Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c289
1 files changed, 163 insertions, 126 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 5a7edfe4140..b227d32d987 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -111,17 +111,43 @@ float *give_cursor(Scene *scene, View3D *v3d)
/* ****************** smooth view operator ****************** */
/* This operator is one of the 'timer refresh' ones like animation playback */
+struct SmoothView3DState {
+ float dist;
+ float lens;
+ float quat[4];
+ float ofs[3];
+};
+
struct SmoothView3DStore {
- float orig_dist, new_dist;
- float orig_lens, new_lens;
- float orig_quat[4], new_quat[4];
- float orig_ofs[3], new_ofs[3];
-
- int to_camera, orig_view;
-
+ /* source*/
+ struct SmoothView3DState src; /* source */
+ struct SmoothView3DState dst; /* destination */
+ struct SmoothView3DState org; /* original */
+
+ bool to_camera;
+ char org_view;
+
double time_allowed;
};
+static void view3d_smooth_view_state_backup(struct SmoothView3DState *sms_state,
+ const View3D *v3d, const RegionView3D *rv3d)
+{
+ copy_v3_v3(sms_state->ofs, rv3d->ofs);
+ copy_qt_qt(sms_state->quat, rv3d->viewquat);
+ sms_state->dist = rv3d->dist;
+ sms_state->lens = v3d->lens;
+}
+
+static void view3d_smooth_view_state_restore(const struct SmoothView3DState *sms_state,
+ View3D *v3d, RegionView3D *rv3d)
+{
+ copy_v3_v3(rv3d->ofs, sms_state->ofs);
+ copy_qt_qt(rv3d->viewquat, sms_state->quat);
+ rv3d->dist = sms_state->dist;
+ v3d->lens = sms_state->lens;
+}
+
/* will start timer if appropriate */
/* the arguments are the desired situation */
void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Object *camera,
@@ -132,15 +158,22 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
ScrArea *sa = CTX_wm_area(C);
RegionView3D *rv3d = ar->regiondata;
- struct SmoothView3DStore sms = {0};
- short ok = FALSE;
+ struct SmoothView3DStore sms = {{0}};
+ bool ok = false;
/* initialize sms */
- copy_v3_v3(sms.new_ofs, rv3d->ofs);
- copy_qt_qt(sms.new_quat, rv3d->viewquat);
- sms.new_dist = rv3d->dist;
- sms.new_lens = v3d->lens;
- sms.to_camera = FALSE;
+ view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
+ view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
+ /* if smoothview runs multiple times... */
+ if (rv3d->sms == NULL) {
+ view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
+ sms.org_view = rv3d->view;
+ }
+ else {
+ sms.org = rv3d->sms->org;
+ sms.org_view = rv3d->sms->org_view;
+ }
+ /* sms.to_camera = false; */ /* initizlized to zero anyway */
/* note on camera locking, this is a little confusing but works ok.
* we may be changing the view 'as if' there is no active camera, but in fact
@@ -155,50 +188,43 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
}
/* store the options we want to end with */
- if (ofs) copy_v3_v3(sms.new_ofs, ofs);
- if (quat) copy_qt_qt(sms.new_quat, quat);
- if (dist) sms.new_dist = *dist;
- if (lens) sms.new_lens = *lens;
+ if (ofs) copy_v3_v3(sms.dst.ofs, ofs);
+ if (quat) copy_qt_qt(sms.dst.quat, quat);
+ if (dist) sms.dst.dist = *dist;
+ if (lens) sms.dst.lens = *lens;
if (camera) {
- sms.new_dist = ED_view3d_offset_distance(camera->obmat, ofs, VIEW3D_DIST_FALLBACK);
- ED_view3d_from_object(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
- sms.to_camera = TRUE; /* restore view3d values in end */
+ sms.dst.dist = ED_view3d_offset_distance(camera->obmat, ofs, VIEW3D_DIST_FALLBACK);
+ ED_view3d_from_object(camera, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
+ sms.to_camera = true; /* restore view3d values in end */
}
if (C && U.smooth_viewtx) {
- int changed = FALSE; /* zero means no difference */
