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Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c54
-rw-r--r--source/blender/editors/space_view3d/drawobject.c165
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c74
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c126
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c19
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h30
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c39
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c108
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c15
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c16
14 files changed, 389 insertions, 291 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 115574a5ffe..191dfed01bf 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -54,6 +54,9 @@
#include "BKE_modifier.h"
#include "BKE_nla.h"
#include "BKE_curve.h"
+#include "BKE_context.h"
+
+#include "DEG_depsgraph.h"
#include "BIF_glutil.h"
@@ -1607,7 +1610,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
}
}
-static void draw_custom_bone(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
+static void draw_custom_bone(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
const short dt, int armflag, int boneflag, unsigned int id, float length)
{
if (ob == NULL) return;
@@ -1623,7 +1626,7 @@ static void draw_custom_bone(Scene *scene, SceneLayer *sl, View3D *v3d, RegionVi
GPU_select_load_id((GLuint) id | BONESEL_BONE);
}
- draw_object_instance(scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
+ draw_object_instance(C, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
}
@@ -1927,7 +1930,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const short dt, const unsigned char ob_wire_col[4],
const bool do_const_color, const bool is_outline)
{
@@ -2054,7 +2057,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
glDisable(GL_CULL_FACE);
}
- draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
@@ -2150,7 +2153,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
- draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
gpuPopMatrix();
@@ -2656,8 +2659,9 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2665,6 +2669,8 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR
float start, end, stepsize, range, colfac;
int cfrao, flago;
unsigned char col[4];
+
+ CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2700,8 +2706,8 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR
UI_GetThemeColorShadeAlpha4ubv(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)), col);
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2723,8 +2729,9 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base)
+static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bAction *act = (adt) ? adt->action : NULL;
@@ -2735,6 +2742,8 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe
float start, end, range, colfac, i;
int cfrao, flago;
unsigned char col[4];
+
+ CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2781,8 +2790,8 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe
CFRA = (int)ak->cfra;
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2805,8 +2814,9 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2814,6 +2824,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
float cur, start, end, stepsize, range, colfac, actframe, ctime;
int cfrao, flago;
unsigned char col[4];
+
+ CTX_data_eval_ctx(C, &eval_ctx);
/* pre conditions, get an action with sufficient frames */
if (ELEM(NULL, adt, adt->action))
@@ -2859,8 +2871,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
@@ -2874,8 +2886,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
}
@@ -2900,7 +2912,7 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
/* called from drawobject.c, return true if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
-bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline)
{
@@ -2960,14 +2972,14 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base
}
else if (ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(scene, sl, v3d, ar, base);
+ draw_ghost_poses_range(C, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(scene, sl, v3d, ar, base);
+ draw_ghost_poses_keys(C, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(scene, sl, v3d, ar, base);
+ draw_ghost_poses(C, scene, sl, v3d, ar, base);
}
if ((dflag & DRAW_SCENESET) == 0) {
if (ob == OBACT_NEW)
@@ -2980,7 +2992,7 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base
}
}
}
- draw_pose_bones(scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
}
else {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 471b8ae29d9..5862438f4de 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -54,6 +54,7 @@
#include "BKE_camera.h"
#include "BKE_colortools.h"
#include "BKE_constraint.h" /* for the get_constraint_target function */
+#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_DerivedMesh.h"
#include "BKE_deform.h"
@@ -81,6 +82,8 @@
#include "BKE_editmesh.h"
+#include "DEG_depsgraph.h"
+
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -2392,7 +2395,7 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
}
#ifdef SEQUENCER_DAG_WORKAROUND
-static void ensure_curve_cache(Scene *scene, Object *object)
+static void ensure_curve_cache(const bContext *C, Scene *scene, Object *object)
{
bool need_recalc = object->curve_cache == NULL;
/* Render thread might have freed the curve cache if the
@@ -2417,17 +2420,21 @@ static void ensure_curve_cache(Scene *scene, Object *object)
object->curve_cache->bev.first != NULL;
}
if (need_recalc) {
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
switch (object->type) {
case OB_CURVE:
case OB_SURF:
case OB_FONT:
- BKE_displist_make_curveTypes(scene, object, false);
+ BKE_displist_make_curveTypes(&eval_ctx, scene, object, false);
break;
case OB_MBALL:
- BKE_displist_make_mball(G.main->eval_ctx, scene, object);
+ BKE_displist_make_mball(&eval_ctx, scene, object);
break;
case OB_LATTICE:
- BKE_lattice_modifiers_calc(scene, object);
+ BKE_lattice_modifiers_calc(&eval_ctx, scene, object);
break;
}
}
@@ -4293,7 +4300,7 @@ static bool object_is_halo(Scene *scene, Object *ob)
return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
}
-static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
#ifdef WITH_GAMEENGINE
@@ -4304,7 +4311,7 @@ static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v
Mesh *me = ob->data;
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
bool /* no_verts,*/ no_edges, no_faces;
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
+ DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
const bool is_obact = (ob == OBACT_NEW);
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
@@ -4557,15 +4564,18 @@ static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v
}
/* returns true if nothing was drawn, for detecting to draw an object center */
-static bool draw_mesh_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
+static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
Object *obedit = scene->obedit;
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
bool do_alpha_after = false, drawlinked = false, retval = false;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* If we are drawing shadows and any of the materials don't cast a shadow,
* then don't draw the object */
if (v3d->flag2 & V3D_RENDER_SHADOW) {
@@ -4598,7 +4608,7 @@ static bool draw_mesh_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *
}
else {
cageDM = editbmesh_get_derived_cage_and_final(
- scene, ob, em, scene->customdata_mask,
+ &eval_ctx, scene, ob, em, scene->customdata_mask,
&finalDM);
}
@@ -4639,7 +4649,7 @@ static bool draw_mesh_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *
}
}
- draw_mesh_fancy(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
GPU_end_object_materials();
@@ -4701,13 +4711,13 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4
high[3] = base[3];
}
-static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit)
{
if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
/* too complicated! use existing methods */
/* TODO: move this into a separate depth pre-pass */
- draw_mesh_fancy(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
return;
}
@@ -4719,7 +4729,7 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3
Mesh *me = ob->data;
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; /* could be bool draw_wire_overlay */
bool no_edges, no_faces;
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
+ DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
const bool is_obact = (ob == OBACT_NEW);
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
@@ -5019,15 +5029,18 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3
dm->release(dm);
}
-static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
+static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
Object *obedit = scene->obedit;
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
bool do_alpha_after = false, drawlinked = false, retval = false;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (v3d->flag2 & V3D_RENDER_SHADOW) {
/* TODO: handle shadow pass separately */
return true;
@@ -5057,7 +5070,7 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl,
}
else {
cageDM = editbmesh_get_derived_cage_and_final(
- scene, ob, em, scene->customdata_mask,
+ &eval_ctx, scene, ob, em, scene->customdata_mask,
&finalDM);
}
@@ -5105,7 +5118,7 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl,
const bool other_obedit = obedit && (obedit != ob);
- draw_mesh_fancy_new(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit);
+ draw_mesh_fancy_new(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit);
GPU_end_object_materials();
@@ -5572,7 +5585,7 @@ static bool drawDispList_nobackface(Scene *scene, SceneLayer *sl, View3D *v3d, R
return false;
}
-static bool drawDispList(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -5585,7 +5598,7 @@ static bool drawDispList(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D
}
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(C, scene, base->object);
#endif
if (drawCurveDerivedMesh(scene, sl, v3d, rv3d, base, dt) == false) {
@@ -5894,7 +5907,7 @@ static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d,
* 6. draw the arrays
* 7. clean up
*/
-static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d,
+static void draw_new_particle_system(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d,
Base *base, ParticleSystem *psys,
const char ob_dt, const short dflag)
{
@@ -5945,6 +5958,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
curvemapping_changed_all(psys->part->roughcurve);
/* 2. */
+ sim.eval_ctx = eval_ctx;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;
@@ -6579,14 +6593,19 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
}
-static void draw_update_ptcache_edit(Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit)
+static void draw_update_ptcache_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit)
