diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
5 files changed, 21 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index 260546738f4..d812ed530ce 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -101,7 +101,7 @@ typedef struct View3DCameraControl { void *obtfm; } View3DCameraControl; -BLI_INLINE Object *view3d_cameracontrol_object(View3DCameraControl *vctrl) +BLI_INLINE Object *view3d_cameracontrol_object(const View3DCameraControl *vctrl) { return vctrl->root_parent ? vctrl->root_parent : vctrl->ctx_v3d->camera; } diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 4e2aada1e26..4cf5ecfc4f0 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -109,7 +109,7 @@ * \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore */ void ED_view3d_update_viewmat(Depsgraph *depsgraph, - Scene *scene, + const Scene *scene, View3D *v3d, ARegion *region, float viewmat[4][4], @@ -208,7 +208,7 @@ static void view3d_main_region_setup_view(Depsgraph *depsgraph, } static void view3d_main_region_setup_offscreen(Depsgraph *depsgraph, - Scene *scene, + const Scene *scene, View3D *v3d, ARegion *region, float viewmat[4][4], @@ -222,7 +222,10 @@ static void view3d_main_region_setup_offscreen(Depsgraph *depsgraph, GPU_matrix_set(rv3d->viewmat); } -static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d) +static bool view3d_stereo3d_active(wmWindow *win, + const Scene *scene, + View3D *v3d, + RegionView3D *rv3d) { if ((scene->r.scemode & R_MULTIVIEW) == 0) { return false; @@ -842,7 +845,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *region, View3D *v3d, bo /* ******************** other elements ***************** */ /** could move this elsewhere, but tied into #ED_view3d_grid_scale */ -float ED_scene_grid_scale(Scene *scene, const char **grid_unit) +float ED_scene_grid_scale(const Scene *scene, const char **grid_unit) { /* apply units */ if (scene->unit.system) { @@ -863,13 +866,13 @@ float ED_scene_grid_scale(Scene *scene, const char **grid_unit) return 1.0f; } -float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit) +float ED_view3d_grid_scale(const Scene *scene, View3D *v3d, const char **grid_unit) { return v3d->grid * ED_scene_grid_scale(scene, grid_unit); } #define STEPS_LEN 8 -void ED_view3d_grid_steps(Scene *scene, +void ED_view3d_grid_steps(const Scene *scene, View3D *v3d, RegionView3D *rv3d, float r_grid_steps[STEPS_LEN]) @@ -1562,7 +1565,7 @@ static void view3d_draw_view(const bContext *C, ARegion *region) DRW_draw_view(C); } -RenderEngineType *ED_view3d_engine_type(Scene *scene, int drawtype) +RenderEngineType *ED_view3d_engine_type(const Scene *scene, int drawtype) { /* * Temporary viewport draw modes until we have a proper system. @@ -1606,7 +1609,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *region) * \{ */ static void view3d_stereo3d_setup_offscreen(Depsgraph *depsgraph, - Scene *scene, + const Scene *scene, View3D *v3d, ARegion *region, float winmat[4][4], @@ -1630,7 +1633,7 @@ static void view3d_stereo3d_setup_offscreen(Depsgraph *depsgraph, } void ED_view3d_draw_offscreen(Depsgraph *depsgraph, - Scene *scene, + const Scene *scene, eDrawType drawtype, View3D *v3d, ARegion *region, @@ -2309,7 +2312,7 @@ void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixSto * \note The info that this uses is updated in #ED_refresh_viewport_fps, * which currently gets called during #SCREEN_OT_animation_step. */ -void ED_scene_draw_fps(Scene *scene, int xoffset, int *yoffset) +void ED_scene_draw_fps(const Scene *scene, int xoffset, int *yoffset) { ScreenFrameRateInfo *fpsi = scene->fps_info; char printable[16]; diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 2ced545a108..610c40c37eb 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -202,7 +202,7 @@ void view3d_winmatrix_set(struct Depsgraph *depsgraph, const View3D *v3d, const rcti *rect); void view3d_viewmatrix_set(struct Depsgraph *depsgraph, - Scene *scene, + const struct Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]); diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index f6ec5c93e7f..e7153ddd361 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -586,8 +586,11 @@ bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionV } } -bool ED_view3d_camera_autokey( - Scene *scene, ID *id_key, struct bContext *C, const bool do_rotate, const bool do_translate) +bool ED_view3d_camera_autokey(const Scene *scene, + ID *id_key, + struct bContext *C, + const bool do_rotate, + const bool do_translate) { if (autokeyframe_cfra_can_key(scene, id_key)) { const float cfra = (float)CFRA; diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 9b0c987c451..ee41b73ed16 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -807,7 +807,7 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob) * \note don't set windows active in here, is used by renderwin too. */ void view3d_viewmatrix_set(Depsgraph *depsgraph, - Scene *scene, + const Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]) |