+ bool changed = false; /* zero means no difference */
if (oldcamera != camera)
- changed = TRUE;
- else if (sms.new_dist != rv3d->dist)
- changed = TRUE;
- else if (sms.new_lens != v3d->lens)
- changed = TRUE;
- else if (!equals_v3v3(sms.new_ofs, rv3d->ofs))
- changed = TRUE;
- else if (!equals_v4v4(sms.new_quat, rv3d->viewquat))
- changed = TRUE;
+ changed = true;
+ else if (sms.dst.dist != rv3d->dist)
+ changed = true;
+ else if (sms.dst.lens != v3d->lens)
+ changed = true;
+ else if (!equals_v3v3(sms.dst.ofs, rv3d->ofs))
+ changed = true;
+ else if (!equals_v4v4(sms.dst.quat, rv3d->viewquat))
+ changed = true;
/* The new view is different from the old one
* so animate the view */
if (changed) {
-
/* original values */
if (oldcamera) {
- sms.orig_dist = ED_view3d_offset_distance(oldcamera->obmat, rv3d->ofs, 0.0f);
- ED_view3d_from_object(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
- }
- else {
- copy_v3_v3(sms.orig_ofs, rv3d->ofs);
- copy_qt_qt(sms.orig_quat, rv3d->viewquat);
- sms.orig_dist = rv3d->dist;
- sms.orig_lens = v3d->lens;
+ sms.src.dist = ED_view3d_offset_distance(oldcamera->obmat, rv3d->ofs, 0.0f);
+ /* this */
+ ED_view3d_from_object(oldcamera, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
}
/* grid draw as floor */
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
/* use existing if exists, means multiple calls to smooth view wont loose the original 'view' setting */
- sms.orig_view = rv3d->sms ? rv3d->sms->orig_view : rv3d->view;
rv3d->view = RV3D_VIEW_USER;
}
@@ -212,8 +238,8 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
float vec1[3] = {0, 0, 1}, vec2[3] = {0, 0, 1};
float q1[4], q2[4];
- invert_qt_qt(q1, sms.new_quat);
- invert_qt_qt(q2, sms.orig_quat);
+ invert_qt_qt(q1, sms.dst.quat);
+ invert_qt_qt(q2, sms.src.quat);
mul_qt_v3(q1, vec1);
mul_qt_v3(q2, vec2);
@@ -223,43 +249,52 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
}
/* ensure it shows correct */
- if (sms.to_camera) rv3d->persp = RV3D_PERSP;
+ if (sms.to_camera) {
+ rv3d->persp = RV3D_PERSP;
+ }
rv3d->rflag |= RV3D_NAVIGATING;
+ /* not essential but in some cases the caller will tag the area for redraw,
+ * and in that case we can get a ficker of the 'org' user view but we want to see 'src' */
+ view3d_smooth_view_state_restore(&sms.src, v3d, rv3d);
+
/* keep track of running timer! */
- if (rv3d->sms == NULL)
+ if (rv3d->sms == NULL) {
rv3d->sms = MEM_mallocN(sizeof(struct SmoothView3DStore), "smoothview v3d");
+ }
*rv3d->sms = sms;
- if (rv3d->smooth_timer)
+ if (rv3d->smooth_timer) {
WM_event_remove_timer(wm, win, rv3d->smooth_timer);
+ }
/* TIMER1 is hardcoded in keymap */
rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0); /* max 30 frs/sec */
-
- ok = TRUE;
+
+ ok = true;
}
}
/* if we get here nothing happens */
- if (ok == FALSE) {
- if (sms.to_camera == FALSE) {
- copy_v3_v3(rv3d->ofs, sms.new_ofs);
- copy_qt_qt(rv3d->viewquat, sms.new_quat);
- rv3d->dist = sms.new_dist;
- v3d->lens = sms.new_lens;
+ if (ok == false) {
+ if (sms.to_camera == false) {
+ copy_v3_v3(rv3d->ofs, sms.dst.ofs);
+ copy_qt_qt(rv3d->viewquat, sms.dst.quat);
+ rv3d->dist = sms.dst.dist;
+ v3d->lens = sms.dst.lens;
ED_view3d_camera_lock_sync(v3d, rv3d);
}
- if (rv3d->viewlock & RV3D_BOXVIEW)
+ if (rv3d->viewlock & RV3D_BOXVIEW) {
view3d_boxview_copy(sa, ar);
+ }
ED_region_tag_redraw(ar);
}
}
/* only meant for timer usage */
-static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
+static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -281,22 +316,16 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
/* if we went to camera, store the original */
