRUE; + return true; } /* don't set windows active in here, is used by renderwin too */ @@ -863,7 +863,9 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d) copy_v3_v3(vec, give_cursor(scene, v3d)); translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]); } - else translate_m4(rv3d->viewmat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]); + else { + translate_m4(rv3d->viewmat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]); + } } } |