diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 54 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 165 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_camera_control.c | 8 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 74 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 126 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 19 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_fly.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 30 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_iterators.c | 39 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_ruler.c | 14 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 108 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_snap.c | 10 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 15 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_walk.c | 16 |
14 files changed, 389 insertions, 291 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 115574a5ffe..191dfed01bf 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -54,6 +54,9 @@ #include "BKE_modifier.h" #include "BKE_nla.h" #include "BKE_curve.h" +#include "BKE_context.h" + +#include "DEG_depsgraph.h" #include "BIF_glutil.h" @@ -1607,7 +1610,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag } } -static void draw_custom_bone(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, +static void draw_custom_bone(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int armflag, int boneflag, unsigned int id, float length) { if (ob == NULL) return; @@ -1623,7 +1626,7 @@ static void draw_custom_bone(Scene *scene, SceneLayer *sl, View3D *v3d, RegionVi GPU_select_load_id((GLuint) id | BONESEL_BONE); } - draw_object_instance(scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor); + draw_object_instance(C, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor); } @@ -1927,7 +1930,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y) } /* assumes object is Armature with pose */ -static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, +static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, const short dt, const unsigned char ob_wire_col[4], const bool do_const_color, const bool is_outline) { @@ -2054,7 +2057,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * glDisable(GL_CULL_FACE); } - draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom, + draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom, OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan)); } } @@ -2150,7 +2153,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * if (bone == arm->act_bone) flag |= BONE_DRAW_ACTIVE; - draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom, + draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom, OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan)); gpuPopMatrix(); @@ -2656,8 +2659,9 @@ static void ghost_poses_tag_unselected(Object *ob, short unset) /* draw ghosts that occur within a frame range * note: object should be in posemode */ -static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base) +static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base) { + EvaluationContext eval_ctx; Object *ob = base->object; AnimData *adt = BKE_animdata_from_id(&ob->id); bArmature *arm = ob->data; @@ -2665,6 +2669,8 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR float start, end, stepsize, range, colfac; int cfrao, flago; unsigned char col[4]; + + CTX_data_eval_ctx(C, &eval_ctx); start = (float)arm->ghostsf; end = (float)arm->ghostef; @@ -2700,8 +2706,8 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR UI_GetThemeColorShadeAlpha4ubv(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)), col); BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(&eval_ctx, scene, ob); + draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2723,8 +2729,9 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR /* draw ghosts on keyframes in action within range * - object should be in posemode */ -static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base) +static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base) { + EvaluationContext eval_ctx; Object *ob = base->object; AnimData *adt = BKE_animdata_from_id(&ob->id); bAction *act = (adt) ? adt->action : NULL; @@ -2735,6 +2742,8 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe float start, end, range, colfac, i; int cfrao, flago; unsigned char col[4]; + + CTX_data_eval_ctx(C, &eval_ctx); start = (float)arm->ghostsf; end = (float)arm->ghostef; @@ -2781,8 +2790,8 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe CFRA = (int)ak->cfra; BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(&eval_ctx, scene, ob); + draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2805,8 +2814,9 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe /* draw ghosts around current frame * - object is supposed to be armature in posemode */ -static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base) +static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base) { + EvaluationContext eval_ctx; Object *ob = base->object; AnimData *adt = BKE_animdata_from_id(&ob->id); bArmature *arm = ob->data; @@ -2814,6 +2824,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion float cur, start, end, stepsize, range, colfac, actframe, ctime; int cfrao, flago; unsigned char col[4]; + + CTX_data_eval_ctx(C, &eval_ctx); /* pre conditions, get an action with sufficient frames */ if (ELEM(NULL, adt, adt->action)) @@ -2859,8 +2871,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(&eval_ctx, scene, ob); + draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); } } @@ -2874,8 +2886,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(&eval_ctx, scene, ob); + draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); } } } @@ -2900,7 +2912,7 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion /* called from drawobject.c, return true if nothing was drawn * (ob_wire_col == NULL) when drawing ghost */ -bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, +bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline) { @@ -2960,14 +2972,14 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base } else if (ob->mode & OB_MODE_POSE) { if (arm->ghosttype == ARM_GHOST_RANGE) { - draw_ghost_poses_range(scene, sl, v3d, ar, base); + draw_ghost_poses_range(C, scene, sl, v3d, ar, base); } else if (arm->ghosttype == ARM_GHOST_KEYS) { - draw_ghost_poses_keys(scene, sl, v3d, ar, base); + draw_ghost_poses_keys(C, scene, sl, v3d, ar, base); } else if (arm->ghosttype == ARM_GHOST_CUR) { if (arm->ghostep) - draw_ghost_poses(scene, sl, v3d, ar, base); + draw_ghost_poses(C, scene, sl, v3d, ar, base); } if ((dflag & DRAW_SCENESET) == 0) { if (ob == OBACT_NEW) @@ -2980,7 +2992,7 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base } } } - draw_pose_bones(scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); + draw_pose_bones(C, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); arm->flag &= ~ARM_POSEMODE; } else { diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 471b8ae29d9..5862438f4de 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -54,6 +54,7 @@ #include "BKE_camera.h" #include "BKE_colortools.h" #include "BKE_constraint.h" /* for the get_constraint_target function */ +#include "BKE_context.h" #include "BKE_curve.h" #include "BKE_DerivedMesh.h" #include "BKE_deform.h" @@ -81,6 +82,8 @@ #include "BKE_editmesh.h" +#include "DEG_depsgraph.h" + #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" @@ -2392,7 +2395,7 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i } #ifdef SEQUENCER_DAG_WORKAROUND -static void ensure_curve_cache(Scene *scene, Object *object) +static void ensure_curve_cache(const bContext *C, Scene *scene, Object *object) { bool need_recalc = object->curve_cache == NULL; /* Render thread might have freed the curve cache if the @@ -2417,17 +2420,21 @@ static void ensure_curve_cache(Scene *scene, Object *object) object->curve_cache->bev.first != NULL; } if (need_recalc) { + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); + switch (object->type) { case OB_CURVE: case OB_SURF: case OB_FONT: - BKE_displist_make_curveTypes(scene, object, false); + BKE_displist_make_curveTypes(&eval_ctx, scene, object, false); break; case OB_MBALL: - BKE_displist_make_mball(G.main->eval_ctx, scene, object); + BKE_displist_make_mball(&eval_ctx, scene, object); break; case OB_LATTICE: - BKE_lattice_modifiers_calc(scene, object); + BKE_lattice_modifiers_calc(&eval_ctx, scene, object); break; } } @@ -4293,7 +4300,7 @@ static bool object_is_halo(Scene *scene, Object *ob) return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene)); } -static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, +static void draw_mesh_fancy(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { #ifdef WITH_GAMEENGINE @@ -4304,7 +4311,7 @@ static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v Mesh *me = ob->data; eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; bool /* no_verts,*/ no_edges, no_faces; - DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); + DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask); const bool is_obact = (ob == OBACT_NEW); int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0; @@ -4557,15 +4564,18 @@ static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v } /* returns true if nothing was drawn, for detecting to draw an object center */ -static bool draw_mesh_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, +static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { + EvaluationContext eval_ctx; Object *ob = base->object; Object *obedit = scene->obedit; Mesh *me = ob->data; BMEditMesh *em = me->edit_btmesh; bool do_alpha_after = false, drawlinked = false, retval = false; + CTX_data_eval_ctx(C, &eval_ctx); + /* If we are drawing shadows and any of the materials don't cast a shadow, * then don't draw the object */ if (v3d->flag2 & V3D_RENDER_SHADOW) { @@ -4598,7 +4608,7 @@ static bool draw_mesh_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D * } else { cageDM = editbmesh_get_derived_cage_and_final( - scene, ob, em, scene->customdata_mask, + &eval_ctx, scene, ob, em, scene->customdata_mask, &finalDM); } @@ -4639,7 +4649,7 @@ static bool draw_mesh_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D * } } - draw_mesh_fancy(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); + draw_mesh_fancy(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); GPU_end_object_materials(); @@ -4701,13 +4711,13 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4 high[3] = base[3]; } -static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, +static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit) { if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) { /* too complicated! use existing methods */ /* TODO: move this into a separate depth pre-pass */ - draw_mesh_fancy(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); + draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); return; } @@ -4719,7 +4729,7 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3 Mesh *me = ob->data; eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; /* could be bool draw_wire_overlay */ bool no_edges, no_faces; - DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); + DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask); const bool is_obact = (ob == OBACT_NEW); int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0; @@ -5019,15 +5029,18 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3 dm->release(dm); } -static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, +static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { + EvaluationContext eval_ctx; Object *ob = base->object; Object *obedit = scene->obedit; Mesh *me = ob->data; BMEditMesh *em = me->edit_btmesh; bool do_alpha_after = false, drawlinked = false, retval = false; + CTX_data_eval_ctx(C, &eval_ctx); + if (v3d->flag2 & V3D_RENDER_SHADOW) { /* TODO: handle shadow pass separately */ return true; @@ -5057,7 +5070,7 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl, } else { cageDM = editbmesh_get_derived_cage_and_final( - scene, ob, em, scene->customdata_mask, + &eval_ctx, scene, ob, em, scene->customdata_mask, &finalDM); } @@ -5105,7 +5118,7 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl, const bool other_obedit = obedit && (obedit != ob); - draw_mesh_fancy_new(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit); + draw_mesh_fancy_new(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit); GPU_end_object_materials(); @@ -5572,7 +5585,7 @@ static bool drawDispList_nobackface(Scene *scene, SceneLayer *sl, View3D *v3d, R return false; } -static bool drawDispList(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, +static bool drawDispList(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { bool retval; @@ -5585,7 +5598,7 @@ static bool drawDispList(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D } #ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(scene, base->object); + ensure_curve_cache(C, scene, base->object); #endif if (drawCurveDerivedMesh(scene, sl, v3d, rv3d, base, dt) == false) { @@ -5894,7 +5907,7 @@ static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d, * 6. draw the arrays * 7. clean up */ -static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, +static void draw_new_particle_system(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, const char ob_dt, const short dflag) { @@ -5945,6 +5958,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv curvemapping_changed_all(psys->part->roughcurve); /* 2. */ + sim.eval_ctx = eval_ctx; sim.scene = scene; sim.ob = ob; sim.psys = psys; @@ -6579,14 +6593,19 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv } } -static void draw_update_ptcache_edit(Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit) +static void draw_update_ptcache_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit) { if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED) - PE_update_object(scene, sl, ob, 0); + PE_update_object(C, scene, sl, ob, 0); /* create path and child path cache if it doesn't exist already */ - if (edit->pathcache == NULL) - psys_cache_edit_paths(scene, ob, edit, CFRA, G.is_rendering); + if (edit->pathcache == NULL) { + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); + + psys_cache_edit_paths(&eval_ctx, scene, ob, edit, CFRA, G.is_rendering); + } } static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) @@ -7320,7 +7339,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) } static void draw_editnurb( - Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, + const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4])) { ToolSettings *ts = scene->toolsettings; @@ -7334,7 +7353,7 @@ static void draw_editnurb( /* DispList */ UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col); - drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, wire_col); + drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col); /* for shadows only show solid faces */ if (v3d->flag2 & V3D_RENDER_SHADOW) @@ -7459,7 +7478,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2]) immUnbindProgram(); } -static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, +static void draw_editfont(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -7472,11 +7491,11 @@ static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 if (cu->flag & CU_FAST) { imm_cpack(0xFFFFFF); set_inverted_drawing(1); - drawDispList(scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col); + drawDispList(C, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col); set_inverted_drawing(0); } else { - drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); } if (cu->linewidth != 0.0f) { @@ -7778,7 +7797,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t } /* return true if nothing was drawn */ -static bool drawmball(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, +static bool drawmball(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -7792,13 +7811,13 @@ static bool drawmball(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *r if ((G.f & G_PICKSEL) == 0) { unsigned char wire_col[4]; UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col); - drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, wire_col); + drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col); } ml = mb->editelems->first; } else { if ((base->flag_legacy & OB_FROMDUPLI) == 0) { - drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); } ml = mb->elems.first; } @@ -8246,7 +8265,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3]) /* draws wire outline */ static void draw_object_selected_outline( - Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, const unsigned char ob_wire_col[4]) { RegionView3D *rv3d = ar->regiondata; @@ -8258,7 +8277,7 @@ static void draw_object_selected_outline( bool has_faces = false; #ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(scene, ob); + ensure_curve_cache(C, scene, ob); #endif DerivedMesh *dm = ob->derivedFinal; @@ -8295,7 +8314,7 @@ static void draw_object_selected_outline( else if (ob->type == OB_ARMATURE) { if (!(ob->mode & OB_MODE_POSE && base == sl->basact)) { glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f); - draw_armature(scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true); + draw_armature(C, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true); } } @@ -8547,7 +8566,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4]) * main object drawing function, draws in selection * \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */ -void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag) +void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag) { ModifierData *md = NULL; Object *ob = base->object; @@ -8562,6 +8581,9 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b const bool has_particles = (ob->particlesystem.first != NULL); bool skip_object = false; /* Draw particles but not their emitter object. */ SmokeModifierData *smd = NULL; + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); if (ob != scene->obedit) { if (ob->restrictflag & OB_RESTRICT_VIEW) @@ -8729,7 +8751,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) { if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) { if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) { - draw_object_selected_outline(scene, sl, v3d, ar, base, ob_wire_col); + draw_object_selected_outline(C, scene, sl, v3d, ar, base, ob_wire_col); } } } @@ -8743,7 +8765,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b switch (ob->type) { case OB_MESH: - empty_object = draw_mesh_object(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); + empty_object = draw_mesh_object(C, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); if ((dflag & DRAW_CONSTCOLOR) == 0) { /* mesh draws wire itself */ dtx &= ~OB_DRAWWIRE; @@ -8753,18 +8775,18 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b case OB_FONT: cu = ob->data; if (cu->editfont) { - draw_editfont(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + draw_editfont(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); } else if (dt == OB_BOUNDBOX) { if ((render_override && v3d->drawtype >= OB_WIRE) == 0) { #ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(scene, base->object); + ensure_curve_cache(C, scene, base->object); #endif draw_bounding_volume(ob, ob->boundtype, ob_wire_col); } } else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) { - empty_object = drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); } break; @@ -8774,18 +8796,18 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b if (cu->editnurb) { ListBase *nurbs = BKE_curve_editNurbs_get(cu); - draw_editnurb(scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col); + draw_editnurb(C, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col); } else if (dt == OB_BOUNDBOX) { if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) { #ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(scene, base->object); + ensure_curve_cache(C, scene, base->object); #endif draw_bounding_volume(ob, ob->boundtype, ob_wire_col); } } else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) { - empty_object = drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); } break; case OB_MBALL: @@ -8793,17 +8815,17 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b MetaBall *mb = ob->data; if (mb->editelems) - drawmball(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); else if (dt == OB_BOUNDBOX) { if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) { #ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(scene, base->object); + ensure_curve_cache(C, scene, base->object); #endif draw_bounding_volume(ob, ob->boundtype, ob_wire_col); } } else - empty_object = drawmball(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + empty_object = drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); break; } case OB_EMPTY: @@ -8842,7 +8864,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b } else { #ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(scene, ob); + ensure_curve_cache(C, scene, ob); #endif drawlattice(v3d, ob, dflag, ob_wire_col); } @@ -8867,7 +8889,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b else copy_v4_v4_uchar(arm_col, ob_wire_col); - empty_object = draw_armature(scene, sl, v3d, ar, base, dt, dflag, arm_col, false); + empty_object = draw_armature(C, scene, sl, v3d, ar, base, dt, dflag, arm_col, false); } } break; @@ -8920,12 +8942,12 @@ afterdraw: for (psys = ob->particlesystem.first; psys; psys = psys->next) { /* run this so that possible child particles get cached */ if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) { - PTCacheEdit *edit = PE_create_current(scene, ob); + PTCacheEdit *edit = PE_create_current(C, scene, ob); if (edit && edit->psys == psys) - draw_update_ptcache_edit(scene, sl, ob, edit); + draw_update_ptcache_edit(C, scene, sl, ob, edit); } - draw_new_particle_system(scene, v3d, rv3d, base, psys, dt, dflag); + draw_new_particle_system(&eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag); } invert_m4_m4(ob->imat, ob->obmat); view3d_cached_text_draw_end(v3d, ar, 0); @@ -8941,10 +8963,10 @@ afterdraw: { if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) { - PTCacheEdit *edit = PE_create_current(scene, ob); + PTCacheEdit *edit = PE_create_current(C, scene, ob); if (edit) { gpuLoadMatrix(rv3d->viewmat); - draw_update_ptcache_edit(scene, sl, ob, edit); + draw_update_ptcache_edit(C, scene, sl, ob, edit); draw_ptcache_edit(scene, v3d, edit); gpuMultMatrix(ob->obmat); } @@ -9259,7 +9281,7 @@ afterdraw: for (ct = targets.first; ct; ct = ct->next) { /* calculate target's matrix */ if (cti->get_target_matrix) - cti->get_target_matrix(curcon, cob, ct, BKE_scene_frame_get(scene)); + cti->get_target_matrix(&eval_ctx, curcon, cob, ct, BKE_scene_frame_get(scene)); else