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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c828
1 files changed, 414 insertions, 414 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 19dc48c648c..f6b03a5fac3 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -71,7 +71,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "view3d_intern.h" // own include
+#include "view3d_intern.h" // own include
/* use this call when executing an operator,
* event system doesn't set for each event the
@@ -79,7 +79,7 @@
void view3d_operator_needs_opengl(const bContext *C)
{
wmWindow *win = CTX_wm_window(C);
- ARegion *ar= CTX_wm_region(C);
+ ARegion *ar = CTX_wm_region(C);
view3d_region_operator_needs_opengl(win, ar);
}
@@ -87,10 +87,10 @@ void view3d_operator_needs_opengl(const bContext *C)
void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
{
/* for debugging purpose, context should always be OK */
- if ((ar == NULL) || (ar->regiontype!=RGN_TYPE_WINDOW))
+ if ((ar == NULL) || (ar->regiontype != RGN_TYPE_WINDOW))
printf("view3d_region_operator_needs_opengl error, wrong region\n");
else {
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
wmSubWindowSet(win, ar->swinid);
glMatrixMode(GL_PROJECTION);
@@ -126,20 +126,20 @@ struct SmoothViewStore {
void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Object *camera,
float *ofs, float *quat, float *dist, float *lens)
{
- wmWindowManager *wm= CTX_wm_manager(C);
- wmWindow *win= CTX_wm_window(C);
- ScrArea *sa= CTX_wm_area(C);
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wmWindow *win = CTX_wm_window(C);
+ ScrArea *sa = CTX_wm_area(C);
- RegionView3D *rv3d= ar->regiondata;
- struct SmoothViewStore sms= {0};
- short ok= FALSE;
+ RegionView3D *rv3d = ar->regiondata;
+ struct SmoothViewStore sms = {0};
+ short ok = FALSE;
/* initialize sms */
copy_v3_v3(sms.new_ofs, rv3d->ofs);
copy_qt_qt(sms.new_quat, rv3d->viewquat);
- sms.new_dist= rv3d->dist;
- sms.new_lens= v3d->lens;
- sms.to_camera= 0;
+ sms.new_dist = rv3d->dist;
+ sms.new_lens = v3d->lens;
+ sms.to_camera = 0;
/* note on camera locking, this is a little confusing but works ok.
* we may be changing the view 'as if' there is no active camera, but infact
@@ -156,12 +156,12 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
/* store the options we want to end with */
if (ofs) copy_v3_v3(sms.new_ofs, ofs);
if (quat) copy_qt_qt(sms.new_quat, quat);
- if (dist) sms.new_dist= *dist;
- if (lens) sms.new_lens= *lens;
+ if (dist) sms.new_dist = *dist;
+ if (lens) sms.new_lens = *lens;
if (camera) {
ED_view3d_from_object(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
- sms.to_camera= 1; /* restore view3d values in end */
+ sms.to_camera = 1; /* restore view3d values in end */
}
if (C && U.smooth_viewtx) {
@@ -184,30 +184,30 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
/* original values */
if (oldcamera) {
- sms.orig_dist= rv3d->dist; // below function does weird stuff with it...
+ sms.orig_dist = rv3d->dist; // below function does weird stuff with it...
ED_view3d_from_object(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
}
else {
copy_v3_v3(sms.orig_ofs, rv3d->ofs);
copy_qt_qt(sms.orig_quat, rv3d->viewquat);
- sms.orig_dist= rv3d->dist;
- sms.orig_lens= v3d->lens;
+ sms.orig_dist = rv3d->dist;
+ sms.orig_lens = v3d->lens;
}
/* grid draw as floor */
- if ((rv3d->viewlock & RV3D_LOCKED)==0) {
+ if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
/* use existing if exists, means multiple calls to smooth view wont loose the original 'view' setting */
- sms.orig_view= rv3d->sms ? rv3d->sms->orig_view : rv3d->view;
- rv3d->view= RV3D_VIEW_USER;
+ sms.orig_view = rv3d->sms ? rv3d->sms->orig_view : rv3d->view;
+ rv3d->view = RV3D_VIEW_USER;
}
- sms.time_allowed= (double)U.smooth_viewtx / 1000.0;
+ sms.time_allowed = (double)U.smooth_viewtx / 1000.0;
/* if this is view rotation only
* we can decrease the time allowed by
* the angle between quats
* this means small rotations wont lag */
if (quat && !ofs && !dist) {
- float vec1[3]={0,0,1}, vec2[3]= {0,0,1};
+ float vec1[3] = {0, 0, 1}, vec2[3] = {0, 0, 1};
float q1[4], q2[4];
invert_qt_qt(q1, sms.new_quat);
@@ -221,26 +221,26 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
}
/* ensure it shows correct */
- if (sms.to_camera) rv3d->persp= RV3D_PERSP;
+ if (sms.to_camera) rv3d->persp = RV3D_PERSP;
rv3d->rflag |= RV3D_NAVIGATING;
/* keep track of running timer! */
- if (rv3d->sms==NULL)
- rv3d->sms= MEM_mallocN(sizeof(struct SmoothViewStore), "smoothview v3d");
- *rv3d->sms= sms;
+ if (rv3d->sms == NULL)
+ rv3d->sms = MEM_mallocN(sizeof(struct SmoothViewStore), "smoothview v3d");
+ *rv3d->sms = sms;
if (rv3d->smooth_timer)
WM_event_remove_timer(wm, win, rv3d->smooth_timer);
/* TIMER1 is hardcoded in keymap */
- rv3d->smooth_timer= WM_event_add_timer(wm, win, TIMER1, 1.0/100.0); /* max 30 frs/sec */
+ rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0); /* max 30 frs/sec */
- ok= TRUE;
+ ok = TRUE;
}
}
/* if we get here nothing happens */
if (ok == FALSE) {
- if (sms.to_camera==0) {
+ if (sms.to_camera == 0) {
copy_v3_v3(rv3d->ofs, sms.new_ofs);
copy_qt_qt(rv3d->viewquat, sms.new_quat);
rv3d->dist = sms.new_dist;
@@ -258,16 +258,16 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
- struct SmoothViewStore *sms= rv3d->sms;
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ struct SmoothViewStore *sms = rv3d->sms;
float step, step_inv;
/* escape if not our timer */
- if (rv3d->smooth_timer==NULL || rv3d->smooth_timer!=event->customdata)
+ if (rv3d->smooth_timer == NULL || rv3d->smooth_timer != event->customdata)
return OPERATOR_PASS_THROUGH;
if (sms->time_allowed != 0.0)
- step = (float)((rv3d->smooth_timer->duration)/sms->time_allowed);
+ step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
else
step = 1.0f;
@@ -276,7 +276,7 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
/* if we went to camera, store the original */
if (sms->to_camera) {
- rv3d->persp= RV3D_CAMOB;
+ rv3d->persp = RV3D_CAMOB;
copy_v3_v3(rv3d->ofs, sms->orig_ofs);
copy_qt_qt(rv3d->viewquat, sms->orig_quat);
rv3d->dist = sms->orig_dist;
@@ -291,33 +291,33 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
ED_view3d_camera_lock_sync(v3d, rv3d);
}
- if ((rv3d->viewlock & RV3D_LOCKED)==0) {
- rv3d->view= sms->orig_view;
+ if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
+ rv3d->view = sms->orig_view;
}
MEM_freeN(rv3d->sms);
- rv3d->sms= NULL;
+ rv3d->sms = NULL;
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), rv3d->smooth_timer);
- rv3d->smooth_timer= NULL;
+ rv3d->smooth_timer = NULL;
rv3d->rflag &= ~RV3D_NAVIGATING;
}
else {
int i;
/* ease in/out */
- if (step < 0.5f) step = (float)pow(step*2.0f, 2.0)/2.0f;
- else step = (float)1.0f-(powf(2.0f*(1.0f-step),2.0f)/2.0f);
