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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index eb065de98da..15928204920 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1029,7 +1029,7 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
View3D *v3d = sa->spacedata.first;
Base *base;
float min[3], max[3], box[3];
- float size = 0.0, size_persp;
+ float size = 0.0f, size_persp = 0.0f, size_ortho = 0.0f;
unsigned int locallay;
int ok = FALSE;
@@ -1074,7 +1074,8 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
size = max_ff(size, v3d->near * 1.5f);
/* perspective size (we always switch out of camera view so no need to use its lens size) */
- size_persp = ED_view3d_dist_from_radius(focallength_to_fov(v3d->lens, DEFAULT_SENSOR_WIDTH), size / 2.0f);
+ size_persp = ED_view3d_radius_to_persp_dist(focallength_to_fov(v3d->lens, DEFAULT_SENSOR_WIDTH), size / 2.0f);
+ size_ortho = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f);
}
if (ok == TRUE) {
@@ -1103,7 +1104,7 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
rv3d->dist = size_persp;
}
else {
- rv3d->dist = size * 0.7f;
+ rv3d->dist = size_ortho;
}
/* correction for window aspect ratio */
@@ -1526,10 +1527,14 @@ float ED_view3d_pixel_size(RegionView3D *rv3d, const float co[3])
) * rv3d->pixsize;
}
-/* use for perspective view only */
-float ED_view3d_dist_from_radius(const float angle, const float radius)
+float ED_view3d_radius_to_persp_dist(const float angle, const float radius)
{
- return radius * fabsf(1.0f / cosf((((float)M_PI) - angle) / 2.0f));
+ return (radius / 2.0f) * fabsf(1.0f / cosf((((float)M_PI) - angle) / 2.0f));
+}
+
+float ED_view3d_radius_to_ortho_dist(const float lens, const float radius)
+{
+ return radius / (DEFAULT_SENSOR_WIDTH / lens);
}
/* view matrix properties utilities */