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Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c24
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c88
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c169
9 files changed, 160 insertions, 157 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index b1b1f504920..0931b6f04ff 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1872,7 +1872,7 @@ static void draw_ebones(View3D *v3d, Object *ob, int dt)
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- for (eBone=G.edbo.first, index=0; eBone; eBone=eBone->next, index++) {
+ for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & (BONE_HIDDEN_A|BONE_NO_DEFORM))==0) {
if (eBone->flag & (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL))
@@ -1889,7 +1889,7 @@ static void draw_ebones(View3D *v3d, Object *ob, int dt)
/* if solid we draw it first */
if ((dt > OB_WIRE) && (arm->drawtype!=ARM_LINE)) {
index= 0;
- for (eBone=G.edbo.first, index=0; eBone; eBone=eBone->next, index++) {
+ for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
glPushMatrix();
@@ -1926,7 +1926,7 @@ static void draw_ebones(View3D *v3d, Object *ob, int dt)
else if (arm->flag & ARM_EDITMODE)
index= 0; /* do selection codes */
- for (eBone=G.edbo.first; eBone; eBone=eBone->next) {
+ for (eBone=arm->edbo->first; eBone; eBone=eBone->next) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
@@ -1983,7 +1983,7 @@ static void draw_ebones(View3D *v3d, Object *ob, int dt)
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- for (eBone=G.edbo.first, index=0; eBone; eBone=eBone->next, index++) {
+ for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) {
if(eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
@@ -2295,8 +2295,8 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, Base *base)
colfac = (end-CFRA)/range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
- do_all_pose_actions(ob);
- where_is_pose(ob);
+ do_all_pose_actions(scene, ob);
+ where_is_pose(scene, ob);
draw_pose_channels(scene, v3d, base, OB_WIRE);
}
glDisable(GL_BLEND);
@@ -2372,8 +2372,8 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, Base *base)
CFRA= (int)ak->cfra;
- do_all_pose_actions(ob);
- where_is_pose(ob);
+ do_all_pose_actions(scene, ob);
+ where_is_pose(scene, ob);
draw_pose_channels(scene, v3d, base, OB_WIRE);
}
glDisable(GL_BLEND);
@@ -2454,8 +2454,8 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, Base *base)
else CFRA= (int)floor(actframe+ctime);
if (CFRA!=cfrao) {
- do_all_pose_actions(ob);
- where_is_pose(ob);
+ do_all_pose_actions(scene, ob);
+ where_is_pose(scene, ob);
draw_pose_channels(scene, v3d, base, OB_WIRE);
}
}
@@ -2470,8 +2470,8 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, Base *base)
else CFRA= (int)floor(actframe-ctime);
if (CFRA != cfrao) {
- do_all_pose_actions(ob);
- where_is_pose(ob);
+ do_all_pose_actions(scene, ob);
+ where_is_pose(scene, ob);
draw_pose_channels(scene, v3d, base, OB_WIRE);
}
}
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index ad62329f8fc..1fa7a4d96e1 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -477,7 +477,7 @@ void draw_mesh_text(Scene *scene, Object *ob, int glsl)
if(FACESEL_PAINT_TEST)
return;
- ddm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
+ ddm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
for(a=0, mf=mface; a<totface; a++, tface++, mf++) {
int mode= tface->mode;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 963eaf15c48..a58100e2b00 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -120,7 +120,7 @@ extern ListBase editNurb;
/* editmball.c */
extern ListBase editelems;
-static void draw_bounding_volume(Object *ob);
+static void draw_bounding_volume(Scene *scene, Object *ob);
static void drawcube_size(float size);
static void drawcircle_size(float size);
@@ -1123,7 +1123,7 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
}
/* lattice color is hardcoded, now also shows weightgroup values in edit mode */
-static void drawlattice(View3D *v3d, Object *ob)
+static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
{
Lattice *lt= ob->data;
DispList *dl;
@@ -1132,7 +1132,7 @@ static void drawlattice(View3D *v3d, Object *ob)
