diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 5 |
2 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 6e634252631..67c2a4f1c56 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1140,7 +1140,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax, if(ymax >= vc->ar->winy) ymaxc= vc->ar->winy-1; else ymaxc= ymax; if(yminc > ymaxc) return NULL; - ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect,0); + ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect); view3d_validate_backbuf(vc); @@ -1160,7 +1160,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax, if(xminc==xmin && xmaxc==xmax && yminc==ymin && ymaxc==ymax) return ibuf; - ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect,0); + ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect); rd= ibuf->rect; dr= ibuf1->rect; @@ -2092,7 +2092,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in } /* read in pixels & stamp */ - ibuf= IMB_allocImBuf(sizex, sizey, 32, flag, 0); + ibuf= IMB_allocImBuf(sizex, sizey, 32, flag); if(ibuf->rect_float) glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, ibuf->rect_float); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 312ae1df590..8b3d99e355d 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1770,7 +1770,7 @@ int ED_view3d_context_activate(bContext *C) return 1; } -static int game_engine_exec(bContext *C, wmOperator *UNUSED(op)) +static int game_engine_exec(bContext *C, wmOperator *op) { #if GAMEBLENDER == 1 Scene *startscene = CTX_data_scene(C); @@ -1780,6 +1780,8 @@ static int game_engine_exec(bContext *C, wmOperator *UNUSED(op)) RegionView3D *rv3d; rcti cam_frame; + (void)op; /* unused */ + // bad context switch .. if(!ED_view3d_context_activate(C)) return OPERATOR_CANCELLED; @@ -1828,6 +1830,7 @@ static int game_engine_exec(bContext *C, wmOperator *UNUSED(op)) return OPERATOR_FINISHED; #else + (void)C; /* unused */ BKE_report(op->reports, RPT_ERROR, "Game engine is disabled in this build."); return OPERATOR_CANCELLED; #endif |