if (sms->to_camera) {
rv3d->persp = RV3D_CAMOB;
- copy_v3_v3(rv3d->ofs, sms->orig_ofs);
- copy_qt_qt(rv3d->viewquat, sms->orig_quat);
- rv3d->dist = sms->orig_dist;
- v3d->lens = sms->orig_lens;
+ view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
}
else {
- copy_v3_v3(rv3d->ofs, sms->new_ofs);
- copy_qt_qt(rv3d->viewquat, sms->new_quat);
- rv3d->dist = sms->new_dist;
- v3d->lens = sms->new_lens;
+ view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
ED_view3d_camera_lock_sync(v3d, rv3d);
}
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
- rv3d->view = sms->orig_view;
+ rv3d->view = sms->org_view;
}
MEM_freeN(rv3d->sms);
@@ -312,11 +341,11 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
step_inv = 1.0f - step;
- interp_v3_v3v3(rv3d->ofs, sms->orig_ofs, sms->new_ofs, step);
- interp_qt_qtqt(rv3d->viewquat, sms->orig_quat, sms->new_quat, step);
+ interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step);
+ interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
- rv3d->dist = sms->new_dist * step + sms->orig_dist * step_inv;
- v3d->lens = sms->new_lens * step + sms->orig_lens * step_inv;
+ rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
+ v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv;
ED_view3d_camera_lock_sync(v3d, rv3d);
}
@@ -325,12 +354,16 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
view3d_boxview_copy(CTX_wm_area(C), CTX_wm_region(C));
/* note: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
- * when switching camera in quad-view the other ortho views would zoom & reset. */
-#if 0
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
-#else
- ED_region_tag_redraw(CTX_wm_region(C));
-#endif
+ * when switching camera in quad-view the other ortho views would zoom & reset.
+ *
+ * For now only redraw all regions when smoothview finishes.
+ */
+ if (step >= 1.0f) {
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ }
+ else {
+ ED_region_tag_redraw(CTX_wm_region(C));
+ }
return OPERATOR_FINISHED;
}
@@ -427,7 +460,7 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(o
/* only touch location */
BKE_object_tfm_protected_backup(camera_ob, &obtfm);
- BKE_object_apply_mat4(camera_ob, obmat_new, TRUE, TRUE);
+ BKE_object_apply_mat4(camera_ob, obmat_new, true, true);
BKE_object_tfm_protected_restore(camera_ob, &obtfm, OB_LOCK_SCALE | OB_LOCK_ROT4D);
/* notifiers */
@@ -446,7 +479,7 @@ static int view3d_camera_to_view_selected_poll(bContext *C)
if (v3d && v3d->camera && v3d->camera->id.lib == NULL) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
- if (rv3d->is_persp == FALSE) {
+ if (rv3d->is_persp == false) {
CTX_wm_operator_poll_msg_set(C, "Only valid for a perspective camera view");
}
else if (!rv3d->viewlock) {
@@ -579,7 +612,7 @@ void ED_view3d_clipping_calc(BoundBox *bb, float planes[4][4], bglMats *mats, co
}
-int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], BoundBox *bb)
+bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const BoundBox *bb)
{
/* return 1: draw */
@@ -587,8 +620,8 @@ int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], BoundBox *bb)
float vec[4], min, max;
int a, flag = -1, fl;
- if (bb == NULL) return 1;
- if (bb->flag & OB_BB_DISABLED) return 1;
+ if (bb == NULL) return true;
+ if (bb->flag & OB_BB_DISABLED) return true;
mult_m4_m4m4(mat, rv3d->persmat, obmat);
@@ -608,10 +641,10 @@ int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], BoundBox *bb)
if (vec[2] > max) fl += 32;
flag &= fl;
- if (flag == 0) return 1;
+ if (flag == 0) return true;
}
- return 0;
+ return false;
}
float ED_view3d_depth_read_cached(ViewContext *vc, int x, int y)
