diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index f05c78e8512..e4c21a9c2c8 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -373,13 +373,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O Gtexdraw.ob = ob; Gtexdraw.is_tex = is_tex; - /* OCIO_TODO: for now assume OpenGL is always doing color management and working in sRGB space - * supporting for real display conversion could be nice here, but it's a bit challenging - * since all the shaders should be aware of such a transform - * perhaps this flag could be completely removed before release in separated commit and - * be re-implemented if real display transform would be needed - */ - Gtexdraw.color_profile = TRUE; + Gtexdraw.color_profile = BKE_scene_check_color_management_enabled(scene); memcpy(Gtexdraw.obcol, obcol, sizeof(obcol)); set_draw_settings_cached(1, NULL, NULL, Gtexdraw); |