+ if (step < 0.5f) step = (float)pow(step * 2.0f, 2.0) / 2.0f;
+ else step = (float)1.0f - (powf(2.0f * (1.0f - step), 2.0f) / 2.0f);
- step_inv = 1.0f-step;
+ step_inv = 1.0f - step;
- for (i=0; i<3; i++)
- rv3d->ofs[i] = sms->new_ofs[i] * step + sms->orig_ofs[i]*step_inv;
+ for (i = 0; i < 3; i++)
+ rv3d->ofs[i] = sms->new_ofs[i] * step + sms->orig_ofs[i] * step_inv;
interp_qt_qtqt(rv3d->viewquat, sms->orig_quat, sms->new_quat, step);
- rv3d->dist = sms->new_dist * step + sms->orig_dist*step_inv;
- v3d->lens = sms->new_lens * step + sms->orig_lens*step_inv;
+ rv3d->dist = sms->new_dist * step + sms->orig_dist * step_inv;
+ v3d->lens = sms->new_lens * step + sms->orig_lens * step_inv;
ED_view3d_camera_lock_sync(v3d, rv3d);
}
@@ -325,7 +325,7 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
if (rv3d->viewlock & RV3D_BOXVIEW)
view3d_boxview_copy(CTX_wm_area(C), CTX_wm_region(C));
- WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
@@ -349,13 +349,13 @@ void VIEW3D_OT_smoothview(wmOperatorType *ot)
static int view3d_camera_to_view_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
ObjectTfmProtectedChannels obtfm;
copy_qt_qt(rv3d->lviewquat, rv3d->viewquat);
- rv3d->lview= rv3d->view;
+ rv3d->lview = rv3d->view;
if (rv3d->persp != RV3D_CAMOB) {
- rv3d->lpersp= rv3d->persp;
+ rv3d->lpersp = rv3d->persp;
}
object_tfm_protected_backup(v3d->camera, &obtfm);
@@ -367,7 +367,7 @@ static int view3d_camera_to_view_exec(bContext *C, wmOperator *UNUSED(op))
DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
rv3d->persp = RV3D_CAMOB;
- WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, v3d->camera);
+ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, v3d->camera);
return OPERATOR_FINISHED;
@@ -375,9 +375,9 @@ static int view3d_camera_to_view_exec(bContext *C, wmOperator *UNUSED(op))
static int view3d_camera_to_view_poll(bContext *C)
{
- View3D *v3d= CTX_wm_view3d(C);
- if (v3d && v3d->camera && v3d->camera->id.lib==NULL) {
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d && v3d->camera && v3d->camera->id.lib == NULL) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d && !rv3d->viewlock) {
return 1;
}
@@ -398,16 +398,16 @@ void VIEW3D_OT_camera_to_view(wmOperatorType *ot)
ot->poll = view3d_camera_to_view_poll;
/* flags */
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* unlike VIEW3D_OT_view_selected this is for framing a render and not
* meant to take into account vertex/bone selection for eg. */
static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene= CTX_data_scene(C);
+ Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
- Object *camera_ob= v3d->camera;
+ Object *camera_ob = v3d->camera;
float r_co[3]; /* the new location to apply */
@@ -427,7 +427,7 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(o
/* notifiers */
DAG_id_tag_update(&camera_ob->id, OB_RECALC_OB);
- WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, camera_ob);
+ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, camera_ob);
return OPERATOR_FINISHED;
}
else {
@@ -437,9 +437,9 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(o
static int view3d_camera_to_view_selected_poll(bContext *C)
{
- View3D *v3d= CTX_wm_view3d(C);
- if (v3d && v3d->camera && v3d->camera->id.lib==NULL) {
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d && v3d->camera && v3d->camera->id.lib == NULL) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
if (rv3d->is_persp == FALSE) {
CTX_wm_operator_poll_msg_set(C, "Only valid for a perspective camera view");
@@ -465,7 +465,7 @@ void VIEW3D_OT_camera_to_view_selected(wmOperatorType *ot)
ot->poll = view3d_camera_to_view_selected_poll;
/* flags */
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -475,7 +475,7 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *UNUSED(op))
ARegion *ar;
RegionView3D *rv3d;
- Scene *scene= CTX_data_scene(C);
+ Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
/* no NULL check is needed, poll checks */
@@ -483,16 +483,16 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *UNUSED(op))
rv3d = ar->regiondata;
if (ob) {
- Object *camera_old= (rv3d->persp == RV3D_CAMOB) ? V3D_CAMERA_SCENE(scene, v3d) : NULL;
- rv3d->persp= RV3D_CAMOB;
- v3d->camera= ob;
+ Object *camera_old = (rv3d->persp == RV3D_CAMOB) ? V3D_CAMERA_SCENE(scene, v3d) : NULL;
+ rv3d->persp = RV3D_CAMOB;
+ v3d->camera = ob;
if (v3d->scenelock)
- scene->camera= ob;
+ scene->camera = ob;
if (camera_old != ob) /* unlikely but looks like a glitch when set to the same */
smooth_view(C, v3d, ar, camera_old, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens);
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C));
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS | NC_OBJECT | ND_DRAW, CTX_data_scene(C));
}
return OPERATOR_FINISHED;
@@ -519,7 +519,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************** */
@@ -532,8 +532,8 @@ void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, co
/* near zero floating point values can give issues with gluUnProject
* in side view on some implementations */
- if (fabs(mats->modelview[0]) < 1e-6) mats->modelview[0]= 0.0;
- if (fabs(mats->modelview[5]) < 1e-6) mats->modelview[5]= 0.0;
+ if (fabs(mats->modelview[0]) < 1e-6) mats->modelview[0] = 0.0;
+ if (fabs(mats->modelview[5]) < 1e-6) mats->modelview[5] = 0.0;
/* Set up viewport so that gluUnProject will give correct values */
mats->viewport[0] = 0;
@@ -541,9 +541,9 @@ void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, co
/* four clipping planes and bounding volume */
/* first do the bounding volume */
- for (val=0; val<4; val++) {
- xs= (val==0||val==3)?rect->xmin:rect->xmax;
- ys= (val==0||val==1)?rect->ymin:rect->ymax;
+ for (val = 0; val < 4; val++) {
+ xs = (val == 0 || val == 3) ? rect->xmin : rect->xmax;
+ ys = (val == 0 || val == 1) ? rect->ymin : rect->ymax;
gluUnProject(xs, ys, 0.0, mats->modelview, mats->projection, mats->viewport, &p[0], &p[1], &p[2]);
copy_v3fl_v3db(bb->vec[val], p);
@@ -555,28 +555,28 @@ void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, co
/* verify if we have negative scale. doing the transform before cross
* product flips the sign of the vector compared to doing cross product
* before transform then, so we correct for that. */
- for (a=0; a<16; a++)
- ((float*)modelview)[a] = mats->modelview[a];
+ for (a = 0; a < 16; a++)
+ ((float *)modelview)[a] = mats->modelview[a];
flip_sign = is_negative_m4(modelview);
/* then plane equations */
- for (val=0; val<4; val++) {
+ for (val = 0; val < 4; val++) {
- normal_tri_v3(planes[val], bb->vec[val], bb->vec[val==3?0:val+1], bb->vec[val+4]);
+ normal_tri_v3(planes[val], bb->vec[val], bb->vec[val == 3 ? 0 : val + 1], bb->vec[val + 4]);
if (flip_sign)
negate_v3(planes[val]);
- planes[val][3]= - planes[val][0]*bb->vec[val][0]