unit_m4(ct->matrix); @@ -9308,10 +9330,10 @@ afterdraw: * Drawing for selection picking, * caller must have called 'GPU_select_load_id(base->selcode)' first. */ -void draw_object_select(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag) +void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag) { BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR); - draw_object(scene, sl, ar, v3d, base, dflag); + draw_object(C, scene, sl, ar, v3d, base, dflag); /* we draw duplicators for selection too */ if ((base->object->transflag & OB_DUPLI)) { @@ -9334,7 +9356,7 @@ void draw_object_select(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt); short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx; - draw_object(scene, sl, ar, v3d, &tbase, dflag); + draw_object(C, scene, sl, ar, v3d, &tbase, dflag); tbase.object->dt = dt; tbase.object->dtx = dtx; @@ -9593,10 +9615,10 @@ static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index) } } -static void bbs_mesh_solid_verts(Scene *scene, Object *ob) +static void bbs_mesh_solid_verts(EvaluationContext *eval_ctx, Scene *scene, Object *ob) { Mesh *me = ob->data; - DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); + DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask); DM_update_materials(dm, ob); @@ -9628,10 +9650,13 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob) GWN_batch_draw(batch); } -void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) +void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) { + EvaluationContext eval_ctx; ToolSettings *ts = scene->toolsettings; + CTX_data_eval_ctx(C, &eval_ctx); + gpuMultMatrix(ob->obmat); glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT); @@ -9643,7 +9668,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec Mesh *me = ob->data; BMEditMesh *em = me->edit_btmesh; - DerivedMesh *dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH); + DerivedMesh *dm = editbmesh_get_derived_cage(&eval_ctx, scene, ob, em, CD_MASK_BAREMESH); BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE); @@ -9680,7 +9705,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec /* currently vertex select only supports weight paint */ (ob->mode & OB_MODE_WEIGHT_PAINT)) { - bbs_mesh_solid_verts(scene, ob); + bbs_mesh_solid_verts(&eval_ctx, scene, ob); } else { bbs_mesh_solid_faces(scene, ob); @@ -9700,18 +9725,21 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec /* assumes all matrices/etc set OK */ /* helper function for drawing object instances - meshes */ -static void draw_object_mesh_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, +static void draw_object_mesh_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4]) { + EvaluationContext eval_ctx; Mesh *me = ob->data; DerivedMesh *dm = NULL, *edm = NULL; + + CTX_data_eval_ctx(C, &eval_ctx); if (ob->mode & OB_MODE_EDIT) { edm = editbmesh_get_derived_base(ob, me->edit_btmesh, CD_MASK_BAREMESH); DM_update_materials(edm, ob); } else { - dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); + dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH); DM_update_materials(dm, ob); } @@ -9747,7 +9775,7 @@ static void draw_object_mesh_instance(Scene *scene, SceneLayer *sl, View3D *v3d, if (dm) dm->release(dm); } -void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4]) +void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4]) { if (ob == NULL) return; @@ -9757,7 +9785,7 @@ void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 switch (ob->type) { case OB_MESH: - draw_object_mesh_instance(scene, sl, v3d, rv3d, ob, dt, outline, bcol); + draw_object_mesh_instance(C, scene, sl, v3d, rv3d, ob, dt, outline, bcol); break; case OB_EMPTY: if (ob->empty_drawtype == OB_EMPTY_IMAGE) { @@ -9770,15 +9798,18 @@ void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 } } -void ED_draw_object_facemap(Scene *scene, Object *ob, const float col[4], const int facemap) +void ED_draw_object_facemap(const bContext *C, Scene *scene, Object *ob, const float col[4], const int facemap) { + EvaluationContext eval_ctx; DerivedMesh *dm = NULL; + CTX_data_eval_ctx(C, &eval_ctx); + /* happens on undo */ if (ob->type != OB_MESH || !ob->data) return; - dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); + dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH); if (!dm || !CustomData_has_layer(&dm->polyData, CD_FACEMAP)) return; diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index 8beb0ff84b0..9b07593e576 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -54,6 +54,7 @@ #include "BLI_utildefines.h" #include "BKE_object.h" +#include "BKE_context.h" #include "DEG_depsgraph.h" @@ -137,10 +138,13 @@ Object *ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl) * the view for first-person style navigation. */ struct View3DCameraControl *ED_view3d_cameracontrol_acquire( - Scene *scene, View3D *v3d, RegionView3D *rv3d, + const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root) { View3DCameraControl *vctrl; + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); vctrl = MEM_callocN(sizeof(View3DCameraControl), __func__); @@ -177,7 +181,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire( /* store the original camera loc and rot */ vctrl->obtfm = BKE_object_tfm_backup(ob_back); - BKE_object_where_is_calc(scene, v3d->camera); + BKE_object_where_is_calc(&eval_ctx, scene, v3d->camera); negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]); rv3d->dist = 0.0; diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 835c4573801..04cc77ddd9c 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -119,7 +119,7 @@ static bool use_depth_doit(Scene *scene, View3D *v3d) /** * \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore */ -void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect) +void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect) { RegionView3D *rv3d = ar->regiondata; @@ -134,7 +134,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view if (viewmat) copy_m4_m4(rv3d->viewmat, viewmat); else - view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ + view3d_viewmatrix_set(eval_ctx, scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ /* update utility matrices */ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); @@ -181,11 +181,11 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view } static void view3d_main_region_setup_view( - Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect) + EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect) { RegionView3D *rv3d = ar->regiondata; - ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat, rect); + ED_view3d_update_viewmat(eval_ctx, scene, v3d, ar, viewmat, winmat, rect); /* set for opengl */ gpuLoadProjectionMatrix(rv3d->winmat); @@ -235,11 +235,14 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg * we do a small hack to replace it temporarily so we don't need to change the * view3d)main_region_setup_view() code to account for that. */ -static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect) +static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect) { bool is_left; const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME }; const char *viewname; + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); /* show only left or right camera */ if (v3d->stereo3d_camera != STEREO_3D_ID) @@ -261,7 +264,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname); BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat); - view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect); + view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect); data->shiftx = shiftx; BLI_unlock_thread(LOCK_VIEW3D); @@ -275,7 +278,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const v3d->camera = camera; BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat); - view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect); + view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect); v3d->camera = view_ob; BLI_unlock_thread(LOCK_VIEW3D); @@ -286,17 +289,20 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const * Set the correct matrices */ void ED_view3d_draw_setup_view( - wmWindow *win, Scene *scene, ARegion *ar, View3D *v3d, + wmWindow *win, const bContext *C, Scene *scene, ARegion *ar, View3D *v3d, float viewmat[4][4], float winmat[4][4], const rcti *rect) { RegionView3D *rv3d = ar->regiondata; + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); /* Setup the view matrix. */ if (view3d_stereo3d_active(win, scene, v3d, rv3d)) { - view3d_stereo3d_setup(scene, v3d, ar, rect); + view3d_stereo3d_setup(C, scene, v3d, ar, rect); } else { - view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, rect); + view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, rect); } } @@ -696,7 +702,7 @@ static void drawrenderborder(ARegion *ar, View3D *v3d) } void ED_view3d_draw_depth( - struct Depsgraph *graph, + const bContext *C, struct Depsgraph *graph, ARegion *ar, View3D *v3d, bool alphaoverride) { Scene *scene = DEG_get_evaluated_scene(graph); @@ -712,7 +718,7 @@ void ED_view3d_draw_depth( U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */ U.obcenter_dia = 0; - ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL); + ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL); glClear(GL_DEPTH_BUFFER_BIT); @@ -1859,7 +1865,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset) static void view3d_draw_view(const bContext *C, ARegion *ar) { - ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL); + ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL); /* Only 100% compliant on new spec goes bellow */ DRW_draw_view(C); @@ -1897,7 +1903,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar) * \{ */ static void view3d_stereo3d_setup_offscreen( - Scene *scene, View3D *v3d, ARegion *ar, + EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float winmat[4][4], const char *viewname) { /* update the viewport matrices with the new camera */ @@ -1906,24 +1912,24 @@ static void view3d_stereo3d_setup_offscreen( const bool is_left = STREQ(viewname, STEREO_LEFT_NAME); BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat); - view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL); + view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL); } else { /* SCE_VIEWS_FORMAT_MULTIVIEW */ float viewmat[4][4]; Object *camera = BKE_camera_multiview_render(scene, v3d->camera, viewname); BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat); - view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL); + view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL); } } -void ED_view3d_draw_offscreen_init(Scene *scene, SceneLayer *sl, View3D *v3d) +void ED_view3d_draw_offscreen_init(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d) { RenderEngineType *type = RE_engines_find(scene->r.engine); if (type->flag & RE_USE_LEGACY_PIPELINE) { /* shadow buffers, before we setup matrices */ if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) { - VP_deprecated_gpu_update_lamps_shadows_world(scene, v3d); + VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d); } } } @@ -1947,7 +1953,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) * stuff like shadow buffers */ void ED_view3d_draw_offscreen( - Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy, + EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, GPUFX *fx, GPUFXSettings *fx_settings, @@ -1996,9 +2002,9 @@ void ED_view3d_draw_offscreen( } if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) && rv3d->persp == RV3D_CAMOB && v3d->camera) - view3d_stereo3d_setup_offscreen(scene, v3d, ar, winmat, viewname); + view3d_stereo3d_setup_offscreen(eval_ctx, scene, v3d, ar, winmat, viewname); else - view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL); + view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL); /* main drawing call */ RenderEngineType *type = RE_engines_find(scene->r.engine); @@ -2067,7 +2073,7 @@ void ED_view3d_draw_offscreen( * (avoids re-creating when doing multiple GL renders). */ ImBuf *ED_view3d_draw_offscreen_imbuf( - Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey, + EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, /* output vars */ @@ -2096,7 +2102,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( } } - ED_view3d_draw_offscreen_init(scene, sl, v3d); + ED_view3d_draw_offscreen_init(eval_ctx, scene, sl, v3d); GPU_offscreen_bind(ofs, true); @@ -2138,7 +2144,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( if ((samples && full_samples) == 0) { /* Single-pass render, common case */ ED_view3d_draw_offscreen( - scene, sl, v3d, ar, sizex, sizey, NULL, winmat, + eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat, draw_background, draw_sky, !is_ortho, viewname, fx, &fx_settings, ofs); @@ -2162,7 +2168,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( /* first sample buffer, also initializes 'rv3d->persmat' */ ED_view3d_draw_offscreen( - scene, sl, v3d, ar, sizex, sizey, NULL, winmat, + eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat, draw_background, draw_sky, !is_ortho, viewname, fx, &fx_settings, ofs); GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp); @@ -2181,7 +2187,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( (jit_ofs[j][1] * 2.0f) / sizey); ED_view3d_draw_offscreen( - scene, sl, v3d, ar, sizex, sizey, NULL, winmat_jitter, + eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_background, draw_sky, !is_ortho, viewname, fx, &fx_settings, ofs); GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp); @@ -2232,7 +2238,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( * \note used by the sequencer */ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( - Scene *scene, SceneLayer *sl, Object *camera, int width, int height, + EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height, unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, GPUFX *fx, GPUOffScreen *ofs, char err_out[256]) @@ -2286,7 +2292,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( invert_m4_m4(rv3d.persinv, rv3d.viewinv); return ED_view3d_draw_offscreen_imbuf( - scene, sl, &v3d, &ar, width, height, flag, + eval_ctx, scene, sl, &v3d, &ar, width, height, flag, draw_background, alpha_mode, samples, full_samples, viewname, fx, ofs, err_out); } @@ -2335,9 +2341,13 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool drawfloor(scene, v3d, grid_unit, write_depth); } -void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]) +void VP_legacy_view3d_main_region_setup_view(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]) { - view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL); + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); + + view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, NULL); } bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d) @@ -2345,9 +2355,9 @@ bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v return view3d_stereo3d_active(CTX_wm_window(C), scene, v3d, rv3d); } -void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar) +void VP_legacy_view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar) { - view3d_stereo3d_setup(scene, v3d, ar, NULL); + view3d_stereo3d_setup(C, scene, v3d, ar, NULL); } bool VP_legacy_use_depth(Scene *scene, View3D *v3d) diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index a7ed6fcc30c..26c0440609e 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -70,6 +70,8 @@ #include "BKE_unit.h" #include "BKE_movieclip.h" +#include "DEG_depsgraph.h" + #include "RE_engine.h" #include "IMB_imbuf_types.h" @@ -211,7 +213,7 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect) /* *********************** backdraw for selection *************** */ -static void backdrawview3d(Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d) +static void backdrawview3d(const bContext *C, Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d) { RegionView3D *rv3d = ar->regiondata; struct Base *base = sl->basact; @@ -312,7 +314,7 @@ static void backdrawview3d(Scene *scene, SceneLayer *sl, wmWindow *win, ARegion G.f |= G_BACKBUFSEL; if (base && ((base->flag & BASE_VISIBLED) != 0)) - draw_object_backbufsel(scene, v3d, rv3d, base->object); + draw_object_backbufsel(C, scene, v3d, rv3d, base->object); if (rv3d->gpuoffscreen) GPU_offscreen_unbind(rv3d->gpuoffscreen, true); @@ -353,10 +355,10 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h, glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data); } -void ED_view3d_backbuf_validate(ViewContext *vc) +void ED_view3d_backbuf_validate(const bContext *C, ViewContext *vc) { if (vc->v3d->flag & V3D_INVALID_BACKBUF) - backdrawview3d(vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d); + backdrawview3d(C, vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d); } /** @@ -369,13 +371,13 @@ int ED_view3d_backbuf_sample_size_clamp(ARegion *ar, const float dist) } /* samples a single pixel (copied from vpaint) */ -unsigned int ED_view3d_backbuf_sample(ViewContext *vc, int x, int y) +unsigned int ED_view3d_backbuf_sample(const bContext *C, ViewContext *vc, int x, int y) { if (x >= vc->ar->winx || y >= vc->ar->winy) { return 0; } - ED_view3d_backbuf_validate(vc); + ED_view3d_backbuf_validate(C, vc); unsigned int col; view3d_opengl_read_pixels(vc->ar, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col); @@ -389,7 +391,7 @@ unsigned int ED_view3d_backbuf_sample(ViewContext *vc, int x, int y) } /* reads full rect, converts indices */ -ImBuf *ED_view3d_backbuf_read(ViewContext *vc, int xmin, int ymin, int xmax, int ymax) +ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int ymin, int xmax, int ymax) { /* clip */ const rcti clip = { @@ -407,7 +409,7 @@ ImBuf *ED_view3d_backbuf_read(ViewContext *vc, int xmin, int ymin, int xmax, int ImBuf *ibuf_clip = IMB_allocImBuf(size_clip[0], size_clip[1], 32, IB_rect); - ED_view3d_backbuf_validate(vc); + ED_view3d_backbuf_validate(C, vc); view3d_opengl_read_pixels(vc->ar, clip.xmin, clip.ymin, size_clip[0], size_clip[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf_clip->rect); @@ -446,7 +448,7 @@ ImBuf *ED_view3d_backbuf_read(ViewContext *vc, int xmin, int ymin, int xmax, int /* smart function to sample a rect spiralling outside, nice for backbuf selection */ unsigned int ED_view3d_backbuf_sample_rect( - ViewContext *vc, const int mval[2], int size, + const bContext *C, ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, float *r_dist) { int dirvec[4][2]; @@ -455,7 +457,7 @@ unsigned int ED_view3d_backbuf_sample_rect( const int minx = mval[0] - (amount + 1); const int miny = mval[1] - (amount + 1); - ImBuf *buf = ED_view3d_backbuf_read(vc, minx, miny, minx + size - 1, miny + size - 1); + ImBuf *buf = ED_view3d_backbuf_read(C, vc, minx, miny, minx + size - 1, miny + size - 1); if (!buf) return 0; unsigned index = 0; @@ -835,7 +837,7 @@ void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag) } /* disables write in zbuffer and draws it over */ -static void view3d_draw_transp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d) +static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d) { View3DAfter *v3da; @@ -843,7 +845,7 @@ static void view3d_draw_transp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D v3d->transp = true; while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) { - draw_object(scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag); MEM_freeN(v3da); } v3d->transp = false; @@ -853,7 +855,7 @@ static void view3d_draw_transp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D } /* clears zbuffer and draws it over */ -static void view3d_draw_xray(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear) +static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear) { if (*clear && v3d->zbuf) { glClear(GL_DEPTH_BUFFER_BIT); @@ -863,7 +865,7 @@ static void view3d_draw_xray(Scene *scene, SceneLayer *sl, ARegion *ar, View3D * v3d->xray = true; View3DAfter *v3da; while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) { - draw_object(scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag); MEM_freeN(v3da); } v3d->xray = false; @@ -871,7 +873,7 @@ static void view3d_draw_xray(Scene *scene, SceneLayer *sl, ARegion *ar, View3D * /* clears zbuffer and draws it over */ -static void view3d_draw_xraytransp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear) +static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear) { if (clear && v3d->zbuf) glClear(GL_DEPTH_BUFFER_BIT); @@ -883,7 +885,7 @@ static void view3d_draw_xraytransp(Scene *scene, SceneLayer *sl, ARegion *ar, Vi View3DAfter *v3da; while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) { - draw_object(scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag); MEM_freeN(v3da); } @@ -895,7 +897,7 @@ static void view3d_draw_xraytransp(Scene *scene, SceneLayer *sl, ARegion *ar, Vi /* clears zbuffer and draws it over, * note that in the select version we don't care about transparent flag as with regular drawing */ -static void view3d_draw_xray_select(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear) +static void view3d_draw_xray_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear) { /* Not ideal, but we need to read from the previous depths before clearing * otherwise we could have a function to load the depths after drawing. @@ -915,7 +917,7 @@ static void view3d_draw_xray_select(Scene *scene, SceneLayer *sl, ARegion *ar, V v3d->xray = true; while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) { if (GPU_select_load_id(v3da->base->object->select_color)) { - draw_object_select(scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object_select(C, scene, sl, ar, v3d, v3da->base, v3da->dflag); } MEM_freeN(v3da); } @@ -951,7 +953,7 @@ static DupliObject *dupli_step(DupliObject *dob) } static void draw_dupli_objects_color( - Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base, + const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag, const int color) { RegionView3D *rv3d = ar->regiondata; @@ -965,6 +967,9 @@ static void draw_dupli_objects_color( char dt; short dtx; DupliApplyData *apply_data; + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); if ((base->flag & BASE_VISIBLED) == 0) return; if ((base->object->restrictflag & OB_RESTRICT_RENDER) && (v3d->flag2 & V3D_RENDER_OVERRIDE)) return; @@ -981,7 +986,7 @@ static void draw_dupli_objects_color( lb = object_duplilist(G.main->eval_ctx, scene, base->object); // BLI_listbase_sort(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */ - apply_data = duplilist_apply(base->object, scene, lb); + apply_data = duplilist_apply(&eval_ctx, base->object, scene, lb); DupliObject *dob_next = NULL; DupliObject *dob = dupli_step(lb->first); @@ -1034,7 +1039,7 @@ static void draw_dupli_objects_color( if (!testbb || ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) { copy_m4_m4(dob->ob->obmat, dob->mat); GPU_begin_dupli_object(dob); - draw_object(scene, sl, ar, v3d, &tbase, dflag_dupli); + draw_object(C, scene, sl, ar, v3d, &tbase, dflag_dupli); GPU_end_dupli_object(); } @@ -1052,7 +1057,7 @@ static void draw_dupli_objects_color( free_object_duplilist(lb); } -void draw_dupli_objects(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base) +void draw_dupli_objects(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base) { /* define the color here so draw_dupli_objects_color can be called * from the set loop */ @@ -1062,7 +1067,7 @@ void draw_dupli_objects(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, if (base->object->dup_group && base->object->dup_group->id.us < 1) color = TH_REDALERT; - draw_dupli_objects_color(scene, sl, ar, v3d, base, 0, color); + draw_dupli_objects_color(C, scene, sl, ar, v3d, base, 0, color); } /* XXX warning, not using gpu offscreen here */ @@ -1175,12 +1180,12 @@ float view3d_depth_near(ViewDepths *d) return far == far_real ? FLT_MAX : far; } -void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) +void ED_view3d_draw_depth_gpencil(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d) { bool zbuf = v3d->zbuf; /* Setup view matrix. */ - ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL); + ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL); glClear(GL_DEPTH_BUFFER_BIT); @@ -1195,10 +1200,10 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) if (!zbuf) glDisable(GL_DEPTH_TEST); } -void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d) +void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d) { Base *base; - SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene); + SceneLayer *sl = CTX_data_scene_layer(C); /* no need for color when drawing depth buffer */ const short dflag_depth = DRAW_CONSTCOLOR; @@ -1207,9 +1212,9 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d) Scene *sce_iter; for (SETLOOPER(scene->set, sce_iter, base)) { if ((base->flag & BASE_VISIBLED) != 0) { - draw_object(scene, sl, ar, v3d, base, 0); + draw_object(C, scene, sl, ar, v3d, base, 0); if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED); + draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED); } } } @@ -1219,9 +1224,9 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d) if ((base->flag & BASE_VISIBLED) != 0) { /* dupli drawing */ if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED); + draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED); } - draw_object(scene, sl, ar, v3d, base, dflag_depth); + draw_object(C, scene, sl, ar, v3d, base, dflag_depth); } } @@ -1242,7 +1247,7 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d) if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) { glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */ for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) { - draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth); } glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */ } @@ -1251,21 +1256,21 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d) v3d->xray = false; v3d->transp = true; while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) { - draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth); MEM_freeN(v3da); } v3d->xray = true; v3d->transp = false; while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) { - draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth); MEM_freeN(v3da); } v3d->xray = true; v3d->transp = true; while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) { - draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth); MEM_freeN(v3da); } @@ -1278,19 +1283,19 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d) } void ED_view3d_draw_select_loop( - ViewContext *vc, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, + const bContext *C, ViewContext *vc, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest) { short code = 1; const short dflag = DRAW_PICKING | DRAW_CONSTCOLOR; if (vc->obedit && vc->obedit->type == OB_MBALL) { - draw_object(scene, sl, ar, v3d, BASACT_NEW, dflag); + draw_object(C, scene, sl, ar, v3d, BASACT_NEW, dflag); } else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) { /* if not drawing sketch, draw bones */ if (!BDR_drawSketchNames(vc)) { - draw_object(scene, sl, ar, v3d, BASACT_NEW, dflag); + draw_object(C, scene, sl, ar, v3d, BASACT_NEW, dflag); } } else { @@ -1311,7 +1316,7 @@ void ED_view3d_draw_select_loop( } else { if (GPU_select_load_id(code)) { - draw_object(scene, sl, ar, v3d, base, dflag); + draw_object(C, scene, sl, ar, v3d, base, dflag); } } code++; @@ -1322,7 +1327,7 @@ void ED_view3d_draw_select_loop( if (use_nearest) { bool xrayclear = true; if (v3d->afterdraw_xray.first) { - view3d_draw_xray_select(scene, sl, ar, v3d, &xrayclear); + view3d_draw_xray_select(C, scene, sl, ar, v3d, &xrayclear); } } } @@ -1362,7 +1367,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d, } } -static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d) +static void gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d) { ListBase shadows; Scene *sce_iter; @@ -1422,7 +1427,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d) /* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */ ED_view3d_draw_offscreen( - scene, BKE_scene_layer_context_active_PLACEHOLDER(scene), v3d, &ar, winsize, winsize, viewmat, winmat, + eval_ctx, scene, eval_ctx->scene_layer, v3d, &ar, winsize, winsize, viewmat, winmat, false, false, true, NULL, NULL, NULL, NULL); GPU_lamp_shadow_buffer_unbind(shadow->lamp); @@ -1558,10 +1563,10 @@ static void view3d_draw_objects( for (SETLOOPER(scene->set, sce_iter, base)) { if ((base->flag & BASE_VISIBLED) != 0) { UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f); - draw_object(scene, sl, ar, v3d, base, dflag); + draw_object(C, scene, sl, ar, v3d, base, dflag); if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(scene, sl, ar, v3d, base, dflag, TH_UNDEFINED); + draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag, TH_UNDEFINED); } } } @@ -1574,9 +1579,9 @@ static void view3d_draw_objects( if ((base->flag & BASE_VISIBLED) != 0) { /* dupli drawing */ if (base->object->transflag & OB_DUPLI) - draw_dupli_objects(scene, sl, ar, v3d, base); + draw_dupli_objects(C, scene, sl, ar, v3d, base); - draw_object(scene, sl, ar, v3d, base, 0); + draw_object(C, scene, sl, ar, v3d, base, 0); } } } @@ -1591,11 +1596,11 @@ static void view3d_draw_objects( /* dupli drawing */ if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects(scene, sl, ar, v3d, base); + draw_dupli_objects(C, scene, sl, ar, v3d, base); } if ((base->flag & BASE_SELECTED) == 0) { if (base->object != scene->obedit) - draw_object(scene, sl, ar, v3d, base, 0); + draw_object(C, scene, sl, ar, v3d, base, 0); } } } @@ -1607,7 +1612,7 @@ static void view3d_draw_objects( for (base = sl->object_bases.first; base; base = base->next) { if ((base->flag & BASE_VISIBLED) != 0) { if (base->object == scene->obedit || (base->flag & BASE_SELECTED)) { - draw_object(scene, sl, ar, v3d, base, 0); + draw_object(C, scene, sl, ar, v3d, base, 0); } } } @@ -1629,7 +1634,7 @@ static void view3d_draw_objects( } /* transp and X-ray afterdraw stuff */ - if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, sl, ar, v3d); + if (v3d->afterdraw_transp.first) view3d_draw_transp(C, scene, sl, ar, v3d); /* always do that here to cleanup depth buffers if none needed */ if (fx) { @@ -1637,8 +1642,8 @@ static void view3d_draw_objects( GPU_fx_compositor_setup_XRay_pass(fx, do_composite_xray); } - if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, sl, ar, v3d, &xrayclear); - if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, sl, ar, v3d, xrayclear); + if (v3d->afterdraw_xray.first) view3d_draw_xray(C, scene, sl, ar, v3d, &xrayclear); + if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(C, scene, sl, ar, v3d, xrayclear); if (fx && do_composite_xray) { GPU_fx_compositor_XRay_resolve(fx); @@ -1846,7 +1851,7 @@ static bool view3d_main_region_draw_engine(const bContext *C, Scene *scene, } /* setup view matrices */ - VP_legacy_view3d_main_region_setup_view(scene, v3d, ar, NULL, NULL); + VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL); /* background draw */ ED_region_pixelspace(ar); @@ -1930,15 +1935,18 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce ARegion *ar, const char **grid_unit) { wmWindow *win = CTX_wm_window(C); + EvaluationContext eval_ctx; RegionView3D *rv3d = ar->regiondata; unsigned int lay_used = v3d->lay_used; + CTX_data_eval_ctx(C, &eval_ctx); + /* post processing */ bool do_compositing = false; /* shadow buffers, before we setup matrices */ if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) - gpu_update_lamps_shadows_world(scene, v3d); + gpu_update_lamps_shadows_world(&eval_ctx, scene, v3d); /* reset default OpenGL lights if needed (i.e. after preferences have been altered) */ if (rv3d->rflag & RV3D_GPULIGHT_UPDATE) { @@ -1948,9 +1956,9 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce /* setup the view matrix */ if (VP_legacy_view3d_stereo3d_active(C, scene, v3d, rv3d)) - VP_legacy_view3d_stereo3d_setup(scene, v3d, ar); + VP_legacy_view3d_stereo3d_setup(C, scene, v3d, ar); else - VP_legacy_view3d_main_region_setup_view(scene, v3d, ar, NULL, NULL); + VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL); rv3d->rflag &= ~RV3D_IS_GAME_ENGINE; #ifdef WITH_GAMEENGINE @@ -2113,7 +2121,7 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar) if (v3d->drawtype == OB_RENDER) view3d_main_region_draw_engine(C, scene, ar, v3d, clip_border, &border_rect); - VP_legacy_view3d_main_region_setup_view(scene, v3d, ar, NULL, NULL); + VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL); glClear(GL_DEPTH_BUFFER_BIT); WM_manipulatormap_draw(ar->manipulator_map, C, WM_MANIPULATORMAP_DRAWSTEP_2D); @@ -2152,9 +2160,9 @@ void VP_deprecated_view3d_draw_objects( view3d_draw_objects(C, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen, fx); } -void VP_deprecated_gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d) +void VP_deprecated_gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d) { - gpu_update_lamps_shadows_world(scene, v3d); + gpu_update_lamps_shadows_world(eval_ctx, scene, v3d); } /** \} */ diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 8bb0619c45b..067f5781392 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -745,7 +745,7 @@ static void viewops_data_create_ex( negate_v3_v3(fallback_depth_pt, rv3d->ofs); vod->use_dyn_ofs = ED_view3d_autodist( - graph, vod->ar, vod->v3d, + C, graph, vod->ar, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt); } else { @@ -3324,7 +3324,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev view3d_operator_needs_opengl(C); - if (ED_view3d_autodist(graph, ar, v3d, event->mval, new_ofs, false, NULL)) { + if (ED_view3d_autodist(C, graph, ar, v3d, event->mval, new_ofs, false, NULL)) { /* pass */ } else { @@ -3610,7 +3610,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) ED_view3d_dist_range_get(v3d, dist_range); /* Get Z Depths, needed for perspective, nice for ortho */ - ED_view3d_draw_depth(CTX_data_depsgraph(C), ar, v3d, true); + ED_view3d_draw_depth(C, CTX_data_depsgraph(C), ar, v3d, true); { /* avoid allocating the whole depth buffer */ @@ -4712,7 +4712,7 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2]) if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */ struct Depsgraph *graph = CTX_data_depsgraph(C); view3d_operator_needs_opengl(C); - if (ED_view3d_autodist(graph, ar, v3d, mval, fp, true, NULL)) { + if (ED_view3d_autodist(C, graph, ar, v3d, mval, fp, true, NULL)) { depth_used = true; } } @@ -4889,7 +4889,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg * \param fallback_depth_pt: Use this points depth when no depth can be found. */ bool ED_view3d_autodist( - struct Depsgraph *graph, ARegion *ar, View3D *v3d, + const bContext *C, struct Depsgraph *graph, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3], const bool alphaoverride, const float fallback_depth_pt[3]) { @@ -4899,7 +4899,7 @@ bool ED_view3d_autodist( bool depth_ok = false; /* Get Z Depths, needed for perspective, nice for ortho */ - ED_view3d_draw_depth(graph, ar, v3d, alphaoverride); + ED_view3d_draw_depth(C, graph, ar, v3d, alphaoverride); /* Attempt with low margin's first */ i = 0; @@ -4928,18 +4928,18 @@ bool ED_view3d_autodist( } void ED_view3d_autodist_init( - struct Depsgraph *graph, + const bContext *C, struct Depsgraph *graph, ARegion *ar, View3D *v3d, int mode) { /* Get Z Depths, needed for perspective, nice for ortho */ switch (mode) { case 0: - ED_view3d_draw_depth(graph, ar, v3d, true); + ED_view3d_draw_depth(C, graph, ar, v3d, true); break; case 1: { Scene *scene = DEG_get_evaluated_scene(graph); - ED_view3d_draw_depth_gpencil(scene, ar, v3d); + ED_view3d_draw_depth_gpencil(C, scene, ar, v3d); break; } } @@ -5144,6 +5144,7 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist, void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist) { float mat[4][4]; + ED_view3d_to_m4(mat, ofs, quat, dist); BKE_object_apply_mat4(ob, mat, true, true); } diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index 85f44b528bc..bce27fc5c92 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -417,7 +417,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent } fly->v3d_camera_control = ED_view3d_cameracontrol_acquire( - fly->scene, fly->v3d, fly->rv3d, + C, fly->scene, fly->v3d, fly->rv3d, (U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0); /* calculate center */ diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 3428af3f560..c5dae4a46c9 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -144,14 +144,14 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ -void draw_object(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag); -void draw_object_select(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); +void draw_object(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag); +void draw_object_select(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); bool draw_glsl_material(Scene *scene, struct SceneLayer *sl, struct Object *ob, View3D *v3d, const char dt); -void draw_object_instance(Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); -void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); +void draw_object_instance(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); +void draw_object_backbufsel(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void draw_object_wire_color(Scene *scene, struct SceneLayer *, Base *base, unsigned char r_ob_wire_col[4]); void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]); @@ -183,7 +183,7 @@ enum { int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ -bool draw_armature(Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, +bool draw_armature(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline); @@ -212,18 +212,18 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar); void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar, const int offset); void ED_view3d_draw_depth( - struct Depsgraph *graph, + const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, View3D *v3d, bool alphaoverride); /* view3d_draw_legacy.c */ void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar); -void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); +void ED_view3d_draw_depth_gpencil(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( - ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, + const struct bContext *C, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest); -void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d); +void ED_view3d_draw_depth_loop(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag); @@ -269,7 +269,7 @@ void ED_view3d_smooth_view_force_finish( struct View3D *v3d, struct ARegion *ar); void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect); -void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d); +void view3d_viewmatrix_set(struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d); void fly_modal_keymap(struct wmKeyConfig *keyconf); void walk_modal_keymap(struct wmKeyConfig *keyconf); @@ -284,7 +284,7 @@ void view3d_buttons_register(struct ARegionType *art); /* view3d_camera_control.c */ struct View3DCameraControl *ED_view3d_cameracontrol_acquire( - Scene *scene, View3D *v3d, RegionView3D *rv3d, + const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root); void ED_view3d_cameracontrol_update( struct View3DCameraControl *vctrl, @@ -349,10 +349,10 @@ void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect); void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect); void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit); void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth); -void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); +void VP_legacy_view3d_main_region_setup_view(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d); -void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar); -void draw_dupli_objects(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base); +void VP_legacy_view3d_stereo3d_setup(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar); +void draw_dupli_objects(const struct bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base); bool VP_legacy_use_depth(Scene *scene, View3D *v3d); void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); @@ -361,7 +361,7 @@ void VP_view3d_draw_background_world(Scene *scene, View3D *v3d, RegionView3D *rv void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar); /* temporary legacy calls, only when there is a switch between new/old draw calls */ -void VP_deprecated_gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d); +void VP_deprecated_gpu_update_lamps_shadows_world(struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d); void VP_deprecated_view3d_draw_objects( const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar, diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c index ef7b01f7a21..48dd3d64e86 100644 --- a/source/blender/editors/space_view3d/view3d_iterators.c +++ b/source/blender/editors/space_view3d/view3d_iterators.c @@ -40,6 +40,9 @@ #include "BKE_DerivedMesh.h" #include "BKE_displist.h" #include "BKE_editmesh.h" +#include "BKE_context.h" + +#include "DEG_depsgraph.h" #include "bmesh.h" @@ -104,12 +107,17 @@ static void meshobject_foreachScreenVert__mapFunc(void *userData, int index, con } void meshobject_foreachScreenVert( - ViewContext *vc, + const bContext *C, ViewContext *vc, void (*func)(void *userData, MVert *eve, const float screen_co[2], int index), void *userData, eV3DProjTest clip_flag) { foreachScreenObjectVert_userData data; - DerivedMesh *dm = mesh_get_derived_deform(vc->scene, vc->obact, CD_MASK_BAREMESH); + EvaluationContext eval_ctx; + DerivedMesh *dm; + + CTX_data_eval_ctx(C, &eval_ctx); + + dm = mesh_get_derived_deform(&eval_ctx, vc->scene, vc->obact, CD_MASK_BAREMESH); ED_view3d_check_mats_rv3d(vc->rv3d); @@ -145,12 +153,17 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const flo } void mesh_foreachScreenVert( - ViewContext *vc, + const bContext *C, ViewContext *vc, void (*func)(void *userData, BMVert *eve, const float screen_co[2], int index), void *userData, eV3DProjTest clip_flag) { foreachScreenVert_userData data; - DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH); + EvaluationContext eval_ctx; + DerivedMesh *dm; + + CTX_data_eval_ctx(C, &eval_ctx); + + dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH); ED_view3d_check_mats_rv3d(vc->rv3d); @@ -199,12 +212,17 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo } void mesh_foreachScreenEdge( - ViewContext *vc, + const bContext *C, ViewContext *vc, void (*func)(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index), void *userData, eV3DProjTest clip_flag) { foreachScreenEdge_userData data; - DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH); + EvaluationContext eval_ctx; + DerivedMesh *dm; + + CTX_data_eval_ctx(C, &eval_ctx); + + dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH); ED_view3d_check_mats_rv3d(vc->rv3d); @@ -245,12 +263,17 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo } void mesh_foreachScreenFace( - ViewContext *vc, + const bContext *C, ViewContext *vc, void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index), void *userData, const eV3DProjTest clip_flag) { foreachScreenFace_userData data; - DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH); + EvaluationContext eval_ctx; + DerivedMesh *dm; + + CTX_data_eval_ctx(C, &eval_ctx); + + dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH); ED_view3d_check_mats_rv3d(vc->rv3d); diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c index f62a12b071f..acf8ed29c6b 100644 --- a/source/blender/editors/space_view3d/view3d_ruler.c +++ b/source/blender/editors/space_view3d/view3d_ruler.c @@ -738,7 +738,7 @@ static void view3d_ruler_item_project(RulerInfo *ruler_info, float r_co[3], /* use for mousemove events */ static bool view3d_ruler_item_mousemove( - RulerInfo *ruler_info, const int mval[2], + const bContext *C, RulerInfo *ruler_info, const int mval[2], const bool do_thickness, const bool do_snap) { const float eps_bias = 0.0002f; @@ -763,7 +763,7 @@ static bool view3d_ruler_item_mousemove( co_other = ruler_item->co[ruler_item->co_index == 0 ? 