{
if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
- PE_update_object(scene, sl, ob, 0);
+ PE_update_object(C, scene, sl, ob, 0);
/* create path and child path cache if it doesn't exist already */
- if (edit->pathcache == NULL)
- psys_cache_edit_paths(scene, ob, edit, CFRA, G.is_rendering);
+ if (edit->pathcache == NULL) {
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ psys_cache_edit_paths(&eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
+ }
}
static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
@@ -7320,7 +7339,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4]))
{
ToolSettings *ts = scene->toolsettings;
@@ -7334,7 +7353,7 @@ static void draw_editnurb(
/* DispList */
UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
/* for shadows only show solid faces */
if (v3d->flag2 & V3D_RENDER_SHADOW)
@@ -7459,7 +7478,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
immUnbindProgram();
}
-static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_editfont(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7472,11 +7491,11 @@ static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3
if (cu->flag & CU_FAST) {
imm_cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
+ drawDispList(C, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -7778,7 +7797,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t
}
/* return true if nothing was drawn */
-static bool drawmball(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawmball(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7792,13 +7811,13 @@ static bool drawmball(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *r
if ((G.f & G_PICKSEL) == 0) {
unsigned char wire_col[4];
UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
}
ml = mb->editelems->first;
}
else {
if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
- drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
}
@@ -8246,7 +8265,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3])
/* draws wire outline */
static void draw_object_selected_outline(
- Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -8258,7 +8277,7 @@ static void draw_object_selected_outline(
bool has_faces = false;
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, ob);
+ ensure_curve_cache(C, scene, ob);
#endif
DerivedMesh *dm = ob->derivedFinal;
@@ -8295,7 +8314,7 @@ static void draw_object_selected_outline(
else if (ob->type == OB_ARMATURE) {
if (!(ob->mode & OB_MODE_POSE && base == sl->basact)) {
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- draw_armature(scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
+ draw_armature(C, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
}
}
@@ -8547,7 +8566,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
-void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
{
ModifierData *md = NULL;
Object *ob = base->object;
@@ -8562,6 +8581,9 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
const bool has_particles = (ob->particlesystem.first != NULL);
bool skip_object = false; /* Draw particles but not their emitter object. */
SmokeModifierData *smd = NULL;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
if (ob != scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW)
@@ -8729,7 +8751,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) {
- draw_object_selected_outline(scene, sl, v3d, ar, base, ob_wire_col);
+ draw_object_selected_outline(C, scene, sl, v3d, ar, base, ob_wire_col);
}
}
}
@@ -8743,7 +8765,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
switch (ob->type) {
case OB_MESH:
- empty_object = draw_mesh_object(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ empty_object = draw_mesh_object(C, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* mesh draws wire itself */
dtx &= ~OB_DRAWWIRE;
@@ -8753,18 +8775,18 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
case OB_FONT:
cu = ob->data;
if (cu->editfont) {
- draw_editfont(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ draw_editfont(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(C, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
@@ -8774,18 +8796,18 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- draw_editnurb(scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
+ draw_editnurb(C, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(C, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
case OB_MBALL:
@@ -8793,17 +8815,17 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(C, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else
- empty_object = drawmball(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -8842,7 +8864,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
}
else {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, ob);
+ ensure_curve_cache(C, scene, ob);
#endif
drawlattice(v3d, ob, dflag, ob_wire_col);
}
@@ -8867,7 +8889,7 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
else
copy_v4_v4_uchar(arm_col, ob_wire_col);
- empty_object = draw_armature(scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
+ empty_object = draw_armature(C, scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
}
}
break;
@@ -8920,12 +8942,12 @@ afterdraw:
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
/* run this so that possible child particles get cached */
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(scene, ob);
+ PTCacheEdit *edit = PE_create_current(C, scene, ob);
if (edit && edit->psys == psys)
- draw_update_ptcache_edit(scene, sl, ob, edit);
+ draw_update_ptcache_edit(C, scene, sl, ob, edit);
}
- draw_new_particle_system(scene, v3d, rv3d, base, psys, dt, dflag);
+ draw_new_particle_system(&eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag);
}
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 0);
@@ -8941,10 +8963,10 @@ afterdraw:
{
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(scene, ob);
+ PTCacheEdit *edit = PE_create_current(C, scene, ob);
if (edit) {
gpuLoadMatrix(rv3d->viewmat);
- draw_update_ptcache_edit(scene, sl, ob, edit);
+ draw_update_ptcache_edit(C, scene, sl, ob, edit);
draw_ptcache_edit(scene, v3d, edit);
gpuMultMatrix(ob->obmat);
}
@@ -9259,7 +9281,7 @@ afterdraw:
for (ct = targets.first; ct; ct = ct->next) {
/* calculate target's matrix */
if (cti->get_target_matrix)
- cti->get_target_matrix(curcon, cob, ct, BKE_scene_frame_get(scene));
+ cti->get_target_matrix(&eval_ctx, curcon, cob, ct, BKE_scene_frame_get(scene));
else
unit_m4(ct->matrix);
@@ -9308,10 +9330,10 @@ afterdraw:
* Drawing for selection picking,
* caller must have called 'GPU_select_load_id(base->selcode)' first.
*/
-void draw_object_select(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
{
BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR);
- draw_object(scene, sl, ar, v3d, base, dflag);
+ draw_object(C, scene, sl, ar, v3d, base, dflag);
/* we draw duplicators for selection too */
if ((base->object->transflag & OB_DUPLI)) {
@@ -9334,7 +9356,7 @@ void draw_object_select(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d,
char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
- draw_object(scene, sl, ar, v3d, &tbase, dflag);
+ draw_object(C, scene, sl, ar, v3d, &tbase, dflag);
tbase.object->dt = dt;
tbase.object->dtx = dtx;
@@ -9593,10 +9615,10 @@ static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
}
}
-static void bbs_mesh_solid_verts(Scene *scene, Object *ob)
+static void bbs_mesh_solid_verts(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
Mesh *me = ob->data;
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
+ DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
DM_update_materials(dm, ob);
@@ -9628,10 +9650,13 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
GWN_batch_draw(batch);
}
-void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
+void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
{
+ EvaluationContext eval_ctx;
ToolSettings *ts = scene->toolsettings;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
gpuMultMatrix(ob->obmat);
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
@@ -9643,7 +9668,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
- DerivedMesh *dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editbmesh_get_derived_cage(&eval_ctx, scene, ob, em, CD_MASK_BAREMESH);
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
@@ -9680,7 +9705,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* currently vertex select only supports weight paint */
(ob->mode & OB_MODE_WEIGHT_PAINT))
{
- bbs_mesh_solid_verts(scene, ob);
+ bbs_mesh_solid_verts(&eval_ctx, scene, ob);
}
else {
bbs_mesh_solid_faces(scene, ob);
@@ -9700,18 +9725,21 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* assumes all matrices/etc set OK */
/* helper function for drawing object instances - meshes */
-static void draw_object_mesh_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
+static void draw_object_mesh_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
{
+ EvaluationContext eval_ctx;
Mesh *me = ob->data;
DerivedMesh *dm = NULL, *edm = NULL;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
if (ob->mode & OB_MODE_EDIT) {
edm = editbmesh_get_derived_base(ob, me->edit_btmesh, CD_MASK_BAREMESH);
DM_update_materials(edm, ob);
}
else {
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
DM_update_materials(dm, ob);
}
@@ -9747,7 +9775,7 @@ static void draw_object_mesh_instance(Scene *scene, SceneLayer *sl, View3D *v3d,
if (dm) dm->release(dm);
}
-void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
+void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
{
if (ob == NULL)
return;
@@ -9757,7 +9785,7 @@ void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3
switch (ob->type) {
case OB_MESH:
- draw_object_mesh_instance(scene, sl, v3d, rv3d, ob, dt, outline, bcol);
+ draw_object_mesh_instance(C, scene, sl, v3d, rv3d, ob, dt, outline, bcol);
break;
case OB_EMPTY:
if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
@@ -9770,15 +9798,18 @@ void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3
}
}
-void ED_draw_object_facemap(Scene *scene, Object *ob, const float col[4], const int facemap)
+void ED_draw_object_facemap(const bContext *C, Scene *scene, Object *ob, const float col[4], const int facemap)
{
+ EvaluationContext eval_ctx;
DerivedMesh *dm = NULL;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* happens on undo */
if (ob->type != OB_MESH || !ob->data)
return;
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
if (!dm || !CustomData_has_layer(&dm->polyData, CD_FACEMAP))
return;
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index 8beb0ff84b0..9b07593e576 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -54,6 +54,7 @@
#include "BLI_utildefines.h"
#include "BKE_object.h"
+#include "BKE_context.h"
#include "DEG_depsgraph.h"
@@ -137,10 +138,13 @@ Object *ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl)
* the view for first-person style navigation.
