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Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c9
-rw-r--r--source/blender/editors/space_view3d/drawobject.c9
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h10
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c26
-rw-r--r--source/blender/editors/space_view3d/vpaint.c1943
8 files changed, 41 insertions, 1980 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 92c8b8f0b69..5eb7caf50f1 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -478,7 +478,7 @@ void draw_mesh_text(Scene *scene, Object *ob, int glsl)
return;
/* don't draw when editing */
- if(me->edit_mesh)
+ if(ob == scene->obedit)
return;
else if(ob==OBACT)
if(FACESEL_PAINT_TEST)
@@ -558,7 +558,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* draw the textured mesh */
draw_textured_begin(scene, v3d, rv3d, ob);
- if(me->edit_mesh) {
+ if(ob == scene->obedit) {
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh);
} else if(faceselect) {
if(G.f & G_WEIGHTPAINT)
@@ -566,8 +566,9 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
else
dm->drawMappedFacesTex(dm, draw_tface_mapped__set_draw, me);
}
- else
+ else {
dm->drawFacesTex(dm, draw_tface__set_draw);
+ }
/* draw game engine text hack */
if(get_ob_property(ob, "Text"))
@@ -576,7 +577,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
draw_textured_end();
/* draw edges and selected faces over textured mesh */
- if(!me->edit_mesh && faceselect)
+ if(!(ob == scene->obedit) && faceselect)
draw_tfaces3D(rv3d, ob, me, dm);
/* reset from negative scale correction */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 85edf6cf5fb..7df8f3a75db 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5360,9 +5360,10 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
switch( ob->type) {
case OB_MESH:
{
- Mesh *me= ob->data;
- EditMesh *em= me->edit_mesh;
- if(em) {
+ if(ob == scene->obedit) {
+ Mesh *me= ob->data;
+ EditMesh *em= me->edit_mesh;
+
DerivedMesh *dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
EM_init_index_arrays(em, 1, 1, 1);
@@ -5415,7 +5416,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
DerivedMesh *dm=NULL, *edm=NULL;
int glsl;
- if(me->edit_mesh)
+ if(ob == scene->obedit)
edm= editmesh_get_derived_base(ob, me->edit_mesh);
else
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 36ab867f2ae..d3935b49658 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -272,6 +272,9 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
/* modal ops keymaps */
view3d_modal_keymaps(wm, ar, rv3d->lastmode);
+ /* operator poll checks for modes */
+ keymap= WM_keymap_listbase(wm, "ImagePaint", 0, 0);
+ WM_event_add_keymap_handler(&ar->handlers, keymap);
}
/* type callback, not region itself */
@@ -368,6 +371,11 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
ED_region_tag_redraw(ar);
break;
}
+ case NC_IMAGE:
+ /* this could be more fine grained checks if we had
+ * more context than just the region */
+ ED_region_tag_redraw(ar);
+ break;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index ba774677420..706ce8c9d40 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1081,7 +1081,7 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
#endif
if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT);
- else if((G.f & G_TEXTUREPAINT) && scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0);
+ else if((G.f & G_TEXTUREPAINT) && scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE));
else if(scene->obedit && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
else {
v3d->flag &= ~V3D_NEEDBACKBUFDRAW;
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index f0b8587ba56..f30d2f2231f 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -137,10 +137,12 @@ static int retopo_mesh_paint_check() {return 0;}
/* well... in this file a lot of view mode manipulation happens, so let's have it defined here */
void ED_view3d_exit_paint_modes(bContext *C)
{
+ if(G.f & G_TEXTUREPAINT)
+ WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(G.f & G_VERTEXPAINT)
- WM_operator_name_call(C, "VIEW3D_OT_vpaint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
else if(G.f & G_WEIGHTPAINT)
- WM_operator_name_call(C, "VIEW3D_OT_wpaint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(G.f & G_SCULPTMODE)
WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
@@ -5019,7 +5021,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
ED_view3d_exit_paint_modes(C);
if(obedit) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
- WM_operator_name_call(C, "VIEW3D_OT_vpaint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
}
}
else if (v3d->modeselect == V3D_TEXTUREPAINTMODE_SEL) {
@@ -5027,8 +5029,8 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
v3d->flag &= ~V3D_MODE;
ED_view3d_exit_paint_modes(C);
if(obedit) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
-
-// XXX set_texturepaint();
+
+ WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
}
}
else if (v3d->modeselect == V3D_WEIGHTPAINTMODE_SEL) {
@@ -5038,7 +5040,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
if(obedit)
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
- WM_operator_name_call(C, "VIEW3D_OT_wpaint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
}
}
else if (v3d->modeselect == V3D_POSEMODE_SEL) {
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index bf393a966c9..123f8674033 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -112,14 +112,6 @@ void VIEW3D_OT_circle_select(struct wmOperatorType *ot);
void VIEW3D_OT_borderselect(struct wmOperatorType *ot);
void VIEW3D_OT_lasso_select(struct wmOperatorType *ot);
-/* vpaint.c */
-void VIEW3D_OT_vpaint_radial_control(struct wmOperatorType *ot);
-void VIEW3D_OT_wpaint_radial_control(struct wmOperatorType *ot);
-void VIEW3D_OT_vpaint_toggle(struct wmOperatorType *ot);
-void VIEW3D_OT_vpaint(struct wmOperatorType *ot);
-void VIEW3D_OT_wpaint_toggle(struct wmOperatorType *ot);
-void VIEW3D_OT_wpaint(struct wmOperatorType *ot);
-
/* view3d_view.c */
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
@@ -130,6 +122,8 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
void view3d_project_short_clip(struct ARegion *ar, float *vec, short *adr, float projmat[4][4], float wmat[4][4]);
void view3d_project_short_noclip(struct ARegion *ar, float *vec, short *adr, float mat[4][4]);
+void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
+
void centerview(struct ARegion *ar, View3D *v3d);
void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 645dadcd275..f18b3c64cf8 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -83,12 +83,6 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_lasso_select);
WM_operatortype_append(VIEW3D_OT_setcameratoview);
WM_operatortype_append(VIEW3D_OT_drawtype);
- WM_operatortype_append(VIEW3D_OT_vpaint_radial_control);
