diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 57 |
1 files changed, 46 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 20361b73e78..9d1a3633786 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1170,18 +1170,24 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi * * \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection. */ -short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input, bool do_nearest) +int view3d_opengl_select( + ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input, + int select_mode) { Scene *scene = vc->scene; View3D *v3d = vc->v3d; ARegion *ar = vc->ar; rcti rect; - short hits; + int hits; const bool use_obedit_skip = (scene->obedit != NULL) && (vc->obedit == NULL); - const bool do_passes = do_nearest && GPU_select_query_check_active(); + const bool is_pick_select = (U.gpu_select_pick_deph != 0); + const bool do_passes = ( + (is_pick_select == false) && + (select_mode == VIEW3D_SELECT_PICK_NEAREST) && + GPU_select_query_check_active()); + + char gpu_select_mode; - G.f |= G_PICKSEL; - /* case not a border select */ if (input->xmin == input->xmax) { /* seems to be default value for bones only now */ @@ -1190,7 +1196,38 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b else { rect = *input; } - + + if (is_pick_select) { + if (is_pick_select && select_mode == VIEW3D_SELECT_PICK_NEAREST) { + gpu_select_mode = GPU_SELECT_PICK_NEAREST; + } + else if (is_pick_select && select_mode == VIEW3D_SELECT_PICK_ALL) { + gpu_select_mode = GPU_SELECT_PICK_ALL; + } + else { + gpu_select_mode = GPU_SELECT_ALL; + } + } + else { + if (do_passes) { + gpu_select_mode = GPU_SELECT_NEAREST_FIRST_PASS; + } + else { + gpu_select_mode = GPU_SELECT_ALL; + } + } + + /* Re-use cache (rect must be smaller then the cached) + * other context is assumed to be unchanged */ + if (GPU_select_is_cached()) { + GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0); + GPU_select_cache_load_id(); + hits = GPU_select_end(); + goto finally; + } + + G.f |= G_PICKSEL; + view3d_winmatrix_set(ar, v3d, &rect); mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat); @@ -1202,10 +1239,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b if (vc->rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_set(vc->rv3d); - if (do_passes) - GPU_select_begin(buffer, bufsize, &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0); - else - GPU_select_begin(buffer, bufsize, &rect, GPU_SELECT_ALL, 0); + GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0); view3d_select_loop(vc, scene, v3d, ar, use_obedit_skip); @@ -1231,7 +1265,8 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b if (vc->rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_disable(); - + +finally: if (hits < 0) printf("Too many objects in select buffer\n"); /* XXX make error message */ return hits; |