- - planes[val][1]*bb->vec[val][1]
- - planes[val][2]*bb->vec[val][2];
+ planes[val][3] = -planes[val][0] * bb->vec[val][0]
+ - planes[val][1] * bb->vec[val][1]
+ - planes[val][2] * bb->vec[val][2];
}
}
/* create intersection coordinates in view Z direction at mouse coordinates */
void ED_view3d_win_to_segment_clip(ARegion *ar, View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
if (rv3d->is_persp) {
float vec[3];
@@ -602,7 +602,7 @@ void ED_view3d_win_to_segment_clip(ARegion *ar, View3D *v3d, const float mval[2]
/* clipping */
if (rv3d->rflag & RV3D_CLIPPING) {
int a;
- for (a=0; a<4; a++) {
+ for (a = 0; a < 4; a++) {
clip_line_plane(ray_start, ray_end, rv3d->clip[a]);
}
}
@@ -643,11 +643,11 @@ void ED_view3d_global_to_vector(RegionView3D *rv3d, const float coord[3], float
int initgrabz(RegionView3D *rv3d, float x, float y, float z)
{
- int flip= FALSE;
- if (rv3d==NULL) return flip;
- rv3d->zfac= rv3d->persmat[0][3]*x+ rv3d->persmat[1][3]*y+ rv3d->persmat[2][3]*z+ rv3d->persmat[3][3];
+ int flip = FALSE;
+ if (rv3d == NULL) return flip;
+ rv3d->zfac = rv3d->persmat[0][3] * x + rv3d->persmat[1][3] * y + rv3d->persmat[2][3] * z + rv3d->persmat[3][3];
if (rv3d->zfac < 0.0f)
- flip= TRUE;
+ flip = TRUE;
/* if x,y,z is exactly the viewport offset, zfac is 0 and we don't want that
* (accounting for near zero values)
*/
@@ -659,14 +659,14 @@ int initgrabz(RegionView3D *rv3d, float x, float y, float z)
/* NOTE: I've changed this to flip zfac to be positive again for now so that GPencil draws ok
* Aligorith, 2009Aug31 */
//if (rv3d->zfac < 0.0f) rv3d->zfac = 1.0f;
- if (rv3d->zfac < 0.0f) rv3d->zfac= -rv3d->zfac;
+ if (rv3d->zfac < 0.0f) rv3d->zfac = -rv3d->zfac;
return flip;
}
void ED_view3d_win_to_3d(ARegion *ar, const float depth_pt[3], const float mval[2], float out[3])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
float line_sta[3];
float line_end[3];
@@ -683,11 +683,11 @@ void ED_view3d_win_to_3d(ARegion *ar, const float depth_pt[3], const float mval[
}
}
else {
- const float dx= (2.0f * mval[0] / (float)ar->winx) - 1.0f;
- const float dy= (2.0f * mval[1] / (float)ar->winy) - 1.0f;
- line_sta[0]= (rv3d->persinv[0][0] * dx) + (rv3d->persinv[1][0] * dy) + rv3d->viewinv[3][0];
- line_sta[1]= (rv3d->persinv[0][1] * dx) + (rv3d->persinv[1][1] * dy) + rv3d->viewinv[3][1];
- line_sta[2]= (rv3d->persinv[0][2] * dx) + (rv3d->persinv[1][2] * dy) + rv3d->viewinv[3][2];
+ const float dx = (2.0f * mval[0] / (float)ar->winx) - 1.0f;
+ const float dy = (2.0f * mval[1] / (float)ar->winy) - 1.0f;
+ line_sta[0] = (rv3d->persinv[0][0] * dx) + (rv3d->persinv[1][0] * dy) + rv3d->viewinv[3][0];
+ line_sta[1] = (rv3d->persinv[0][1] * dx) + (rv3d->persinv[1][1] * dy) + rv3d->viewinv[3][1];
+ line_sta[2] = (rv3d->persinv[0][2] * dx) + (rv3d->persinv[1][2] * dy) + rv3d->viewinv[3][2];
add_v3_v3v3(line_end, line_sta, rv3d->viewinv[2]);
closest_to_line_v3(out, depth_pt, line_sta, line_end);
@@ -698,15 +698,15 @@ void ED_view3d_win_to_3d(ARegion *ar, const float depth_pt[3], const float mval[
/* only to detect delta motion */
void ED_view3d_win_to_delta(ARegion *ar, const float mval[2], float out[3])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
float dx, dy;
- dx= 2.0f*mval[0]*rv3d->zfac/ar->winx;
- dy= 2.0f*mval[1]*rv3d->zfac/ar->winy;
+ dx = 2.0f * mval[0] * rv3d->zfac / ar->winx;
+ dy = 2.0f * mval[1] * rv3d->zfac / ar->winy;
- out[0]= (rv3d->persinv[0][0]*dx + rv3d->persinv[1][0]*dy);
- out[1]= (rv3d->persinv[0][1]*dx + rv3d->persinv[1][1]*dy);
- out[2]= (rv3d->persinv[0][2]*dx + rv3d->persinv[1][2]*dy);
+ out[0] = (rv3d->persinv[0][0] * dx + rv3d->persinv[1][0] * dy);
+ out[1] = (rv3d->persinv[0][1] * dx + rv3d->persinv[1][1] * dy);
+ out[2] = (rv3d->persinv[0][2] * dx + rv3d->persinv[1][2] * dy);
}
/* doesn't rely on initgrabz */
@@ -714,12 +714,12 @@ void ED_view3d_win_to_delta(ARegion *ar, const float mval[2], float out[3])
* the mouse cursor as a normalized vector */
void ED_view3d_win_to_vector(ARegion *ar, const float mval[2], float out[3])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
if (rv3d->is_persp) {
- out[0]= 2.0f * (mval[0] / ar->winx) - 1.0f;
- out[1]= 2.0f * (mval[1] / ar->winy) - 1.0f;
- out[2]= -0.5f;
+ out[0] = 2.0f * (mval[0] / ar->winx) - 1.0f;
+ out[1] = 2.0f * (mval[1] / ar->winy) - 1.0f;
+ out[2] = -0.5f;
mul_project_m4_v3(rv3d->persinv, out);
sub_v3_v3(out, rv3d->viewinv[3]);
}
@@ -745,7 +745,7 @@ float ED_view3d_depth_read_cached(ViewContext *vc, int x, int y)
void ED_view3d_depth_tag_update(RegionView3D *rv3d)
{
if (rv3d->depths)
- rv3d->depths->damaged= 1;
+ rv3d->depths->damaged = 1;
}
void ED_view3d_ob_project_mat_get(RegionView3D *rv3d, Object *ob, float pmat[4][4])
@@ -762,7 +762,7 @@ void view3d_unproject(bglMats *mats, float out[3], const short x, const short y,
{
double ux, uy, uz;
- gluUnProject(x,y,z, mats->modelview, mats->projection,
+ gluUnProject(x, y, z, mats->modelview, mats->projection,
(GLint *)mats->viewport, &ux, &uy, &uz);
out[0] = ux;
@@ -776,14 +776,14 @@ void ED_view3d_project_float_v2(const ARegion *ar, const float vec[3], float adr
float vec4[4];
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
+ vec4[3] = 1.0;
/* adr[0]= IS_CLIPPED; */ /* always overwritten */
mul_m4_v4(mat, vec4);
if (vec4[3] > FLT_EPSILON) {
- adr[0] = (float)(ar->winx/2.0f)+(ar->winx/2.0f)*vec4[0]/vec4[3];
- adr[1] = (float)(ar->winy/2.0f)+(ar->winy/2.0f)*vec4[1]/vec4[3];
+ adr[0] = (float)(ar->winx / 2.0f) + (ar->winx / 2.0f) * vec4[0] / vec4[3];
+ adr[1] = (float)(ar->winy / 2.0f) + (ar->winy / 2.0f) * vec4[1] / vec4[3];
}
else {
adr[0] = adr[1] = 0.0f;
@@ -796,15 +796,15 @@ void ED_view3d_project_float_v3(ARegion *ar, const float vec[3], float adr[3], f
float vec4[4];
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
+ vec4[3] = 1.0;
/* adr[0]= IS_CLIPPED; */ /* always overwritten */
mul_m4_v4(mat, vec4);
if (vec4[3] > FLT_EPSILON) {
- adr[0] = (float)(ar->winx/2.0f)+(ar->winx/2.0f)*vec4[0]/vec4[3];
- adr[1] = (float)(ar->winy/2.0f)+(ar->winy/2.0f)*vec4[1]/vec4[3];
- adr[2] = vec4[2]/vec4[3];
+ adr[0] = (float)(ar->winx / 2.0f) + (ar->winx / 2.0f) * vec4[0] / vec4[3];
+ adr[1] = (float)(ar->winy / 2.0f) + (ar->winy / 2.0f) * vec4[1] / vec4[3];
+ adr[2] = vec4[2] / vec4[3];
}
else {
zero_v3(adr);
@@ -817,41 +817,41 @@ int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
float mat[4][4];
float vec[4], min, max;
- int a, flag= -1, fl;
+ int a, flag = -1, fl;
- if (bb==NULL) return 1;
+ if (bb == NULL) return 1;
if (bb->flag & OB_BB_DISABLED) return 1;
mult_m4_m4m4(mat, rv3d->persmat, obmat);
- for (a=0; a<8; a++) {
+ for (a = 0; a < 8; a++) {
copy_v3_v3(vec, bb->vec[a]);
- vec[3]= 1.0;
+ vec[3] = 1.0;
mul_m4_v4(mat, vec);
- max= vec[3];
- min= -vec[3];
+ max = vec[3];
+ min = -vec[3];
- fl= 0;