- WM_operatortype_append(VIEW3D_OT_wpaint_radial_control);
- WM_operatortype_append(VIEW3D_OT_vpaint_toggle);
- WM_operatortype_append(VIEW3D_OT_wpaint_toggle);
- WM_operatortype_append(VIEW3D_OT_vpaint);
- WM_operatortype_append(VIEW3D_OT_wpaint);
WM_operatortype_append(VIEW3D_OT_editmesh_face_toolbox);
WM_operatortype_append(VIEW3D_OT_properties);
WM_operatortype_append(VIEW3D_OT_localview);
@@ -109,8 +103,8 @@ void view3d_keymap(wmWindowManager *wm)
ListBase *keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
wmKeymapItem *km;
- WM_keymap_add_item(keymap, "VIEW3D_OT_vpaint_toggle", VKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "VIEW3D_OT_wpaint_toggle", TABKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint_toggle", VKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "PAINT_OT_weight_paint_toggle", TABKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_properties", NKEY, KM_PRESS, 0, 0);
@@ -118,8 +112,12 @@ void view3d_keymap(wmWindowManager *wm)
keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0);
/* paint poll checks mode */
- WM_keymap_verify_item(keymap, "VIEW3D_OT_vpaint", LEFTMOUSE, KM_PRESS, 0, 0);
- WM_keymap_verify_item(keymap, "VIEW3D_OT_wpaint", LEFTMOUSE, KM_PRESS, 0, 0);
+ WM_keymap_verify_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, 0, 0);
+ WM_keymap_verify_item(keymap, "PAINT_OT_weight_paint", LEFTMOUSE, KM_PRESS, 0, 0);
+
+ WM_keymap_add_item(keymap, "PAINT_OT_image_paint", LEFTMOUSE, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "PAINT_OT_sample_color", RIGHTMOUSE, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "PAINT_OT_set_clone_cursor", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0);
@@ -196,10 +194,10 @@ void view3d_keymap(wmWindowManager *wm)
RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_RADIALCONTROL_ANGLE);
- RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_vpaint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
- RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_wpaint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
- RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_vpaint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
- RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_wpaint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
+ RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
+ RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
+ RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
+ RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
/* TODO - this is just while we have no way to load a text datablock */
RNA_string_set(WM_keymap_add_item(keymap, "SCRIPT_OT_run_pyfile", PKEY, KM_PRESS, 0, 0)->ptr, "filename", "test.py");
diff --git a/source/blender/editors/space_view3d/vpaint.c b/source/blender/editors/space_view3d/vpaint.c
deleted file mode 100644
index 1136518d424..00000000000
--- a/source/blender/editors/space_view3d/vpaint.c
+++ /dev/null
@@ -1,1943 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include <math.h>
-#include <string.h>
-
-#ifdef WIN32
-#include <io.h>
-#else
-#include <unistd.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "IMB_imbuf.h"
-#include "IMB_imbuf_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "MTC_matrixops.h"
-
-#include "DNA_action_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_brush_types.h"
-#include "DNA_cloth_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_object_force.h"
-#include "DNA_particle_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_userdef_types.h"
-
-#include "RNA_access.h"
-
-#include "BKE_armature.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_cloth.h"
-#include "BKE_context.h"
-#include "BKE_customdata.h"
-#include "BKE_depsgraph.h"
-#include "BKE_deform.h"
-#include "BKE_displist.h"
-#include "BKE_global.h"
-#include "BKE_mesh.h"
-#include "BKE_modifier.h"
-#include "BKE_multires.h"
-#include "BKE_object.h"
-#include "BKE_utildefines.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
-#include "ED_mesh.h"
-#include "ED_object.h"
-#include "ED_screen.h"
-#include "ED_util.h"
-#include "ED_view3d.h"
-
-#include "view3d_intern.h"
-
- /* vp->mode */
-#define VP_MIX 0
-#define VP_ADD 1
-#define VP_SUB 2
-#define VP_MUL 3
-#define VP_BLUR 4
-#define VP_LIGHTEN 5
-#define VP_DARKEN 6
-
-#define MAXINDEX 512000
-
-/* XXX */
-static void error() {}
-
-/* polling - retrieve whether cursor should be set or operator should be done */
-
-static int vp_poll(bContext *C)
-{
- if(G.f & G_VERTEXPAINT) {
- ScrArea *sa= CTX_wm_area(C);
- if(sa->spacetype==SPACE_VIEW3D) {
- ARegion *ar= CTX_wm_region(C);
- if(ar->regiontype==RGN_TYPE_WINDOW)
- return 1;
- }
- }
- return 0;
-}
-
-static int wp_poll(bContext *C)
-{
- if(G.f & G_WEIGHTPAINT) {
- ScrArea *sa= CTX_wm_area(C);
- if(sa->spacetype==SPACE_VIEW3D) {
- ARegion *ar= CTX_wm_region(C);
- if(ar->regiontype==RGN_TYPE_WINDOW)
- return 1;
- }
- }
- return 0;
-}
-
-
-/* Cursors */
-static void vp_drawcursor(bContext *C, int x, int y, void *customdata)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
-
- glTranslatef((float)x, (float)y, 0.0f);
-
- glColor4ub(255, 255, 255, 128);
- glEnable( GL_LINE_SMOOTH );
- glEnable(GL_BLEND);
- glutil_draw_lined_arc(0.0, M_PI*2.0, ts->vpaint->size, 40);
- glDisable(GL_BLEND);
- glDisable( GL_LINE_SMOOTH );
-
- glTranslatef((float)-x, (float)-y, 0.0f);
-}
-
-static void wp_drawcursor(bContext *C, int x, int y, void *customdata)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
-
- glTranslatef((float)x, (float)y, 0.0f);
-
- glColor4ub(200, 200, 255, 128);
- glEnable( GL_LINE_SMOOTH );
- glEnable(GL_BLEND);
- glutil_draw_lined_arc(0.0, M_PI*2.0, ts->wpaint->size, 40);
- glDisable(GL_BLEND);
- glDisable( GL_LINE_SMOOTH );
-
- glTranslatef((float)-x, (float)-y, 0.0f);
-}
-
-static void toggle_paint_cursor(bContext *C, int wpaint)
-{
- ToolSettings *ts = CTX_data_scene(C)->toolsettings;
- VPaint *vp = wpaint ? ts->wpaint : ts->vpaint;
-
- if(vp->paintcursor) {
- WM_paint_cursor_end(CTX_wm_manager(C), vp->paintcursor);
- vp->paintcursor = NULL;
- }
- else {
- vp->paintcursor = wpaint ?
- WM_paint_cursor_activate(CTX_wm_manager(C), wp_poll, wp_drawcursor, NULL) :
- WM_paint_cursor_activate(CTX_wm_manager(C), vp_poll, vp_drawcursor, NULL);
- }
-}
-
-static VPaint *new_vpaint(int wpaint)
-{
- VPaint *vp= MEM_callocN(sizeof(VPaint), "VPaint");
-
- vp->r= 1.0f;
- vp->g= 1.0f;
- vp->b= 1.0f;
- vp->a= 0.2f;
- vp->size= 25.0f;
- vp->gamma= vp->mul= 1.0f;
-
- vp->flag= VP_AREA+VP_SOFT+VP_SPRAY;
-
- if(wpaint) {
- vp->weight= 1.0f;
- vp->a= 1.0f;
- vp->flag= VP_AREA+VP_SOFT;
- }
- return vp;
-}
-
-static int *get_indexarray(void)
-{
- return MEM_mallocN(sizeof(int)*MAXINDEX + 2, "vertexpaint");
-}
-
-
-/* in contradiction to cpack drawing colors, the MCOL colors (vpaint colors) are per byte!