/* now we default make displist, this will modifiers work for non animated case */
if(ob->disp.first==NULL)
- lattice_calc_modifiers(ob);
+ lattice_calc_modifiers(scene, ob);
dl= find_displist(&ob->disp, DL_VERTS);
if(lt->editlatt) {
@@ -1207,7 +1207,7 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co
void mesh_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, EditVert *eve, int x, int y, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->obedit, vc->em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
@@ -1251,7 +1251,7 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0
void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->obedit, vc->em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
@@ -1283,7 +1283,7 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *ce
void mesh_foreachScreenFace(ViewContext *vc, void (*func)(void *userData, EditFace *efa, int x, int y, int index), void *userData)
{
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; ViewContext vc; float pmat[4][4], vmat[4][4]; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->obedit, vc->em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
@@ -2151,7 +2151,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, Base *base, int dt, int f
int draw_wire = 0;
int totvert, totedge, totface;
DispList *dl;
- DerivedMesh *dm= mesh_get_derived_final(ob, get_viewedit_datamask());
+ DerivedMesh *dm= mesh_get_derived_final(scene, ob, get_viewedit_datamask());
if(!dm)
return;
@@ -2172,7 +2172,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, Base *base, int dt, int f
if (ob==OBACT && FACESEL_PAINT_TEST) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
}
else if(hasHaloMat || (totface==0 && totedge==0)) {
glPointSize(1.5);
@@ -2276,9 +2276,9 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, Base *base, int dt, int f
/* release and reload derivedmesh because it might be freed in
shadeDispList due to a different datamask */
dm->release(dm);
- shadeDispList(base);
+ shadeDispList(scene, base);
dl = find_displist(&ob->disp, DL_VERTCOL);
- dm= mesh_get_derived_final(ob, get_viewedit_datamask());
+ dm= mesh_get_derived_final(scene, ob, get_viewedit_datamask());
}
if ((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire) {
@@ -2370,7 +2370,7 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, Base *base, int dt, int f
if (obedit!=ob)
finalDM = cageDM = editmesh_get_derived_base(ob, em);
else
- cageDM = editmesh_get_derived_cage_and_final(ob, em, &finalDM,
+ cageDM = editmesh_get_derived_cage_and_final(scene, ob, em, &finalDM,
get_viewedit_datamask());
if(dt>OB_WIRE) {
@@ -2714,7 +2714,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
drawDispListsolid(lb, ob, 1);
}
else if(dt == OB_SHADED) {
- if(ob->disp.first==0) shadeDispList(base);
+ if(ob->disp.first==0) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
@@ -2752,7 +2752,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
drawDispListsolid(lb, ob, 1);
}
else if(dt==OB_SHADED) {
- if(ob->disp.first==NULL) shadeDispList(base);
+ if(ob->disp.first==NULL) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
@@ -2770,7 +2770,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
if( is_basis_mball(ob)) {
lb= &ob->disp;
- if(lb->first==NULL) makeDispListMBall(ob);
+ if(lb->first==NULL) makeDispListMBall(scene, ob);
if(lb->first==NULL) return 1;
if(solid) {
@@ -2781,7 +2781,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
}
else if(dt == OB_SHADED) {
dl= lb->first;
- if(dl && dl->col1==0) shadeDispList(base);
+ if(dl && dl->col1==0) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
@@ -2824,7 +2824,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
Object *bb_ob=0;
float vel[3], vec[3], vec2[3], imat[4][4], onevec[3]={0.0f,0.0f,0.0f}, bb_center[3];
float timestep, pixsize=1.0, pa_size, pa_time, r_tilt;
- float cfra=bsystem_time(ob,(float)CFRA,0.0);
+ float cfra= bsystem_time(scene, ob,(float)CFRA,0.0);
float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3];
float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f;
int a, k, k_max=0, totpart, totpoint=0, draw_as, path_nbr=0;
@@ -2846,7 +2846,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
if(pars==0) return;
// XXX what logic is this?