*/
struct View3DCameraControl *ED_view3d_cameracontrol_acquire(
- Scene *scene, View3D *v3d, RegionView3D *rv3d,
+ const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d,
const bool use_parent_root)
{
View3DCameraControl *vctrl;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
vctrl = MEM_callocN(sizeof(View3DCameraControl), __func__);
@@ -177,7 +181,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(
/* store the original camera loc and rot */
vctrl->obtfm = BKE_object_tfm_backup(ob_back);
- BKE_object_where_is_calc(scene, v3d->camera);
+ BKE_object_where_is_calc(&eval_ctx, scene, v3d->camera);
negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]);
rv3d->dist = 0.0;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 835c4573801..04cc77ddd9c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -119,7 +119,7 @@ static bool use_depth_doit(Scene *scene, View3D *v3d)
/**
* \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore
*/
-void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
+void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
@@ -134,7 +134,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
if (viewmat)
copy_m4_m4(rv3d->viewmat, viewmat);
else
- view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
+ view3d_viewmatrix_set(eval_ctx, scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
/* update utility matrices */
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
@@ -181,11 +181,11 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
}
static void view3d_main_region_setup_view(
- Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
+ EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
- ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat, rect);
+ ED_view3d_update_viewmat(eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
/* set for opengl */
gpuLoadProjectionMatrix(rv3d->winmat);
@@ -235,11 +235,14 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg
* we do a small hack to replace it temporarily so we don't need to change the
* view3d)main_region_setup_view() code to account for that.
*/
-static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
+static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
{
bool is_left;
const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME };
const char *viewname;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
/* show only left or right camera */
if (v3d->stereo3d_camera != STEREO_3D_ID)
@@ -261,7 +264,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const
data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
data->shiftx = shiftx;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -275,7 +278,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const
v3d->camera = camera;
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
v3d->camera = view_ob;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -286,17 +289,20 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const
* Set the correct matrices
*/
void ED_view3d_draw_setup_view(
- wmWindow *win, Scene *scene, ARegion *ar, View3D *v3d,
+ wmWindow *win, const bContext *C, Scene *scene, ARegion *ar, View3D *v3d,
float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
/* Setup the view matrix. */
if (view3d_stereo3d_active(win, scene, v3d, rv3d)) {
- view3d_stereo3d_setup(scene, v3d, ar, rect);
+ view3d_stereo3d_setup(C, scene, v3d, ar, rect);
}
else {
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, rect);
+ view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
}
}
@@ -696,7 +702,7 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
}
void ED_view3d_draw_depth(
- struct Depsgraph *graph,
+ const bContext *C, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, bool alphaoverride)
{
Scene *scene = DEG_get_evaluated_scene(graph);
@@ -712,7 +718,7 @@ void ED_view3d_draw_depth(
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
U.obcenter_dia = 0;
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1859,7 +1865,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset)
static void view3d_draw_view(const bContext *C, ARegion *ar)
{
- ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
/* Only 100% compliant on new spec goes bellow */
DRW_draw_view(C);
@@ -1897,7 +1903,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
* \{ */
static void view3d_stereo3d_setup_offscreen(
- Scene *scene, View3D *v3d, ARegion *ar,
+ EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
float winmat[4][4], const char *viewname)
{
/* update the viewport matrices with the new camera */
@@ -1906,24 +1912,24 @@ static void view3d_stereo3d_setup_offscreen(
const bool is_left = STREQ(viewname, STEREO_LEFT_NAME);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
}
else { /* SCE_VIEWS_FORMAT_MULTIVIEW */
float viewmat[4][4];
Object *camera = BKE_camera_multiview_render(scene, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
}
}
-void ED_view3d_draw_offscreen_init(Scene *scene, SceneLayer *sl, View3D *v3d)
+void ED_view3d_draw_offscreen_init(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d)
{
RenderEngineType *type = RE_engines_find(scene->r.engine);
if (type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) {
- VP_deprecated_gpu_update_lamps_shadows_world(scene, v3d);
+ VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
}
}
}
@@ -1947,7 +1953,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(
- Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
+ EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
GPUFX *fx, GPUFXSettings *fx_settings,
@@ -1996,9 +2002,9 @@ void ED_view3d_draw_offscreen(
}
if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) && rv3d->persp == RV3D_CAMOB && v3d->camera)
- view3d_stereo3d_setup_offscreen(scene, v3d, ar, winmat, viewname);
+ view3d_stereo3d_setup_offscreen(eval_ctx, scene, v3d, ar, winmat, viewname);
else
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
/* main drawing call */
RenderEngineType *type = RE_engines_find(scene->r.engine);
@@ -2067,7 +2073,7 @@ void ED_view3d_draw_offscreen(
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
- Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey,
+ EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
/* output vars */
@@ -2096,7 +2102,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
- ED_view3d_draw_offscreen_init(scene, sl, v3d);
+ ED_view3d_draw_offscreen_init(eval_ctx, scene, sl, v3d);
GPU_offscreen_bind(ofs, true);
@@ -2138,7 +2144,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if ((samples && full_samples) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
- scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
+ eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
@@ -2162,7 +2168,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(
- scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
+ eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