- so not endian sensitive. Mcol = ABGR!!! so be cautious with cpack calls */
-
-unsigned int rgba_to_mcol(float r, float g, float b, float a)
-{
- int ir, ig, ib, ia;
- unsigned int col;
- char *cp;
-
- ir= floor(255.0*r);
- if(ir<0) ir= 0; else if(ir>255) ir= 255;
- ig= floor(255.0*g);
- if(ig<0) ig= 0; else if(ig>255) ig= 255;
- ib= floor(255.0*b);
- if(ib<0) ib= 0; else if(ib>255) ib= 255;
- ia= floor(255.0*a);
- if(ia<0) ia= 0; else if(ia>255) ia= 255;
-
- cp= (char *)&col;
- cp[0]= ia;
- cp[1]= ib;
- cp[2]= ig;
- cp[3]= ir;
-
- return col;
-
-}
-
-static unsigned int vpaint_get_current_col(VPaint *vp)
-{
- return rgba_to_mcol(vp->r, vp->g, vp->b, 1.0f);
-}
-
-void do_shared_vertexcol(Mesh *me)
-{
- /* if no mcol: do not do */
- /* if tface: only the involved faces, otherwise all */
- MFace *mface;
- MTFace *tface;
- int a;
- short *scolmain, *scol;
- char *mcol;
-
- if(me->mcol==0 || me->totvert==0 || me->totface==0) return;
-
- scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
-
- tface= me->mtface;
- mface= me->mface;
- mcol= (char *)me->mcol;
- for(a=me->totface; a>0; a--, mface++, mcol+=16) {
- if((tface && tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
- scol= scolmain+4*mface->v1;
- scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
- scol= scolmain+4*mface->v2;
- scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
- scol= scolmain+4*mface->v3;
- scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
- if(mface->v4) {
- scol= scolmain+4*mface->v4;
- scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
- }
- }
- if(tface) tface++;
- }
-
- a= me->totvert;
- scol= scolmain;
- while(a--) {
- if(scol[0]>1) {
- scol[1]/= scol[0];
- scol[2]/= scol[0];
- scol[3]/= scol[0];
- }
- scol+= 4;
- }
-
- tface= me->mtface;
- mface= me->mface;
- mcol= (char *)me->mcol;
- for(a=me->totface; a>0; a--, mface++, mcol+=16) {
- if((tface && tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
- scol= scolmain+4*mface->v1;
- mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
- scol= scolmain+4*mface->v2;
- mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
- scol= scolmain+4*mface->v3;
- mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
- if(mface->v4) {
- scol= scolmain+4*mface->v4;
- mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
- }
- }
- if(tface) tface++;
- }
-
- MEM_freeN(scolmain);
-}
-
-void make_vertexcol(Scene *scene, int shade) /* single ob */
-{
- Object *ob;
- Mesh *me;
-
- if(scene->obedit) {
- error("Unable to perform function in Edit Mode");
- return;
- }
-
- ob= OBACT;
- if(!ob || ob->id.lib) return;
- me= get_mesh(ob);
- if(me==0) return;
-
- /* copies from shadedisplist to mcol */
- if(!me->mcol) {
- CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
- mesh_update_customdata_pointers(me);
- }
-
- if(shade)
- shadeMeshMCol(scene, ob, me);
- else
- memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
-
-// XXX if (me->mr) multires_load_cols(me);
-
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
-
-}
-
-static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
-{
- if(vp->vpaint_prev) {
- MEM_freeN(vp->vpaint_prev);
- vp->vpaint_prev= NULL;
- }
- vp->tot= tot;
-
- if(mcol==NULL || tot==0) return;
-
- vp->vpaint_prev= MEM_mallocN(4*sizeof(int)*tot, "vpaint_prev");
- memcpy(vp->vpaint_prev, mcol, 4*sizeof(int)*tot);
-
-}
-
-static void copy_wpaint_prev (VPaint *wp, MDeformVert *dverts, int dcount)
-{
- if (wp->wpaint_prev) {
- free_dverts(wp->wpaint_prev, wp->tot);
- wp->wpaint_prev= NULL;
- }
-
- if(dverts && dcount) {
-
- wp->wpaint_prev = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaint prev");
- wp->tot = dcount;
- copy_dverts (wp->wpaint_prev, dverts, dcount);
- }
-}
-
-
-void clear_vpaint(Scene *scene)
-{
- Mesh *me;
- Object *ob;
- unsigned int *to, paintcol;
- int a;
-
- if((G.f & G_VERTEXPAINT)==0) return;
-
- ob= OBACT;
- me= get_mesh(ob);
- if(!ob || ob->id.lib) return;
-
- if(me==0 || me->mcol==0 || me->totface==0) return;
-
- paintcol= vpaint_get_current_col(scene->toolsettings->vpaint);
-
- to= (unsigned int *)me->mcol;
- a= 4*me->totface;
- while(a--) {
- *to= paintcol;
- to++;
- }
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
-
-}
-
-void clear_vpaint_selectedfaces(Scene *scene)
-{
- Mesh *me;
- MFace *mf;
- Object *ob;
- unsigned int paintcol, *mcol;
- int i;
-
- ob= OBACT;
- me= get_mesh(ob);
- if(me==0 || me->totface==0) return;
-
- if(!me->mcol)
- make_vertexcol(scene, 0);
-
- paintcol= vpaint_get_current_col(scene->toolsettings->vpaint);
-
- mf = me->mface;
- mcol = (unsigned int*)me->mcol;
- for (i = 0; i < me->totface; i++, mf++, mcol+=4) {
- if (mf->flag & ME_FACE_SEL) {
- mcol[0] = paintcol;
- mcol[1] = paintcol;
- mcol[2] = paintcol;
- mcol[3] = paintcol;
- }
- }
-
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
-}
-
-
-/* fills in the selected faces with the current weight and vertex group */
-void clear_wpaint_selectedfaces(Scene *scene)
-{
- VPaint *wp= scene->toolsettings->wpaint;
- float paintweight= wp->weight;
- Mesh *me;
- MFace *mface;
- Object *ob;
- MDeformWeight *dw, *uw;
- int *indexar;
- int index, vgroup;
- unsigned int faceverts[5]={0,0,0,0,0};
- unsigned char i;
- int vgroup_mirror= -1;
-
- ob= OBACT;
- me= ob->data;
- if(me==0 || me->totface==0 || me->dvert==0 || !me->mface) return;
-
- indexar= get_indexarray();
- for(index=0, mface=me->mface; index<me->totface; index++, mface++) {
- if((mface->flag & ME_FACE_SEL)==0)
- indexar[index]= 0;
- else
- indexar[index]= index+1;
- }
-
- vgroup= ob->actdef-1;
-
- /* directly copied from weight_paint, should probaby split into a seperate function */
- /* if mirror painting, find the other group */
- if(wp->flag & VP_MIRROR_X) {
- bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
- if(defgroup) {
- bDeformGroup *curdef;
- int actdef= 0;
- char name[32];
-
- BLI_strncpy(name, defgroup->name, 32);
- bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
-
- for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
- if (!strcmp(curdef->name, name))
- break;
- if(curdef==NULL) {
- int olddef= ob->actdef; /* tsk, add_defgroup sets the active defgroup */
- curdef= add_defgroup_name (ob, name);
- ob->actdef= olddef;
- }
-
- if(curdef && curdef!=defgroup)
- vgroup_mirror= actdef;
- }
- }
- /* end copy from weight_paint*/
-
- copy_wpaint_prev(wp, me->dvert, me->totvert);
-
- for(index=0; index<me->totface; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- mface= me->mface + (indexar[index]-1);
- /* just so we can loop through the verts */
- faceverts[0]= mface->v1;
- faceverts[1]= mface->v2;
- faceverts[2]= mface->v3;
- faceverts[3]= mface->v4;
- for (i=0; i<3 || faceverts[i]; i++) {
- if(!((me->dvert+faceverts[i])->flag)) {
- dw= verify_defweight(me->dvert+faceverts[i], vgroup);
- if(dw) {
- uw= verify_defweight(wp->wpaint_prev+faceverts[i], vgroup);
- uw->weight= dw->weight; /* set the undo weight */
- dw->weight= paintweight;
-
- if(wp->flag & VP_MIRROR_X) { /* x mirror painting */
- int j= mesh_get_x_mirror_vert(ob, faceverts[i]);
- if(j>=0) {
- /* copy, not paint again */
- if(vgroup_mirror != -1) {
- dw= verify_defweight(me->dvert+j, vgroup_mirror);
- uw= verify_defweight(wp->wpaint_prev+j, vgroup_mirror);
- } else {
- dw= verify_defweight(me->dvert+j, vgroup);
- uw= verify_defweight(wp->wpaint_prev+j, vgroup);
- }
- uw->weight= dw->weight; /* set the undo weight */
- dw->weight= paintweight;
- }
- }
- }
- (me->dvert+faceverts[i])->flag= 1;