- if(!scene->obedit && psys_in_edit_mode(psys)
+ if(!scene->obedit && psys_in_edit_mode(scene, psys)
&& psys->flag & PSYS_HAIR_DONE && part->draw_as==PART_DRAW_PATH)
return;
@@ -2913,7 +2913,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
draw_as=part->draw_as;
if(part->flag&PART_GLOB_TIME)
- cfra=bsystem_time(0,(float)CFRA,0.0);
+ cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
if(psys->pathcache){
path_possible=1;
@@ -3027,7 +3027,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
cd=cdata;
nd=ndata;
- psys->lattice=psys_get_lattice(ob,psys);
+ psys->lattice= psys_get_lattice(scene, ob, psys);
}
if(draw_as){
@@ -3113,7 +3113,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
for(k=0; k<=path_nbr; k++){
if(draw_keys){
state.time=(float)k/(float)path_nbr;
- psys_get_particle_on_path(ob,psys,a,&state,1);
+ psys_get_particle_on_path(scene, ob, psys, a, &state,1);
}
else if(path_nbr){
if(k<=k_max){
@@ -3126,7 +3126,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
}
else{
state.time=cfra;
- if(psys_get_particle_state(ob,psys,a,&state,0)==0){
+ if(psys_get_particle_state(scene, ob, psys, a, &state,0)==0){
next_pa=1;
break;
}
@@ -3504,14 +3504,14 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, Object *ob, ParticleSy
/* create path and child path cache if it doesn't exist already */
if(psys->pathcache==0){
// XXX PE_hide_keys_time(psys,CFRA);
- psys_cache_paths(ob,psys,CFRA,0);
+ psys_cache_paths(scene, ob, psys, CFRA,0);
}
if(psys->pathcache==0)
return;
if(pset->flag & PE_SHOW_CHILD && psys->part->draw_as == PART_DRAW_PATH) {
if(psys->childcache==0)
- psys_cache_child_paths(ob, psys, CFRA, 0);
+ psys_cache_child_paths(scene, ob, psys, CFRA, 0);
}
else if(!(pset->flag & PE_SHOW_CHILD) && psys->childcache)
free_child_path_cache(psys);
@@ -4484,7 +4484,7 @@ static void draw_bb_quadric(BoundBox *bb, short type)
gluDeleteQuadric(qobj);
}
-static void draw_bounding_volume(Object *ob)
+static void draw_bounding_volume(Scene *scene, Object *ob)
{
BoundBox *bb=0;
@@ -4497,7 +4497,7 @@ static void draw_bounding_volume(Object *ob)
else if(ob->type==OB_MBALL) {
bb= ob->bb;
if(bb==0) {
- makeDispListMBall(ob);
+ makeDispListMBall(scene, ob);
bb= ob->bb;
}
}
@@ -4761,7 +4761,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
base->flag= 0;
- where_is_object_time(ob, (scene->r.cfra));
+ where_is_object_time(scene, ob, (scene->r.cfra));
draw_object(scene, ar, v3d, base, 0);
}
ce= ce->next;
@@ -4775,7 +4775,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
base->flag= SELECT;
- where_is_object_time(ob, (scene->r.cfra));
+ where_is_object_time(scene, ob, (scene->r.cfra));
draw_object(scene, ar, v3d, base, 0);
}
ce= ce->next;
@@ -4791,7 +4791,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
(scene->r.cfra)= cfraont;
memcpy(&ob->loc, temp, 7*3*sizeof(float));
- where_is_object(ob);
+ where_is_object(scene, ob);
v3d->drawtype= drawtype;
BLI_freelistN(&elems);
@@ -4802,7 +4802,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* patch? children objects with a timeoffs change the parents. How to solve! */
- /* if( ((int)ob->ctime) != F_(scene->r.cfra)) where_is_object(ob); */
+ /* if( ((int)ob->ctime) != F_(scene->r.cfra)) where_is_object(scene, ob); */
wmMultMatrix(ob->obmat);
@@ -4912,7 +4912,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
case OB_FONT:
cu= ob->data;
- if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
+ if (cu->disp.first==NULL) makeDispListCurveTypes(scene, ob, 0);
if(cu->editstr) {
tekentextcurs();
@@ -4996,7 +4996,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
else if(boundbox_clip(v3d, ob->obmat, cu->bb))
empty_object= drawDispList(scene, v3d, base, dt);
@@ -5005,13 +5005,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
case OB_SURF:
cu= ob->data;
/* still needed for curves hidden in other layers. depgraph doesnt handle that yet */
- if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
+ if (cu->disp.first==NULL) makeDispListCurveTypes(scene, ob, 0);
if(cu->editnurb) {
drawnurb(scene, v3d, base, cu->editnurb->first, dt);
}
else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
else if(boundbox_clip(v3d, ob->obmat, cu->bb)) {
empty_object= drawDispList(scene, v3d, base, dt);
@@ -5026,7 +5026,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(mb->editelems)
drawmball(scene, v3d, base, dt);
else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
else
empty_object= drawmball(scene, v3d, base, dt);
break;
@@ -5042,7 +5042,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
drawcamera(scene, v3d, ob, flag);
break;
case OB_LATTICE:
- drawlattice(v3d, ob);
+ drawlattice(scene, v3d, ob);
break;
case OB_ARMATURE:
if(dt>OB_WIRE) GPU_enable_material(0, NULL); // we use default material
@@ -5069,7 +5069,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(G.f & G_PARTICLEEDIT && ob==OBACT) {
psys= NULL; // XXX PE_get_current(ob);
- if(psys && !scene->obedit && psys_in_edit_mode(psys))
+ if(psys && !scene->obedit && psys_in_edit_mode(scene, psys))
draw_particle_edit(scene, v3d, ob, psys, dt);
}
glDepthMask(GL_TRUE);
@@ -5094,7 +5094,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(dtx & OB_AXIS) {
drawaxes(1.0f, flag, OB_ARROWS);
}
- if(dtx & OB_BOUNDBOX) draw_bounding_volume(ob);
+ if(dtx & OB_BOUNDBOX) draw_bounding_volume(scene, ob);
if(dtx & OB_TEXSPACE) drawtexspace(ob);
if(dtx & OB_DRAWNAME) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
@@ -5188,7 +5188,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
make_axis_color(col, col2, 'z');
glColor3ubv((GLubyte *)col2);
- cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
+ cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
for (curcon = list->first; curcon; curcon=curcon->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(curcon);
@@ -5201,7 +5201,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
for (ct= targets.first; ct; ct= ct->next) {
/* calculate target's matrix */
if (cti->get_target_matrix)
- cti->get_target_matrix(curcon, cob, ct, bsystem_time(ob, (float)(scene->r.cfra), give_timeoffset(ob)));
+ cti->get_target_matrix(curcon, cob, ct, bsystem_time(scene, ob, (float)(scene->r.cfra), give_timeoffset(ob)));
else
Mat4One(ct->matrix);
@@ -5361,9 +5361,9 @@ static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmoot
}
/* TODO remove this - since face select mode now only works with painting */
-static void bbs_mesh_solid(Object *ob)
+static void bbs_mesh_solid(Scene *scene, Object *ob)
{
- DerivedMesh *dm = mesh_get_derived_final(ob, get_viewedit_datamask());
+ DerivedMesh *dm = mesh_get_derived_final(scene, ob, get_viewedit_datamask());
Mesh *me = (Mesh*)ob->data;
glColor3ub(0, 0, 0);