@@ -2181,7 +2187,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
(jit_ofs[j][1] * 2.0f) / sizey);
ED_view3d_draw_offscreen(
- scene, sl, v3d, ar, sizex, sizey, NULL, winmat_jitter,
+ eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
@@ -2232,7 +2238,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- Scene *scene, SceneLayer *sl, Object *camera, int width, int height,
+ EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
@@ -2286,7 +2292,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(
- scene, sl, &v3d, &ar, width, height, flag,
+ eval_ctx, scene, sl, &v3d, &ar, width, height, flag,
draw_background, alpha_mode, samples, full_samples, viewname,
fx, ofs, err_out);
}
@@ -2335,9 +2341,13 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
drawfloor(scene, v3d, grid_unit, write_depth);
}
-void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4])
+void VP_legacy_view3d_main_region_setup_view(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4])
{
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
}
bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d)
@@ -2345,9 +2355,9 @@ bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v
return view3d_stereo3d_active(CTX_wm_window(C), scene, v3d, rv3d);
}
-void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
+void VP_legacy_view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar)
{
- view3d_stereo3d_setup(scene, v3d, ar, NULL);
+ view3d_stereo3d_setup(C, scene, v3d, ar, NULL);
}
bool VP_legacy_use_depth(Scene *scene, View3D *v3d)
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index a7ed6fcc30c..26c0440609e 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -70,6 +70,8 @@
#include "BKE_unit.h"
#include "BKE_movieclip.h"
+#include "DEG_depsgraph.h"
+
#include "RE_engine.h"
#include "IMB_imbuf_types.h"
@@ -211,7 +213,7 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
/* *********************** backdraw for selection *************** */
-static void backdrawview3d(Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
+static void backdrawview3d(const bContext *C, Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
struct Base *base = sl->basact;
@@ -312,7 +314,7 @@ static void backdrawview3d(Scene *scene, SceneLayer *sl, wmWindow *win, ARegion
G.f |= G_BACKBUFSEL;
if (base && ((base->flag & BASE_VISIBLED) != 0))
- draw_object_backbufsel(scene, v3d, rv3d, base->object);
+ draw_object_backbufsel(C, scene, v3d, rv3d, base->object);
if (rv3d->gpuoffscreen)
GPU_offscreen_unbind(rv3d->gpuoffscreen, true);
@@ -353,10 +355,10 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h,
glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data);
}
-void ED_view3d_backbuf_validate(ViewContext *vc)
+void ED_view3d_backbuf_validate(const bContext *C, ViewContext *vc)
{
if (vc->v3d->flag & V3D_INVALID_BACKBUF)
- backdrawview3d(vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d);
+ backdrawview3d(C, vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d);
}
/**
@@ -369,13 +371,13 @@ int ED_view3d_backbuf_sample_size_clamp(ARegion *ar, const float dist)
}
/* samples a single pixel (copied from vpaint) */
-unsigned int ED_view3d_backbuf_sample(ViewContext *vc, int x, int y)
+unsigned int ED_view3d_backbuf_sample(const bContext *C, ViewContext *vc, int x, int y)
{
if (x >= vc->ar->winx || y >= vc->ar->winy) {
return 0;
}
- ED_view3d_backbuf_validate(vc);
+ ED_view3d_backbuf_validate(C, vc);
unsigned int col;
view3d_opengl_read_pixels(vc->ar, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
@@ -389,7 +391,7 @@ unsigned int ED_view3d_backbuf_sample(ViewContext *vc, int x, int y)
}
/* reads full rect, converts indices */
-ImBuf *ED_view3d_backbuf_read(ViewContext *vc, int xmin, int ymin, int xmax, int ymax)
+ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int ymin, int xmax, int ymax)
{
/* clip */
const rcti clip = {
@@ -407,7 +409,7 @@ ImBuf *ED_view3d_backbuf_read(ViewContext *vc, int xmin, int ymin, int xmax, int
ImBuf *ibuf_clip = IMB_allocImBuf(size_clip[0], size_clip[1], 32, IB_rect);
- ED_view3d_backbuf_validate(vc);
+ ED_view3d_backbuf_validate(C, vc);
view3d_opengl_read_pixels(vc->ar, clip.xmin, clip.ymin, size_clip[0], size_clip[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf_clip->rect);
@@ -446,7 +448,7 @@ ImBuf *ED_view3d_backbuf_read(ViewContext *vc, int xmin, int ymin, int xmax, int
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
unsigned int ED_view3d_backbuf_sample_rect(
- ViewContext *vc, const int mval[2], int size,
+ const bContext *C, ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist)
{
int dirvec[4][2];
@@ -455,7 +457,7 @@ unsigned int ED_view3d_backbuf_sample_rect(
const int minx = mval[0] - (amount + 1);
const int miny = mval[1] - (amount + 1);
- ImBuf *buf = ED_view3d_backbuf_read(vc, minx, miny, minx + size - 1, miny + size - 1);
+ ImBuf *buf = ED_view3d_backbuf_read(C, vc, minx, miny, minx + size - 1, miny + size - 1);
if (!buf) return 0;
unsigned index = 0;
@@ -835,7 +837,7 @@ void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag)
}
/* disables write in zbuffer and draws it over */
-static void view3d_draw_transp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d)
+static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d)
{
View3DAfter *v3da;
@@ -843,7 +845,7 @@ static void view3d_draw_transp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->transp = false;
@@ -853,7 +855,7 @@ static void view3d_draw_transp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D
}
/* clears zbuffer and draws it over */
-static void view3d_draw_xray(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
{
if (*clear && v3d->zbuf) {
glClear(GL_DEPTH_BUFFER_BIT);
@@ -863,7 +865,7 @@ static void view3d_draw_xray(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *
v3d->xray = true;
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->xray = false;
@@ -871,7 +873,7 @@ static void view3d_draw_xray(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *
/* clears zbuffer and draws it over */
-static void view3d_draw_xraytransp(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear)
+static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear)
{
if (clear && v3d->zbuf)
glClear(GL_DEPTH_BUFFER_BIT);
@@ -883,7 +885,7 @@ static void view3d_draw_xraytransp(Scene *scene, SceneLayer *sl, ARegion *ar, Vi
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
@@ -895,7 +897,7 @@ static void view3d_draw_xraytransp(Scene *scene, SceneLayer *sl, ARegion *ar, Vi
/* clears zbuffer and draws it over,
* note that in the select version we don't care about transparent flag as with regular drawing */
-static void view3d_draw_xray_select(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
{
/* Not ideal, but we need to read from the previous depths before clearing
* otherwise we could have a function to load the depths after drawing.