- }
- }
- }
- }
-
- index=0;
- while (index<me->totvert) {
- (me->dvert+index)->flag= 0;
- index++;
- }
-
- MEM_freeN(indexar);
- copy_wpaint_prev(wp, NULL, 0);
-
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
-}
-
-
-void vpaint_dogamma(Scene *scene)
-{
- VPaint *vp= scene->toolsettings->vpaint;
- Mesh *me;
- Object *ob;
- float igam, fac;
- int a, temp;
- unsigned char *cp, gamtab[256];
-
- if((G.f & G_VERTEXPAINT)==0) return;
-
- ob= OBACT;
- me= get_mesh(ob);
- if(me==0 || me->mcol==0 || me->totface==0) return;
-
- igam= 1.0/vp->gamma;
- for(a=0; a<256; a++) {
-
- fac= ((float)a)/255.0;
- fac= vp->mul*pow( fac, igam);
-
- temp= 255.9*fac;
-
- if(temp<=0) gamtab[a]= 0;
- else if(temp>=255) gamtab[a]= 255;
- else gamtab[a]= temp;
- }
-
- a= 4*me->totface;
- cp= (unsigned char *)me->mcol;
- while(a--) {
-
- cp[1]= gamtab[ cp[1] ];
- cp[2]= gamtab[ cp[2] ];
- cp[3]= gamtab[ cp[3] ];
-
- cp+= 4;
- }
-}
-
-/* used for both 3d view and image window */
-void sample_vpaint(Scene *scene, ARegion *ar) /* frontbuf */
-{
- VPaint *vp= scene->toolsettings->vpaint;
- unsigned int col;
- int x, y;
- short mval[2];
- char *cp;
-
-// getmouseco_areawin(mval);
- x= mval[0]; y= mval[1];
-
- if(x<0 || y<0) return;
- if(x>=ar->winx || y>=ar->winy) return;
-
- glReadBuffer(GL_FRONT);
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
- glReadBuffer(GL_BACK);
-
- cp = (char *)&col;
-
- if(G.f & (G_VERTEXPAINT|G_WEIGHTPAINT)) {
- vp->r= cp[0]/255.0f;
- vp->g= cp[1]/255.0f;
- vp->b= cp[2]/255.0f;
- }
- else {
- Brush *brush= scene->toolsettings->imapaint.brush;
-
- if(brush) {
- brush->rgb[0]= cp[0]/255.0f;
- brush->rgb[1]= cp[1]/255.0f;
- brush->rgb[2]= cp[2]/255.0f;
-
- }
- }
-
-}
-
-static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
-{
- char *cp1, *cp2, *cp;
- int mfac;
- unsigned int col=0;
-
- if(fac==0) return col1;
- if(fac>=255) return col2;
-
- mfac= 255-fac;
-
- cp1= (char *)&col1;
- cp2= (char *)&col2;
- cp= (char *)&col;
-
- cp[0]= 255;
- cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
- cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
- cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
-
- return col;
-}
-
-static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
-{
- char *cp1, *cp2, *cp;
- int temp;
- unsigned int col=0;
-
- if(fac==0) return col1;
-
- cp1= (char *)&col1;
- cp2= (char *)&col2;
- cp= (char *)&col;
-
- cp[0]= 255;
- temp= cp1[1] + ((fac*cp2[1])/255);
- if(temp>254) cp[1]= 255; else cp[1]= temp;
- temp= cp1[2] + ((fac*cp2[2])/255);
- if(temp>254) cp[2]= 255; else cp[2]= temp;
- temp= cp1[3] + ((fac*cp2[3])/255);
- if(temp>254) cp[3]= 255; else cp[3]= temp;
-
- return col;
-}
-
-static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
-{
- char *cp1, *cp2, *cp;
- int temp;
- unsigned int col=0;
-
- if(fac==0) return col1;
-
- cp1= (char *)&col1;
- cp2= (char *)&col2;
- cp= (char *)&col;
-
- cp[0]= 255;
- temp= cp1[1] - ((fac*cp2[1])/255);
- if(temp<0) cp[1]= 0; else cp[1]= temp;
- temp= cp1[2] - ((fac*cp2[2])/255);
- if(temp<0) cp[2]= 0; else cp[2]= temp;
- temp= cp1[3] - ((fac*cp2[3])/255);
- if(temp<0) cp[3]= 0; else cp[3]= temp;
-
- return col;
-}
-
-static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
-{
- char *cp1, *cp2, *cp;
- int mfac;
- unsigned int col=0;
-
- if(fac==0) return col1;
-
- mfac= 255-fac;
-
- cp1= (char *)&col1;
- cp2= (char *)&col2;
- cp= (char *)&col;
-
- /* first mul, then blend the fac */
- cp[0]= 255;
- cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255;
- cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255;
- cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255;
-
-
- return col;
-}
-
-static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
-{
- char *cp1, *cp2, *cp;
- int mfac;
- unsigned int col=0;
-
- if(fac==0) return col1;
- if(fac>=255) return col2;
-
- mfac= 255-fac;
-
- cp1= (char *)&col1;
- cp2= (char *)&col2;
- cp= (char *)&col;
-
- /* See if are lighter, if so mix, else dont do anything.
- if the paint col is darker then the original, then ignore */
- if (cp1[1]+cp1[2]+cp1[3] > cp2[1]+cp2[2]+cp2[3])
- return col1;
-
- cp[0]= 255;
- cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
- cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
- cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
-
- return col;
-}
-
-static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
-{
- char *cp1, *cp2, *cp;
- int mfac;
- unsigned int col=0;
-
- if(fac==0) return col1;
- if(fac>=255) return col2;
-
- mfac= 255-fac;
-
- cp1= (char *)&col1;
- cp2= (char *)&col2;
- cp= (char *)&col;
-
- /* See if were darker, if so mix, else dont do anything.
- if the paint col is brighter then the original, then ignore */
- if (cp1[1]+cp1[2]+cp1[3] < cp2[1]+cp2[2]+cp2[3])
- return col1;
-
- cp[0]= 255;
- cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
- cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
- cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
- return col;
-}
-
-static void vpaint_blend(VPaint *vp, unsigned int *col, unsigned int *colorig, unsigned int paintcol, int alpha)
-{
-
- if(vp->mode==VP_MIX || vp->mode==VP_BLUR) *col= mcol_blend( *col, paintcol, alpha);
- else if(vp->mode==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
- else if(vp->mode==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
- else if(vp->mode==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
- else if(vp->mode==VP_LIGHTEN) *col= mcol_lighten( *col, paintcol, alpha);
- else if(vp->mode==VP_DARKEN) *col= mcol_darken( *col, paintcol, alpha);
-
- /* if no spray, clip color adding with colorig & orig alpha */
- if((vp->flag & VP_SPRAY)==0) {
- unsigned int testcol=0, a;
- char *cp, *ct, *co;
-
- alpha= (int)(255.0*vp->a);
-
- if(vp->mode==VP_MIX || vp->mode==VP_BLUR) testcol= mcol_blend( *colorig, paintcol, alpha);
- else if(vp->mode==VP_ADD) testcol= mcol_add( *colorig, paintcol, alpha);
- else if(vp->mode==VP_SUB) testcol= mcol_sub( *colorig, paintcol, alpha);
- else if(vp->mode==VP_MUL) testcol= mcol_mul( *colorig, paintcol, alpha);
- else if(vp->mode==VP_LIGHTEN) testcol= mcol_lighten( *colorig, paintcol, alpha);
- else if(vp->mode==VP_DARKEN) testcol= mcol_darken( *colorig, paintcol, alpha);
-
- cp= (char *)col;
- ct= (char *)&testcol;
- co= (char *)colorig;
-
- for(a=0; a<4; a++) {
- if( ct[a]<co[a] ) {
- if( cp[a]<ct[a] ) cp[a]= ct[a];
- else if( cp[a]>co[a] ) cp[a]= co[a];
- }
- else {
- if( cp[a]<co[a] ) cp[a]= co[a];
- else if( cp[a]>ct[a] ) cp[a]= ct[a];
- }
- }
- }
-}
-
-
-static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x, int y, float size)
-{
- struct ImBuf *ibuf;
- int a, tot=0, index;
-
- if(totface+4>=MAXINDEX) return 0;
-
- if(size>64.0) size= 64.0;
-
- ibuf= view3d_read_backbuf(vc, x-size, y-size, x+size, y+size);
- if(ibuf) {
- unsigned int *rt= ibuf->rect;
-
- memset(indexar, 0, sizeof(int)*totface+4); /* plus 2! first element is total, +2 was giving valgrind errors, +4 seems ok */
-
- size= ibuf->x*ibuf->y;
- while(size--) {
-
- if(*rt) {
- index= WM_framebuffer_to_index(*rt);
- if(index>0 && index<=totface)
- indexar[index] = 1;
- }
-
- rt++;
- }
-
- for(a=1; a<=totface; a++) {
- if(indexar[a]) indexar[tot++]= a;
- }
-
- IMB_freeImBuf(ibuf);
- }
-
- return tot;
-}
-
-static int calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, short *mval)
-{
- float fac, dx, dy;
- int alpha;
- short vertco[2];
-
- if(vp->flag & VP_SOFT) {
- project_short_noclip(vc->ar, vert_nor, vertco);