@@ -5386,7 +5386,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob)
Mesh *me= ob->data;
EditMesh *em= me->edit_mesh;
if(em) {
- DerivedMesh *dm = editmesh_get_derived_cage(ob, em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
EM_init_index_arrays(em, 1, 1, 1);
@@ -5408,7 +5408,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob)
EM_free_index_arrays();
}
- else bbs_mesh_solid(ob);
+ else bbs_mesh_solid(scene, ob);
}
break;
case OB_CURVE:
@@ -5433,7 +5433,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, Object *ob, int
if(me->edit_mesh)
edm= editmesh_get_derived_base(ob, me->edit_mesh);
else
- dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if(dt<=OB_WIRE) {
if(dm)
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 90840533d55..655bd164758 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -797,7 +797,7 @@ static void draw_selected_name(Scene *scene, Object *ob, View3D *v3d)
}
/* colour depends on whether there is a keyframe */
- if (id_frame_has_keyframe((ID *)ob, frame_to_float(CFRA), v3d->keyflags))
+ if (id_frame_has_keyframe((ID *)ob, frame_to_float(scene, CFRA), v3d->keyflags))
UI_ThemeColor(TH_VERTEX_SELECT);
else
UI_ThemeColor(TH_TEXT_HI);
@@ -1099,7 +1099,7 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
G.f |= G_BACKBUFSEL;
- base= (G.scene->basact);
+ base= (scene->basact);
if(base && (base->lay & v3d->lay)) {
draw_object_backbufsel(scene, v3d, base->object);
}
@@ -1629,7 +1629,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
v3d->flag &= ~V3D_SELECT_OUTLINE;
setwinmatrixview3d(v3d, ar->winx, ar->winy, NULL); /* 0= no pick rect */
- setviewmatrixview3d(v3d); /* note: calls where_is_object for camera... */
+ setviewmatrixview3d(scene, v3d); /* note: calls where_is_object for camera... */
Mat4MulMat4(v3d->persmat, v3d->viewmat, v3d->winmat);
Mat4Invert(v3d->persinv, v3d->persmat);
@@ -1805,12 +1805,12 @@ void drawview3dspace(Scene *scene, ARegion *ar, View3D *v3d)
/* sets first, we allow per definition current scene to have dependencies on sets */
if(scene->set) {
for(SETLOOPER(scene->set, base))
- object_handle_update(base->object); // bke_object.h
+ object_handle_update(scene, base->object); // bke_object.h
}
v3d->lay_used = 0;
for(base= scene->base.first; base; base= base->next) {
- object_handle_update(base->object); // bke_object.h
+ object_handle_update(scene, base->object); // bke_object.h
v3d->lay_used |= base->lay;
}
@@ -1819,7 +1819,7 @@ void drawview3dspace(Scene *scene, ARegion *ar, View3D *v3d)
gpu_update_lamps_shadows(scene, v3d);
setwinmatrixview3d(v3d, ar->winx, ar->winy, NULL); /* 0= no pick rect */
- setviewmatrixview3d(v3d); /* note: calls where_is_object for camera... */
+ setviewmatrixview3d(scene, v3d); /* note: calls where_is_object for camera... */
Mat4MulMat4(v3d->persmat, v3d->viewmat, v3d->winmat);
Mat4Invert(v3d->persinv, v3d->persmat);
@@ -1875,7 +1875,7 @@ void drawview3dspace(Scene *scene, ARegion *ar, View3D *v3d)
if(v3d->persp==2) {
if(scene->world) {
if(scene->world->mode & WO_STARS) {
- RE_make_stars(NULL, star_stuff_init_func, star_stuff_vertex_func,
+ RE_make_stars(NULL, scene, star_stuff_init_func, star_stuff_vertex_func,
star_stuff_term_func);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index a5ea2a83b77..c5ca9f86450 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -817,7 +817,7 @@ static int viewcenter_exec(bContext *C, wmOperator *op) /* like a localview with