@@ -915,7 +917,7 @@ static void view3d_draw_xray_select(Scene *scene, SceneLayer *sl, ARegion *ar, V
v3d->xray = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
if (GPU_select_load_id(v3da->base->object->select_color)) {
- draw_object_select(scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object_select(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
}
MEM_freeN(v3da);
}
@@ -951,7 +953,7 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
+ const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
@@ -965,6 +967,9 @@ static void draw_dupli_objects_color(
char dt;
short dtx;
DupliApplyData *apply_data;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
if ((base->flag & BASE_VISIBLED) == 0) return;
if ((base->object->restrictflag & OB_RESTRICT_RENDER) && (v3d->flag2 & V3D_RENDER_OVERRIDE)) return;
@@ -981,7 +986,7 @@ static void draw_dupli_objects_color(
lb = object_duplilist(G.main->eval_ctx, scene, base->object);
// BLI_listbase_sort(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
- apply_data = duplilist_apply(base->object, scene, lb);
+ apply_data = duplilist_apply(&eval_ctx, base->object, scene, lb);
DupliObject *dob_next = NULL;
DupliObject *dob = dupli_step(lb->first);
@@ -1034,7 +1039,7 @@ static void draw_dupli_objects_color(
if (!testbb || ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) {
copy_m4_m4(dob->ob->obmat, dob->mat);
GPU_begin_dupli_object(dob);
- draw_object(scene, sl, ar, v3d, &tbase, dflag_dupli);
+ draw_object(C, scene, sl, ar, v3d, &tbase, dflag_dupli);
GPU_end_dupli_object();
}
@@ -1052,7 +1057,7 @@ static void draw_dupli_objects_color(
free_object_duplilist(lb);
}
-void draw_dupli_objects(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
+void draw_dupli_objects(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
@@ -1062,7 +1067,7 @@ void draw_dupli_objects(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d,
if (base->object->dup_group && base->object->dup_group->id.us < 1)
color = TH_REDALERT;
- draw_dupli_objects_color(scene, sl, ar, v3d, base, 0, color);
+ draw_dupli_objects_color(C, scene, sl, ar, v3d, base, 0, color);
}
/* XXX warning, not using gpu offscreen here */
@@ -1175,12 +1180,12 @@ float view3d_depth_near(ViewDepths *d)
return far == far_real ? FLT_MAX : far;
}
-void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_gpencil(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d)
{
bool zbuf = v3d->zbuf;
/* Setup view matrix. */
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1195,10 +1200,10 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
if (!zbuf) glDisable(GL_DEPTH_TEST);
}
-void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d)
{
Base *base;
- SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
+ SceneLayer *sl = CTX_data_scene_layer(C);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
@@ -1207,9 +1212,9 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
Scene *sce_iter;
for (SETLOOPER(scene->set, sce_iter, base)) {
if ((base->flag & BASE_VISIBLED) != 0) {
- draw_object(scene, sl, ar, v3d, base, 0);
+ draw_object(C, scene, sl, ar, v3d, base, 0);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
}
}
@@ -1219,9 +1224,9 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
- draw_object(scene, sl, ar, v3d, base, dflag_depth);
+ draw_object(C, scene, sl, ar, v3d, base, dflag_depth);
}
}
@@ -1242,7 +1247,7 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) {
- draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
}
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
}
@@ -1251,21 +1256,21 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
v3d->xray = false;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = false;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
@@ -1278,19 +1283,19 @@ void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
}
void ED_view3d_draw_select_loop(
- ViewContext *vc, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar,
+ const bContext *C, ViewContext *vc, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar,
bool use_obedit_skip, bool use_nearest)
{
short code = 1;
const short dflag = DRAW_PICKING | DRAW_CONSTCOLOR;
if (vc->obedit && vc->obedit->type == OB_MBALL) {
- draw_object(scene, sl, ar, v3d, BASACT_NEW, dflag);
+ draw_object(C, scene, sl, ar, v3d, BASACT_NEW, dflag);
}
else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) {
/* if not drawing sketch, draw bones */
if (!BDR_drawSketchNames(vc)) {
- draw_object(scene, sl, ar, v3d, BASACT_NEW, dflag);
+ draw_object(C, scene, sl, ar, v3d, BASACT_NEW, dflag);
}
}
else {
@@ -1311,7 +1316,7 @@ void ED_view3d_draw_select_loop(
}
else {
if (GPU_select_load_id(code)) {
- draw_object(scene, sl, ar, v3d, base, dflag);
+ draw_object(C, scene, sl, ar, v3d, base, dflag);
}
}
code++;
@@ -1322,7 +1327,7 @@ void ED_view3d_draw_select_loop(
if (use_nearest) {
bool xrayclear = true;
if (v3d->afterdraw_xray.first) {
- view3d_draw_xray_select(scene, sl, ar, v3d, &xrayclear);
+ view3d_draw_xray_select(C, scene, sl, ar, v3d, &xrayclear);
}
}
}
@@ -1362,7 +1367,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
}
}
-static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
+static void gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
{
ListBase shadows;
Scene *sce_iter;
@@ -1422,7 +1427,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
ED_view3d_draw_offscreen(
- scene, BKE_scene_layer_context_active_PLACEHOLDER(scene), v3d, &ar, winsize, winsize, viewmat, winmat,
+ eval_ctx, scene, eval_ctx->scene_layer, v3d, &ar, winsize, winsize, viewmat, winmat,
false, false, true,
NULL, NULL, NULL, NULL);
GPU_lamp_shadow_buffer_unbind(shadow->lamp);
@@ -1558,10 +1563,10 @@ static void view3d_draw_objects(
for (SETLOOPER(scene->set, sce_iter, base)) {
if ((base->flag & BASE_VISIBLED) != 0) {
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
- draw_object(scene, sl, ar, v3d, base, dflag);
+ draw_object(C, scene, sl, ar, v3d, base, dflag);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, sl, ar, v3d, base, dflag, TH_UNDEFINED);
+ draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag, TH_UNDEFINED);
}
}
}
@@ -1574,9 +1579,9 @@ static void view3d_draw_objects(
if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI)
- draw_dupli_objects(scene, sl, ar, v3d, base);
+ draw_dupli_objects(C, scene, sl, ar, v3d, base);
- draw_object(scene, sl, ar, v3d, base, 0);
+ draw_object(C, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1591,11 +1596,11 @@ static void view3d_draw_objects(
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects(scene, sl, ar, v3d, base);
+ draw_dupli_objects(C, scene, sl, ar, v3d, base);
}
if ((base->flag & BASE_SELECTED) == 0) {
if (base->object != scene->obedit)
- draw_object(scene, sl, ar, v3d, base, 0);
+ draw_object(C, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1607,7 +1612,7 @@ static void view3d_draw_objects(
for (base = sl->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
if (base->object == scene->obedit || (base->flag & BASE_SELECTED)) {
- draw_object(scene, sl, ar, v3d, base, 0);
+ draw_object(C, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1629,7 +1634,7 @@ static void view3d_draw_objects(
}
/* transp and X-ray afterdraw stuff */
- if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, sl, ar, v3d);
+ if (v3d->afterdraw_transp.first) view3d_draw_transp(C, scene, sl, ar, v3d);
/* always do that here to cleanup depth buffers if none needed */
if (fx) {
@@ -1637,8 +1642,8 @@ static void view3d_draw_objects(
GPU_fx_compositor_setup_XRay_pass(fx, do_composite_xray);
}
- if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, sl, ar, v3d, &xrayclear);
- if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, sl, ar, v3d, xrayclear);
+ if (v3d->afterdraw_xray.first) view3d_draw_xray(C, scene, sl, ar, v3d, &xrayclear);
+ if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(C, scene, sl, ar, v3d, xrayclear);
if (fx && do_composite_xray) {
GPU_fx_compositor_XRay_resolve(fx);
@@ -1846,7 +1851,7 @@ static bool view3d_main_region_draw_engine(const bContext *C, Scene *scene,
}
/* setup view matrices */
- VP_legacy_view3d_main_region_setup_view(scene, v3d, ar, NULL, NULL);
+ VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
/* background draw */
ED_region_pixelspace(ar);
@@ -1930,15 +1935,18 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce
ARegion *ar, const char **grid_unit)
{
wmWindow *win = CTX_wm_window(C);
+ EvaluationContext eval_ctx;
RegionView3D *rv3d = ar->regiondata;
unsigned int lay_used = v3d->lay_used;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* post processing */
bool do_compositing = false;
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype))
- gpu_update_lamps_shadows_world(scene, v3d);
+ gpu_update_lamps_shadows_world(&eval_ctx, scene, v3d);
/* reset default OpenGL lights if needed (i.e. after preferences have been altered) */
if (rv3d->rflag & RV3D_GPULIGHT_UPDATE) {
@@ -1948,9 +1956,9 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce
/* setup the view matrix */
if (VP_legacy_view3d_stereo3d_active(C, scene, v3d, rv3d))
- VP_legacy_view3d_stereo3d_setup(scene, v3d, ar);
+ VP_legacy_view3d_stereo3d_setup(C, scene, v3d, ar);
else
- VP_legacy_view3d_main_region_setup_view(scene, v3d, ar, NULL, NULL);
+ VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
#ifdef WITH_GAMEENGINE