- if (vec[0] < min) fl+= 1;
- if (vec[0] > max) fl+= 2;
- if (vec[1] < min) fl+= 4;
- if (vec[1] > max) fl+= 8;
- if (vec[2] < min) fl+= 16;
- if (vec[2] > max) fl+= 32;
+ fl = 0;
+ if (vec[0] < min) fl += 1;
+ if (vec[0] > max) fl += 2;
+ if (vec[1] < min) fl += 4;
+ if (vec[1] > max) fl += 8;
+ if (vec[2] < min) fl += 16;
+ if (vec[2] > max) fl += 32;
flag &= fl;
- if (flag==0) return 1;
+ if (flag == 0) return 1;
}
return 0;
}
-void project_short(ARegion *ar, const float vec[3], short adr[2]) /* clips */
+void project_short(ARegion *ar, const float vec[3], short adr[2]) /* clips */
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
- adr[0]= IS_CLIPPED;
+ adr[0] = IS_CLIPPED;
if (rv3d->rflag & RV3D_CLIPPING) {
if (ED_view3d_clipping_test(rv3d, vec, FALSE)) {
@@ -860,19 +860,19 @@ void project_short(ARegion *ar, const float vec[3], short adr[2]) /* clips */
}
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
+ vec4[3] = 1.0;
mul_m4_v4(rv3d->persmat, vec4);
- if ( vec4[3] > (float)BL_NEAR_CLIP ) { /* 0.001 is the NEAR clipping cutoff for picking */
- fx= (ar->winx/2)*(1 + vec4[0]/vec4[3]);
+ if (vec4[3] > (float)BL_NEAR_CLIP) { /* 0.001 is the NEAR clipping cutoff for picking */
+ fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
- if ( fx>0 && fx<ar->winx) {
+ if (fx > 0 && fx < ar->winx) {
- fy= (ar->winy/2)*(1 + vec4[1]/vec4[3]);
+ fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
if (fy > 0.0f && fy < (float)ar->winy) {
- adr[0]= (short)floor(fx);
- adr[1]= (short)floor(fy);
+ adr[0] = (short)floor(fx);
+ adr[1] = (short)floor(fy);
}
}
}
@@ -880,24 +880,24 @@ void project_short(ARegion *ar, const float vec[3], short adr[2]) /* clips */
void project_int(ARegion *ar, const float vec[3], int adr[2])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
- adr[0]= (int)2140000000.0f;
+ vec4[3] = 1.0;
+ adr[0] = (int)2140000000.0f;
mul_m4_v4(rv3d->persmat, vec4);
- if ( vec4[3] > (float)BL_NEAR_CLIP ) { /* 0.001 is the NEAR clipping cutoff for picking */
- fx= (ar->winx/2)*(1 + vec4[0]/vec4[3]);
+ if (vec4[3] > (float)BL_NEAR_CLIP) { /* 0.001 is the NEAR clipping cutoff for picking */
+ fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
- if ( fx>-2140000000.0f && fx<2140000000.0f) {
- fy= (ar->winy/2)*(1 + vec4[1]/vec4[3]);
+ if (fx > -2140000000.0f && fx < 2140000000.0f) {
+ fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
- if (fy>-2140000000.0f && fy<2140000000.0f) {
- adr[0]= (int)floor(fx);
- adr[1]= (int)floor(fy);
+ if (fy > -2140000000.0f && fy < 2140000000.0f) {
+ adr[0] = (int)floor(fx);
+ adr[1] = (int)floor(fy);
}
}
}
@@ -905,17 +905,17 @@ void project_int(ARegion *ar, const float vec[3], int adr[2])
void project_int_noclip(ARegion *ar, const float vec[3], int adr[2])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
+ vec4[3] = 1.0;
mul_m4_v4(rv3d->persmat, vec4);
- if ( fabs(vec4[3]) > BL_NEAR_CLIP ) {
- fx = (ar->winx/2)*(1 + vec4[0]/vec4[3]);
- fy = (ar->winy/2)*(1 + vec4[1]/vec4[3]);
+ if (fabs(vec4[3]) > BL_NEAR_CLIP) {
+ fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
+ fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
adr[0] = (int)floor(fx);
adr[1] = (int)floor(fy);
@@ -928,25 +928,25 @@ void project_int_noclip(ARegion *ar, const float vec[3], int adr[2])
void project_short_noclip(ARegion *ar, const float vec[3], short adr[2])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
- adr[0]= IS_CLIPPED;
+ vec4[3] = 1.0;
+ adr[0] = IS_CLIPPED;
mul_m4_v4(rv3d->persmat, vec4);
- if ( vec4[3] > (float)BL_NEAR_CLIP ) { /* 0.001 is the NEAR clipping cutoff for picking */
- fx= (ar->winx/2)*(1 + vec4[0]/vec4[3]);
+ if (vec4[3] > (float)BL_NEAR_CLIP) { /* 0.001 is the NEAR clipping cutoff for picking */
+ fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
- if ( fx>-32700 && fx<32700) {
+ if (fx > -32700 && fx < 32700) {
- fy= (ar->winy/2)*(1 + vec4[1]/vec4[3]);
+ fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
if (fy > -32700.0f && fy < 32700.0f) {
- adr[0]= (short)floor(fx);
- adr[1]= (short)floor(fy);
+ adr[0] = (short)floor(fx);
+ adr[1] = (short)floor(fy);
}
}
}
@@ -957,37 +957,37 @@ void apply_project_float(float persmat[4][4], int winx, int winy, const float ve
float vec4[4];
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
- adr[0]= IS_CLIPPED;
+ vec4[3] = 1.0;
+ adr[0] = IS_CLIPPED;
mul_m4_v4(persmat, vec4);
if (vec4[3] > (float)BL_NEAR_CLIP) {
- adr[0] = (float)(winx/2.0f)+(winx/2.0f)*vec4[0]/vec4[3];
- adr[1] = (float)(winy/2.0f)+(winy/2.0f)*vec4[1]/vec4[3];
+ adr[0] = (float)(winx / 2.0f) + (winx / 2.0f) * vec4[0] / vec4[3];
+ adr[1] = (float)(winy / 2.0f) + (winy / 2.0f) * vec4[1] / vec4[3];
}
}
void project_float(ARegion *ar, const float vec[3], float adr[2])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
apply_project_float(rv3d->persmat, ar->winx, ar->winy, vec, adr);
}
void project_float_noclip(ARegion *ar, const float vec[3], float adr[2])
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
float vec4[4];
copy_v3_v3(vec4, vec);
- vec4[3]= 1.0;
+ vec4[3] = 1.0;
mul_m4_v4(rv3d->persmat, vec4);
- if ( fabs(vec4[3]) > BL_NEAR_CLIP ) {
- adr[0] = (float)(ar->winx/2.0f)+(ar->winx/2.0f)*vec4[0]/vec4[3];
- adr[1] = (float)(ar->winy/2.0f)+(ar->winy/2.0f)*vec4[1]/vec4[3];
+ if (fabs(vec4[3]) > BL_NEAR_CLIP) {
+ adr[0] = (float)(ar->winx / 2.0f) + (ar->winx / 2.0f) * vec4[0] / vec4[3];
+ adr[1] = (float)(ar->winy / 2.0f) + (ar->winy / 2.0f) * vec4[1] / vec4[3];
}
else {
adr[0] = ar->winx / 2.0f;
@@ -1003,8 +1003,8 @@ int ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *clipsta, fl
camera_params_init(&params);
camera_params_from_view3d(&params, v3d, rv3d);
- if (clipsta) *clipsta= params.clipsta;
- if (clipend) *clipend= params.clipend;
+ if (clipsta) *clipsta = params.clipsta;
+ if (clipend) *clipend = params.clipend;
return params.is_ortho;
}
@@ -1019,22 +1019,22 @@ int ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy,
camera_params_from_view3d(&params, v3d, rv3d);
camera_params_compute_viewplane(&params, winx, winy, 1.0f, 1.0f);
- if (viewplane) *viewplane= params.viewplane;
- if (clipsta) *clipsta= params.clipsta;
- if (clipend) *clipend= params.clipend;
+ if (viewplane) *viewplane = params.viewplane;
+ if (clipsta) *clipsta = params.clipsta;
+ if (clipend) *clipend = params.clipend;
return params.is_ortho;
}
-void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect) /* rect: for picking */
+void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect) /* rect: for picking */
{
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
rctf viewplane;
float clipsta, clipend, x1, y1, x2, y2;
int orth;
- orth= ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, &viewplane, &clipsta, &clipend);
- rv3d->is_persp= !orth;