@@ -630,26 +663,33 @@ float ED_view3d_depth_read_cached(ViewContext *vc, int x, int y)
void ED_view3d_depth_tag_update(RegionView3D *rv3d)
{
if (rv3d->depths)
- rv3d->depths->damaged = 1;
+ rv3d->depths->damaged = true;
}
/* copies logic of get_view3d_viewplane(), keep in sync */
-int ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *clipsta, float *clipend)
+bool ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *r_clipsta, float *r_clipend,
+ const bool use_ortho_factor)
{
CameraParams params;
BKE_camera_params_init(&params);
BKE_camera_params_from_view3d(&params, v3d, rv3d);
- if (clipsta) *clipsta = params.clipsta;
- if (clipend) *clipend = params.clipend;
+ if (use_ortho_factor && params.is_ortho) {
+ const float fac = 2.0f / (params.clipend - params.clipsta);
+ params.clipsta *= fac;
+ params.clipend *= fac;
+ }
+
+ if (r_clipsta) *r_clipsta = params.clipsta;
+ if (r_clipend) *r_clipend = params.clipend;
return params.is_ortho;
}
/* also exposed in previewrender.c */
-int ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy,
- rctf *viewplane, float *clipsta, float *clipend)
+bool ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy,
+ rctf *r_viewplane, float *r_clipsta, float *r_clipend)
{
CameraParams params;
@@ -657,9 +697,9 @@ int ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy,
BKE_camera_params_from_view3d(&params, v3d, rv3d);
BKE_camera_params_compute_viewplane(&params, winx, winy, 1.0f, 1.0f);
- if (viewplane) *viewplane = params.viewplane;
- if (clipsta) *clipsta = params.clipsta;
- if (clipend) *clipend = params.clipend;
+ if (r_viewplane) *r_viewplane = params.viewplane;
+ if (r_clipsta) *r_clipsta = params.clipsta;
+ if (r_clipend) *r_clipend = params.clipend;
return params.is_ortho;
}
@@ -758,7 +798,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
#define QUATSET(a, b, c, d, e) { a[0] = b; a[1] = c; a[2] = d; a[3] = e; } (void)0
-int ED_view3d_lock(RegionView3D *rv3d)
+bool ED_view3d_lock(RegionView3D *rv3d)
{
switch (rv3d->view) {
case RV3D_VIEW_BOTTOM:
@@ -785,10 +825,10 @@ int ED_view3d_lock(RegionView3D *rv3d)
QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5);
break;
default:
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
/* don't set windows active in here, is used by renderwin too */
@@ -830,7 +870,9 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
copy_v3_v3(vec, give_cursor(scene, v3d));
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
}
- else translate_m4(rv3d->viewmat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
+ else {
+ translate_m4(rv3d->viewmat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
+ }
}
}
@@ -846,7 +888,8 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
ARegion *ar = vc->ar;
rctf rect;
short code, hits;
- char dt, dtx;
+ char dt;
+ short dtx;
G.f |= G_PICKSEL;
@@ -908,7 +951,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
Base tbase;
tbase.flag = OB_FROMDUPLI;
- lb = object_duplilist(scene, base->object, FALSE);
+ lb = object_duplilist(scene, base->object, false);
for (dob = lb->first; dob; dob = dob->next) {
tbase.object = dob->ob;
@@ -932,7 +975,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
}
}
}
- v3d->xray = FALSE; /* restore */
+ v3d->xray = false; /* restore */
}
glPopName(); /* see above (pushname) */
@@ -1030,14 +1073,14 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active)
return lay;
}
-static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportList *reports)
+static bool view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportList *reports)
{
View3D *v3d = sa->spacedata.first;
Base *base;
float min[3], max[3], box[3];
float size = 0.0f, size_persp = 0.0f, size_ortho = 0.0f;
