diff options
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r-- | source/blender/editors/transform/transform.c | 1463 |
1 files changed, 1034 insertions, 429 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index e877f1fecae..7128bd9c6a9 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -100,6 +100,7 @@ #include "ED_markers.h" #include "ED_util.h" #include "ED_view3d.h" +#include "ED_mesh.h" #include "UI_view2d.h" #include "WM_types.h" @@ -108,6 +109,8 @@ #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" +#include "BLI_ghash.h" +#include "BLI_linklist.h" #include "PIL_time.h" /* sleep */ @@ -319,7 +322,7 @@ static void viewRedrawForce(bContext *C, TransInfo *t) else if(t->spacetype == SPACE_NODE) { //ED_area_tag_redraw(t->sa); - WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL); + WM_event_add_notifier(C, NC_SPACE|ND_SPACE_NODE, NULL); } else if(t->spacetype == SPACE_SEQ) { @@ -512,7 +515,7 @@ static char *transform_to_undostr(TransInfo *t) #define TFM_MODAL_SNAP_GEARS_OFF 7 /* called in transform_ops.c, on each regeneration of keymaps */ -void transform_modal_keymap(wmWindowManager *wm) +void transform_modal_keymap(wmKeyConfig *keyconf) { static EnumPropertyItem modal_items[] = { {TFM_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""}, @@ -524,12 +527,12 @@ void transform_modal_keymap(wmWindowManager *wm) {TFM_MODAL_SNAP_GEARS_OFF, "SNAP_GEARS_OFF", 0, "Snap Off", ""}, {0, NULL, 0, NULL, NULL}}; - wmKeyMap *keymap= WM_modalkeymap_get(wm, "Transform Modal Map"); + wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "Transform Modal Map"); /* this function is called for each spacetype, only needs to add map once */ if(keymap) return; - keymap= WM_modalkeymap_add(wm, "Transform Modal Map", modal_items); + keymap= WM_modalkeymap_add(keyconf, "Transform Modal Map", modal_items); /* items for modal map */ WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_CANCEL); @@ -770,10 +773,11 @@ void transformEvent(TransInfo *t, wmEvent *event) stopConstraint(t); } else { + short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL; if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0) - setUserConstraint(t, (CON_AXIS0), "along %s X"); + setUserConstraint(t, orientation, (CON_AXIS0), "along %s X"); else if (t->modifiers & MOD_CONSTRAINT_PLANE) - setUserConstraint(t, (CON_AXIS1|CON_AXIS2), "locking %s X"); + setUserConstraint(t, orientation, (CON_AXIS1|CON_AXIS2), "locking %s X"); } } } @@ -802,10 +806,11 @@ void transformEvent(TransInfo *t, wmEvent *event) stopConstraint(t); } else { + short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL; if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0) - setUserConstraint(t, (CON_AXIS1), "along %s Y"); + setUserConstraint(t, orientation, (CON_AXIS1), "along %s Y"); else if (t->modifiers & MOD_CONSTRAINT_PLANE) - setUserConstraint(t, (CON_AXIS0|CON_AXIS2), "locking %s Y"); + setUserConstraint(t, orientation, (CON_AXIS0|CON_AXIS2), "locking %s Y"); } } } @@ -830,10 +835,11 @@ void transformEvent(TransInfo *t, wmEvent *event) stopConstraint(t); } else { + short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL; if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0) - setUserConstraint(t, (CON_AXIS2), "along %s Z"); + setUserConstraint(t, orientation, (CON_AXIS2), "along %s Z"); else if ((t->modifiers & MOD_CONSTRAINT_PLANE) && ((t->flag & T_2D_EDIT)==0)) - setUserConstraint(t, (CON_AXIS0|CON_AXIS1), "locking %s Z"); + setUserConstraint(t, orientation, (CON_AXIS0|CON_AXIS1), "locking %s Z"); } } else if ((t->flag & T_2D_EDIT)==0) { @@ -1282,6 +1288,36 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op) proportional = 0; } + // If modal, save settings back in scene if not set as operator argument + if (t->flag & T_MODAL) + { + /* save settings if not set in operator */ + if (RNA_struct_find_property(op->ptr, "proportional") && !RNA_property_is_set(op->ptr, "proportional")) + { + ts->proportional = proportional; + } + + if (RNA_struct_find_property(op->ptr, "proportional_size") && !RNA_property_is_set(op->ptr, "proportional_size")) + { + ts->proportional_size = t->prop_size; + } + + if (RNA_struct_find_property(op->ptr, "proportional_editing_falloff") && !RNA_property_is_set(op->ptr, "proportional_editing_falloff")) + { + ts->prop_mode = t->prop_mode; + } + + if(t->spacetype == SPACE_VIEW3D) + { + if (RNA_struct_find_property(op->ptr, "constraint_orientation") && !RNA_property_is_set(op->ptr, "constraint_orientation")) + { + View3D *v3d = t->view; + + v3d->twmode = t->current_orientation; + } + } + } + if (RNA_struct_find_property(op->ptr, "proportional")) { RNA_enum_set(op->ptr, "proportional", proportional); @@ -1313,20 +1349,6 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op) RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis); } - - // XXX If modal, save settings back in scene - if (t->flag & T_MODAL) - { - ts->prop_mode = t->prop_mode; - ts->proportional = proportional; - - if(t->spacetype == SPACE_VIEW3D) - { - View3D *v3d = t->view; - - v3d->twmode = t->current_orientation; - } - } } int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int mode) @@ -1428,6 +1450,9 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int case TFM_BONE_ENVELOPE: initBoneEnvelope(t); break; + case TFM_EDGE_SLIDE: + initEdgeSlide(t); + break; case TFM_BONE_ROLL: initBoneRoll(t); break; @@ -1499,7 +1524,7 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int t->con.mode |= CON_AXIS2; } - setUserConstraint(t, t->con.mode, "%s"); + setUserConstraint(t, t->current_orientation, t->con.mode, "%s"); } } @@ -1705,38 +1730,30 @@ static void constraintTransLim(TransInfo *t, TransData *td) bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT); bConstraintOb cob; bConstraint *con; - + /* Make a temporary bConstraintOb for using these limit constraints * - they only care that cob->matrix is correctly set ;-) * - current space should be local */ memset(&cob, 0, sizeof(bConstraintOb)); Mat4One(cob.matrix); - if (td->tdi) { - TransDataIpokey *tdi= td->tdi; - cob.matrix[3][0]= tdi->locx[0]; - cob.matrix[3][1]= tdi->locy[0]; - cob.matrix[3][2]= tdi->locz[0]; - } - else { - VECCOPY(cob.matrix[3], td->loc); - } - + VECCOPY(cob.matrix[3], td->loc); + /* Evaluate valid constraints */ for (con= td->con; con; con= con->next) { float tmat[4][4]; - + /* only consider constraint if enabled */ if (con->flag & CONSTRAINT_DISABLE) continue; if (con->enforce == 0.0f) continue; - + /* only use it if it's tagged for this purpose (and the right type) */ if (con->type == CONSTRAINT_TYPE_LOCLIMIT) { bLocLimitConstraint *data= con->data; - + if ((data->flag2 & LIMIT_TRANSFORM)==0) continue; - + /* do space conversions */ if (con->ownspace == CONSTRAINT_SPACE_WORLD) { /* just multiply by td->mtx (this should be ok) */ @@ -1747,10 +1764,10 @@ static void constraintTransLim(TransInfo *t, TransData *td) /* skip... incompatable spacetype */ continue; } - + /* do constraint */ cti->evaluate_constraint(con, &cob, NULL); - + /* convert spaces again */ if (con->ownspace == CONSTRAINT_SPACE_WORLD) { /* just multiply by td->mtx (this should be ok) */ @@ -1759,17 +1776,9 @@ static void constraintTransLim(TransInfo *t, TransData *td) } } } - + /* copy results from cob->matrix */ - if (td->tdi) { - TransDataIpokey *tdi= td->tdi; - tdi->locx[0]= cob.matrix[3][0]; - tdi->locy[0]= cob.matrix[3][1]; - tdi->locz[0]= cob.matrix[3][2]; - } - else { - VECCOPY(td->loc, cob.matrix[3]); - } + VECCOPY(td->loc, cob.matrix[3]); } } @@ -1785,25 +1794,14 @@ static void constraintRotLim(TransInfo *t, TransData *td) * - current space should be local */ memset(&cob, 0, sizeof(bConstraintOb)); - if (td->flag & TD_USEQUAT) { + if (td->rotOrder == ROT_MODE_QUAT) { /* quats */ if (td->ext) QuatToMat4(td->ext->quat, cob.matrix); else return; } - else if (td->tdi) { // XXX depreceated - /* ipo-keys eulers */ - TransDataIpokey *tdi= td->tdi; - float eul[3]; - - eul[0]= tdi->rotx[0]; - eul[1]= tdi->roty[0]; - eul[2]= tdi->rotz[0]; - - EulOToMat4(eul, td->rotOrder, cob.matrix); - } - else if (td->rotOrder == PCHAN_ROT_AXISANGLE) { + else if (td->rotOrder == ROT_MODE_AXISANGLE) { /* axis angle */ if (td->ext) AxisAngleToMat4(&td->ext->quat[1], td->ext->quat[0], cob.matrix); @@ -1857,22 +1855,11 @@ static void constraintRotLim(TransInfo *t, TransData *td) } /* copy results from cob->matrix */ - if (td->flag & TD_USEQUAT) { + if (td->rotOrder == ROT_MODE_QUAT) { /* quats */ Mat4ToQuat(cob.matrix, td->ext->quat); } - else if (td->tdi) { - /* ipo-keys eulers */ - TransDataIpokey *tdi= td->tdi; - float eul[3]; - - Mat4ToEulO(cob.matrix, eul, td->rotOrder); - - tdi->rotx[0]= eul[0]; - tdi->roty[0]= eul[1]; - tdi->rotz[0]= eul[2]; - } - else if (td->rotOrder == PCHAN_ROT_AXISANGLE) { + else if (td->rotOrder == ROT_MODE_AXISANGLE) { /* axis angle */ Mat4ToAxisAngle(cob.matrix, &td->ext->quat[1], &td->ext->quat[0]); } @@ -1889,22 +1876,13 @@ static void constraintSizeLim(TransInfo *t, TransData *td) bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT); bConstraintOb cob; bConstraint *con; - + /* Make a temporary bConstraintOb for using these limit constraints * - they only care that cob->matrix is correctly set ;-) * - current space should be local */ memset(&cob, 0, sizeof(bConstraintOb)); - if (td->tdi) { - TransDataIpokey *tdi= td->tdi; - float size[3]; - - size[0]= tdi->sizex[0]; - size[1]= tdi->sizey[0]; - size[2]= tdi->sizez[0]; - SizeToMat4(size, cob.matrix); - } - else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) { + if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) { /* scale val and reset size */ return; // TODO: fix this case } @@ -1912,25 +1890,25 @@ static void constraintSizeLim(TransInfo *t, TransData *td) /* Reset val if SINGLESIZE but using a constraint */ if (td->flag & TD_SINGLESIZE) return; - + SizeToMat4(td->ext->size, cob.matrix); } - + /* Evaluate valid constraints */ for (con= td->con; con; con= con->next) { /* only consider constraint if enabled */ if (con->flag & CONSTRAINT_DISABLE) continue; if (con->enforce == 0.0f) continue; - + /* we're only interested in Limit-Scale constraints */ if (con->type == CONSTRAINT_TYPE_SIZELIMIT) { bSizeLimitConstraint *data= con->data; float tmat[4][4]; - + /* only use it if it's tagged for this purpose */ if ((data->flag2 & LIMIT_TRANSFORM)==0) continue; - + /* do space conversions */ if (con->ownspace == CONSTRAINT_SPACE_WORLD) { /* just multiply by td->mtx (this should be ok) */ @@ -1941,10 +1919,10 @@ static void constraintSizeLim(TransInfo *t, TransData *td) /* skip... incompatable spacetype */ continue; } - + /* do constraint */ cti->evaluate_constraint(con, &cob, NULL); - + /* convert spaces again */ if (con->ownspace == CONSTRAINT_SPACE_WORLD) { /* just multiply by td->mtx (this should be ok) */ @@ -1953,19 +1931,9 @@ static void constraintSizeLim(TransInfo *t, TransData *td) } } } - + /* copy results from cob->matrix */ - if (td->tdi) { - TransDataIpokey *tdi= td->tdi; - float size[3]; - - Mat4ToSize(cob.matrix, size); - - tdi->sizex[0]= size[0]; - tdi->sizey[0]= size[1]; - tdi->sizez[0]= size[2]; - } - else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) { + if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) { /* scale val and reset size */ return; // TODO: fix this case } @@ -1973,7 +1941,7 @@ static void constraintSizeLim(TransInfo *t, TransData *td) /* Reset val if SINGLESIZE but using a constraint */ if (td->flag & TD_SINGLESIZE) return; - + Mat4ToSize(cob.matrix, td->ext->size); } } @@ -1985,21 +1953,21 @@ void initWarp(TransInfo *t) { float max[3], min[3]; int i; - + t->mode = TFM_WARP; t->transform = Warp; t->handleEvent = handleEventWarp; - + initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO); - + t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; t->snap[1] = 5.0f; t->snap[2] = 1.0f; - + t->flag |= T_NO_CONSTRAINT; - + /* we need min/max in view space */ for(i = 0; i < t->total; i++) { float center[3]; @@ -2014,7 +1982,7 @@ void initWarp(TransInfo *t) VECCOPY(min, center); } } - + t->center[0]= (min[0]+max[0])/2.0f; t->center[1]= (min[1]+max[1])/2.0f; t->center[2]= (min[2]+max[2])/2.0f; @@ -2026,7 +1994,7 @@ void initWarp(TransInfo *t) int handleEventWarp(TransInfo *t, wmEvent *event) { int status = 0; - + if (event->type == MIDDLEMOUSE && event->val==KM_PRESS) { // Use customData pointer to signal warp direction @@ -2034,10 +2002,10 @@ int handleEventWarp(TransInfo *t, wmEvent *event) t->customData = (void*)1; else t->customData = 0; - + status = 1; } - + return status; } @@ -2047,7 +2015,7 @@ int Warp(TransInfo *t, short mval[2]) float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3]; int i; char str[50]; - + curs= give_cursor(t->scene, t->view); /* * gcursor is the one used for helpline. @@ -2068,73 +2036,73 @@ int Warp(TransInfo *t, short mval[2]) } Mat4MulVecfl(t->viewmat, cursor); VecSubf(cursor, cursor, t->viewmat[3]); - + /* amount of degrees for warp */ circumfac = 360.0f * t->values[0]; - + if (t->customData) /* non-null value indicates reversed input */ { circumfac *= -1; } - + snapGrid(t, &circumfac); applyNumInput(&t->num, &circumfac); - + /* header print for NumInput */ if (hasNumInput(&t->num)) { char c[20]; - + outputNumInput(&(t->num), c); - + sprintf(str, "Warp: %s", c); } else { /* default header print */ sprintf(str, "Warp: %.3f", circumfac); } - + circumfac*= (float)(-M_PI/360.0); - + for(i = 0; i < t->total; i++, td++) { float loc[3]; if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + /* translate point to center, rotate in such a way that outline==distance */ VECCOPY(vec, td->iloc); Mat3MulVecfl(td->mtx, vec); Mat4MulVecfl(t->viewmat, vec); VecSubf(vec, vec, t->viewmat[3]); - + dist= vec[0]-cursor[0]; - + /* t->val is X dimension projected boundbox */ phi0= (circumfac*dist/t->val); - + vec[1]= (vec[1]-cursor[1]); - + co= (float)cos(phi0); si= (float)sin(phi0); loc[0]= -si*vec[1]+cursor[0]; loc[1]= co*vec[1]+cursor[1]; loc[2]= vec[2]; - + Mat4MulVecfl(t->viewinv, loc); VecSubf(loc, loc, t->viewinv[3]); Mat3MulVecfl(td->smtx, loc); - + VecSubf(loc, loc, td->iloc); VecMulf(loc, td->factor); VecAddf(td->loc, td->iloc, loc); } - + recalcData(t); - + ED_area_headerprint(t->sa, str); - + return 1; } @@ -2145,22 +2113,22 @@ void initShear(TransInfo *t) t->mode = TFM_SHEAR; t->transform = Shear; t->handleEvent = handleEventShear; - + initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE); - + t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; t->snap[1] = 0.1f; t->snap[2] = t->snap[1] * 0.1f; - + t->flag |= T_NO_CONSTRAINT; } int handleEventShear(TransInfo *t, wmEvent *event) { int status = 0; - + if (event->type == MIDDLEMOUSE && event->val==KM_PRESS) { // Use customData pointer to signal Shear direction @@ -2174,10 +2142,10 @@ int handleEventShear(TransInfo *t, wmEvent *event) initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE); t->customData = 0; } - + status = 1; } - + return status; } @@ -2190,47 +2158,47 @@ int Shear(TransInfo *t, short mval[2]) float value; int i; char str[50]; - + Mat3CpyMat4(persmat, t->viewmat); Mat3Inv(persinv, persmat); - + value = 0.05f * t->values[0]; - + snapGrid(t, &value); - + applyNumInput(&t->num, &value); - + /* header print for NumInput */ if (hasNumInput(&t->num)) { char c[20]; - + outputNumInput(&(t->num), c); - + sprintf(str, "Shear: %s %s", c, t->proptext); } else { /* default header print */ sprintf(str, "Shear: %.3f %s", value, t->proptext); } - + Mat3One(smat); - + // Custom data signals shear direction if (t->customData == 0) smat[1][0] = value; else smat[0][1] = value; - + Mat3MulMat3(tmat, smat, persmat); Mat3MulMat3(totmat, persinv, tmat); - + for(i = 0 ; i < t->total; i++, td++) { if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + if (t->obedit) { float mat3[3][3]; Mat3MulMat3(mat3, totmat, td->mtx); @@ -2240,19 +2208,19 @@ int Shear(TransInfo *t, short mval[2]) Mat3CpyMat3(tmat, totmat); } VecSubf(vec, td->center, t->center); - + Mat3MulVecfl(tmat, vec); - + VecAddf(vec, vec, t->center); VecSubf(vec, vec, td->center); - + VecMulf(vec, td->factor); - + VecAddf(td->loc, td->iloc, vec); } - + recalcData(t); - + ED_area_headerprint(t->sa, str); return 1; @@ -2264,9 +2232,9 @@ void initResize(TransInfo *t) { t->mode = TFM_RESIZE; t->transform = Resize; - + initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP); - + t->flag |= T_NULL_ONE; t->num.flag |= NUM_NULL_ONE; t->num.flag |= NUM_AFFECT_ALL; @@ -2274,7 +2242,7 @@ void initResize(TransInfo *t) t->flag |= T_NO_ZERO; t->num.flag |= NUM_NO_ZERO; } - + t->idx_max = 2; t->num.idx_max = 2; t->snap[0] = 0.0f; @@ -2292,7 +2260,7 @@ static void headerResize(TransInfo *t, float vec[3], char *str) { sprintf(&tvec[20], "%.4f", vec[1]); sprintf(&tvec[40], "%.4f", vec[2]); } - + if (t->con.mode & CON_APPLY) { switch(t->num.idx_max) { case 0: @@ -2320,14 +2288,14 @@ static void headerResize(TransInfo *t, float vec[3], char *str) { static void TransMat3ToSize( float mat[][3], float smat[][3], float *size) { float vec[3]; - + VecCopyf(vec, mat[0]); size[0]= Normalize(vec); VecCopyf(vec, mat[1]); size[1]= Normalize(vec); VecCopyf(vec, mat[2]); size[2]= Normalize(vec); - + /* first tried with dotproduct... but the sign flip is crucial */ if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0]; if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1]; @@ -2338,7 +2306,7 @@ static void TransMat3ToSize( float mat[][3], float smat[][3], float *size) static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { float tmat[3][3], smat[3][3], center[3]; float vec[3]; - + if (t->flag & T_EDIT) { Mat3MulMat3(smat, mat, td->mtx); Mat3MulMat3(tmat, td->smtx, smat); @@ -2346,18 +2314,18 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { else { Mat3CpyMat3(tmat, mat); } - + if (t->con.applySize) { t->con.applySize(t, td, tmat); } - + /* local constraint shouldn't alter center */ if (t->around == V3D_LOCAL) { if (t->flag & T_OBJECT) { VECCOPY(center, td->center); } else if (t->flag & T_EDIT) { - + if(t->around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) { VECCOPY(center, td->center); } @@ -2372,14 +2340,14 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { else { VECCOPY(center, t->center); } - + if (td->ext) { float fsize[3]; - + if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) { float obsizemat[3][3]; // Reorient the size