+ orth = ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, &viewplane, &clipsta, &clipend);
+ rv3d->is_persp = !orth;
#if 0
printf("%s: %d %d %f %f %f %f %f %f\n", __func__, winx, winy,
@@ -1042,20 +1042,20 @@ void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect) /* rect: for pick
clipsta, clipend);
#endif
- x1= viewplane.xmin;
- y1= viewplane.ymin;
- x2= viewplane.xmax;
- y2= viewplane.ymax;
-
- if (rect) { /* picking */
- rect->xmin/= (float)ar->winx;
- rect->xmin = x1+rect->xmin*(x2-x1);
- rect->ymin/= (float)ar->winy;
- rect->ymin = y1+rect->ymin*(y2-y1);
- rect->xmax/= (float)ar->winx;
- rect->xmax = x1+rect->xmax*(x2-x1);
- rect->ymax/= (float)ar->winy;
- rect->ymax = y1+rect->ymax*(y2-y1);
+ x1 = viewplane.xmin;
+ y1 = viewplane.ymin;
+ x2 = viewplane.xmax;
+ y2 = viewplane.ymax;
+
+ if (rect) { /* picking */
+ rect->xmin /= (float)ar->winx;
+ rect->xmin = x1 + rect->xmin * (x2 - x1);
+ rect->ymin /= (float)ar->winy;
+ rect->ymin = y1 + rect->ymin * (y2 - y1);
+ rect->xmax /= (float)ar->winx;
+ rect->xmax = x1 + rect->xmax * (x2 - x1);
+ rect->ymax /= (float)ar->winy;
+ rect->ymax = y1 + rect->ymax * (y2 - y1);
if (orth) wmOrtho(rect->xmin, rect->xmax, rect->ymin, rect->ymax, -clipend, clipend);
else wmFrustum(rect->xmin, rect->xmax, rect->ymin, rect->ymax, clipsta, clipend);
@@ -1067,7 +1067,7 @@ void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect) /* rect: for pick
}
/* update matrix in 3d view region */
- glGetFloatv(GL_PROJECTION_MATRIX, (float*)rv3d->winmat);
+ glGetFloatv(GL_PROJECTION_MATRIX, (float *)rv3d->winmat);
}
static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short smooth)
@@ -1075,7 +1075,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
float bmat[4][4];
float tmat[3][3];
- rv3d->view= RV3D_VIEW_USER; /* don't show the grid */
+ rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
copy_m4_m4(bmat, ob->obmat);
normalize_m4(bmat);
@@ -1085,66 +1085,66 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
copy_m3_m4(tmat, rv3d->viewmat);
if (smooth) {
float new_quat[4];
- if (rv3d->persp==RV3D_CAMOB && v3d->camera) {
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
/* were from a camera view */
float orig_ofs[3];
- float orig_dist= rv3d->dist;
- float orig_lens= v3d->lens;
+ float orig_dist = rv3d->dist;
+ float orig_lens = v3d->lens;
copy_v3_v3(orig_ofs, rv3d->ofs);
/* Switch from camera view */
- mat3_to_quat( new_quat,tmat);
+ mat3_to_quat(new_quat, tmat);
- rv3d->persp=RV3D_PERSP;
- rv3d->dist= 0.0;
+ rv3d->persp = RV3D_PERSP;
+ rv3d->dist = 0.0;
ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
smooth_view(NULL, NULL, NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); // XXX
- rv3d->persp=RV3D_CAMOB; /* just to be polite, not needed */
+ rv3d->persp = RV3D_CAMOB; /* just to be polite, not needed */
}
else {
- mat3_to_quat( new_quat,tmat);
+ mat3_to_quat(new_quat, tmat);
smooth_view(NULL, NULL, NULL, NULL, NULL, NULL, new_quat, NULL, NULL); // XXX
}
}
else {
- mat3_to_quat( rv3d->viewquat,tmat);
+ mat3_to_quat(rv3d->viewquat, tmat);
}
}
-#define QUATSET(a, b, c, d, e) a[0]=b; a[1]=c; a[2]=d; a[3]=e;
+#define QUATSET(a, b, c, d, e) { a[0] = b; a[1] = c; a[2] = d; a[3] = e; } (void)0
int ED_view3d_lock(RegionView3D *rv3d)
{
- switch(rv3d->view) {
- case RV3D_VIEW_BOTTOM :
- QUATSET(rv3d->viewquat,0.0, -1.0, 0.0, 0.0);
- break;
+ switch (rv3d->view) {
+ case RV3D_VIEW_BOTTOM:
+ QUATSET(rv3d->viewquat, 0.0, -1.0, 0.0, 0.0);
+ break;
- case RV3D_VIEW_BACK:
- QUATSET(rv3d->viewquat,0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0));
- break;
+ case RV3D_VIEW_BACK:
+ QUATSET(rv3d->viewquat, 0.0, 0.0, (float)-cos(M_PI / 4.0), (float)-cos(M_PI / 4.0));
+ break;
- case RV3D_VIEW_LEFT:
- QUATSET(rv3d->viewquat,0.5, -0.5, 0.5, 0.5);
- break;
+ case RV3D_VIEW_LEFT:
+ QUATSET(rv3d->viewquat, 0.5, -0.5, 0.5, 0.5);
+ break;
- case RV3D_VIEW_TOP:
- QUATSET(rv3d->viewquat,1.0, 0.0, 0.0, 0.0);
- break;
+ case RV3D_VIEW_TOP:
+ QUATSET(rv3d->viewquat, 1.0, 0.0, 0.0, 0.0);
+ break;
- case RV3D_VIEW_FRONT:
- QUATSET(rv3d->viewquat,(float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0);
- break;
+ case RV3D_VIEW_FRONT:
+ QUATSET(rv3d->viewquat, (float)cos(M_PI / 4.0), (float)-sin(M_PI / 4.0), 0.0, 0.0);
+ break;
- case RV3D_VIEW_RIGHT:
- QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5);
- break;
- default:
- return FALSE;
+ case RV3D_VIEW_RIGHT:
+ QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5);
+ break;
+ default:
+ return FALSE;
}
return TRUE;
@@ -1153,14 +1153,14 @@ int ED_view3d_lock(RegionView3D *rv3d)
/* don't set windows active in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
- if (rv3d->persp==RV3D_CAMOB) { /* obs/camera */
+ if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
where_is_object(scene, v3d->camera);
obmat_to_viewmat(v3d, rv3d, v3d->camera, 0);
}
else {
- quat_to_mat4( rv3d->viewmat,rv3d->viewquat);
- rv3d->viewmat[3][2]-= rv3d->dist;
+ quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
+ rv3d->viewmat[3][2] -= rv3d->dist;
}
}
else {
@@ -1168,28 +1168,28 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
if (rv3d->viewlock)
ED_view3d_lock(rv3d);
- quat_to_mat4( rv3d->viewmat,rv3d->viewquat);
- if (rv3d->persp==RV3D_PERSP) rv3d->viewmat[3][2]-= rv3d->dist;
+ quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
+ if (rv3d->persp == RV3D_PERSP) rv3d->viewmat[3][2] -= rv3d->dist;
if (v3d->ob_centre) {
- Object *ob= v3d->ob_centre;
+ Object *ob = v3d->ob_centre;
float vec[3];
copy_v3_v3(vec, ob->obmat[3]);
- if (ob->type==OB_ARMATURE && v3d->ob_centre_bone[0]) {
- bPoseChannel *pchan= get_pose_channel(ob->pose, v3d->ob_centre_bone);
+ if (ob->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
+ bPoseChannel *pchan = get_pose_channel(ob->pose, v3d->ob_centre_bone);
if (pchan) {
copy_v3_v3(vec, pchan->pose_mat[3]);
mul_m4_v3(ob->obmat, vec);
}
}
- translate_m4( rv3d->viewmat,-vec[0], -vec[1], -vec[2]);
+ translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
}
else if (v3d->ob_centre_cursor) {
float vec[3];
copy_v3_v3(vec, give_cursor(scene, v3d));
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
}
- else translate_m4( rv3d->viewmat,rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
+ else translate_m4(rv3d->viewmat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
}
}
@@ -1200,9 +1200,9 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
*/
short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input)
{
- Scene *scene= vc->scene;
- View3D *v3d= vc->v3d;
- ARegion *ar= vc->ar;
+ Scene *scene = vc->scene;
+ View3D *v3d = vc->v3d;
+ ARegion *ar = vc->ar;
rctf rect;
short code, hits;
char dt, dtx;
@@ -1210,11 +1210,11 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
G.f |= G_PICKSEL;
/* case not a border select */
- if (input->xmin ==input->xmax) {
