diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index af9f5937b4f..3c970781448 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1962,13 +1962,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph, /* XXX(jbakker): `do_color_management` should be controlled by the caller. Currently when doing a * viewport render animation and saving to an 8bit file format, color management would be applied * twice. Once here, and once when saving the saving to disk. In this case the Save As Render - * option cannot be controlled either. But when doing an offscreen render you want to do the + * option cannot be controlled either. But when doing an off-screen render you want to do the * color management here. * - * This option was added here to increase the performance when rendering for a playblast. When - * using workbench the color differences haven't been reported as a bug. But users also use the - * viewport rendering to render Eevee scenes. In the later situation the saved colors - * are totally wrong. */ + * This option was added here to increase the performance for quick view-port preview renders. + * When using workbench the color differences haven't been reported as a bug. But users also use + * the viewport rendering to render Eevee scenes. In the later situation the saved colors are + * totally wrong. */ const bool do_color_management = (ibuf->rect_float == NULL); ED_view3d_draw_offscreen(depsgraph, scene, |