diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index fec93b3b9aa..15e6994dfe4 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1297,7 +1297,7 @@ static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsign { /* Draw a 3d octahedral bone, we use normalized space based on length, - * for glDisplayLists */ + * for display-lists */ glScalef(length, length, length); @@ -1996,7 +1996,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* finally names and axes */ if ((arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) && (is_outline == 0)) { - /* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */ + /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */ if ((G.f & G_PICKSEL) == 0) { float vec[3]; @@ -2208,7 +2208,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) /* finally names and axes */ if (arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) { - // patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing + // patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing if ((G.f & G_PICKSEL) == 0) { float vec[3]; unsigned char col[4]; diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 585fc43e5c2..36b11b2c28b 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -6990,7 +6990,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) drawtexspace(ob); } if (dtx & OB_DRAWNAME) { - /* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */ + /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */ /* but, we also don't draw names for sets or duplicators */ if (flag == 0) { float zero[3] = {0, 0, 0}; |