- rect.xmin = input->xmin-12; // seems to be default value for bones only now
- rect.xmax = input->xmin+12;
- rect.ymin = input->ymin-12;
- rect.ymax = input->ymin+12;
+ if (input->xmin == input->xmax) {
+ rect.xmin = input->xmin - 12; // seems to be default value for bones only now
+ rect.xmax = input->xmin + 12;
+ rect.ymin = input->ymin - 12;
+ rect.ymax = input->ymin + 12;
}
else {
rect.xmin = input->xmin;
@@ -1227,41 +1227,41 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
- v3d->zbuf= TRUE;
+ v3d->zbuf = TRUE;
glEnable(GL_DEPTH_TEST);
}
if (vc->rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_set(vc->rv3d);
- glSelectBuffer( bufsize, (GLuint *)buffer);
+ glSelectBuffer(bufsize, (GLuint *)buffer);
glRenderMode(GL_SELECT);
- glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
+ glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
glPushName(-1);
- code= 1;
+ code = 1;
- if (vc->obedit && vc->obedit->type==OB_MBALL) {
- draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
+ if (vc->obedit && vc->obedit->type == OB_MBALL) {
+ draw_object(scene, ar, v3d, BASACT, DRAW_PICKING | DRAW_CONSTCOLOR);
}
- else if ((vc->obedit && vc->obedit->type==OB_ARMATURE)) {
+ else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) {
/* if not drawing sketch, draw bones */
if (!BDR_drawSketchNames(vc)) {
- draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
+ draw_object(scene, ar, v3d, BASACT, DRAW_PICKING | DRAW_CONSTCOLOR);
}
}
else {
Base *base;
- v3d->xray= TRUE; // otherwise it postpones drawing
- for (base= scene->base.first; base; base= base->next) {
+ v3d->xray = TRUE; // otherwise it postpones drawing
+ for (base = scene->base.first; base; base = base->next) {
if (base->lay & v3d->lay) {
if (base->object->restrictflag & OB_RESTRICT_SELECT)
- base->selcol= 0;
+ base->selcol = 0;
else {
- base->selcol= code;
+ base->selcol = code;
glLoadName(code);
- draw_object(scene, ar, v3d, base, DRAW_PICKING|DRAW_CONSTCOLOR);
+ draw_object(scene, ar, v3d, base, DRAW_PICKING | DRAW_CONSTCOLOR);
/* we draw group-duplicators for selection too */
if ((base->object->transflag & OB_DUPLI) && base->object->dup_group) {
@@ -1269,22 +1269,22 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
DupliObject *dob;
Base tbase;
- tbase.flag= OB_FROMDUPLI;
- lb= object_duplilist(scene, base->object);
+ tbase.flag = OB_FROMDUPLI;
+ lb = object_duplilist(scene, base->object);
- for (dob= lb->first; dob; dob= dob->next) {
- tbase.object= dob->ob;
+ for (dob = lb->first; dob; dob = dob->next) {
+ tbase.object = dob->ob;
copy_m4_m4(dob->ob->obmat, dob->mat);
/* extra service: draw the duplicator in drawtype of parent */
/* MIN2 for the drawtype to allow bounding box objects in groups for lods */
- dt= tbase.object->dt; tbase.object->dt= MIN2(tbase.object->dt, base->object->dt);
- dtx= tbase.object->dtx; tbase.object->dtx= base->object->dtx;
+ dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
+ dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
- draw_object(scene, ar, v3d, &tbase, DRAW_PICKING|DRAW_CONSTCOLOR);
+ draw_object(scene, ar, v3d, &tbase, DRAW_PICKING | DRAW_CONSTCOLOR);
- tbase.object->dt= dt;
- tbase.object->dtx= dtx;
+ tbase.object->dt = dt;
+ tbase.object->dtx = dtx;
copy_m4_m4(dob->ob->obmat, dob->omat);
}
@@ -1294,18 +1294,18 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
}
}
}
- v3d->xray= FALSE; // restore
+ v3d->xray = FALSE; // restore
}
- glPopName(); /* see above (pushname) */
- hits= glRenderMode(GL_RENDER);
+ glPopName(); /* see above (pushname) */
+ hits = glRenderMode(GL_RENDER);
G.f &= ~G_PICKSEL;
setwinmatrixview3d(ar, v3d, NULL);
mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
- v3d->zbuf= 0;
+ v3d->zbuf = 0;
glDisable(GL_DEPTH_TEST);
}
// XXX persp(PERSP_WIN);
@@ -1313,7 +1313,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
if (vc->rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_disable();
- if (hits<0) printf("Too many objects in select buffer\n"); // XXX make error message
+ if (hits < 0) printf("Too many objects in select buffer\n"); // XXX make error message
return hits;
}
@@ -1326,64 +1326,64 @@ static unsigned int free_localbit(Main *bmain)
ScrArea *sa;
bScreen *sc;
- lay= 0;
+ lay = 0;
/* sometimes we loose a localview: when an area is closed */
/* check all areas: which localviews are in use? */
- for (sc= bmain->screen.first; sc; sc= sc->id.next) {
- for (sa= sc->areabase.first; sa; sa= sa->next) {
- SpaceLink *sl= sa->spacedata.first;
- for (; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_VIEW3D) {
- View3D *v3d= (View3D*) sl;
+ for (sc = bmain->screen.first; sc; sc = sc->id.next) {
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ SpaceLink *sl = sa->spacedata.first;
+ for (; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *) sl;
lay |= v3d->lay;
}
}
}
}
- if ( (lay & 0x01000000)==0) return 0x01000000;
- if ( (lay & 0x02000000)==0) return 0x02000000;
- if ( (lay & 0x04000000)==0) return 0x04000000;
- if ( (lay & 0x08000000)==0) return 0x08000000;
- if ( (lay & 0x10000000)==0) return 0x10000000;
- if ( (lay & 0x20000000)==0) return 0x20000000;
- if ( (lay & 0x40000000)==0) return 0x40000000;
- if ( (lay & 0x80000000)==0) return 0x80000000;
+ if ((lay & 0x01000000) == 0) return 0x01000000;
+ if ((lay & 0x02000000) == 0) return 0x02000000;
+ if ((lay & 0x04000000) == 0) return 0x04000000;
+ if ((lay & 0x08000000) == 0) return 0x08000000;
+ if ((lay & 0x10000000) == 0) return 0x10000000;
+ if ((lay & 0x20000000) == 0) return 0x20000000;
+ if ((lay & 0x40000000) == 0) return 0x40000000;
+ if ((lay & 0x80000000) == 0) return 0x80000000;
return 0;
}
int ED_view3d_scene_layer_set(int lay, const int *values, int *active)
{
- int i, tot= 0;
+ int i, tot = 0;
/* ensure we always have some layer selected */
- for (i=0; i<20; i++)
+ for (i = 0; i < 20; i++)
if (values[i])
tot++;
- if (tot==0)
+ if (tot == 0)
return lay;
- for (i=0; i<20; i++) {
+ for (i = 0; i < 20; i++) {
if (active) {
/* if this value has just been switched on, make that layer active */
- if (values[i] && (lay & (1<<i))==0) {
- *active = (1<<i);
+ if (values[i] && (lay & (1 << i)) == 0) {
+ *active = (1 << i);
}
}
- if (values[i]) lay |= (1<<i);
- else lay &= ~(1<<i);
+ if (values[i]) lay |= (1 << i);
+ else lay &= ~(1 << i);
}
/* ensure always an active layer */
- if (active && (lay & *active)==0) {
- for (i=0; i<20; i++) {
- if (lay & (1<<i)) {
- *active= 1<<i;
+ if (active && (lay & *active) == 0) {
+ for (i = 0; i < 20; i++) {
+ if (lay & (1 << i)) {
+ *active = 1 << i;
break;
}
}
@@ -1394,97 +1394,97 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active)
static void initlocalview(Main *bmain, Scene *scene, ScrArea *sa)
{
- View3D *v3d= sa->spacedata.first;
+ View3D *v3d = sa->spacedata.first;
