diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 5e61d9d6250..8ae0e3b94fe 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1950,6 +1950,16 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph, } } + /* XXX(jbakker): `do_color_management` should be controlled by the caller. Currently when doing a + * viewport render animation and saving to an 8bit file format, color management would be applied + * twice. Once here, and once when saving the saving to disk. In this case the Save As Render + * option cannot be controlled either. But when doing an offscreen render you want to do the + * color management here. + * + * This option was added here to increase the performance when rendering for a playblast. When + * using workbench the color differences haven't been reported as a bug. But users also use the + * viewport rendering to render Eevee scenes. In the later situation the saved colors + * are totally wrong. */ const bool do_color_management = (ibuf->rect_float == NULL); ED_view3d_draw_offscreen(depsgraph, scene, |