- dx= mval[0]-vertco[0];
- dy= mval[1]-vertco[1];
-
- fac= sqrt(dx*dx + dy*dy);
- if(fac > vp->size) return 0;
- if(vp->flag & VP_HARD)
- alpha= 255;
- else
- alpha= 255.0*vp->a*(1.0-fac/vp->size);
- }
- else {
- alpha= 255.0*vp->a;
- }
-
- if(vp->flag & VP_NORMALS) {
- float *no= vert_nor+3;
-
- /* transpose ! */
- fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2];
- if(fac>0.0) {
- dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2];
- dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2];
-
- alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
- }
- else return 0;
- }
-
- return alpha;
-}
-
-static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval)
-{
-
- if(dw==NULL || uw==NULL) return;
-
- if(wp->mode==VP_MIX || wp->mode==VP_BLUR)
- dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
- else if(wp->mode==VP_ADD)
- dw->weight += paintval*alpha;
- else if(wp->mode==VP_SUB)
- dw->weight -= paintval*alpha;
- else if(wp->mode==VP_MUL)
- /* first mul, then blend the fac */
- dw->weight = ((1.0-alpha) + alpha*paintval)*dw->weight;
- else if(wp->mode==VP_LIGHTEN) {
- if (dw->weight < paintval)
- dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
- } else if(wp->mode==VP_DARKEN) {
- if (dw->weight > paintval)
- dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
- }
- CLAMP(dw->weight, 0.0f, 1.0f);
-
- /* if no spray, clip result with orig weight & orig alpha */
- if((wp->flag & VP_SPRAY)==0) {
- float testw=0.0f;
-
- alpha= wp->a;
- if(wp->mode==VP_MIX || wp->mode==VP_BLUR)
- testw = paintval*alpha + uw->weight*(1.0-alpha);
- else if(wp->mode==VP_ADD)
- testw = uw->weight + paintval*alpha;
- else if(wp->mode==VP_SUB)
- testw = uw->weight - paintval*alpha;
- else if(wp->mode==VP_MUL)
- /* first mul, then blend the fac */
- testw = ((1.0-alpha) + alpha*paintval)*uw->weight;
- else if(wp->mode==VP_LIGHTEN) {
- if (uw->weight < paintval)
- testw = paintval*alpha + uw->weight*(1.0-alpha);
- else
- testw = uw->weight;
- } else if(wp->mode==VP_DARKEN) {
- if (uw->weight > paintval)
- testw = paintval*alpha + uw->weight*(1.0-alpha);
- else
- testw = uw->weight;
- }
- CLAMP(testw, 0.0f, 1.0f);
-
- if( testw<uw->weight ) {
- if(dw->weight < testw) dw->weight= testw;
- else if(dw->weight > uw->weight) dw->weight= uw->weight;
- }
- else {
- if(dw->weight > testw) dw->weight= testw;
- else if(dw->weight < uw->weight) dw->weight= uw->weight;
- }
- }
-
-}
-
-/* ----------------------------------------------------- */
-
-/* used for 3d view, on active object, assumes me->dvert exists */
-/* if mode==1: */
-/* samples cursor location, and gives menu with vertex groups to activate */
-/* else */
-/* sets wp->weight to the closest weight value to vertex */
-/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
-void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
-{
- ViewContext vc;
- VPaint *wp= scene->toolsettings->wpaint;
- Object *ob= OBACT;
- Mesh *me= get_mesh(ob);
- int index;
- short mval[2], sco[2];
-
- if (!me) return;
-
-// getmouseco_areawin(mval);
- index= view3d_sample_backbuf(&vc, mval[0], mval[1]);
-
- if(index && index<=me->totface) {
- MFace *mface;
-
- mface= ((MFace *)me->mface) + index-1;
-
- if(mode==1) { /* sampe which groups are in here */
- MDeformVert *dv;
- int a, totgroup;
-
- totgroup= BLI_countlist(&ob->defbase);
- if(totgroup) {
- int totmenu=0;
- int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
-
- dv= me->dvert+mface->v1;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- dv= me->dvert+mface->v2;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- dv= me->dvert+mface->v3;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- if(mface->v4) {
- dv= me->dvert+mface->v4;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- }
- for(a=0; a<totgroup; a++)
- if(groups[a]) totmenu++;
-
- if(totmenu==0) {
- //notice("No Vertex Group Selected");
- }
- else {
- bDeformGroup *dg;
- short val;
- char item[40], *str= MEM_mallocN(40*totmenu+40, "menu");
-
- strcpy(str, "Vertex Groups %t");
- for(a=0, dg=ob->defbase.first; dg && a<totgroup; a++, dg= dg->next) {
- if(groups[a]) {
- sprintf(item, "|%s %%x%d", dg->name, a);
- strcat(str, item);
- }
- }
-
- val= 0; // XXX pupmenu(str);
- if(val>=0) {
- ob->actdef= val+1;
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
- }
- MEM_freeN(str);
- }
- MEM_freeN(groups);
- }
-// else notice("No Vertex Groups in Object");
- }
- else {
- DerivedMesh *dm;
- MDeformWeight *dw;
- float w1, w2, w3, w4, co[3], fac;
-
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- if(dm->getVertCo==NULL) {
- //notice("Not supported yet");
- }
- else {
- /* calc 3 or 4 corner weights */
- dm->getVertCo(dm, mface->v1, co);
- project_short_noclip(ar, co, sco);
- w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- dm->getVertCo(dm, mface->v2, co);
- project_short_noclip(ar, co, sco);
- w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- dm->getVertCo(dm, mface->v3, co);
- project_short_noclip(ar, co, sco);
- w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- if(mface->v4) {
- dm->getVertCo(dm, mface->v4, co);
- project_short_noclip(ar, co, sco);
- w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
- }
- else w4= 1.0e10;
-
- fac= MIN4(w1, w2, w3, w4);
- if(w1==fac) {
- dw= get_defweight(me->dvert+mface->v1, ob->actdef-1);
- if(dw) wp->weight= dw->weight; else wp->weight= 0.0f;
- }
- else if(w2==fac) {
- dw= get_defweight(me->dvert+mface->v2, ob->actdef-1);
- if(dw) wp->weight= dw->weight; else wp->weight= 0.0f;
- }
- else if(w3==fac) {
- dw= get_defweight(me->dvert+mface->v3, ob->actdef-1);
- if(dw) wp->weight= dw->weight; else wp->weight= 0.0f;
- }
- else if(w4==fac) {
- if(mface->v4) {
- dw= get_defweight(me->dvert+mface->v4, ob->actdef-1);
- if(dw) wp->weight= dw->weight; else wp->weight= 0.0f;
- }
- }
- }
- dm->release(dm);
- }
-
- }
-
-}
-
-static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index, int alpha, float paintweight, int vgroup_mirror)
-{
- Mesh *me= ob->data;
- MDeformWeight *dw, *uw;
- int vgroup= ob->actdef-1;
-
- if(wp->flag & VP_ONLYVGROUP) {
- dw= get_defweight(me->dvert+index, vgroup);
- uw= get_defweight(wp->wpaint_prev+index, vgroup);
- }
- else {
- dw= verify_defweight(me->dvert+index, vgroup);
- uw= verify_defweight(wp->wpaint_prev+index, vgroup);
- }
- if(dw==NULL || uw==NULL)
- return;
-
- wpaint_blend(wp, dw, uw, (float)alpha/255.0, paintweight);
-
- if(wp->flag & VP_MIRROR_X) { /* x mirror painting */
- int j= mesh_get_x_mirror_vert(ob, index);
- if(j>=0) {
- /* copy, not paint again */
- if(vgroup_mirror != -1)
- uw= verify_defweight(me->dvert+j, vgroup_mirror);
- else
- uw= verify_defweight(me->dvert+j, vgroup);
-
- uw->weight= dw->weight;
- }
- }
-}
-
-
-/* *************** set wpaint operator ****************** */
-
-static int set_wpaint(bContext *C, wmOperator *op) /* toggle */
-{
- Object *ob= CTX_data_active_object(C);
- Scene *scene= CTX_data_scene(C);
- VPaint *wp= scene->toolsettings->wpaint;
- Mesh *me;
-
- me= get_mesh(ob);
- if(ob->id.lib || me==NULL) return OPERATOR_CANCELLED;
-
- if(me && me->totface>=MAXINDEX) {
- error("Maximum number of faces: %d", MAXINDEX-1);
- G.f &= ~G_WEIGHTPAINT;
- return OPERATOR_CANCELLED;
- }
-
- if(G.f & G_WEIGHTPAINT) G.f &= ~G_WEIGHTPAINT;
- else G.f |= G_WEIGHTPAINT;
-
-
- /* Weightpaint works by overriding colors in mesh,
- * so need to make sure we recalc on enter and
- * exit (exit needs doing regardless because we
- * should redeform).