if(TESTBASE(v3d, base)) {
minmax_object(base->object, min, max);
/* account for duplis */
- minmax_object_duplis(base->object, min, max);
+ minmax_object_duplis(scene, base->object, min, max);
ok= 1;
}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 3de551a516a..c2aea73b2f3 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -224,7 +224,7 @@ void do_layer_buttons(bContext *C, short event)
ED_area_tag_redraw(sa);
if(sa->spacetype==SPACE_OOPS) allqueue(REDRAWVIEW3D, 1); /* 1==also do headwin */
- if(v3d->drawtype == OB_SHADED) reshadeall_displist();
+ if(v3d->drawtype == OB_SHADED) reshadeall_displist(scene);
allqueue(REDRAWNLA, 0);
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 79c99721a2b..06ccbc1406d 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -128,8 +128,6 @@ void view3d_get_object_project_mat(View3D *v3d, struct Object *ob, float pmat[4]
void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4]);
int get_view3d_viewplane(View3D *v3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
-void view_settings_from_ob(Object *ob, float *ofs, float *quat, float *dist, float *lens);
-void obmat_to_viewmat(View3D *v3d, Object *ob, short smooth);
short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input);
void initlocalview(Scene *scene, ARegion *ar, View3D *v3d);
@@ -141,7 +139,7 @@ void centerview(ARegion *ar, View3D *v3d);
void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens);
void setwinmatrixview3d(View3D *v3d, int winx, int winy, rctf *rect); /* rect: for picking */
-void setviewmatrixview3d(View3D *v3d);
+void setviewmatrixview3d(Scene *scene, View3D *v3d);
#endif /* ED_VIEW3D_INTERN_H */
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 8fa54c7c7ad..35b9df6c889 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -560,13 +560,14 @@ static void do_lasso_select_lattice(ViewContext *vc, short mcords[][2], short mo
static void do_lasso_select_armature(ViewContext *vc, short mcords[][2], short moves, short select)
{
+ bArmature *arm= vc->obedit->data;
EditBone *ebone;
float vec[3];
short sco1[2], sco2[2], didpoint;
/* set editdata in vc */
- for (ebone=G.edbo.first; ebone; ebone=ebone->next) {
+ for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
VECCOPY(vec, ebone->head);
Mat4MulVecfl(vc->obedit->obmat, vec);
@@ -1352,10 +1353,11 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
}
else if(obedit->type==OB_ARMATURE) {
+ bArmature *arm= obedit->data;
EditBone *ebone;
/* clear flag we use to detect point was affected */
- for(ebone= G.edbo.first; ebone; ebone= ebone->next)
+ for(ebone= arm->edbo->first; ebone; ebone= ebone->next)
ebone->flag &= ~BONE_DONE;
hits= view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect);
@@ -1364,7 +1366,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
for (a=0; a<hits; a++){
index = buffer[(4*a)+3];
if (index!=-1) {
- ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_ANY));
+ ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
if (index & BONESEL_TIP) {
ebone->flag |= BONE_DONE;
if (val==LEFTMOUSE) ebone->flag |= BONE_TIPSEL;
@@ -1380,7 +1382,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
/* now we have to flush tag from parents... */
- for(ebone= G.edbo.first; ebone; ebone= ebone->next) {
