diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 125 |
1 files changed, 69 insertions, 56 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 0f05f4e52dd..305b4a3785e 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -138,6 +138,9 @@ struct SmoothView3DStore { bool to_camera; + bool use_dyn_ofs; + float dyn_ofs[3]; + /* When smooth-view is enabled, store the 'rv3d->view' here, * assign back when the view motion is completed. */ char org_view; @@ -168,10 +171,8 @@ static void view3d_smooth_view_state_restore(const struct SmoothView3DState *sms void ED_view3d_smooth_view_ex( /* avoid passing in the context */ wmWindowManager *wm, wmWindow *win, ScrArea *sa, - - View3D *v3d, ARegion *ar, Object *oldcamera, Object *camera, - const float *ofs, const float *quat, const float *dist, const float *lens, - const int smooth_viewtx) + View3D *v3d, ARegion *ar, const int smooth_viewtx, + const V3D_SmoothParams *sview) { RegionView3D *rv3d = ar->regiondata; struct SmoothView3DStore sms = {{0}}; @@ -199,19 +200,34 @@ void ED_view3d_smooth_view_ex( * camera to be moved or changed, so only when the camera is not being set should * we allow camera option locking to initialize the view settings from the camera. */ - if (camera == NULL && oldcamera == NULL) { + if (sview->camera == NULL && sview->camera_old == NULL) { ED_view3d_camera_lock_init(v3d, rv3d); } /* store the options we want to end with */ - if (ofs) copy_v3_v3(sms.dst.ofs, ofs); - if (quat) copy_qt_qt(sms.dst.quat, quat); - if (dist) sms.dst.dist = *dist; - if (lens) sms.dst.lens = *lens; - - if (camera) { - sms.dst.dist = ED_view3d_offset_distance(camera->obmat, ofs, VIEW3D_DIST_FALLBACK); - ED_view3d_from_object(camera, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens); + if (sview->ofs) + copy_v3_v3(sms.dst.ofs, sview->ofs); + if (sview->quat) + copy_qt_qt(sms.dst.quat, sview->quat); + if (sview->dist) + sms.dst.dist = *sview->dist; + if (sview->lens) + sms.dst.lens = *sview->lens; + + if (sview->dyn_ofs) { + BLI_assert(sview->ofs == NULL); + BLI_assert(sview->quat != NULL); + + copy_v3_v3(sms.dyn_ofs, sview->dyn_ofs); + sms.use_dyn_ofs = true; + + /* calcualte the final destination offset */ + view3d_orbit_apply_dyn_ofs(sms.dst.ofs, sms.src.ofs, sms.src.quat, sms.dst.quat, sms.dyn_ofs); + } + + if (sview->camera) { + sms.dst.dist = ED_view3d_offset_distance(sview->camera->obmat, sview->ofs, VIEW3D_DIST_FALLBACK); + ED_view3d_from_object(sview->camera, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens); sms.to_camera = true; /* restore view3d values in end */ } @@ -219,7 +235,7 @@ void ED_view3d_smooth_view_ex( if (smooth_viewtx && v3d->drawtype != OB_RENDER) { bool changed = false; /* zero means no difference */ - if (oldcamera != camera) + if (sview->camera_old != sview->camera) changed = true; else if (sms.dst.dist != rv3d->dist) changed = true; @@ -234,10 +250,10 @@ void ED_view3d_smooth_view_ex( * so animate the view */ if (changed) { /* original values */ - if (oldcamera) { - sms.src.dist = ED_view3d_offset_distance(oldcamera->obmat, rv3d->ofs, 0.0f); + if (sview->camera_old) { + sms.src.dist = ED_view3d_offset_distance(sview->camera_old->obmat, rv3d->ofs, 0.0f); /* this */ - ED_view3d_from_object(oldcamera, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens); + ED_view3d_from_object(sview->camera_old, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens); } /* grid draw as floor */ if ((rv3d->viewlock & RV3D_LOCKED) == 0) { @@ -251,26 +267,17 @@ void ED_view3d_smooth_view_ex( * we can decrease the time allowed by * the angle between quats * this means small rotations wont lag */ - if (quat && !ofs && !dist) { - float vec1[3] = {0, 0, 1}, vec2[3] = {0, 0, 1}; - float q1[4], q2[4]; - - invert_qt_qt(q1, sms.dst.quat); - invert_qt_qt(q2, sms.src.quat); - - mul_qt_v3(q1, vec1); - mul_qt_v3(q2, vec2); - + if (sview->quat && !sview->ofs && !sview->dist) { /* scale the time allowed by the rotation */ - sms.time_allowed *= (double)angle_v3v3(vec1, vec2) / M_PI; /* 180deg == 1.0 */ + sms.time_allowed *= (double)angle_normalized_qtqt(sms.dst.quat, sms.src.quat) / M_PI; /* 180deg == 1.0 */ } /* ensure it shows