Base *base;
float size = 0.0, min[3], max[3], box[3];
unsigned int locallay;
- int ok=0;
+ int ok = 0;
if (v3d->localvd) return;
INIT_MINMAX(min, max);
- locallay= free_localbit(bmain);
+ locallay = free_localbit(bmain);
- if (locallay==0) {
- printf("Sorry, no more than 8 localviews\n"); // XXX error
- ok= 0;
+ if (locallay == 0) {
+ printf("Sorry, no more than 8 localviews\n"); // XXX error
+ ok = 0;
}
else {
if (scene->obedit) {
minmax_object(scene->obedit, min, max);
- ok= 1;
+ ok = 1;
BASACT->lay |= locallay;
- scene->obedit->lay= BASACT->lay;
+ scene->obedit->lay = BASACT->lay;
}
else {
- for (base= FIRSTBASE; base; base= base->next) {
+ for (base = FIRSTBASE; base; base = base->next) {
if (TESTBASE(v3d, base)) {
minmax_object(base->object, min, max);
base->lay |= locallay;
- base->object->lay= base->lay;
- ok= 1;
+ base->object->lay = base->lay;
+ ok = 1;
}
}
}
- box[0]= (max[0]-min[0]);
- box[1]= (max[1]-min[1]);
- box[2]= (max[2]-min[2]);
- size= MAX3(box[0], box[1], box[2]);
- if (size <= 0.01f) size= 0.01f;
+ box[0] = (max[0] - min[0]);
+ box[1] = (max[1] - min[1]);
+ box[2] = (max[2] - min[2]);
+ size = MAX3(box[0], box[1], box[2]);
+ if (size <= 0.01f) size = 0.01f;
}
if (ok) {
ARegion *ar;
- v3d->localvd= MEM_mallocN(sizeof(View3D), "localview");
+ v3d->localvd = MEM_mallocN(sizeof(View3D), "localview");
memcpy(v3d->localvd, v3d, sizeof(View3D));
- for (ar= sa->regionbase.first; ar; ar= ar->next) {
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
- rv3d->localvd= MEM_mallocN(sizeof(RegionView3D), "localview region");
+ rv3d->localvd = MEM_mallocN(sizeof(RegionView3D), "localview region");
memcpy(rv3d->localvd, rv3d, sizeof(RegionView3D));
- rv3d->ofs[0]= -(min[0]+max[0])/2.0f;
- rv3d->ofs[1]= -(min[1]+max[1])/2.0f;
- rv3d->ofs[2]= -(min[2]+max[2])/2.0f;
+ rv3d->ofs[0] = -(min[0] + max[0]) / 2.0f;
+ rv3d->ofs[1] = -(min[1] + max[1]) / 2.0f;
+ rv3d->ofs[2] = -(min[2] + max[2]) / 2.0f;
- rv3d->dist= size;
+ rv3d->dist = size;
/* perspective should be a bit farther away to look nice */
- if (rv3d->persp==RV3D_ORTHO)
- rv3d->dist*= 0.7f;
+ if (rv3d->persp == RV3D_ORTHO)
+ rv3d->dist *= 0.7f;
// correction for window aspect ratio
- if (ar->winy>2 && ar->winx>2) {
- float asp= (float)ar->winx/(float)ar->winy;
- if (asp < 1.0f) asp= 1.0f/asp;
- rv3d->dist*= asp;
+ if (ar->winy > 2 && ar->winx > 2) {
+ float asp = (float)ar->winx / (float)ar->winy;
+ if (asp < 1.0f) asp = 1.0f / asp;
+ rv3d->dist *= asp;
}
- if (rv3d->persp==RV3D_CAMOB) rv3d->persp= RV3D_PERSP;
+ if (rv3d->persp == RV3D_CAMOB) rv3d->persp = RV3D_PERSP;
- v3d->cursor[0]= -rv3d->ofs[0];
- v3d->cursor[1]= -rv3d->ofs[1];
- v3d->cursor[2]= -rv3d->ofs[2];
+ v3d->cursor[0] = -rv3d->ofs[0];
+ v3d->cursor[1] = -rv3d->ofs[1];
+ v3d->cursor[2] = -rv3d->ofs[2];
}
}
- v3d->lay= locallay;
+ v3d->lay = locallay;
}
else {
/* clear flags */
- for (base= FIRSTBASE; base; base= base->next) {
- if ( base->lay & locallay ) {
- base->lay-= locallay;
- if (base->lay==0) base->lay= v3d->layact;
+ for (base = FIRSTBASE; base; base = base->next) {
+ if (base->lay & locallay) {
+ base->lay -= locallay;
+ if (base->lay == 0) base->lay = v3d->layact;
if (base->object != scene->obedit) base->flag |= SELECT;
- base->object->lay= base->lay;
+ base->object->lay = base->lay;
}
}
}
@@ -1494,37 +1494,37 @@ static void initlocalview(Main *bmain, Scene *scene, ScrArea *sa)
static void restore_localviewdata(ScrArea *sa, int free)
{
ARegion *ar;
- View3D *v3d= sa->spacedata.first;
+ View3D *v3d = sa->spacedata.first;
- if (v3d->localvd==NULL) return;
+ if (v3d->localvd == NULL) return;
- v3d->near= v3d->localvd->near;
- v3d->far= v3d->localvd->far;
- v3d->lay= v3d->localvd->lay;
- v3d->layact= v3d->localvd->layact;
- v3d->drawtype= v3d->localvd->drawtype;
- v3d->camera= v3d->localvd->camera;
+ v3d->near = v3d->localvd->near;
+ v3d->far = v3d->localvd->far;
+ v3d->lay = v3d->localvd->lay;
+ v3d->layact = v3d->localvd->layact;
+ v3d->drawtype = v3d->localvd->drawtype;
+ v3d->camera = v3d->localvd->camera;
if (free) {
MEM_freeN(v3d->localvd);
- v3d->localvd= NULL;
+ v3d->localvd = NULL;
}
- for (ar= sa->regionbase.first; ar; ar= ar->next) {
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
- RegionView3D *rv3d= ar->regiondata;
+ RegionView3D *rv3d = ar->regiondata;
if (rv3d->localvd) {
- rv3d->dist= rv3d->localvd->dist;
+ rv3d->dist = rv3d->localvd->dist;
copy_v3_v3(rv3d->ofs, rv3d->localvd->ofs);
copy_qt_qt(rv3d->viewquat, rv3d->localvd->viewquat);
- rv3d->view= rv3d->localvd->view;
- rv3d->persp= rv3d->localvd->persp;
- rv3d->camzoom= rv3d->localvd->camzoom;
+ rv3d->view = rv3d->localvd->view;
+ rv3d->persp = rv3d->localvd->persp;
+ rv3d->camzoom = rv3d->localvd->camzoom;
if (free) {
MEM_freeN(rv3d->localvd);
- rv3d->localvd= NULL;
+ rv3d->localvd = NULL;
}
}
}
@@ -1533,28 +1533,28 @@ static void restore_localviewdata(ScrArea *sa, int free)
static void endlocalview(Main *bmain, Scene *scene, ScrArea *sa)
{
- View3D *v3d= sa->spacedata.first;
+ View3D *v3d = sa->spacedata.first;
struct Base *base;
unsigned int locallay;
if (v3d->localvd) {
- locallay= v3d->lay & 0xFF000000;
+ locallay = v3d->lay & 0xFF000000;
restore_localviewdata(sa, 1); // 1 = free
/* for when in other window the layers have changed */
- if (v3d->scenelock) v3d->lay= scene->lay;
+ if (v3d->scenelock) v3d->lay = scene->lay;
- for (base= FIRSTBASE; base; base= base->next) {
- if ( base->lay & locallay ) {
- base->lay-= locallay;
- if (base->lay==0) base->lay= v3d->layact;
+ for (base = FIRSTBASE; base; base = base->next) {
+ if (base->lay & locallay) {
+ base->lay -= locallay;
+ if (base->lay == 0) base->lay = v3d->layact;
if (base->object != scene->obedit) {
base->flag |= SELECT;
base->object->flag |= SELECT;
}
- base->object->lay= base->lay;
+ base->object->lay = base->lay;
}
}
@@ -1564,7 +1564,7 @@ static void endlocalview(Main *bmain, Scene *scene, ScrArea *sa)
static int localview_exec(bContext *C, wmOperator *UNUSED(unused))
{
- View3D *v3d= CTX_wm_view3d(C);
+ View3D *v3d = CTX_wm_view3d(C);
if (v3d->localvd)
endlocalview(CTX_data_main(C), CTX_data_scene(C), CTX_wm_area(C));
@@ -1603,9 +1603,9 @@ static void SaveState(bContext *C, wmWindow *win)
if (obact && obact->mode & OB_MODE_TEXTURE_PAINT)
GPU_paint_set_mipmap(1);
- queue_back= win->queue;
+ queue_back = win->queue;
- win->queue.first= win->queue.last= NULL;
+ win->queue.first = win->queue.last = NULL;
//XXX waitcursor(1);
}
@@ -1626,7 +1626,7 @@ static void RestoreState(bContext *C, wmWindow *win)
//XXX G.qual= 0;
if (win) /* check because closing win can set to NULL */
- win->queue= queue_back;
+ win->queue = queue_back;
GPU_state_init();
GPU_set_tpage(NULL, 0, 0);
@@ -1642,37 +1642,37 @@ static void game_set_commmandline_options(GameData *gm)
if ( (syshandle = SYS_GetSystem()) ) {