+ for(ebone= arm->edbo->first; ebone; ebone= ebone->next) {
if(ebone->parent && (ebone->flag & BONE_CONNECTED)) {
if(ebone->parent->flag & BONE_DONE)
ebone->flag |= BONE_DONE;
@@ -1391,7 +1393,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
for (a=0; a<hits; a++){
index = buffer[(4*a)+3];
if (index!=-1) {
- ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_ANY));
+ ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
if (index & BONESEL_BONE) {
if(!(ebone->flag & BONE_DONE)) {
if (val==LEFTMOUSE)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 1986203f839..48379e0913a 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -111,6 +111,82 @@ float *give_cursor(Scene *scene, View3D *v3d)
else return scene->cursor;
}
+
+/* Gets the lens and clipping values from a camera of lamp type object */
+static void object_lens_clip_settings(Object *ob, float *lens, float *clipsta, float *clipend)
+{
+ if (!ob) return;
+
+ if(ob->type==OB_LAMP ) {
+ Lamp *la = ob->data;
+ if (lens) {
+ float x1, fac;
+ fac= cos( M_PI*la->spotsize/360.0);
+ x1= saacos(fac);
+ *lens= 16.0*fac/sin(x1);
+ }
+ if (clipsta) *clipsta= la->clipsta;
+ if (clipend) *clipend= la->clipend;
+ }
+ else if(ob->type==OB_CAMERA) {
+ Camera *cam= ob->data;
+ if (lens) *lens= cam->lens;
+ if (clipsta) *clipsta= cam->clipsta;
+ if (clipend) *clipend= cam->clipend;
+ }
+ else {
+ if (lens) *lens= 35.0f;
+ }
+}
+
+
+/* Gets the view trasnformation from a camera
+* currently dosnt take camzoom into account
+*
+* The dist is not modified for this function, if NULL its assimed zero
+* */
+/* Scene can be NULL */
+static void view_settings_from_ob(Scene *scene, Object *ob, float *ofs, float *quat, float *dist, float *lens)
+{
+ float bmat[4][4];
+ float imat[4][4];
+ float tmat[3][3];
+
+ if (!ob) return;
+
+ /* Offset */
+ if (ofs) {
+ /* this should not be needed, nly for camera to prevent lag */
+ if(scene) where_is_object(scene, ob);
+ VECCOPY(ofs, ob->obmat[3]);
+ VecMulf(ofs, -1.0f); /*flip the vector*/
+ }
+
+ /* Quat */
+ if (quat) {
+ Mat4CpyMat4(bmat, ob->obmat);
+ Mat4Ortho(bmat);
+ Mat4Invert(imat, bmat);
+ Mat3CpyMat4(tmat, imat);
+ Mat3ToQuat(tmat, quat);
+ }
+
+ if (dist) {
+ float vec[3];
+ Mat3CpyMat4(tmat, ob->obmat);
+
+ vec[0]= vec[1] = 0.0;
+ vec[2]= -(*dist);
+ Mat3MulVecfl(tmat, vec);
+ VecSubf(ofs, ofs, vec);
+ }
+
+ /* Lens */
+ if (lens)
+ object_lens_clip_settings(ob, lens, NULL, NULL);
+}
+
+
/* ****************** smooth view operator ****************** */
struct SmoothViewStore {
@@ -128,6 +204,7 @@ struct SmoothViewStore {
/* the arguments are the desired situation */
void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, float *quat, float *dist, float *lens)
{
+ Scene *scene= CTX_data_scene(C);
View3D *v3d= (View3D *)CTX_wm_space_data(C);
struct SmoothViewStore sms;
@@ -145,7 +222,7 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
if(lens) sms.new_lens= *lens;
if (camera) {
- view_settings_from_ob(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
+ view_settings_from_ob(scene, camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
sms.to_camera= 1; /* restore view3d values in end */
}
@@ -192,7 +269,7 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
/* original values */
if (oldcamera) {
sms.orig_dist= v3d->dist; // below function does weird stuff with it...