- */
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
-
- if(G.f & G_WEIGHTPAINT) {
- Object *par;
-
- if(wp==NULL)
- wp= scene->toolsettings->wpaint= new_vpaint(1);
-
- toggle_paint_cursor(C, 1);
-
- mesh_octree_table(ob, NULL, NULL, 's');
-
- /* verify if active weight group is also active bone */
- par= modifiers_isDeformedByArmature(ob);
- if(par && (par->flag & OB_POSEMODE)) {
- bPoseChannel *pchan;
- for(pchan= par->pose->chanbase.first; pchan; pchan= pchan->next)
- if(pchan->bone->flag & BONE_ACTIVE)
- break;
- if(pchan)
- vertexgroup_select_by_name(ob, pchan->name);
- }
- }
- else {
- if(wp)
- toggle_paint_cursor(C, 1);
-
- mesh_octree_table(ob, NULL, NULL, 'e');
- }
-
- WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
-
- return OPERATOR_FINISHED;
-}
-
-/* for switching to/from mode */
-static int paint_poll_test(bContext *C)
-{
- if(ED_operator_view3d_active(C)==0)
- return 0;
- if(CTX_data_edit_object(C))
- return 0;
- if(CTX_data_active_object(C)==NULL)
- return 0;
- return 1;
-}
-
-void VIEW3D_OT_wpaint_toggle(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Weight Paint Mode";
- ot->idname= "VIEW3D_OT_wpaint_toggle";
-
- /* api callbacks */
- ot->exec= set_wpaint;
- ot->poll= paint_poll_test;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
-}
-
-/* ************ paint radial controls *************/
-
-void paint_radial_control_invoke(wmOperator *op, VPaint *vp)
-{
- int mode = RNA_int_get(op->ptr, "mode");
- float original_value= 1.0f;
-
- if(mode == WM_RADIALCONTROL_SIZE)
- original_value = vp->size;
- else if(mode == WM_RADIALCONTROL_STRENGTH)
- original_value = vp->a;
-
- RNA_float_set(op->ptr, "initial_value", original_value);
-}
-
-static int paint_radial_control_exec(wmOperator *op, VPaint *vp)
-{
- int mode = RNA_int_get(op->ptr, "mode");
- float new_value = RNA_float_get(op->ptr, "new_value");
-
- if(mode == WM_RADIALCONTROL_SIZE)
- vp->size = new_value;
- else if(mode == WM_RADIALCONTROL_STRENGTH)
- vp->a = new_value;
-
- return OPERATOR_FINISHED;
-}
-
-static int vpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- toggle_paint_cursor(C, 0);
- paint_radial_control_invoke(op, CTX_data_scene(C)->toolsettings->vpaint);
- return WM_radial_control_invoke(C, op, event);
-}
-
-static int vpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- int ret = WM_radial_control_modal(C, op, event);
- if(ret != OPERATOR_RUNNING_MODAL)
- toggle_paint_cursor(C, 0);
- return ret;
-}
-
-static int vpaint_radial_control_exec(bContext *C, wmOperator *op)
-{
- int ret = paint_radial_control_exec(op, CTX_data_scene(C)->toolsettings->vpaint);
- char str[256];
- WM_radial_control_string(op, str, 256);
- return ret;
-}
-
-static int wpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- toggle_paint_cursor(C, 1);
- paint_radial_control_invoke(op, CTX_data_scene(C)->toolsettings->wpaint);
- return WM_radial_control_invoke(C, op, event);
-}
-
-static int wpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- int ret = WM_radial_control_modal(C, op, event);
- if(ret != OPERATOR_RUNNING_MODAL)
- toggle_paint_cursor(C, 1);
- return ret;
-}
-
-static int wpaint_radial_control_exec(bContext *C, wmOperator *op)
-{
- int ret = paint_radial_control_exec(op, CTX_data_scene(C)->toolsettings->wpaint);
- char str[256];
- WM_radial_control_string(op, str, 256);
- return ret;
-}
-
-void VIEW3D_OT_wpaint_radial_control(wmOperatorType *ot)
-{
- WM_OT_radial_control_partial(ot);
-
- ot->name= "Weight Paint Radial Control";
- ot->idname= "VIEW3D_OT_wpaint_radial_control";
-
- ot->invoke= wpaint_radial_control_invoke;
- ot->modal= wpaint_radial_control_modal;
- ot->exec= wpaint_radial_control_exec;
- ot->poll= wp_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-void VIEW3D_OT_vpaint_radial_control(wmOperatorType *ot)
-{
- WM_OT_radial_control_partial(ot);
-
- ot->name= "Vertex Paint Radial Control";
- ot->idname= "VIEW3D_OT_vpaint_radial_control";
-
- ot->invoke= vpaint_radial_control_invoke;
- ot->modal= vpaint_radial_control_modal;
- ot->exec= vpaint_radial_control_exec;
- ot->poll= vp_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-/* ************ weight paint operator ********** */
-
-struct WPaintData {
- ViewContext vc;
- int *indexar;
- int vgroup_mirror;
- float *vertexcosnos;
- float wpimat[3][3];
-};
-
-static void wpaint_exit(bContext *C, wmOperator *op)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- Object *ob= CTX_data_active_object(C);
- struct WPaintData *wpd= op->customdata;
-
- if(wpd->vertexcosnos)
- MEM_freeN(wpd->vertexcosnos);
- MEM_freeN(wpd->indexar);
-
- /* frees prev buffer */
- copy_wpaint_prev(ts->wpaint, NULL, 0);
-
- /* and particles too */
- if(ob->particlesystem.first) {
- ParticleSystem *psys;
- int i;
-
- for(psys= ob->particlesystem.first; psys; psys= psys->next) {
- for(i=0; i<PSYS_TOT_VG; i++) {
- if(psys->vgroup[i]==ob->actdef) {
- psys->recalc |= PSYS_RECALC_HAIR;
- break;
- }
- }
- }
- }
-
- DAG_object_flush_update(CTX_data_scene(C), ob, OB_RECALC_DATA);
-
- MEM_freeN(wpd);
- op->customdata= NULL;
-}
-
-
-static int wpaint_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- VPaint *wp= ts->wpaint;
-
- switch(event->type) {
- case LEFTMOUSE:
- if(event->val==0) { /* release */
- wpaint_exit(C, op);
- return OPERATOR_FINISHED;
- }
- /* pass on, first press gets painted too */
-
- case MOUSEMOVE:
- {
- struct WPaintData *wpd= op->customdata;
- ViewContext *vc= &wpd->vc;
- Object *ob= vc->obact;
- Mesh *me= ob->data;
- float mat[4][4];
- float paintweight= wp->weight;
- int *indexar= wpd->indexar;
- int totindex, index, alpha, totw;
-
- view3d_operator_needs_opengl(C);
-
- /* load projection matrix */
- wmMultMatrix(ob->obmat);
- wmGetSingleMatrix(mat);
- wmLoadMatrix(wpd->vc.rv3d->viewmat);
-
- MTC_Mat4SwapMat4(wpd->vc.rv3d->persmat, mat);
-
- /* which faces are involved */
- if(wp->flag & VP_AREA) {
- totindex= sample_backbuf_area(vc, indexar, me->totface, event->mval[0], event->mval[1], wp->size);
- }
- else {
- indexar[0]= view3d_sample_backbuf(vc, event->mval[0], event->mval[1]);
- if(indexar[0]) totindex= 1;
- else totindex= 0;
- }
-
- if(wp->flag & VP_COLINDEX) {
- for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