@@ -2113,7 +2121,7 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
if (v3d->drawtype == OB_RENDER)
view3d_main_region_draw_engine(C, scene, ar, v3d, clip_border, &border_rect);
- VP_legacy_view3d_main_region_setup_view(scene, v3d, ar, NULL, NULL);
+ VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
WM_manipulatormap_draw(ar->manipulator_map, C, WM_MANIPULATORMAP_DRAWSTEP_2D);
@@ -2152,9 +2160,9 @@ void VP_deprecated_view3d_draw_objects(
view3d_draw_objects(C, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen, fx);
}
-void VP_deprecated_gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
+void VP_deprecated_gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
{
- gpu_update_lamps_shadows_world(scene, v3d);
+ gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
}
/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 8bb0619c45b..067f5781392 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -745,7 +745,7 @@ static void viewops_data_create_ex(
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
- graph, vod->ar, vod->v3d,
+ C, graph, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
@@ -3324,7 +3324,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(C, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -3610,7 +3610,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ED_view3d_dist_range_get(v3d, dist_range);
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(CTX_data_depsgraph(C), ar, v3d, true);
+ ED_view3d_draw_depth(C, CTX_data_depsgraph(C), ar, v3d, true);
{
/* avoid allocating the whole depth buffer */
@@ -4712,7 +4712,7 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
struct Depsgraph *graph = CTX_data_depsgraph(C);
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(graph, ar, v3d, mval, fp, true, NULL)) {
+ if (ED_view3d_autodist(C, graph, ar, v3d, mval, fp, true, NULL)) {
depth_used = true;
}
}
@@ -4889,7 +4889,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- struct Depsgraph *graph, ARegion *ar, View3D *v3d,
+ const bContext *C, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
@@ -4899,7 +4899,7 @@ bool ED_view3d_autodist(
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(graph, ar, v3d, alphaoverride);
+ ED_view3d_draw_depth(C, graph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -4928,18 +4928,18 @@ bool ED_view3d_autodist(
}
void ED_view3d_autodist_init(
- struct Depsgraph *graph,
+ const bContext *C, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(graph, ar, v3d, true);
+ ED_view3d_draw_depth(C, graph, ar, v3d, true);
break;
case 1:
{
Scene *scene = DEG_get_evaluated_scene(graph);
- ED_view3d_draw_depth_gpencil(scene, ar, v3d);
+ ED_view3d_draw_depth_gpencil(C, scene, ar, v3d);
break;
}
}
@@ -5144,6 +5144,7 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist)
{
float mat[4][4];
+
ED_view3d_to_m4(mat, ofs, quat, dist);
BKE_object_apply_mat4(ob, mat, true, true);
}
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 85f44b528bc..bce27fc5c92 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -417,7 +417,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
}
fly->v3d_camera_control = ED_view3d_cameracontrol_acquire(
- fly->scene, fly->v3d, fly->rv3d,
+ C, fly->scene, fly->v3d, fly->rv3d,
(U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0);
/* calculate center */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 3428af3f560..c5dae4a46c9 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -144,14 +144,14 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag);
-void draw_object_select(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag);
+void draw_object_select(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]);
bool draw_glsl_material(Scene *scene, struct SceneLayer *sl, struct Object *ob, View3D *v3d, const char dt);
-void draw_object_instance(Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
-void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
+void draw_object_instance(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
+void draw_object_backbufsel(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void draw_object_wire_color(Scene *scene, struct SceneLayer *, Base *base, unsigned char r_ob_wire_col[4]);
void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]);
@@ -183,7 +183,7 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+bool draw_armature(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline);
@@ -212,18 +212,18 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar, const int offset);
void ED_view3d_draw_depth(
- struct Depsgraph *graph,
+ const struct bContext *C, struct Depsgraph *graph,
struct ARegion *ar, View3D *v3d, bool alphaoverride);
/* view3d_draw_legacy.c */
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth_gpencil(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
- ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
+ const struct bContext *C, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
bool use_obedit_skip, bool use_nearest);
-void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth_loop(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
@@ -269,7 +269,7 @@ void ED_view3d_smooth_view_force_finish(
struct View3D *v3d, struct ARegion *ar);
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d);
+void view3d_viewmatrix_set(struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
@@ -284,7 +284,7 @@ void view3d_buttons_register(struct ARegionType *art);
/* view3d_camera_control.c */
struct View3DCameraControl *ED_view3d_cameracontrol_acquire(
- Scene *scene, View3D *v3d, RegionView3D *rv3d,
+ const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d,
const bool use_parent_root);
void ED_view3d_cameracontrol_update(
struct View3DCameraControl *vctrl,
@@ -349,10 +349,10 @@ void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect);
void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect);
void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit);
void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth);
-void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
+void VP_legacy_view3d_main_region_setup_view(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d);
-void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar);
-void draw_dupli_objects(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base);
+void VP_legacy_view3d_stereo3d_setup(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar);
+void draw_dupli_objects(const struct bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
@@ -361,7 +361,7 @@ void VP_view3d_draw_background_world(Scene *scene, View3D *v3d, RegionView3D *rv
void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar);
/* temporary legacy calls, only when there is a switch between new/old draw calls */
-void VP_deprecated_gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d);
+void VP_deprecated_gpu_update_lamps_shadows_world(struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d);
void VP_deprecated_view3d_draw_objects(
const struct bContext *C,
Scene *scene, View3D *v3d, ARegion *ar,
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index ef7b01f7a21..48dd3d64e86 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -40,6 +40,9 @@
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
+#include "BKE_context.h"
+
+#include "DEG_depsgraph.h"
#include "bmesh.h"
@@ -104,12 +107,17 @@ static void meshobject_foreachScreenVert__mapFunc(void *userData, int index, con
}
void meshobject_foreachScreenVert(
- ViewContext *vc,
+ const bContext *C, ViewContext *vc,
void (*func)(void *userData, MVert *eve, const float screen_co[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenObjectVert_userData data;
- DerivedMesh *dm = mesh_get_derived_deform(vc->scene, vc->obact, CD_MASK_BAREMESH);
+ EvaluationContext eval_ctx;
+ DerivedMesh *dm;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ dm = mesh_get_derived_deform(&eval_ctx, vc->scene, vc->obact, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -145,12 +153,17 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenVert(
- ViewContext *vc,
+ const bContext *C, ViewContext *vc,
void (*func)(void *userData, BMVert *eve, const float screen_co[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenVert_userData data;
- DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ EvaluationContext eval_ctx;
+ DerivedMesh *dm;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -199,12 +212,17 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenEdge(
- ViewContext *vc,
+ const bContext *C, ViewContext *vc,
void (*func)(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenEdge_userData data;
- DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ EvaluationContext eval_ctx;
+ DerivedMesh *dm;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -245,12 +263,17 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenFace(
- ViewContext *vc,
+ const bContext *C, ViewContext *vc,
void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index),
void *userData, const eV3DProjTest clip_flag)
{
foreachScreenFace_userData data;
- DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ EvaluationContext eval_ctx;
+ DerivedMesh *dm;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index f62a12b071f..acf8ed29c6b 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -738,7 +738,7 @@ static void view3d_ruler_item_project(RulerInfo *ruler_info, float r_co[3],