correct */ if (sms.to_camera) { /* use ortho if we move from an ortho view to an ortho camera */ rv3d->persp = (((rv3d->is_persp == false) && - (camera->type == OB_CAMERA) && - (((Camera *)camera->data)->type == CAM_ORTHO)) ? + (sview->camera->type == OB_CAMERA) && + (((Camera *)sview->camera->data)->type == CAM_ORTHO)) ? RV3D_ORTHO : RV3D_PERSP); } @@ -316,9 +323,8 @@ void ED_view3d_smooth_view_ex( void ED_view3d_smooth_view( bContext *C, - View3D *v3d, ARegion *ar, Object *oldcamera, Object *camera, - const float *ofs, const float *quat, const float *dist, const float *lens, - const int smooth_viewtx) + View3D *v3d, ARegion *ar, const int smooth_viewtx, + const struct V3D_SmoothParams *sview) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); @@ -326,8 +332,8 @@ void ED_view3d_smooth_view( ED_view3d_smooth_view_ex( wm, win, sa, - v3d, ar, oldcamera, camera, - ofs, quat, dist, lens, smooth_viewtx); + v3d, ar, smooth_viewtx, + sview); } /* only meant for timer usage */ @@ -379,8 +385,14 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const w step_inv = 1.0f - step; - interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step); interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step); + + if (sms->use_dyn_ofs) { + view3d_orbit_apply_dyn_ofs(rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs); + } + else { + interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step); + } rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv; v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv; @@ -576,9 +588,12 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op) if (camera_old != ob) { ED_view3d_lastview_store(rv3d); - ED_view3d_smooth_view(C, v3d, ar, camera_old, v3d->camera, - rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens, - smooth_viewtx); + ED_view3d_smooth_view( + C, v3d, ar, smooth_viewtx, + &(const V3D_SmoothParams) { + .camera_old = camera_old, .camera = v3d->camera, + .ofs = rv3d->ofs, .quat = rv3d->viewquat, + .dist = &rv3d->dist, .lens = &v3d->lens}); } WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS | NC_OBJECT | ND_DRAW, CTX_data_scene(C)); @@ -764,7 +779,6 @@ bool ED_view3d_clip_range_get( return params.is_ortho; } -/* also exposed in previewrender.c */ bool ED_view3d_viewplane_get( const View3D *v3d, const RegionView3D *rv3d, int winx, int winy, rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize) @@ -850,17 +864,14 @@ void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect) static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob) { float bmat[4][4]; - float tmat[3][3]; - + rv3d->view = RV3D_VIEW_USER; /* don't show the grid */ - - copy_m4_m4(bmat, ob->obmat); - normalize_m4(bmat); + + normalize_m4_m4(bmat, ob->obmat); invert_m4_m4(rv3d->viewmat, bmat); - + /* view quat calculation, needed for add object */ - copy_m3_m4(tmat, rv3d->viewmat); - mat3_to_quat(rv3d->viewquat, tmat); + mat4_normalized_to_quat(rv3d->viewquat, rv3d->viewmat); } static float view3d_quat_axis[6][4] = { @@ -1136,7 +1147,6 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b v3d->zbuf = 0; glDisable(GL_DEPTH_TEST); } -// XXX persp(PERSP_WIN); if (vc->rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_disable(); @@ -1313,10 +1323,11 @@ static bool view3d_localview_init( } ED_view3d_smooth_view_ex( - wm, win, sa, - v3d, ar, camera_old, NULL, - ofs_new, NULL, ok_dist ? &dist_new : NULL, NULL, - smooth_viewtx); + wm, win, sa, v3d, ar, smooth_viewtx, + &(const V3D_SmoothParams) { + .camera_old = camera_old, + .ofs = ofs_new, .quat = rv3d->viewquat, + .dist = ok_dist ? &dist_new : NULL, .lens = &v3d->lens}); } } @@ -1377,9 +1388,11 @@ static void restore_localviewdata(wmWindowManager *wm, wmWindow *win, Main *bmai ED_view3d_smooth_view_ex( wm, win, sa, - v3d, ar, camera_old_rv3d, camera_new_rv3d, - rv3d->localvd->ofs, rv3d->localvd->viewquat, &rv3d->localvd->dist, NULL, - smooth_viewtx); + v3d, ar, smooth_viewtx, + &(const V3D_SmoothParams) { + .camera_old = camera_old_rv3d, .camera = camera_new_rv3d, + .ofs = rv3d->localvd->ofs, .quat = rv3d->localvd->viewquat, + .dist = &rv3d->localvd->dist}); if (free) { MEM_freeN(rv3d->localvd); |