-
- if(mface->mat_nr!=ob->actcol-1) {
- indexar[index]= 0;
- }
- }
- }
- }
-
- if((G.f & G_FACESELECT) && me->mface) {
- for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
-
- if((mface->flag & ME_FACE_SEL)==0) {
- indexar[index]= 0;
- }
- }
- }
- }
-
- /* make sure each vertex gets treated only once */
- /* and calculate filter weight */
- totw= 0;
- if(wp->mode==VP_BLUR)
- paintweight= 0.0f;
- else
- paintweight= wp->weight;
-
- for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= me->mface + (indexar[index]-1);
-
- (me->dvert+mface->v1)->flag= 1;
- (me->dvert+mface->v2)->flag= 1;
- (me->dvert+mface->v3)->flag= 1;
- if(mface->v4) (me->dvert+mface->v4)->flag= 1;
-
- if(wp->mode==VP_BLUR) {
- MDeformWeight *dw, *(*dw_func)(MDeformVert *, int) = verify_defweight;
-
- if(wp->flag & VP_ONLYVGROUP)
- dw_func= get_defweight;
-
- dw= dw_func(me->dvert+mface->v1, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
- dw= dw_func(me->dvert+mface->v2, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
- dw= dw_func(me->dvert+mface->v3, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
- if(mface->v4) {
- dw= dw_func(me->dvert+mface->v4, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
- }
- }
- }
- }
-
- if(wp->mode==VP_BLUR)
- paintweight/= (float)totw;
-
- for(index=0; index<totindex; index++) {
-
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= me->mface + (indexar[index]-1);
-
- if((me->dvert+mface->v1)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v1, event->mval);
- if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v1, alpha, paintweight, wpd->vgroup_mirror);
- }
- (me->dvert+mface->v1)->flag= 0;
- }
-
- if((me->dvert+mface->v2)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v2, event->mval);
- if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v2, alpha, paintweight, wpd->vgroup_mirror);
- }
- (me->dvert+mface->v2)->flag= 0;
- }
-
- if((me->dvert+mface->v3)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v3, event->mval);
- if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v3, alpha, paintweight, wpd->vgroup_mirror);
- }
- (me->dvert+mface->v3)->flag= 0;
- }
-
- if((me->dvert+mface->v4)->flag) {
- if(mface->v4) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v4, event->mval);
- if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v4, alpha, paintweight, wpd->vgroup_mirror);
- }
- (me->dvert+mface->v4)->flag= 0;
- }
- }
- }
- }
-
- MTC_Mat4SwapMat4(vc->rv3d->persmat, mat);
-
- DAG_object_flush_update(vc->scene, ob, OB_RECALC_DATA);
- ED_region_tag_redraw(vc->ar);
- }
- }
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- Scene *scene= CTX_data_scene(C);
- ToolSettings *ts= CTX_data_tool_settings(C);
- VPaint *wp= ts->wpaint;
- Object *ob= CTX_data_active_object(C);
- struct WPaintData *wpd;
- Mesh *me;
- float mat[4][4], imat[4][4];
-
- if(scene->obedit) return OPERATOR_CANCELLED;
- // XXX if(multires_level1_test()) return;
-
- me= get_mesh(ob);
- if(me==NULL || me->totface==0) return OPERATOR_CANCELLED;
-
- /* if nothing was added yet, we make dverts and a vertex deform group */
- if (!me->dvert)
- create_dverts(&me->id);
-
- /* make customdata storage */
- op->customdata= wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
- view3d_set_viewcontext(C, &wpd->vc);
- wpd->vgroup_mirror= -1;
-
- // if(qual & LR_CTRLKEY) {
- // sample_wpaint(scene, ar, v3d, 0);
- // return;
- // }
- // if(qual & LR_SHIFTKEY) {
- // sample_wpaint(scene, ar, v3d, 1);
- // return;
- // }
-
- /* ALLOCATIONS! no return after this line */
- /* painting on subsurfs should give correct points too, this returns me->totvert amount */
- wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
- wpd->indexar= get_indexarray();
- copy_wpaint_prev(wp, me->dvert, me->totvert);
-
- /* this happens on a Bone select, when no vgroup existed yet */
- if(ob->actdef<=0) {
- Object *modob;
- if((modob = modifiers_isDeformedByArmature(ob))) {
- bPoseChannel *pchan;
- for(pchan= modob->pose->chanbase.first; pchan; pchan= pchan->next)
- if(pchan->bone->flag & SELECT)
- break;
- if(pchan) {
- bDeformGroup *dg= get_named_vertexgroup(ob, pchan->name);
- if(dg==NULL)
- dg= add_defgroup_name(ob, pchan->name); /* sets actdef */
- else
- ob->actdef= get_defgroup_num(ob, dg);
- }
- }
- }
- if(ob->defbase.first==NULL) {
- add_defgroup(ob);
- }
-
- // if(ob->lay & v3d->lay); else error("Active object is not in this layer");
-
- /* imat for normals */
- Mat4MulMat4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
- Mat4Invert(imat, mat);
- Mat3CpyMat4(wpd->wpimat, imat);
-
- /* if mirror painting, find the other group */
- if(wp->flag & VP_MIRROR_X) {
- bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
- if(defgroup) {
- bDeformGroup *curdef;
- int actdef= 0;
- char name[32];
-
- BLI_strncpy(name, defgroup->name, 32);
- bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
-
- for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
- if (!strcmp(curdef->name, name))
- break;
- if(curdef==NULL) {
- int olddef= ob->actdef; /* tsk, add_defgroup sets the active defgroup */
- curdef= add_defgroup_name (ob, name);
- ob->actdef= olddef;
- }
-
- if(curdef && curdef!=defgroup)
- wpd->vgroup_mirror= actdef;
- }
- }
-
- /* do paint once for click only paint */
- wpaint_modal(C, op, event);
-
- /* add modal handler */
- WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-void VIEW3D_OT_wpaint(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Weight Paint";
- ot->idname= "VIEW3D_OT_wpaint";
-
- /* api callbacks */
- ot->invoke= wpaint_invoke;
- ot->modal= wpaint_modal;
- /* ot->exec= vpaint_exec; <-- needs stroke property */
- ot->poll= wp_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
-}
-
-
-/* ************ set / clear vertex paint mode ********** */
-
-
-static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
-{
- Object *ob= CTX_data_active_object(C);
- Scene *scene= CTX_data_scene(C);
- VPaint *vp= scene->toolsettings->vpaint;
- Mesh *me;
-
- me= get_mesh(ob);
-
- if(me==NULL || object_data_is_libdata(ob)) {
- G.f &= ~G_VERTEXPAINT;
- return OPERATOR_FINISHED;
- }
-
- if(me && me->totface>=MAXINDEX) {