/* use for mousemove events */
static bool view3d_ruler_item_mousemove(
- RulerInfo *ruler_info, const int mval[2],
+ const bContext *C, RulerInfo *ruler_info, const int mval[2],
const bool do_thickness, const bool do_snap)
{
const float eps_bias = 0.0002f;
@@ -763,7 +763,7 @@ static bool view3d_ruler_item_mousemove(
co_other = ruler_item->co[ruler_item->co_index == 0 ? 2 : 0];
if (ED_transform_snap_object_project_view3d_mixed(
- ruler_info->snap_context,
+ C, ruler_info->snap_context,
SCE_SELECT_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
@@ -776,7 +776,7 @@ static bool view3d_ruler_item_mousemove(
/* add some bias */
madd_v3_v3v3fl(ray_start, co, ray_normal, eps_bias);
ED_transform_snap_object_project_ray(
- ruler_info->snap_context,
+ C, ruler_info->snap_context,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
.use_object_edit_cage = true,
@@ -792,7 +792,7 @@ static bool view3d_ruler_item_mousemove(
bool use_depth = (v3d->drawtype >= OB_SOLID);
if (ED_transform_snap_object_project_view3d_mixed(
- ruler_info->snap_context,
+ C, ruler_info->snap_context,
(SCE_SELECT_VERTEX | SCE_SELECT_EDGE) | (use_depth ? SCE_SELECT_FACE : 0),
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
@@ -924,7 +924,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (use_depth) {
/* snap the first point added, not essential but handy */
ruler_item->co_index = 0;
- view3d_ruler_item_mousemove(ruler_info, event->mval, false, true);
+ view3d_ruler_item_mousemove(C, ruler_info, event->mval, false, true);
copy_v3_v3(ruler_info->drag_start_co, ruler_item->co[ruler_item->co_index]);
}
else {
@@ -977,7 +977,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
/* update the new location */
- view3d_ruler_item_mousemove(ruler_info, event->mval,
+ view3d_ruler_item_mousemove(C, ruler_info, event->mval,
event->shift != 0, event->ctrl != 0);
do_draw = true;
}
@@ -1026,7 +1026,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
case MOUSEMOVE:
{
if (ruler_info->state == RULER_STATE_DRAG) {
- if (view3d_ruler_item_mousemove(ruler_info, event->mval,
+ if (view3d_ruler_item_mousemove(C, ruler_info, event->mval,
event->shift != 0, event->ctrl != 0))
{
do_draw = true;
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 049c0367ce6..d49262bc5d7 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -456,7 +456,7 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, cons
}
}
-static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -477,24 +477,24 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
gpuLoadMatrix(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ bbsel = EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(C, vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == false) {
data.pass = 1;
- mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -503,7 +503,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(C, vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -702,7 +702,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv,
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -720,7 +720,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_verts_obmode(me, select);
@@ -733,7 +733,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(C, vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
@@ -742,7 +742,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
}
paintvert_flush_flags(ob);
}
-static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintface(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -757,7 +757,7 @@ static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], sh
bm_vertoffs = me->totpoly + 1; /* max index array */
BLI_lasso_boundbox(&rect, mcords, moves);
- EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_tfaces(me, select);
@@ -805,9 +805,9 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc,
if (vc->obedit == NULL) { /* Object Mode */
if (BKE_paint_select_face_test(ob))
- do_lasso_select_paintface(vc, mcords, moves, extend, select);
+ do_lasso_select_paintface(C, vc, mcords, moves, extend, select);
else if (BKE_paint_select_vert_test(ob))
- do_lasso_select_paintvert(vc, mcords, moves, extend, select);
+ do_lasso_select_paintvert(C, vc, mcords, moves, extend, select);
else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
@@ -821,7 +821,7 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc,
else { /* Edit Mode */
switch (vc->obedit->type) {
case OB_MESH:
- do_lasso_select_mesh(vc, mcords, moves, extend, select);
+ do_lasso_select_mesh(C, vc, mcords, moves, extend, select);
break;
case OB_CURVE:
case OB_SURF:
@@ -1176,7 +1176,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
static int mixed_bones_object_selectbuffer(
- ViewContext *vc, unsigned int *buffer, const int mval[2],
+ const bContext *C, ViewContext *vc, unsigned int *buffer, const int mval[2],
bool use_cycle, bool enumerate,
bool *r_do_nearest)
{
@@ -1216,7 +1216,7 @@ static int mixed_bones_object_selectbuffer(
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
- hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
+ hits15 = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits15 == 1) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
@@ -1227,7 +1227,7 @@ static int mixed_bones_object_selectbuffer(
offs = 4 * hits15;
BLI_rcti_init_pt_radius(&rect, mval, 9);
- hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits9 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits9 == 1) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
@@ -1237,7 +1237,7 @@ static int mixed_bones_object_selectbuffer(
offs += 4 * hits9;
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits5 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
@@ -1359,7 +1359,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
view3d_operator_needs_opengl(C);
view3d_set_viewcontext(C, &vc);
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
@@ -1456,7 +1456,7 @@ static bool ed_object_select_pick(
// TIMEIT_START(select_time);
/* if objects have posemode set, the bones are in the same selection buffer */
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, true, enumerate, &do_nearest);
// TIMEIT_END(select_time);
@@ -1649,7 +1649,7 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
@@ -1673,7 +1673,7 @@ static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, boo
if (use_zbuf) {
selar = MEM_callocN(me->totvert + 1, "selar");
- ED_view3d_backbuf_validate(vc);
+ ED_view3d_backbuf_validate(C, vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
@@ -1721,7 +1721,7 @@ static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, boo
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(C, vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select == false) {
@@ -1836,7 +1836,7 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
-static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -1851,25 +1851,25 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
gpuLoadMatrix(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ bbsel = EDBM_backbuf_border_init(C, vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(C, vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == 0) {
data.pass = 1;
- mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -1878,7 +1878,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(C, vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -1889,7 +1889,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
return OPERATOR_FINISHED;
}
-static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
MetaElem *ml;
@@ -1898,7 +1898,7 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
if (extend == false && select)
BKE_mball_deselect_all(mb);
@@ -1923,7 +1923,7 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
return OPERATOR_FINISHED;
}
-static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_armature_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
bArmature *arm = vc->obedit->data;
EditBone *ebone;
@@ -1932,7 +1932,7 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
/* clear flag we use to detect point was affected */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next)
@@ -2050,7 +2050,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
- hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(C, vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
@@ -2144,7 +2144,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
switch (vc.obedit->type) {
case OB_MESH:
vc.em = BKE_editmesh_from_object(vc.obedit);
- ret = do_mesh_box_select(&vc, &rect, select, extend);
+ ret = do_mesh_box_select(C, &vc, &rect, select, extend);
// if (EM_texFaceCheck())
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
@@ -2158,13 +2158,13 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
break;
case OB_MBALL:
- ret = do_meta_box_select(&vc, &rect, select, extend);
+ ret = do_meta_box_select(C, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_ARMATURE:
- ret = do_armature_box_select(&vc, &rect, select, extend);
+ ret = do_armature_box_select(C, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
}
@@ -2185,10 +2185,10 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
- ret = do_paintface_box_select(&vc, &rect, select, extend);
+ ret = do_paintface_box_select(C, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
- ret = do_paintvert_box_select(&vc, &rect, select, extend);
+ ret = do_paintvert_box_select(C, &vc, &rect, select, extend);
}
