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Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c30
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c26
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c55
6 files changed, 86 insertions, 39 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 58f41b63b66..44bacd7a20e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2819,28 +2819,34 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
if(dt>OB_WIRE) {
if(CHECK_OB_DRAWTEXTURE(v3d, dt)) {
if(draw_glsl_material(scene, ob, v3d, dt)) {
- glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
+ /* if em has no faces the drawMappedFaces callback will fail */
+ if(em->bm->totface) {
+ glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
- finalDM->drawMappedFacesGLSL(finalDM, GPU_enable_material,
- draw_em_fancy__setGLSLFaceOpts, em);
- GPU_disable_material();
+ finalDM->drawMappedFacesGLSL(finalDM, GPU_enable_material,
+ draw_em_fancy__setGLSLFaceOpts, em);
+ GPU_disable_material();
- glFrontFace(GL_CCW);
+ glFrontFace(GL_CCW);
+ }
}
else {
draw_mesh_textured(scene, v3d, rv3d, ob, finalDM, 0);
}
}
else {
- /* 3 floats for position, 3 for normal and times two because the faces may actually be quads instead of triangles */
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED);
+ /* if em has no faces the drawMappedFaces callback will fail */
+ if(em->bm->totface) {
+ /* 3 floats for position, 3 for normal and times two because the faces may actually be quads instead of triangles */
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED);
- glEnable(GL_LIGHTING);
- glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, me->edit_btmesh, 0, GPU_enable_material, NULL);
+ glEnable(GL_LIGHTING);
+ glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
+ finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, me->edit_btmesh, 0, GPU_enable_material, NULL);
- glFrontFace(GL_CCW);
- glDisable(GL_LIGHTING);
+ glFrontFace(GL_CCW);
+ glDisable(GL_LIGHTING);
+ }
}
// Setup for drawing wire over, disable zbuffer
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index edcaed43de6..7ce758d4f47 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2878,6 +2878,10 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
else
draw_view_icon(rv3d);
+ ob= OBACT;
+ if(U.uiflag & USER_DRAWVIEWINFO)
+ draw_selected_name(scene, ob);
+
if(rv3d->render_engine) {
view3d_main_area_draw_engine_info(rv3d, ar);
return;
@@ -2899,10 +2903,6 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
BLF_draw_default_ascii(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f, tstr[0]?tstr : grid_unit, sizeof(tstr)); /* XXX, use real length */
}
-
- ob= OBACT;
- if(U.uiflag & USER_DRAWVIEWINFO)
- draw_selected_name(scene, ob);
}
void view3d_main_area_draw(const bContext *C, ARegion *ar)
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 0329b6c3739..7eaa5d42dd0 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1031,21 +1031,17 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
rv3d->view = RV3D_VIEW_USER;
if (U.flag & USER_TRACKBALL) {
- const int invert_roll = U.ndof_flag & NDOF_ROLL_INVERT_AXIS;
- const int invert_tilt = U.ndof_flag & NDOF_TILT_INVERT_AXIS;
- const int invert_rot = U.ndof_flag & NDOF_ROTATE_INVERT_AXIS;
-
float rot[4];
float axis[3];
float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
- if (invert_roll)
+ if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS)
axis[2] = -axis[2];
- if (invert_tilt)
+ if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
axis[0] = -axis[0];
- if (invert_rot)
+ if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
axis[1] = -axis[1];
// transform rotation axis from view to world coordinates
@@ -1061,8 +1057,6 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
} else {
/* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
- const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES;
-
float angle, rot[4];
float xvec[3] = {1,0,0};
@@ -1071,7 +1065,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
/* Perform the up/down rotation */
angle = rot_sensitivity * dt * ndof->rvec[0];
- if (invert)
+ if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
angle = -angle;
rot[0] = cos(angle);
mul_v3_v3fl(rot+1, xvec, sin(angle));
@@ -1079,7 +1073,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
/* Perform the orbital rotation */
angle = rot_sensitivity * dt * ndof->rvec[1];
- if (invert)