- error("Maximum number of faces: %d", MAXINDEX-1);
- G.f &= ~G_VERTEXPAINT;
- return OPERATOR_FINISHED;
- }
-
- if(me && me->mcol==NULL) make_vertexcol(scene, 0);
-
- /* toggle: end vpaint */
- if(G.f & G_VERTEXPAINT) {
-
- G.f &= ~G_VERTEXPAINT;
-
- if(vp) {
- toggle_paint_cursor(C, 0);
- vp->paintcursor= NULL;
- }
- }
- else {
-
- G.f |= G_VERTEXPAINT;
- /* Turn off weight painting */
- if (G.f & G_WEIGHTPAINT)
- set_wpaint(C, op);
-
- if(vp==NULL)
- vp= scene->toolsettings->vpaint= new_vpaint(0);
-
- toggle_paint_cursor(C, 0);
- }
-
- if (me)
- /* update modifier stack for mapping requirements */
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
-
- WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_vpaint_toggle(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Vertex Paint Mode";
- ot->idname= "VIEW3D_OT_vpaint_toggle";
-
- /* api callbacks */
- ot->exec= set_vpaint;
- ot->poll= paint_poll_test;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
-}
-
-
-
-/* ********************** vertex paint operator ******************* */
-
-/* Implementation notes:
-
-Operator->invoke()
- - validate context (add mcol)
- - create customdata storage
- - call paint once (mouse click)
- - add modal handler
-
-Operator->modal()
- - for every mousemove, apply vertex paint
- - exit on mouse release, free customdata
- (return OPERATOR_FINISHED also removes handler and operator)
-
-For future:
- - implement a stroke event (or mousemove with past positons)
- - revise whether op->customdata should be added in object, in set_vpaint
-
-*/
-
-struct VPaintData {
- ViewContext vc;
- unsigned int paintcol;
- int *indexar;
- float *vertexcosnos;
- float vpimat[3][3];
-};
-
-static void vpaint_exit(bContext *C, wmOperator *op)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- struct VPaintData *vpd= op->customdata;
-
- if(vpd->vertexcosnos)
- MEM_freeN(vpd->vertexcosnos);
- MEM_freeN(vpd->indexar);
-
- /* frees prev buffer */
- copy_vpaint_prev(ts->vpaint, NULL, 0);
-
- MEM_freeN(vpd);
- op->customdata= NULL;
-}
-
-static int vpaint_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- VPaint *vp= ts->vpaint;
-
- switch(event->type) {
- case LEFTMOUSE:
- if(event->val==0) { /* release */
- vpaint_exit(C, op);
- return OPERATOR_FINISHED;
- }
- /* pass on, first press gets painted too */
-
- case MOUSEMOVE:
- {
- struct VPaintData *vpd= op->customdata;
- ViewContext *vc= &vpd->vc;
- Object *ob= vc->obact;
- Mesh *me= ob->data;
- float mat[4][4];
- int *indexar= vpd->indexar;
- int totindex, index;
-
- view3d_operator_needs_opengl(C);
-
- /* load projection matrix */
- wmMultMatrix(ob->obmat);
- wmGetSingleMatrix(mat);
- wmLoadMatrix(vc->rv3d->viewmat);
-
- /* which faces are involved */
- if(vp->flag & VP_AREA) {
- totindex= sample_backbuf_area(vc, indexar, me->totface, event->mval[0], event->mval[1], vp->size);
- }
- else {
- indexar[0]= view3d_sample_backbuf(vc, event->mval[0], event->mval[1]);
- if(indexar[0]) totindex= 1;
- else totindex= 0;
- }
-
- MTC_Mat4SwapMat4(vc->rv3d->persmat, mat);
-
- if(vp->flag & VP_COLINDEX) {
- for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
-
- if(mface->mat_nr!=ob->actcol-1) {
- indexar[index]= 0;
- }
- }
- }
- }
- if((G.f & G_FACESELECT) && me->mface) {
- for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
-
- if((mface->flag & ME_FACE_SEL)==0)
- indexar[index]= 0;
- }
- }
- }
-
- for(index=0; index<totindex; index++) {
-
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
- unsigned int *mcol= ( (unsigned int *)me->mcol) + 4*(indexar[index]-1);
- unsigned int *mcolorig= ( (unsigned int *)vp->vpaint_prev) + 4*(indexar[index]-1);
- int alpha;
-
- if(vp->mode==VP_BLUR) {
- unsigned int fcol1= mcol_blend( mcol[0], mcol[1], 128);
- if(mface->v4) {
- unsigned int fcol2= mcol_blend( mcol[2], mcol[3], 128);
- vpd->paintcol= mcol_blend( fcol1, fcol2, 128);
- }
- else {
- vpd->paintcol= mcol_blend( mcol[2], fcol1, 170);
- }
-
- }
-
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v1, event->mval);
- if(alpha) vpaint_blend(vp, mcol, mcolorig, vpd->paintcol, alpha);
-
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v2, event->mval);
- if(alpha) vpaint_blend(vp, mcol+1, mcolorig+1, vpd->paintcol, alpha);
-
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v3, event->mval);
- if(alpha) vpaint_blend(vp, mcol+2, mcolorig+2, vpd->paintcol, alpha);
-
- if(mface->v4) {
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v4, event->mval);
- if(alpha) vpaint_blend(vp, mcol+3, mcolorig+3, vpd->paintcol, alpha);
- }
- }
- }
-
- MTC_Mat4SwapMat4(vc->rv3d->persmat, mat);
-
- do_shared_vertexcol(me);
-
- ED_region_tag_redraw(vc->ar);
-
- DAG_object_flush_update(vc->scene, ob, OB_RECALC_DATA);
- }
- break;
- }
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- VPaint *vp= ts->vpaint;
- struct VPaintData *vpd;
- Object *ob= CTX_data_active_object(C);
- Mesh *me;
- float mat[4][4], imat[4][4];
-
- /* context checks could be a poll() */
- me= get_mesh(ob);
- if(me==NULL || me->totface==0) return OPERATOR_CANCELLED;
-
- if(me->mcol==NULL) make_vertexcol(CTX_data_scene(C), 0);
- if(me->mcol==NULL) return OPERATOR_CANCELLED;
-
- /* make customdata storage */
- op->customdata= vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
- view3d_set_viewcontext(C, &vpd->vc);
-
- vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
- vpd->indexar= get_indexarray();
- vpd->paintcol= vpaint_get_current_col(vp);
-
- /* for filtering */
- copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
-
- /* some old cruft to sort out later */
- Mat4MulMat4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
- Mat4Invert(imat, mat);
- Mat3CpyMat4(vpd->vpimat, imat);
-
- /* do paint once for click only paint */
- vpaint_modal(C, op, event);
-
- /* add modal handler */
- WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-void VIEW3D_OT_vpaint(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Vertex Paint";
- ot->idname= "VIEW3D_OT_vpaint";
-
- /* api callbacks */
- ot->invoke= vpaint_invoke;
- ot->modal= vpaint_modal;
- /* ot->exec= vpaint_exec; <-- needs stroke property */
- ot->poll= vp_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
-}
-
-