else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
ret = PE_border_select(C, &rect, select, extend);
@@ -2432,13 +2432,13 @@ static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float sc
}
}
-static void mesh_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
{
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
CircleSelectUserData data;
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
vc->em = BKE_editmesh_from_object(vc->obedit);
@@ -2450,7 +2450,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(C, vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2459,7 +2459,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
edbm_backbuf_check_and_select_edges(vc->em, select);
}
else {
- mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(C, vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -2468,7 +2468,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(C, vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2476,7 +2476,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
EDBM_selectmode_flush(vc->em);
}
-static void paint_facesel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_facesel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -2484,7 +2484,7 @@ static void paint_facesel_circle_select(ViewContext *vc, const bool select, cons
bm_vertoffs = me->totpoly + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_tfaces(me, select);
EDBM_backbuf_free();
@@ -2500,7 +2500,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv,
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static void paint_vertsel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -2511,7 +2511,7 @@ static void paint_vertsel_circle_select(ViewContext *vc, const bool select, cons
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_verts_obmode(me, select);
EDBM_backbuf_free();
@@ -2523,7 +2523,7 @@ static void paint_vertsel_circle_select(ViewContext *vc, const bool select, cons
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
- meshobject_foreachScreenVert(vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(C, vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select != LEFTMOUSE) {
@@ -2777,11 +2777,11 @@ static void mball_circle_select(ViewContext *vc, const bool select, const int mv
/** Callbacks for circle selection in Editmode */
-static void obedit_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
+static void obedit_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
{
switch (vc->obedit->type) {
case OB_MESH:
- mesh_circle_select(vc, select, mval, rad);
+ mesh_circle_select(C, vc, select, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
@@ -2849,15 +2849,15 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
view3d_set_viewcontext(C, &vc);
if (CTX_data_edit_object(C)) {
- obedit_circle_select(&vc, select, mval, (float)radius);
+ obedit_circle_select(C, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_face_test(obact)) {
- paint_facesel_circle_select(&vc, select, mval, (float)radius);
+ paint_facesel_circle_select(C, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_vert_test(obact)) {
- paint_vertsel_circle_select(&vc, select, mval, (float)radius);
+ paint_vertsel_circle_select(C, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (obact->mode & OB_MODE_POSE)
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 8e566b8da1a..1df29201bf6 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -74,9 +74,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
RegionView3D *rv3d = CTX_wm_region_data(C);
TransVertStore tvs = {NULL};
TransVert *tv;
+ EvaluationContext eval_ctx;
float gridf, imat[3][3], bmat[3][3], vec[3];
int a;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
gridf = rv3d->gridview;
if (obedit) {
@@ -163,7 +166,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
if (ob->parent) {
float originmat[3][3];
- BKE_object_where_is_calc_ex(scene, NULL, ob, originmat);
+ BKE_object_where_is_calc_ex(&eval_ctx, scene, NULL, ob, originmat);
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, vec);
@@ -214,11 +217,14 @@ static int snap_selected_to_location(bContext *C, const float snap_target_global
View3D *v3d = CTX_wm_view3d(C);
TransVertStore tvs = {NULL};
TransVert *tv;
+ EvaluationContext eval_ctx;
float imat[3][3], bmat[3][3];
float center_global[3];
float offset_global[3];
int a;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (use_offset) {
if ((v3d && v3d->around == V3D_AROUND_ACTIVE) &&
snap_calc_active_center(C, true, center_global))
@@ -371,7 +377,7 @@ static int snap_selected_to_location(bContext *C, const float snap_target_global
if (ob->parent) {
float originmat[3][3];
- BKE_object_where_is_calc_ex(scene, NULL, ob, originmat);
+ BKE_object_where_is_calc_ex(&eval_ctx, scene, NULL, ob, originmat);
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, cursor_parent);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 854f71b17b3..580213e1fb5 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -442,6 +442,9 @@ void ED_view3d_smooth_view_force_finish(
View3D *v3d, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
if (rv3d && rv3d->sms) {
rv3d->sms->time_allowed = 0.0; /* force finishing */
@@ -450,7 +453,7 @@ void ED_view3d_smooth_view_force_finish(
/* force update of view matrix so tools that run immediately after
* can use them without redrawing first */
Scene *scene = CTX_data_scene(C);
- ED_view3d_update_viewmat(scene, v3d, ar, NULL, NULL, NULL);
+ ED_view3d_update_viewmat(&eval_ctx, scene, v3d, ar, NULL, NULL, NULL);
}
}
@@ -1022,11 +1025,11 @@ bool ED_view3d_lock(RegionView3D *rv3d)
}
/* don't set windows active in here, is used by renderwin too */
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d)
+void view3d_viewmatrix_set(EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
- BKE_object_where_is_calc(scene, v3d->camera);
+ BKE_object_where_is_calc(eval_ctx, scene, v3d->camera);
obmat_to_viewmat(rv3d, v3d->camera);
}
else {
@@ -1111,7 +1114,7 @@ void view3d_opengl_select_cache_end(void)
* \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection.
*/
int view3d_opengl_select(
- ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
+ const bContext *C, ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
eV3DSelectMode select_mode)
{
Depsgraph *graph = vc->depsgraph;
@@ -1172,7 +1175,7 @@ int view3d_opengl_select(
/* Important we use the 'viewmat' and don't re-calculate since
* the object & bone view locking takes 'rect' into account, see: T51629. */
- ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
+ ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = true;
@@ -1216,7 +1219,7 @@ int view3d_opengl_select(
}
G.f &= ~G_PICKSEL;
- ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
+ ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = 0;
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 812e7eba758..4ff084129c3 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -423,7 +423,7 @@ static void walk_navigation_mode_set(bContext *C, wmOperator *op, WalkInfo *walk
* \param r_distance Distance to the hit point
*/
static bool walk_floor_distance_get(
- RegionView3D *rv3d, WalkInfo *walk, const float dvec[3],
+ const bContext *C, RegionView3D *rv3d, WalkInfo *walk, const float dvec[3],
float *r_distance)
{
float ray_normal[3] = {0, 0, -1}; /* down */
@@ -441,7 +441,7 @@ static bool walk_floor_distance_get(
add_v3_v3(ray_start, dvec_tmp);
ret = ED_transform_snap_object_project_ray(
- walk->snap_context,
+ C, walk->snap_context,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
@@ -459,7 +459,7 @@ static bool walk_floor_distance_get(
* \param r_normal Normal of the hit surface, transformed to always face the camera
*/
static bool walk_ray_cast(
- RegionView3D *rv3d, WalkInfo *walk,
+ const bContext *C, RegionView3D *rv3d, WalkInfo *walk,
float r_location[3], float r_normal[3], float *ray_distance)
{
float ray_normal[3] = {0, 0, -1}; /* forward */
@@ -475,7 +475,7 @@ static bool walk_ray_cast(
normalize_v3(ray_normal);
ret = ED_transform_snap_object_project_ray(
- walk->snap_context,
+ C, walk->snap_context,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
@@ -605,7 +605,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->ar, walk->v3d);
walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(
- walk->scene, walk->v3d, walk->rv3d,
+ C, walk->scene, walk->v3d, walk->rv3d,
(U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0);
/* center the mouse */
@@ -921,7 +921,7 @@ static void walkEvent(bContext *C, wmOperator *op, WalkInfo *walk, const wmEvent
{
float loc[3], nor[3];
float distance;
- bool ret = walk_ray_cast(walk->rv3d, walk, loc, nor, &distance);
+ bool ret = walk_ray_cast(C, walk->rv3d, walk, loc, nor, &distance);
/* in case we are teleporting middle way from a jump */
walk->speed_jump = 0.0f;
@@ -1201,7 +1201,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk)
float difference = -100.0f;
float fall_distance;
- ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
+ ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance);
if (ret) {
difference = walk->view_height - ray_distance;
@@ -1254,7 +1254,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk)
if (t > walk->teleport.duration) {
/* check to see if we are landing */
- ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
+ ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance);
if (ret) {
difference = walk->view_height - ray_distance;