+ if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
angle = -angle;
// update the onscreen doo-dad
@@ -1164,23 +1158,19 @@ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
const float vertical_sensitivity = 0.4f;
const float lateral_sensitivity = 0.6f;
- const int invert_panx = U.ndof_flag & NDOF_PANX_INVERT_AXIS;
- const int invert_pany = U.ndof_flag & NDOF_PANY_INVERT_AXIS;
- const int invert_panz = U.ndof_flag & NDOF_PANZ_INVERT_AXIS;
-
float pan_vec[3];
- if (invert_panx)
+ if (U.ndof_flag & NDOF_PANX_INVERT_AXIS)
pan_vec[0] = -lateral_sensitivity * ndof->tvec[0];
else
pan_vec[0] = lateral_sensitivity * ndof->tvec[0];
- if (invert_panz)
+ if (U.ndof_flag & NDOF_PANZ_INVERT_AXIS)
pan_vec[1] = -vertical_sensitivity * ndof->tvec[1];
else
pan_vec[1] = vertical_sensitivity * ndof->tvec[1];
- if (invert_pany)
+ if (U.ndof_flag & NDOF_PANY_INVERT_AXIS)
pan_vec[2] = -forward_sensitivity * ndof->tvec[2];
else
pan_vec[2] = forward_sensitivity * ndof->tvec[2];
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index fa2d5db21df..775cb45066a 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -155,7 +155,8 @@ void VIEW3D_OT_select_border(struct wmOperatorType *ot);
void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
-void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
+void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot);
+void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot);
void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 6e26fb15873..aeb850243c5 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -85,7 +85,8 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_enable_manipulator);
WM_operatortype_append(VIEW3D_OT_cursor3d);
WM_operatortype_append(VIEW3D_OT_select_lasso);
- WM_operatortype_append(VIEW3D_OT_setcameratoview);
+ WM_operatortype_append(VIEW3D_OT_camera_to_view);
+ WM_operatortype_append(VIEW3D_OT_camera_to_view_selected);
WM_operatortype_append(VIEW3D_OT_object_as_camera);
WM_operatortype_append(VIEW3D_OT_localview);
WM_operatortype_append(VIEW3D_OT_game_start);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index ca03ee56260..1b4b26aeaaa 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -43,6 +43,7 @@
#include "BKE_anim.h"
#include "BKE_action.h"
+#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_object.h"
@@ -406,9 +407,8 @@ static int view3d_setcameratoview_poll(bContext *C)
return 0;
}
-void VIEW3D_OT_setcameratoview(wmOperatorType *ot)
+void VIEW3D_OT_camera_to_view(wmOperatorType *ot)
{
-
/* identifiers */
ot->name= "Align Camera To View";
ot->description= "Set camera view to active view";
@@ -422,6 +422,55 @@ void VIEW3D_OT_setcameratoview(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+/* unlike VIEW3D_OT_view_selected this is for framing a render and not
+ * meant to take into account vertex/bone selection for eg. */
+static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ Object *camera_ob= v3d->camera;
+
+ float r_co[3]; /* the new location to apply */
+
+ /* this function does all the important stuff */
+ if (camera_view_frame_fit_to_scene(scene, v3d, camera_ob, r_co)) {
+
+ ObjectTfmProtectedChannels obtfm;
+ float obmat_new[4][4];
+
+ copy_m4_m4(obmat_new, camera_ob->obmat);
+ copy_v3_v3(obmat_new[3], r_co);
+
+ /* only touch location */
+ object_tfm_protected_backup(camera_ob, &obtfm);
+ object_apply_mat4(camera_ob, obmat_new, TRUE, TRUE);
+ object_tfm_protected_restore(camera_ob, &obtfm, OB_LOCK_SCALE | OB_LOCK_ROT4D);
+
+ /* notifiers */
+ DAG_id_tag_update(&camera_ob->id, OB_RECALC_OB);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, camera_ob);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
+}
+
+void VIEW3D_OT_camera_to_view_selected(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Camera Fit Frame to Selected";
+ ot->description= "Move the camera so selected objects are framed";
+ ot->idname= "VIEW3D_OT_camera_to_view_selected";
+
+ /* api callbacks */
+ ot->exec= view3d_camera_to_view_selected_exec;
+ // ot->poll= view3d_setcameratoview_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
static int view3d_setobjectascamera_exec(bContext *C, wmOperator *UNUSED(op))
{
@@ -461,7 +510,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
ot->idname= "VIEW3D_OT_object_as_camera";
/* api callbacks */
- ot->exec= view3d_setobjectascamera_exec;
+ ot->exec= view3d_setobjectascamera_exec;
ot->poll= ED_operator_rv3d_unlock_poll;
/* flags */