mat to fit the oriented object. - Mat3MulMat3(obsizemat, tmat, td->axismtx); + Mat3MulMat3(obsizemat, td->axismtx, tmat); //printmatrix3("obsizemat", obsizemat); TransMat3ToSize(obsizemat, td->axismtx, fsize); //printvecf("fsize", fsize); @@ -2387,28 +2355,14 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { else { Mat3ToSize(tmat, fsize); } - + protectedSizeBits(td->protectflag, fsize); - + if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself - /* handle ipokeys? */ - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - /* calculate delta size (equal for size and dsize) */ - - vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor; - vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor; - vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor; - - add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]); - add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]); - add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]); - - } - else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){ + if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){ /* scale val and reset size */ *td->val = td->ival * fsize[0] * td->factor; - + td->ext->size[0] = td->ext->isize[0]; td->ext->size[1] = td->ext->isize[1]; td->ext->size[2] = td->ext->isize[2]; @@ -2417,46 +2371,39 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { /* Reset val if SINGLESIZE but using a constraint */ if (td->flag & TD_SINGLESIZE) *td->val = td->ival; - + td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor; td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor; td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor; } } - + constraintSizeLim(t, td); } - + /* For individual element center, Editmode need to use iloc */ if (t->flag & T_POINTS) VecSubf(vec, td->iloc, center); else VecSubf(vec, td->center, center); - + Mat3MulVecfl(tmat, vec); - + VecAddf(vec, vec, center); if (t->flag & T_POINTS) VecSubf(vec, vec, td->iloc); else VecSubf(vec, vec, td->center); - + VecMulf(vec, td->factor); - + if (t->flag & (T_OBJECT|T_POSE)) { Mat3MulVecfl(td->smtx, vec); } - + protectedTransBits(td->protectflag, vec); - - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]); - add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]); - add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]); - } - else VecAddf(td->loc, td->iloc, vec); - + VecAddf(td->loc, td->iloc, vec); + constraintTransLim(t, td); } @@ -2467,7 +2414,7 @@ int Resize(TransInfo *t, short mval[2]) float ratio; int i; char str[200]; - + /* for manipulator, center handle, the scaling can't be done relative to center */ if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) { @@ -2477,60 +2424,60 @@ int Resize(TransInfo *t, short mval[2]) { ratio = t->values[0]; } - + size[0] = size[1] = size[2] = ratio; - + snapGrid(t, size); - + if (hasNumInput(&t->num)) { applyNumInput(&t->num, size); constraintNumInput(t, size); } - + applySnapping(t, size); - + if (t->flag & T_AUTOVALUES) { VECCOPY(size, t->auto_values); } - + VECCOPY(t->values, size); - + SizeToMat3(size, mat); - + if (t->con.applySize) { t->con.applySize(t, NULL, mat); } - + Mat3CpyMat3(t->mat, mat); // used in manipulator - + headerResize(t, size, str); - + for(i = 0, td=t->data; i < t->total; i++, td++) { if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + ElementResize(t, td, mat); } - + /* evil hack - redo resize if cliping needed */ if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) { SizeToMat3(size, mat); - + if (t->con.applySize) t->con.applySize(t, NULL, mat); - + for(i = 0, td=t->data; i < t->total; i++, td++) ElementResize(t, td, mat); } - + recalcData(t); - + ED_area_headerprint(t->sa, str); - + return 1; } @@ -2540,26 +2487,26 @@ void initToSphere(TransInfo *t) { TransData *td = t->data; int i; - + t->mode = TFM_TOSPHERE; t->transform = ToSphere; - + initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO); - + t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; t->snap[1] = 0.1f; t->snap[2] = t->snap[1] * 0.1f; - + t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE; t->flag |= T_NO_CONSTRAINT; - + // Calculate average radius for(i = 0 ; i < t->total; i++, td++) { t->val += VecLenf(t->center, td->iloc); } - + t->val /= (float)t->total; } @@ -2570,56 +2517,56 @@ int ToSphere(TransInfo *t, short mval[2]) int i; char str[64]; TransData *td = t->data; - + ratio = t->values[0]; - + snapGrid(t, &ratio); - + applyNumInput(&t->num, &ratio); - + if (ratio < 0) ratio = 0.0f; else if (ratio > 1) ratio = 1.0f; - + /* header print for NumInput */ if (hasNumInput(&t->num)) { char c[20]; - + outputNumInput(&(t->num), c); - + sprintf(str, "To Sphere: %s %s", c, t->proptext); } else { /* default header print */ sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext); } - - + + for(i = 0 ; i < t->total; i++, td++) { float tratio; if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + VecSubf(vec, td->iloc, t->center); - + radius = Normalize(vec); - + tratio = ratio * td->factor; - + VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio); - + VecAddf(td->loc, t->center, vec); } - - + + recalcData(t); - + ED_area_headerprint(t->sa, str); - + return 1; } @@ -2630,19 +2577,19 @@ void initRotation(TransInfo *t) { t->mode = TFM_ROTATION; t->transform = Rotation; - + initMouseInputMode(t, &t->mouse, INPUT_ANGLE); - + t->ndof.axis = 16; /* Scale down and flip input for rotation */ t->ndof.factor[0] = -0.2f; - + t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; t->snap[1] = (float)((5.0/180)*M_PI); t->snap[2] = t->snap[1] * 0.2f; - + if (t->flag & T_2D_EDIT) t->flag |= T_NO_CONSTRAINT; } @@ -2651,40 +2598,40 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short float vec[3], totmat[3][3], smat[3][3]; float eul[3], fmat[3][3], quat[4]; float *center = t->center; - + /* local constraint shouldn't alter center */ if (around == V3D_LOCAL) { if (t->flag & (T_OBJECT|T_POSE)) { center = td->center; } else { - /* !TODO! Make this if not rely on G */ if(around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) { center = td->center; } } } - + if (t->flag & T_POINTS) { Mat3MulMat3(totmat, mat, td->mtx); Mat3MulMat3(smat, td->smtx, totmat); - + VecSubf(vec, td->iloc, center); Mat3MulVecfl(smat, vec); - + VecAddf(td->loc, vec, center); - + VecSubf(vec,td->loc,td->iloc); protectedTransBits(td->protectflag, vec); VecAddf(td->loc, td->iloc, vec); - + + if(td->flag & TD_USEQUAT) { Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); Mat3ToQuat(fmat, quat); // Actual transform - + if(td->ext->quat){ QuatMul(td->ext->quat, quat, td->ext->iquat); - + /* is there a reason not to have this here? -jahka */ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); } @@ -2704,48 +2651,48 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short */ else if (t->flag & T_POSE) { float pmtx[3][3], imtx[3][3]; - + // Extract and invert armature object matrix Mat3CpyMat4(pmtx, t->poseobj->obmat); Mat3Inv(imtx, pmtx); - + if ((td->flag & TD_NO_LOC) == 0) { VecSubf(vec, td->center, center); - + Mat3MulVecfl(pmtx, vec); // To Global space Mat3MulVecfl(mat, vec); // Applying rotation Mat3MulVecfl(imtx, vec); // To Local space - + VecAddf(vec, vec, center); /* vec now is the location where the object has to be */ - + VecSubf(vec, vec, td->center); // Translation needed from the initial location - + Mat3MulVecfl(pmtx, vec); // To Global space Mat3MulVecfl(td->smtx, vec);// To Pose space - + protectedTransBits(td->protectflag, vec); - + VecAddf(td->loc, td->iloc, vec); - + constraintTransLim(t, td); } - + /* rotation */ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself /* euler or quaternion/axis-angle? */ - if (td->flag & TD_USEQUAT) { + if (td->rotOrder == ROT_MODE_QUAT) { Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); - + Mat3ToQuat(fmat, quat); // Actual transform - + QuatMul(td->ext->quat, quat, td->ext->iquat); /* this function works on end result */ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); } - else if (td->rotOrder == PCHAN_ROT_AXISANGLE) { + else if (td->rotOrder == ROT_MODE_AXISANGLE) { /* calculate effect based on quats */ float iquat[4]; @@ -2797,93 +2744,67 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short /* vec now is the location where the object has to be */ VecSubf(vec, vec, td->center); Mat3MulVecfl(td->smtx, vec); - + protectedTransBits(td->protectflag, vec); - - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]); - add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]); - add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]); - } - else VecAddf(td->loc, td->iloc, vec); + + VecAddf(td->loc, td->iloc, vec); } - - + + constraintTransLim(t, td); - + /* rotation */ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself /* euler or quaternion? */ - if (td->flag & TD_USEQUAT) { + if ((td->rotOrder == ROT_MODE_QUAT) || (td->flag & TD_USEQUAT)) { Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); Mat3ToQuat(fmat, quat); // Actual transform - + QuatMul(td->ext->quat, quat, td->ext->iquat); /* this function works on end result */ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); } + else if (td->rotOrder == ROT_MODE_AXISANGLE) { + /* calculate effect based on quats */ + float iquat[4]; + + /* td->ext->(i)quat is in axis-angle form, not quats! */ + AxisAngleToQuat(iquat, &td->ext->iquat[1], td->ext->iquat[0]); + + Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); + Mat3ToQuat(fmat, quat); // Actual transform + + QuatMul(td->ext->quat, quat, iquat); + + /* make temp copy (since stored in same place) */ + QUATCOPY(quat, td->ext->quat); // this is just a 4d vector copying macro + QuatToAxisAngle(quat, &td->ext->quat[1], &td->ext->quat[0]); + + /* this function works on end result */ + protectedAxisAngleBits(td->protectflag, td->ext->quat, td->ext->iquat); + } else { float obmat[3][3]; - - /* are there ipo keys? */ - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - float current_rot[3]; - float rot[3]; - - /* current IPO value for compatible euler */ - current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f; - current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f; - current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f; - VecMulf(current_rot, (float)(M_PI_2 / 9.0)); - - /* calculate the total rotatation in eulers */ - VecAddf(eul, td->ext->irot, td->ext->drot); - EulToMat3(eul, obmat); - /* mat = transform, obmat = object rotation */ - Mat3MulMat3(fmat, mat, obmat); - - Mat3ToCompatibleEul(fmat, eul, current_rot); - - /* correct back for delta rot */ - if(tdi->flag & TOB_IPODROT) { - VecSubf(rot, eul, td->ext->irot); - } - else { - VecSubf(rot, eul, td->ext->drot); - } - - VecMulf(rot, (float)(9.0/M_PI_2)); - VecSubf(rot, rot, tdi->oldrot); - - protectedRotateBits(td->protectflag, rot, tdi->oldrot); - - add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]); - add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]); - add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]); - } - else { - Mat3MulMat3(totmat, mat, td->mtx); - Mat3MulMat3(smat, td->smtx, totmat); - - /* calculate the total rotatation in eulers */ - VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */ - EulToMat3(eul, obmat); - /* mat = transform, obmat = object rotation */ - Mat3MulMat3(fmat, smat, obmat); - - Mat3ToCompatibleEul(fmat, eul, td->ext->rot); - - /* correct back for delta rot */ - VecSubf(eul, eul, td->ext->drot); - - /* and apply */ - protectedRotateBits(td->protectflag, eul, td->ext->irot); - VECCOPY(td->ext->rot, eul); - } + + Mat3MulMat3(totmat, mat, td->mtx); + Mat3MulMat3(smat, td->smtx, totmat); + + /* calculate the total rotatation in eulers */ + VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */ + EulOToMat3(eul, td->rotOrder, obmat); + /* mat = transform, obmat = object rotation */ + Mat3MulMat3(fmat, smat, obmat); + + Mat3ToCompatibleEulO(fmat, eul, td->ext->rot, td->rotOrder); + + /* correct back for delta rot */ + VecSubf(eul, eul, td->ext->drot); + + /* and apply */ + protectedRotateBits(td->protectflag, eul, td->ext->irot); + VECCOPY(td->ext->rot, eul); } - + constraintRotLim(t, td); } } @@ -2894,17 +2815,17 @@ static void applyRotation(TransInfo *t, float angle, float axis[3]) TransData *td = t->data; float mat[3][3]; int i; - + VecRotToMat3(axis, angle, mat); - + for(i = 0 ; i < t->total; i++, td++) { - + if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + if (t->con.applyRot) { t->con.applyRot(t, td, axis, NULL); VecRotToMat3(axis, angle * td->factor, mat); @@ -2912,7 +2833,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3]) else if (t->flag & T_PROP_EDIT) { VecRotToMat3(axis, angle * td->factor, mat); } - + ElementRotation(t, td, mat, t->around); } } @@ -2920,62 +2841,62 @@ static void applyRotation(TransInfo *t, float angle, float axis[3]) int Rotation(TransInfo *t, short mval[2]) { char str[64]; - + float final; - + float axis[3]; float mat[3][3]; - + VECCOPY(axis, t->viewinv[2]); VecMulf(axis, -1.0f); Normalize(axis); - + final = t->values[0]; - + applyNDofInput(&t->ndof, &final); - + snapGrid(t, &final); - + if (t->con.applyRot) { t->con.applyRot(t, NULL, axis, &final); } - + applySnapping(t, &final); - + if (hasNumInput(&t->num)) { char c[20]; - + applyNumInput(&t->num, &final); - + outputNumInput(&(t->num), c); - + sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext); - + /* Clamp between -180 and 180 */ while (final >= 180.0) final -= 360.0; - + while (final <= -180.0) final += 360.0; - + final *= (float)(M_PI / 180.0); } else { sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext); } - + VecRotToMat3(axis, final, mat); - + // TRANSFORM_FIX_ME // t->values[0] = final; // used in manipulator // Mat3CpyMat3(t->mat, mat); // used in manipulator - + applyRotation(t, final, axis); - + recalcData(t); - + ED_area_headerprint(t->sa, str); - + return 1; } @@ -3193,10 +3114,10 @@ static void applyTranslation(TransInfo *t, float vec[3]) { for(i = 0 ; i < t->total; i++, td++) { if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + /* handle snapping rotation before doing the translation */ if (usingSnappingNormal(t)) { @@ -3207,26 +3128,26 @@ static void applyTranslation(TransInfo *t, float vec[3]) { float quat[4]; float mat[3][3]; float angle; - + Crossf(axis, original_normal, t->tsnap.snapNormal); angle = saacos(Inpf(original_normal, t->tsnap.snapNormal)); - + AxisAngleToQuat(quat, axis, angle); - + QuatToMat3(quat, mat); - + ElementRotation(t, td, mat, V3D_LOCAL); } else { float mat[3][3]; - + Mat3One(mat); - + ElementRotation(t, td, mat, V3D_LOCAL); } } - + if (t->con.applyVec) { float pvec[3]; t->con.applyVec(t, td, vec, tvec, pvec); @@ -3234,21 +3155,14 @@ static void applyTranslation(TransInfo *t, float vec[3]) { else { VECCOPY(tvec, vec); } - + Mat3MulVecfl(td->smtx, tvec); VecMulf(tvec, td->factor); - + protectedTransBits(td->protectflag, tvec); - - /* transdata ipokey */ - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]); - add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]); - add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]); - } - else VecAddf(td->loc, td->iloc, tvec); - + + VecAddf(td->loc, td->iloc, tvec); + constraintTransLim(t, td); } } @@ -3915,7 +3829,7 @@ int BoneSize(TransInfo *t, short mval[2]) float ratio; int i; char str[60]; - + // TRANSFORM_FIX_ME MOVE TO MOUSE INPUT /* for manipulator, center handle, the scaling can't be done relative to center */ if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) @@ -3926,40 +3840,40 @@ int BoneSize(TransInfo *t, short mval[2]) { ratio = t->values[0]; } - + size[0] = size[1] = size[2] = ratio; - + snapGrid(t, size); - + if (hasNumInput(&t->num)) { applyNumInput(&t->num, size); constraintNumInput(t, size); } - + SizeToMat3(size, mat); - + if (t->con.applySize) { t->con.applySize(t, NULL, mat); } - + Mat3CpyMat3(t->mat, mat); // used in manipulator - + headerBoneSize(t, size, str); - + for(i = 0 ; i < t->total; i++, td++) { if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + ElementBoneSize(t, td, mat); } - + recalcData(t); - + ED_area_headerprint(t->sa, str); - + return 1; } @@ -3970,15 +3884,15 @@ void initBoneEnvelope(TransInfo *t) { t->mode = TFM_BONE_ENVELOPE; t->transform = BoneEnvelope; - + initMouseInputMode(t, &t->mouse, INPUT_SPRING); - + t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; t->snap[1] = 0.1f; t->snap[2] = t->snap[1] * 0.1f; - + t->flag |= T_NO_CONSTRAINT; } @@ -3988,31 +3902,31 @@ int BoneEnvelope(TransInfo *t, short mval[2]) float ratio; int i; char str[50]; - + ratio = t->values[0]; - + snapGrid(t, &ratio); - + applyNumInput(&t->num, &ratio); - + /* header print for NumInput */ if (hasNumInput(&t->num)) { char c[20]; - + outputNumInput(&(t->num), c); sprintf(str, "Envelope: %s", c); } else { sprintf(str, "Envelope: %3f", ratio); } - + for(i = 0 ; i < t->total; i++, td++) { if (td->flag & TD_NOACTION) break; - + if (td->flag & TD_SKIP) continue; - + if (td->val) { /* if the old/original value was 0.0f, then just use ratio */ if (td->ival) @@ -4021,6 +3935,698 @@ int BoneEnvelope(TransInfo *t, short mval[2]) *td->val= ratio; } } + + recalcData(t); + + ED_area_headerprint(t->sa, str); + + return 1; +} + +/* ******************** Edge Slide *************** */ + +static int createSlideVerts(TransInfo *t) +{ +#if 0 + Mesh *me = t->obedit->data; + BMEditMesh *em = me->edit_btmesh; + EditFace *efa; + EditEdge *eed,*first=NULL,*last=NULL, *temp = NULL; + EditVert *ev, *nearest = NULL; + LinkNode *edgelist = NULL, *vertlist=NULL, *look; + GHash *vertgh; + TransDataSlideVert *tempsv; + float perc = 0, percp = 0,vertdist; // XXX, projectMat[4][4]; + float shiftlabda= 0.0f,len = 0.0f; + int i, j, numsel, numadded=0, timesthrough = 0, vertsel=0, prop=1, cancel = 0,flip=0; + int wasshift = 0; + /* UV correction vars */ + GHash **uvarray= NULL; + SlideData *sld = MEM_callocN(sizeof(*sld), "sld"); + int uvlay_tot= CustomData_number_of_layers(&em->fdata, CD_MTFACE); + int uvlay_idx; + TransDataSlideUv *slideuvs=NULL, *suv=NULL, *suv_last=NULL; + RegionView3D *v3d = t->ar->regiondata; + float projectMat[4][4]; + float start[3] = {0.0f, 0.0f, 0.0f}, end[3] = {0.0f, 0.0f, 0.0f}; + float vec[3]; + //short mval[2], mvalo[2]; + float labda = 0.0f, totvec=0.0; + + if (!v3d) { + /*ok, let's try to survive this*/ + Mat4One(projectMat); + } else { + view3d_get_object_project_mat(v3d, t->obedit, projectMat); + } + + //mvalo[0] = -1; mvalo[1] = -1; + numsel =0; + + // Get number of selected edges and clear some flags + for(eed=em->edges.first;eed;eed=eed->next) { + eed->f1 = 0; + eed->f2 = 0; + if(eed->f & SELECT) numsel++; + } + + for(ev=em->verts.first;ev;ev=ev->next) { + ev->f1 = 0; + } + + //Make sure each edge only has 2 faces + // make sure loop doesn't cross face + for(efa=em->faces.first;efa;efa=efa->next) { + int ct = 0; + if(efa->e1->f & SELECT) { + ct++; + efa->e1->f1++; + if(efa->e1->f1 > 2) { + //BKE_report(op->reports, RPT_ERROR, "3+ face edge"); + return 0; + } + } + if(efa->e2->f & SELECT) { + ct++; + efa->e2->f1++; + if(efa->e2->f1 > 2) { + //BKE_report(op->reports, RPT_ERROR, "3+ face edge"); + return 0; + } + } + if(efa->e3->f & SELECT) { + ct++; + efa->e3->f1++; + if(efa->e3->f1 > 2) { + //BKE_report(op->reports, RPT_ERROR, "3+ face edge"); + return 0; + } + } + if(efa->e4 && efa->e4->f & SELECT) { + ct++; + efa->e4->f1++; + if(efa->e4->f1 > 2) { + //BKE_report(op->reports, RPT_ERROR, "3+ face edge"); + return 0; + } + } + // Make sure loop is not 2 edges of same face + if(ct > 1) { + //BKE_report(op->reports, RPT_ERROR, "Loop crosses itself"); + return 0; + } + } + + // Get # of selected verts + for(ev=em->verts.first;ev;ev=ev->next) { + if(ev->f & SELECT) vertsel++; + } + + // Test for multiple segments + if(vertsel > numsel+1) { + //BKE_report(op->reports, RPT_ERROR, "Please choose a single edge loop"); + return 0; + } + + // Get the edgeloop in order - mark f1 with SELECT once added + for(eed=em->edges.first;eed;eed=eed->next) { + if((eed->f & SELECT) && !(eed->f1 & SELECT)) { + // If this is the first edge added, just put it in + if(!edgelist) { + BLI_linklist_prepend(&edgelist,eed); + numadded++; + first = eed; + last = eed; + eed->f1 = SELECT; + } else { + if(editedge_getSharedVert(eed, last)) { + BLI_linklist_append(&edgelist,eed); + eed->f1 = SELECT; + numadded++; + last = eed; + } else if(editedge_getSharedVert(eed, first)) { + BLI_linklist_prepend(&edgelist,eed); + eed->f1 = SELECT; + numadded++; + first = eed; + } + } + } + if(eed->next == NULL && numadded != numsel) { + eed=em->edges.first; + timesthrough++; + } + + // It looks like there was an unexpected case - Hopefully should not happen + if(timesthrough >= numsel*2) { + BLI_linklist_free(edgelist,NULL); + //BKE_report(op->reports, RPT_ERROR, "Could not order loop"); + return 0; + } + } + + // Put the verts in order in a linklist + look = edgelist; + while(look) { + eed = look->link; + if(!vertlist) { + if(look->next) { + temp = look->next->link; + + //This is the first entry takes care of extra vert + if(eed->v1 != temp->v1 && eed->v1 != temp->v2) { + BLI_linklist_append(&vertlist,eed->v1); + eed->v1->f1 = 1; + } else { + BLI_linklist_append(&vertlist,eed->v2); + eed->v2->f1 = 1; + } + } else { + //This is the case that we only have 1 edge + BLI_linklist_append(&vertlist,eed->v1); + eed->v1->f1 = 1; + } + } + // for all the entries + if(eed->v1->f1 != 1) { + BLI_linklist_append(&vertlist,eed->v1); + eed->v1->f1 = 1; + } else if(eed->v2->f1 != 1) { + BLI_linklist_append(&vertlist,eed->v2); + eed->v2->f1 = 1; + } + look = look->next; + } + + // populate the SlideVerts + + vertgh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); + look = vertlist; + while(look) { + i=0; + j=0; + ev = look->link; + tempsv = (struct TransDataSlideVert*)MEM_mallocN(sizeof(struct TransDataSlideVert),"SlideVert"); + tempsv->up = NULL; + tempsv->down = NULL; + tempsv->origvert.co[0] = ev->co[0]; + tempsv->origvert.co[1] = ev->co[1]; + tempsv->origvert.co[2] = ev->co[2]; + tempsv->origvert.no[0] = ev->no[0]; + tempsv->origvert.no[1] = ev->no[1]; + tempsv->origvert.no[2] = ev->no[2]; + // i is total edges that vert is on + // j is total selected edges that vert is on + + for(eed=em->edges.first;eed;eed=eed->next) { + if(eed->v1 == ev || eed->v2 == ev) { + i++; + if(eed->f & SELECT) { + j++; + } + } + } + // If the vert is in the middle of an edge loop, it touches 2 selected edges and 2 unselected edges + if(i == 4 && j == 2) { + for(eed=em->edges.first;eed;eed=eed->next) { + if(editedge_containsVert(eed, ev)) { + if(!(eed->f & SELECT)) { + if(!tempsv->up) { + tempsv->up = eed; + } else if (!(tempsv->down)) { + tempsv->down = eed; + } + } + } + } + } + // If it is on the end of the loop, it touches 1 selected and as least 2 more unselected + if(i >= 3 && j == 1) { + for(eed=em->edges.first;eed;eed=eed->next) { + if(editedge_containsVert(eed, ev) && eed->f & SELECT) { + for(efa = em->faces.first;efa;efa=efa->next) { + if(editface_containsEdge(efa, eed)) { + if(editedge_containsVert(efa->e1, ev) && efa->e1 != eed) { + if(!tempsv->up) { + tempsv->up = efa->e1; + } else if (!(tempsv->down)) { + tempsv->down = efa->e1; + } + } + if(editedge_containsVert(efa->e2, ev) && efa->e2 != eed) { + if(!tempsv->up) { + tempsv->up = efa->e2; + } else if (!(tempsv->down)) { + tempsv->down = efa->e2; + } + } + if(editedge_containsVert(efa->e3, ev) && efa->e3 != eed) { + if(!tempsv->up) { + tempsv->up = efa->e3; + } else if (!(tempsv->down)) { + tempsv->down = efa->e3; + } + } + if(efa->e4) { + if(editedge_containsVert(efa->e4, ev) && efa->e4 != eed) { + if(!tempsv->up) { + tempsv->up = efa->e4; + } else if (!(tempsv->down)) { + tempsv->down = efa->e4; + } + } + } + + } + } + } + } + } + if(i > 4 && j == 2) { + BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN); + BLI_linklist_free(vertlist,NULL); + BLI_linklist_free(edgelist,NULL); + return 0; + } + BLI_ghash_insert(vertgh,ev,tempsv); + + look = look->next; + } + + // make sure the UPs nad DOWNs are 'faceloops' + // Also find the nearest slidevert to the cursor + + look = vertlist; + nearest = NULL; + vertdist = -1; + while(look) { + tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link); + + if(!tempsv->up || !tempsv->down) { + //BKE_report(op->reports, RPT_ERROR, "Missing rails"); + BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN); + BLI_linklist_free(vertlist,NULL); + BLI_linklist_free(edgelist,NULL); + return 0; + } + + if(me->drawflag & ME_DRAW_EDGELEN) { + if(!