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Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c37
1 files changed, 9 insertions, 28 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index ab9a222b96a..dcd841fd363 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4136,9 +4136,9 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
- float mval_fl[2];
float zfac;
bool flip;
+ bool depth_used = false;
/* normally the caller should ensure this,
* but this is called from areas that aren't already dealing with the viewport */
@@ -4154,36 +4154,17 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
zfac = ED_view3d_calc_zfac(rv3d, fp, NULL /* &flip */ );
}
- if (ED_view3d_project_float_global(ar, fp, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- bool depth_used = false;
-
- if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
- view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true, NULL))
- depth_used = true;
- }
-
- if (depth_used == false) {
- float dvec[3];
- VECSUB2D(mval_fl, mval_fl, mval);
- ED_view3d_win_to_delta(ar, mval_fl, dvec, zfac);
- sub_v3_v3(fp, dvec);
- }
+ if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
+ view3d_operator_needs_opengl(C);
+ if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true, NULL))
+ depth_used = true;
}
- else {
- float tvec[3];
- tvec[0] = ((float)(mval[0] - (ar->winx / 2))) * zfac / (ar->winx / 2);
- tvec[1] = ((float)(mval[1] - (ar->winy / 2))) * zfac / (ar->winy / 2);
- tvec[2] = (rv3d->persmat[0][3] * fp[0] +
- rv3d->persmat[1][3] * fp[1] +
- rv3d->persmat[2][3] * fp[2] +
- rv3d->persmat[3][3]) / zfac;
-
- mul_mat3_m4_v3(rv3d->persinv, tvec);
- sub_v3_v3v3(fp, tvec, rv3d->ofs);
+ if (depth_used == false) {
+ float depth_pt[3];
+ copy_v3_v3(depth_pt, fp);
+ ED_view3d_win_to_3d_int(ar, depth_pt, mval, fp);
}
-
}
static int view3d_cursor3d_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)