2 : 0]; if (ED_transform_snap_object_project_view3d_mixed( - ruler_info->snap_context, + C, ruler_info->snap_context, SCE_SELECT_FACE, &(const struct SnapObjectParams){ .snap_select = SNAP_ALL, @@ -776,7 +776,7 @@ static bool view3d_ruler_item_mousemove( /* add some bias */ madd_v3_v3v3fl(ray_start, co, ray_normal, eps_bias); ED_transform_snap_object_project_ray( - ruler_info->snap_context, + C, ruler_info->snap_context, &(const struct SnapObjectParams){ .snap_select = SNAP_ALL, .use_object_edit_cage = true, @@ -792,7 +792,7 @@ static bool view3d_ruler_item_mousemove( bool use_depth = (v3d->drawtype >= OB_SOLID); if (ED_transform_snap_object_project_view3d_mixed( - ruler_info->snap_context, + C, ruler_info->snap_context, (SCE_SELECT_VERTEX | SCE_SELECT_EDGE) | (use_depth ? SCE_SELECT_FACE : 0), &(const struct SnapObjectParams){ .snap_select = SNAP_ALL, @@ -924,7 +924,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event) if (use_depth) { /* snap the first point added, not essential but handy */ ruler_item->co_index = 0; - view3d_ruler_item_mousemove(ruler_info, event->mval, false, true); + view3d_ruler_item_mousemove(C, ruler_info, event->mval, false, true); copy_v3_v3(ruler_info->drag_start_co, ruler_item->co[ruler_item->co_index]); } else { @@ -977,7 +977,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event) } /* update the new location */ - view3d_ruler_item_mousemove(ruler_info, event->mval, + view3d_ruler_item_mousemove(C, ruler_info, event->mval, event->shift != 0, event->ctrl != 0); do_draw = true; } @@ -1026,7 +1026,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event) case MOUSEMOVE: { if (ruler_info->state == RULER_STATE_DRAG) { - if (view3d_ruler_item_mousemove(ruler_info, event->mval, + if (view3d_ruler_item_mousemove(C, ruler_info, event->mval, event->shift != 0, event->ctrl != 0)) { do_draw = true; diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 049c0367ce6..d49262bc5d7 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -456,7 +456,7 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, cons } } -static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select) +static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select) { LassoSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; @@ -477,24 +477,24 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); gpuLoadMatrix(vc->rv3d->viewmat); - bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); + bbsel = EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { if (bbsel) { edbm_backbuf_check_and_select_verts(vc->em, select); } else { - mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + mesh_foreachScreenVert(C, vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } if (ts->selectmode & SCE_SELECT_EDGE) { /* Does both bbsel and non-bbsel versions (need screen cos for both) */ data.pass = 0; - mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); + mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); if (data.is_done == false) { data.pass = 1; - mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); + mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); } } @@ -503,7 +503,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m edbm_backbuf_check_and_select_faces(vc->em, select); } else { - mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + mesh_foreachScreenFace(C, vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } @@ -702,7 +702,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv, BKE_BIT_TEST_SET(mv->flag, data->select, SELECT); } } -static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select) +static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select) { const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0; Object *ob = vc->obact; @@ -720,7 +720,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh if (use_zbuf) { bm_vertoffs = me->totvert + 1; /* max index array */ - EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); + EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); edbm_backbuf_check_and_select_verts_obmode(me, select); @@ -733,7 +733,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); - meshobject_foreachScreenVert(vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + meshobject_foreachScreenVert(C, vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } @@ -742,7 +742,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh } paintvert_flush_flags(ob); } -static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select) +static void do_lasso_select_paintface(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select) { Object *ob = vc->obact; Mesh *me = ob->data; @@ -757,7 +757,7 @@ static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], sh bm_vertoffs = me->totpoly + 1; /* max index array */ BLI_lasso_boundbox(&rect, mcords, moves); - EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); + EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); edbm_backbuf_check_and_select_tfaces(me, select); @@ -805,9 +805,9 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc, if (vc->obedit == NULL) { /* Object Mode */ if (BKE_paint_select_face_test(ob)) - do_lasso_select_paintface(vc, mcords, moves, extend, select); + do_lasso_select_paintface(C, vc, mcords, moves, extend, select); else if (BKE_paint_select_vert_test(ob)) - do_lasso_select_paintvert(vc, mcords, moves, extend, select); + do_lasso_select_paintvert(C, vc, mcords, moves, extend, select); else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) { /* pass */ } @@ -821,7 +821,7 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc, else { /* Edit Mode */ switch (vc->obedit->type) { case OB_MESH: - do_lasso_select_mesh(vc, mcords, moves, extend, select); + do_lasso_select_mesh(C, vc, mcords, moves, extend, select); break; case OB_CURVE: case OB_SURF: @@ -1176,7 +1176,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const /* we want a select buffer with bones, if there are... */ /* so check three selection levels and compare */ static int mixed_bones_object_selectbuffer( - ViewContext *vc, unsigned int *buffer, const int mval[2], + const bContext *C, ViewContext *vc, unsigned int *buffer, const int mval[2], bool use_cycle, bool enumerate, bool *r_do_nearest) { @@ -1216,7 +1216,7 @@ static int mixed_bones_object_selectbuffer( view3d_opengl_select_cache_begin(); BLI_rcti_init_pt_radius(&rect, mval, 14); - hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode); + hits15 = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, &rect, select_mode); if (hits15 == 1) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; @@ -1227,7 +1227,7 @@ static int mixed_bones_object_selectbuffer( offs = 4 * hits15; BLI_rcti_init_pt_radius(&rect, mval, 9); - hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); + hits9 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); if (hits9 == 1) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; @@ -1237,7 +1237,7 @@ static int mixed_bones_object_selectbuffer( offs += 4 * hits9; BLI_rcti_init_pt_radius(&rect, mval, 5); - hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); + hits5 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); if (hits5 == 1) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; @@ -1359,7 +1359,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2]) view3d_operator_needs_opengl(C); view3d_set_viewcontext(C, &vc); - hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest); + hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, false, false, &do_nearest); if (hits > 0) { const bool has_bones = selectbuffer_has_bones(buffer, hits); @@ -1456,7 +1456,7 @@ static bool ed_object_select_pick( // TIMEIT_START(select_time); /* if objects have posemode set, the bones are in the same selection buffer */ - hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest); + hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, true, enumerate, &do_nearest); // TIMEIT_END(select_time); @@ -1649,7 +1649,7 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con BKE_BIT_TEST_SET(mv->flag, data->select, SELECT); } } -static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend) { const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0; Mesh *me; @@ -1673,7 +1673,7 @@ static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, boo if (use_zbuf) { selar = MEM_callocN(me->totvert + 1, "selar"); - ED_view3d_backbuf_validate(vc); + ED_view3d_backbuf_validate(C, vc); ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect); rt = ibuf->rect; @@ -1721,7 +1721,7 @@ static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, boo ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); - meshobject_foreachScreenVert(vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + meshobject_foreachScreenVert(C, vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } if (select == false) { @@ -1836,7 +1836,7 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const BM_face_select_set(data->vc->em->bm, efa, data->select); } } -static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend) { BoxSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; @@ -1851,25 +1851,25 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); gpuLoadMatrix(vc->rv3d->viewmat); - bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax); + bbsel = EDBM_backbuf_border_init(C, vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { if (bbsel) { edbm_backbuf_check_and_select_verts(vc->em, select); } else { - mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + mesh_foreachScreenVert(C, vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } if (ts->selectmode & SCE_SELECT_EDGE) { /* Does both bbsel and non-bbsel versions (need screen cos for both) */ data.pass = 0; - mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); + mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); if (data.is_done == 0) { data.pass = 1; - mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); + mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); } } @@ -1878,7 +1878,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext edbm_backbuf_check_and_select_faces(vc->em, select); } else { - mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + mesh_foreachScreenFace(C, vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } @@ -1889,7 +1889,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext return OPERATOR_FINISHED; } -static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend) { MetaBall *mb = (MetaBall *)vc->obedit->data; MetaElem *ml; @@ -1898,7 +1898,7 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext unsigned int buffer[MAXPICKBUF]; int hits; - hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL); + hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL); if (extend == false && select) BKE_mball_deselect_all(mb); @@ -1923,7 +1923,7 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext return OPERATOR_FINISHED; } -static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool extend) +static int do_armature_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend) { bArmature *arm = vc->obedit->data; EditBone *ebone; @@ -1932,7 +1932,7 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool unsigned int buffer[MAXPICKBUF]; int hits; - hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL); + hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL); /* clear flag we use to detect point was affected */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) @@ -2050,7 +2050,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer"); - hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL); + hits = view3d_opengl_select(C, vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL); /* * LOGIC NOTES (theeth): * The buffer and ListBase have the same relative order, which makes the selection @@ -2144,7 +2144,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op) switch (vc.obedit->type) { case OB_MESH: vc.em = BKE_editmesh_from_object(vc.obedit); - ret = do_mesh_box_select(&vc, &rect, select, extend); + ret = do_mesh_box_select(C, &vc, &rect, select, extend); // if (EM_texFaceCheck()) if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); @@ -2158,13 +2158,13 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op) } break; case OB_MBALL: - ret = do_meta_box_select(&vc, &rect, select, extend); + ret = do_meta_box_select(C, &vc, &rect, select, extend); if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; case OB_ARMATURE: - ret = do_armature_box_select(&vc, &rect, select, extend); + ret = do_armature_box_select(C, &vc, &rect, select, extend); if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit); } @@ -2185,10 +2185,10 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op) ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend); } else if (vc.obact && BKE_paint_select_face_test(vc.obact)) { - ret = do_paintface_box_select(&vc, &rect, select, extend); + ret = do_paintface_box_select(C, &vc, &rect, select, extend); } else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) { - ret = do_paintvert_box_select(&vc, &rect, select, extend); + ret = do_paintvert_box_select(C, &vc, &rect, select, extend); } else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) { ret = PE_border_select(C, &rect, select, extend); @@ -2432,13 +2432,13 @@ static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float sc } } -static void mesh_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) +static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad) { ToolSettings *ts = vc->scene->toolsettings; int bbsel; CircleSelectUserData data; - bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f)); + bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f)); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ vc->em = BKE_editmesh_from_object(vc->obedit); @@ -2450,7 +2450,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva edbm_backbuf_check_and_select_verts(vc->em, select); } else { - mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + mesh_foreachScreenVert(C, vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } @@ -2459,7 +2459,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva edbm_backbuf_check_and_select_edges(vc->em, select); } else { - mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); + mesh_foreachScreenEdge(C, vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR); } } @@ -2468,7 +2468,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva edbm_backbuf_check_and_select_faces(vc->em, select); } else { - mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + mesh_foreachScreenFace(C, vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } @@ -2476,7 +2476,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva EDBM_selectmode_flush(vc->em); } -static void paint_facesel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) +static void paint_facesel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad) { Object *ob = vc->obact; Mesh *me = ob->data; @@ -2484,7 +2484,7 @@ static void paint_facesel_circle_select(ViewContext *vc, const bool select, cons bm_vertoffs = me->totpoly + 1; /* max index array */ - bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f)); + bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f)); if (bbsel) { edbm_backbuf_check_and_select_tfaces(me, select); EDBM_backbuf_free(); @@ -2500,7 +2500,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv, BKE_BIT_TEST_SET(mv->flag, data->select, SELECT); } } -static void paint_vertsel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) +static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad) { const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0; Object *ob = vc->obact; @@ -2511,7 +2511,7 @@ static void paint_vertsel_circle_select(ViewContext *vc, const bool select, cons if (use_zbuf) { bm_vertoffs = me->totvert + 1; /* max index array */ - bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f)); + bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f)); if (bbsel) { edbm_backbuf_check_and_select_verts_obmode(me, select); EDBM_backbuf_free(); @@ -2523,7 +2523,7 @@ static void paint_vertsel_circle_select(ViewContext *vc, const bool select, cons ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */ view3d_userdata_circleselect_init(&data, vc, select, mval, rad); - meshobject_foreachScreenVert(vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); + meshobject_foreachScreenVert(C, vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } if (select != LEFTMOUSE) { @@ -2777,11 +2777,11 @@ static void mball_circle_select(ViewContext *vc, const bool select, const int mv /** Callbacks for circle selection in Editmode */ -static void obedit_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) +static void obedit_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad) { switch (vc->obedit->type) { case OB_MESH: - mesh_circle_select(vc, select, mval, rad); + mesh_circle_select(C, vc, select, mval, rad); break; case OB_CURVE: case OB_SURF: @@ -2849,15 +2849,15 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op) view3d_set_viewcontext(C, &vc); if (CTX_data_edit_object(C)) { - obedit_circle_select(&vc, select, mval, (float)radius); + obedit_circle_select(C, &vc, select, mval, (float)radius); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); } else if (BKE_paint_select_face_test(obact)) { - paint_facesel_circle_select(&vc, select, mval, (float)radius); + paint_facesel_circle_select(C, &vc, select, mval, (float)radius); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); } else if (BKE_paint_select_vert_test(obact)) { - paint_vertsel_circle_select(&vc, select, mval, (float)radius); + paint_vertsel_circle_select(C, &vc, select, mval, (float)radius); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); } else if (obact->mode & OB_MODE_POSE) diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 8e566b8da1a..1df29201bf6 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -74,9 +74,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) RegionView3D *rv3d = CTX_wm_region_data(C); TransVertStore tvs = {NULL}; TransVert *tv; + EvaluationContext eval_ctx; float gridf, imat[3][3], bmat[3][3], vec[3]; int a; + CTX_data_eval_ctx(C, &eval_ctx); + gridf = rv3d->gridview; if (obedit) { @@ -163,7 +166,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) if (ob->parent) { float originmat[3][3]; - BKE_object_where_is_calc_ex(scene, NULL, ob, originmat); + BKE_object_where_is_calc_ex(&eval_ctx, scene, NULL, ob, originmat); invert_m3_m3(imat, originmat); mul_m3_v3(imat, vec); @@ -214,11 +217,14 @@ static int snap_selected_to_location(bContext *C, const float snap_target_global View3D *v3d = CTX_wm_view3d(C); TransVertStore tvs = {NULL}; TransVert *tv; + EvaluationContext eval_ctx; float imat[3][3], bmat[3][3]; float center_global[3]; float offset_global[3]; int a; + CTX_data_eval_ctx(C, &eval_ctx); + if (use_offset) { if ((v3d && v3d->around == V3D_AROUND_ACTIVE) && snap_calc_active_center(C, true, center_global)) @@ -371,7 +377,7 @@ static int snap_selected_to_location(bContext *C, const float snap_target_global if (ob->parent) { float originmat[3][3]; - BKE_object_where_is_calc_ex(scene, NULL, ob, originmat); + BKE_object_where_is_calc_ex(&eval_ctx, scene, NULL, ob, originmat); invert_m3_m3(imat, originmat); mul_m3_v3(imat, cursor_parent); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 854f71b17b3..580213e1fb5 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -442,6 +442,9 @@ void ED_view3d_smooth_view_force_finish( View3D *v3d, ARegion *ar) { RegionView3D *rv3d = ar->regiondata; + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); if (rv3d && rv3d->sms) { rv3d->sms->time_allowed = 0.0; /* force finishing */ @@ -450,7 +453,7 @@ void ED_view3d_smooth_view_force_finish( /* force update of view matrix so tools that run immediately after * can use them without redrawing first */ Scene *scene = CTX_data_scene(C); - ED_view3d_update_viewmat(scene, v3d, ar, NULL, NULL, NULL); + ED_view3d_update_viewmat(&eval_ctx, scene, v3d, ar, NULL, NULL, NULL); } } @@ -1022,11 +1025,11 @@ bool ED_view3d_lock(RegionView3D *rv3d) } /* don't set windows active in here, is used by renderwin too */ -void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d) +void view3d_viewmatrix_set(EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d) { if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */ if (v3d->camera) { - BKE_object_where_is_calc(scene, v3d->camera); + BKE_object_where_is_calc(eval_ctx, scene, v3d->camera); obmat_to_viewmat(rv3d, v3d->camera); } else { @@ -1111,7 +1114,7 @@ void view3d_opengl_select_cache_end(void) * \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection. */ int view3d_opengl_select( - ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input, + const bContext *C, ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input, eV3DSelectMode select_mode) { Depsgraph *graph = vc->depsgraph; @@ -1172,7 +1175,7 @@ int view3d_opengl_select( /* Important we use the 'viewmat' and don't re-calculate since * the object & bone view locking takes 'rect' into account, see: T51629. */ - ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect); + ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect); if (v3d->drawtype > OB_WIRE) { v3d->zbuf = true; @@ -1216,7 +1219,7 @@ int view3d_opengl_select( } G.f &= ~G_PICKSEL; - ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL); + ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL); if (v3d->drawtype > OB_WIRE) { v3d->zbuf = 0; diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c index 812e7eba758..4ff084129c3 100644 --- a/source/blender/editors/space_view3d/view3d_walk.c +++ b/source/blender/editors/space_view3d/view3d_walk.c @@ -423,7 +423,7 @@ static void walk_navigation_mode_set(bContext *C, wmOperator *op, WalkInfo *walk * \param r_distance Distance to the hit point */ static bool walk_floor_distance_get( - RegionView3D *rv3d, WalkInfo *walk, const float dvec[3], + const bContext *C, RegionView3D *rv3d, WalkInfo *walk, const float dvec[3], float *r_distance) { float ray_normal[3] = {0, 0, -1}; /* down */ @@ -441,7 +441,7 @@ static bool walk_floor_distance_get( add_v3_v3(ray_start, dvec_tmp); ret = ED_transform_snap_object_project_ray( - walk->snap_context, + C, walk->snap_context, &(const struct SnapObjectParams){ .snap_select = SNAP_ALL, }, @@ -459,7 +459,7 @@ static bool walk_floor_distance_get( * \param r_normal Normal of the hit surface, transformed to always face the camera */ static bool walk_ray_cast( - RegionView3D *rv3d, WalkInfo *walk, + const bContext *C, RegionView3D *rv3d, WalkInfo *walk, float r_location[3], float r_normal[3], float *ray_distance) { float ray_normal[3] = {0, 0, -1}; /* forward */ @@ -475,7 +475,7 @@ static bool walk_ray_cast( normalize_v3(ray_normal); ret = ED_transform_snap_object_project_ray( - walk->snap_context, + C, walk->snap_context, &(const struct SnapObjectParams){ .snap_select = SNAP_ALL, }, @@ -605,7 +605,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op) walk->ar, walk->v3d); walk->v3d_camera_control = ED_view3d_cameracontrol_acquire( - walk->scene, walk->v3d, walk->rv3d, + C, walk->scene, walk->v3d, walk->rv3d, (U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0); /* center the mouse */ @@ -921,7 +921,7 @@ static void walkEvent(bContext *C, wmOperator *op, WalkInfo *walk, const wmEvent { float loc[3], nor[3]; float distance; - bool ret = walk_ray_cast(walk->rv3d, walk, loc, nor, &distance); + bool ret = walk_ray_cast(C, walk->rv3d, walk, loc, nor, &distance); /* in case we are teleporting middle way from a jump */ walk->speed_jump = 0.0f; @@ -1201,7 +1201,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk) float difference = -100.0f; float fall_distance; - ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance); + ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance); if (ret) { difference = walk->view_height - ray_distance; @@ -1254,7 +1254,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk) if (t > walk->teleport.duration) { /* check to see if we are landing */ - ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance); + ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance); if (ret) { difference = walk->view_height - ray_distance; |