- view_settings_from_ob(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
+ view_settings_from_ob(scene, oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
}
else {
VECCOPY(sms.orig_ofs, v3d->ofs);
@@ -798,81 +875,7 @@ void setwinmatrixview3d(View3D *v3d, int winx, int winy, rctf *rect) /* rect: f
}
-
-/* Gets the lens and clipping values from a camera of lamp type object */
-static void object_lens_clip_settings(Object *ob, float *lens, float *clipsta, float *clipend)
-{
- if (!ob) return;
-
- if(ob->type==OB_LAMP ) {
- Lamp *la = ob->data;
- if (lens) {
- float x1, fac;
- fac= cos( M_PI*la->spotsize/360.0);
- x1= saacos(fac);
- *lens= 16.0*fac/sin(x1);
- }
- if (clipsta) *clipsta= la->clipsta;
- if (clipend) *clipend= la->clipend;
- }
- else if(ob->type==OB_CAMERA) {
- Camera *cam= ob->data;
- if (lens) *lens= cam->lens;
- if (clipsta) *clipsta= cam->clipsta;
- if (clipend) *clipend= cam->clipend;
- }
- else {
- if (lens) *lens= 35.0f;
- }
-}
-
-
-/* Gets the view trasnformation from a camera
-* currently dosnt take camzoom into account
-*
-* The dist is not modified for this function, if NULL its assimed zero
-* */
-void view_settings_from_ob(Object *ob, float *ofs, float *quat, float *dist, float *lens)
-{
- float bmat[4][4];
- float imat[4][4];
- float tmat[3][3];
-
- if (!ob) return;
-
- /* Offset */
- if (ofs) {
- where_is_object(ob);
- VECCOPY(ofs, ob->obmat[3]);
- VecMulf(ofs, -1.0f); /*flip the vector*/
- }
-
- /* Quat */
- if (quat) {
- Mat4CpyMat4(bmat, ob->obmat);
- Mat4Ortho(bmat);
- Mat4Invert(imat, bmat);
- Mat3CpyMat4(tmat, imat);
- Mat3ToQuat(tmat, quat);
- }
-
- if (dist) {
- float vec[3];
- Mat3CpyMat4(tmat, ob->obmat);
-
- vec[0]= vec[1] = 0.0;
- vec[2]= -(*dist);
- Mat3MulVecfl(tmat, vec);
- VecSubf(ofs, ofs, vec);
- }
-
- /* Lens */
- if (lens)
- object_lens_clip_settings(ob, lens, NULL, NULL);
-}
-
-
-void obmat_to_viewmat(View3D *v3d, Object *ob, short smooth)
+static void obmat_to_viewmat(Scene *scene, View3D *v3d, Object *ob, short smooth)
{
float bmat[4][4];
float tmat[3][3];
@@ -901,7 +904,7 @@ void obmat_to_viewmat(View3D *v3d, Object *ob, short smooth)
v3d->persp=V3D_PERSP;
v3d->dist= 0.0;
- view_settings_from_ob(v3d->camera, v3d->ofs, NULL, NULL, &v3d->lens);
+ view_settings_from_ob(scene, v3d->camera, v3d->ofs, NULL, NULL, &v3d->lens);
smooth_view(NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); // XXX
v3d->persp=V3D_CAMOB; /* just to be polite, not needed */
@@ -916,12 +919,12 @@ void obmat_to_viewmat(View3D *v3d, Object *ob, short smooth)
}
/* dont set windows active in in here, is used by renderwin too */
-void setviewmatrixview3d(View3D *v3d)
+void setviewmatrixview3d(Scene *scene, View3D *v3d)
{
if(v3d->persp==V3D_CAMOB) { /* obs/camera */
if(v3d->camera) {
- where_is_object(v3d->camera);
- obmat_to_viewmat(v3d, v3d->camera, 0);
+ where_is_object(scene, v3d->camera);
+ obmat_to_viewmat(scene, v3d, v3d->camera, 0);
}
else {
QuatToMat4(v3d->viewquat, v3d->viewmat);
@@ -1276,7 +1279,7 @@ void endlocalview(Scene *scene, ScrArea *sa)
}
}
-void view3d_align_axis_to_vector(View3D *v3d, int axisidx, float vec[3])
+void view3d_align_axis_to_vector(Scene *scene, View3D *v3d, int axisidx, float vec[3])
{
float alignaxis[3] = {0.0, 0.0, 0.0};
float norm[3], axis[3], angle, new_quat[4];
@@ -1302,7 +1305,7 @@ void view3d_align_axis_to_vector(View3D *v3d, int axisidx, float vec[3])
VECCOPY(orig_ofs, v3d->ofs);
v3d->persp= V3D_PERSP;
v3d->dist= 0.0;
- view_settings_from_ob(v3d->camera, v3d->ofs, NULL, NULL, &v3d->lens);
+ view_settings_from_ob(scene, v3d->camera, v3d->ofs, NULL, NULL, &v3d->lens);
smooth_view(NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); // XXX
} else {
if (v3d->persp==V3D_CAMOB) v3d->persp= V3D_PERSP; /* switch out of camera mode */