/* User defined settings */
- test= (U.gameflags & USER_DISABLE_MIPMAP);
+ test = (U.gameflags & USER_DISABLE_MIPMAP);
GPU_set_mipmap(!test);
SYS_WriteCommandLineInt(syshandle, "nomipmap", test);
/* File specific settings: */
/* Only test the first one. These two are switched
* simultaneously. */
- test= (gm->flag & GAME_SHOW_FRAMERATE);
+ test = (gm->flag & GAME_SHOW_FRAMERATE);
SYS_WriteCommandLineInt(syshandle, "show_framerate", test);
SYS_WriteCommandLineInt(syshandle, "show_profile", test);
test = (gm->flag & GAME_SHOW_DEBUG_PROPS);
SYS_WriteCommandLineInt(syshandle, "show_properties", test);
- test= (gm->flag & GAME_SHOW_PHYSICS);
+ test = (gm->flag & GAME_SHOW_PHYSICS);
SYS_WriteCommandLineInt(syshandle, "show_physics", test);
- test= (gm->flag & GAME_ENABLE_ALL_FRAMES);
+ test = (gm->flag & GAME_ENABLE_ALL_FRAMES);
SYS_WriteCommandLineInt(syshandle, "fixedtime", test);
- test= (gm->flag & GAME_ENABLE_ANIMATION_RECORD);
+ test = (gm->flag & GAME_ENABLE_ANIMATION_RECORD);
SYS_WriteCommandLineInt(syshandle, "animation_record", test);
- test= (gm->flag & GAME_IGNORE_DEPRECATION_WARNINGS);
+ test = (gm->flag & GAME_IGNORE_DEPRECATION_WARNINGS);
SYS_WriteCommandLineInt(syshandle, "ignore_deprecation_warnings", test);
- test= (gm->matmode == GAME_MAT_MULTITEX);
+ test = (gm->matmode == GAME_MAT_MULTITEX);
SYS_WriteCommandLineInt(syshandle, "blender_material", test);
- test= (gm->matmode == GAME_MAT_GLSL);
+ test = (gm->matmode == GAME_MAT_GLSL);
SYS_WriteCommandLineInt(syshandle, "blender_glsl_material", test);
- test= (gm->flag & GAME_DISPLAY_LISTS);
+ test = (gm->flag & GAME_DISPLAY_LISTS);
SYS_WriteCommandLineInt(syshandle, "displaylists", test);
@@ -1688,11 +1688,11 @@ static int game_engine_poll(bContext *C)
* if we try to auto run the BGE. Ideally we want the
* context to be set as soon as we load the file. */
- if (CTX_wm_window(C)==NULL) return 0;
- if (CTX_wm_screen(C)==NULL) return 0;
- if (CTX_wm_area(C)==NULL) return 0;
+ if (CTX_wm_window(C) == NULL) return 0;
+ if (CTX_wm_screen(C) == NULL) return 0;
+ if (CTX_wm_area(C) == NULL) return 0;
- if (CTX_data_mode_enum(C)!=CTX_MODE_OBJECT)
+ if (CTX_data_mode_enum(C) != CTX_MODE_OBJECT)
return 0;
return 1;
@@ -1700,20 +1700,20 @@ static int game_engine_poll(bContext *C)
int ED_view3d_context_activate(bContext *C)
{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa= CTX_wm_area(C);
+ bScreen *sc = CTX_wm_screen(C);
+ ScrArea *sa = CTX_wm_area(C);
ARegion *ar;
/* sa can be NULL when called from python */
- if (sa==NULL || sa->spacetype != SPACE_VIEW3D)
- for (sa=sc->areabase.first; sa; sa= sa->next)
- if (sa->spacetype==SPACE_VIEW3D)
+ if (sa == NULL || sa->spacetype != SPACE_VIEW3D)
+ for (sa = sc->areabase.first; sa; sa = sa->next)
+ if (sa->spacetype == SPACE_VIEW3D)
break;
if (!sa)
return 0;
- for (ar=sa->regionbase.first; ar; ar=ar->next)
+ for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->regiontype == RGN_TYPE_WINDOW)
break;
@@ -1731,9 +1731,9 @@ static int game_engine_exec(bContext *C, wmOperator *op)
{
#ifdef WITH_GAMEENGINE
Scene *startscene = CTX_data_scene(C);
- ScrArea /* *sa, */ /* UNUSED */ *prevsa= CTX_wm_area(C);
- ARegion *ar, *prevar= CTX_wm_region(C);
- wmWindow *prevwin= CTX_wm_window(C);
+ ScrArea /* *sa, */ /* UNUSED */ *prevsa = CTX_wm_area(C);
+ ARegion *ar, *prevar = CTX_wm_region(C);
+ wmWindow *prevwin = CTX_wm_window(C);
RegionView3D *rv3d;
rcti cam_frame;
@@ -1744,20 +1744,20 @@ static int game_engine_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
/* redraw to hide any menus/popups, we don't go back to
- * the window manager until after this operator exits */
+ * the window manager until after this operator exits */
WM_redraw_windows(C);
- rv3d= CTX_wm_region_view3d(C);
+ rv3d = CTX_wm_region_view3d(C);
/* sa= CTX_wm_area(C); */ /* UNUSED */
- ar= CTX_wm_region(C);
+ ar = CTX_wm_region(C);
view3d_operator_needs_opengl(C);
game_set_commmandline_options(&startscene->gm);
if ((rv3d->persp == RV3D_CAMOB) &&
- (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) &&
- (startscene->gm.stereoflag != STEREO_DOME))
+ (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) &&
+ (startscene->gm.stereoflag != STEREO_DOME))
{
/* Letterbox */
rctf cam_framef;
@@ -1782,7 +1782,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
/* window wasnt closed while the BGE was running */
if (BLI_findindex(&CTX_wm_manager(C)->windows, prevwin) == -1) {
- prevwin= NULL;
+ prevwin = NULL;
CTX_wm_window_set(C, NULL);
}
@@ -1831,42 +1831,42 @@ void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, f
float alignaxis[3] = {0.0, 0.0, 0.0};
float norm[3], axis[3], angle, new_quat[4];
- if (axisidx > 0) alignaxis[axisidx-1]= 1.0;
- else alignaxis[-axisidx-1]= -1.0;
+ if (axisidx > 0) alignaxis[axisidx - 1] = 1.0;
+ else alignaxis[-axisidx - 1] = -1.0;
normalize_v3_v3(norm, vec);
- angle= (float)acos(dot_v3v3(alignaxis, norm));
+ angle = (float)acos(dot_v3v3(alignaxis, norm));
cross_v3_v3v3(axis, alignaxis, norm);
- axis_angle_to_quat( new_quat,axis, -angle);
+ axis_angle_to_quat(new_quat, axis, -angle);
- rv3d->view= RV3D_VIEW_USER;
+ rv3d->view = RV3D_VIEW_USER;
- if (rv3d->persp==RV3D_CAMOB && v3d->camera) {
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
/* switch out of camera view */
float orig_ofs[3];
- float orig_dist= rv3d->dist;
- float orig_lens= v3d->lens;
+ float orig_dist = rv3d->dist;
+ float orig_lens = v3d->lens;
copy_v3_v3(orig_ofs, rv3d->ofs);
- rv3d->persp= RV3D_PERSP;
- rv3d->dist= 0.0;
+ rv3d->persp = RV3D_PERSP;
+ rv3d->dist = 0.0;
ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
smooth_view(NULL, NULL, NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); // XXX
}
else {
- if (rv3d->persp==RV3D_CAMOB) rv3d->persp= RV3D_PERSP; /* switch out of camera mode */
+ if (rv3d->persp == RV3D_CAMOB) rv3d->persp = RV3D_PERSP; /* switch out of camera mode */
smooth_view(NULL, NULL, NULL, NULL, NULL, NULL, new_quat, NULL, NULL); // XXX
}
}
float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3])
{
- return (rv3d->persmat[3][3] + (
- rv3d->persmat[0][3]*co[0] +
- rv3d->persmat[1][3]*co[1] +
- rv3d->persmat[2][3]*co[2])
- ) * rv3d->pixsize;
+ return (rv3d->persmat[3][3] + (
+ rv3d->persmat[0][3] * co[0] +
+ rv3d->persmat[1][3] * co[1] +
+ rv3d->persmat[2][3] * co[2])
+ ) * rv3d->pixsize;
}
/* view matrix properties utilities */
@@ -1887,8 +1887,8 @@ void ED_view3d_operator_properties_viewmat(wmOperatorType *ot)
void ED_view3d_operator_properties_viewmat_set(bContext *C, wmOperator *op)
{
- ARegion *ar= CTX_wm_region(C);
- RegionView3D *rv3d= ED_view3d_context_rv3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ED_view3d_context_rv3d(C);
if (!RNA_struct_property_is_set(op->ptr, "region_width"))
RNA_int_set(op->ptr, "region_width", ar->winx);