unsigned int locallay;
- int ok = FALSE;
+ bool ok = false;
if (v3d->localvd) {
return ok;
@@ -1049,13 +1092,13 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
if (locallay == 0) {
BKE_report(reports, RPT_ERROR, "No more than 8 local views");
- ok = FALSE;
+ ok = false;
}
else {
if (scene->obedit) {
- BKE_object_minmax(scene->obedit, min, max, FALSE);
+ BKE_object_minmax(scene->obedit, min, max, false);
- ok = TRUE;
+ ok = true;
BASACT->lay |= locallay;
scene->obedit->lay = BASACT->lay;
@@ -1063,18 +1106,16 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
else {
for (base = FIRSTBASE; base; base = base->next) {
if (TESTBASE(v3d, base)) {
- BKE_object_minmax(base->object, min, max, FALSE);
+ BKE_object_minmax(base->object, min, max, false);
base->lay |= locallay;
base->object->lay = base->lay;
- ok = TRUE;
+ ok = true;
}
}
}
-
- box[0] = (max[0] - min[0]);
- box[1] = (max[1] - min[1]);
- box[2] = (max[2] - min[2]);
- size = MAX3(box[0], box[1], box[2]);
+
+ sub_v3_v3v3(box, max, min);
+ size = max_fff(box[0], box[1], box[2]);
/* do not zoom closer than the near clipping plane */
size = max_ff(size, v3d->near * 1.5f);
@@ -1084,7 +1125,7 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
size_ortho = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f) * VIEW3D_MARGIN;
}
- if (ok == TRUE) {
+ if (ok == true) {
ARegion *ar;
v3d->localvd = MEM_mallocN(sizeof(View3D), "localview");
@@ -1179,7 +1220,7 @@ static void restore_localviewdata(ScrArea *sa, int free)
}
}
-static int view3d_localview_exit(Main *bmain, Scene *scene, ScrArea *sa)
+static bool view3d_localview_exit(Main *bmain, Scene *scene, ScrArea *sa)
{
View3D *v3d = sa->spacedata.first;
struct Base *base;
@@ -1206,12 +1247,12 @@ static int view3d_localview_exit(Main *bmain, Scene *scene, ScrArea *sa)
}
}
- DAG_on_visible_update(bmain, FALSE);
+ DAG_on_visible_update(bmain, false);
- return TRUE;
+ return true;
}
else {
- return FALSE;
+ return false;
}
}
@@ -1221,7 +1262,7 @@ static int localview_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = CTX_wm_view3d(C);
- int change;
+ bool change;
if (v3d->localvd) {
change = view3d_localview_exit(bmain, scene, sa);
@@ -1362,7 +1403,7 @@ static int game_engine_poll(bContext *C)
return 1;
}
-int ED_view3d_context_activate(bContext *C)
+bool ED_view3d_context_activate(bContext *C)
{
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
@@ -1375,20 +1416,20 @@ int ED_view3d_context_activate(bContext *C)
break;
if (!sa)
- return 0;
+ return false;
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->regiontype == RGN_TYPE_WINDOW)
break;
if (!ar)
- return 0;
+ return false;
/* bad context switch .. */
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
- return 1;
+ return true;
}
static int game_engine_exec(bContext *C, wmOperator *op)
@@ -1425,7 +1466,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
{
/* Letterbox */
rctf cam_framef;
- ED_view3d_calc_camera_border(startscene, ar, CTX_wm_view3d(C), rv3d, &cam_framef, FALSE);
+ ED_view3d_calc_camera_border(startscene, ar, CTX_wm_view3d(C), rv3d, &cam_framef, false);
cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;
@@ -1526,11 +1567,7 @@ static void UNUSED_FUNCTION(view3d_align_axis_to_vector)(View3D *v3d, RegionView
float ED_view3d_pixel_size(RegionView3D *rv3d, const float co[3])
{
- return (rv3d->persmat[3][3] + (
- rv3d->persmat[0][3] * co[0] +
- rv3d->persmat[1][3] * co[1] +
- rv3d->persmat[2][3] * co[2])
- ) * rv3d->pixsize;
+ return mul_project_m4_v3_zfac(rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
}
float ED_view3d_radius_to_persp_dist(const float angle, const float radius)