(tempsv->up->f & SELECT)) { + tempsv->up->f |= SELECT; + tempsv->up->f2 |= 16; + } else { + tempsv->up->f2 |= ~16; + } + if(!(tempsv->down->f & SELECT)) { + tempsv->down->f |= SELECT; + tempsv->down->f2 |= 16; + } else { + tempsv->down->f2 |= ~16; + } + } + + if(look->next != NULL) { + TransDataSlideVert *sv; + + ev = (EditVert*)look->next->link; + sv = BLI_ghash_lookup(vertgh, ev); + + if(sv) { + float co[3], co2[3], vec[3]; + + ev = (EditVert*)look->link; + + if(!sharesFace(em, tempsv->up,sv->up)) { + EditEdge *swap; + swap = sv->up; + sv->up = sv->down; + sv->down = swap; + } + + if (v3d) { + view3d_project_float(t->ar, tempsv->up->v1->co, co, projectMat); + view3d_project_float(t->ar, tempsv->up->v2->co, co2, projectMat); + } + + if (ev == tempsv->up->v1) { + VecSubf(vec, co, co2); + } else { + VecSubf(vec, co2, co); + } + + VecAddf(start, start, vec); + + if (v3d) { + view3d_project_float(t->ar, tempsv->down->v1->co, co, projectMat); + view3d_project_float(t->ar, tempsv->down->v2->co, co2, projectMat); + } + + if (ev == tempsv->down->v1) { + VecSubf(vec, co2, co); + } else { + VecSubf(vec, co, co2); + } + + VecAddf(end, end, vec); + + totvec += 1.0f; + nearest = (EditVert*)look->link; + } + } + + + + look = look->next; + } + + VecAddf(start, start, end); + VecMulf(start, 0.5*(1.0/totvec)); + VECCOPY(vec, start); + start[0] = t->mval[0]; + start[1] = t->mval[1]; + VecAddf(end, start, vec); + + sld->start[0] = (short) start[0]; + sld->start[1] = (short) start[1]; + sld->end[0] = (short) end[0]; + sld->end[1] = (short) end[1]; + + if (uvlay_tot) { // XXX && (scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT)) { + int maxnum = 0; + + uvarray = MEM_callocN( uvlay_tot * sizeof(GHash *), "SlideUVs Array"); + sld->totuv = uvlay_tot; + suv_last = slideuvs = MEM_callocN( uvlay_tot * (numadded+1) * sizeof(TransDataSlideUv), "SlideUVs"); /* uvLayers * verts */ + suv = NULL; + + for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) { + + uvarray[uvlay_idx] = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); + + for(ev=em->verts.first;ev;ev=ev->next) { + ev->tmp.l = 0; + } + look = vertlist; + while(look) { + float *uv_new; + tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link); + + ev = look->link; + suv = NULL; + for(efa = em->faces.first;efa;efa=efa->next) { + if (ev->tmp.l != -1) { /* test for self, in this case its invalid */ + int k=-1; /* face corner */ + + /* Is this vert in the faces corner? */ + if (efa->v1==ev) k=0; + else if (efa->v2==ev) k=1; + else if (efa->v3==ev) k=2; + else if (efa->v4 && efa->v4==ev) k=3; + + if (k != -1) { + MTFace *tf = CustomData_em_get_n(&em->fdata, efa->data, CD_MTFACE, uvlay_idx); + EditVert *ev_up, *ev_down; + + uv_new = tf->uv[k]; + + if (ev->tmp.l) { + if (fabs(suv->origuv[0]-uv_new[0]) > 0.0001 || fabs(suv->origuv[1]-uv_new[1])) { + ev->tmp.l = -1; /* Tag as invalid */ + BLI_linklist_free(suv->fuv_list,NULL); + suv->fuv_list = NULL; + BLI_ghash_remove(uvarray[uvlay_idx],ev, NULL, NULL); + suv = NULL; + break; + } + } else { + ev->tmp.l = 1; + suv = suv_last; + + suv->fuv_list = NULL; + suv->uv_up = suv->uv_down = NULL; + suv->origuv[0] = uv_new[0]; + suv->origuv[1] = uv_new[1]; + + BLI_linklist_prepend(&suv->fuv_list, uv_new); + BLI_ghash_insert(uvarray[uvlay_idx],ev,suv); + + suv_last++; /* advance to next slide UV */ + maxnum++; + } + + /* Now get the uvs along the up or down edge if we can */ + if (suv) { + if (!suv->uv_up) { + ev_up = editedge_getOtherVert(tempsv->up,ev); + if (efa->v1==ev_up) suv->uv_up = tf->uv[0]; + else if (efa->v2==ev_up) suv->uv_up = tf->uv[1]; + else if (efa->v3==ev_up) suv->uv_up = tf->uv[2]; + else if (efa->v4 && efa->v4==ev_up) suv->uv_up = tf->uv[3]; + } + if (!suv->uv_down) { /* if the first face was apart of the up edge, it cant be apart of the down edge */ + ev_down = editedge_getOtherVert(tempsv->down,ev); + if (efa->v1==ev_down) suv->uv_down = tf->uv[0]; + else if (efa->v2==ev_down) suv->uv_down = tf->uv[1]; + else if (efa->v3==ev_down) suv->uv_down = tf->uv[2]; + else if (efa->v4 && efa->v4==ev_down) suv->uv_down = tf->uv[3]; + } + + /* Copy the pointers to the face UV's */ + BLI_linklist_prepend(&suv->fuv_list, uv_new); + } + } + } + } + look = look->next; + } + } /* end uv layer loop */ + } /* end uvlay_tot */ + + sld->uvhash = uvarray; + sld->slideuv = slideuvs; + sld->vhash = vertgh; + sld->nearest = nearest; + sld->vertlist = vertlist; + sld->edgelist = edgelist; + sld->suv_last = suv_last; + sld->uvlay_tot = uvlay_tot; + + // we should have enough info now to slide + + t->customData = sld; + + return 1; +#endif +} + +void freeSlideVerts(TransInfo *t) +{ +#if 0 + TransDataSlideUv *suv; + SlideData *sld = t->customData; + int uvlay_idx; + + //BLI_ghash_free(edgesgh, freeGHash, NULL); + BLI_ghash_free(sld->vhash, NULL, (GHashValFreeFP)MEM_freeN); + BLI_linklist_free(sld->vertlist, NULL); + BLI_linklist_free(sld->edgelist, NULL); + + if (sld->uvlay_tot) { + for (uvlay_idx=0; uvlay_idx<sld->uvlay_tot; uvlay_idx++) { + BLI_ghash_free(sld->uvhash[uvlay_idx], NULL, NULL); + } + + suv = sld->suv_last-1; + while (suv >= sld->slideuv) { + if (suv->fuv_list) { + BLI_linklist_free(suv->fuv_list,NULL); + } + suv--; + } + + MEM_freeN(sld->slideuv); + MEM_freeN(sld->uvhash); + } + + MEM_freeN(sld); + t->customData = NULL; +#endif +} + +void initEdgeSlide(TransInfo *t) +{ + SlideData *sld; + + t->mode = TFM_EDGE_SLIDE; + t->transform = EdgeSlide; + + createSlideVerts(t); + sld = t->customData; + + if (!sld) + return; + + t->customFree = freeSlideVerts; + + initMouseInputMode(t, &t->mouse, INPUT_CUSTOM_RATIO); + setCustomPoints(t, &t->mouse, sld->end, sld->start); + + t->idx_max = 0; + t->num.idx_max = 0; + t->snap[0] = 0.0f; + t->snap[1] = (float)((5.0/180)*M_PI); + t->snap[2] = t->snap[1] * 0.2f; + + t->flag |= T_NO_CONSTRAINT; +} + +int doEdgeSlide(TransInfo *t, float perc) +{ +#if 0 + Mesh *me= t->obedit->data; + EditMesh *em = me->edit_mesh; + SlideData *sld = t->customData; + EditEdge *first=NULL,*last=NULL, *temp = NULL; + EditVert *ev, *nearest = sld->nearest; + EditVert *centerVert, *upVert, *downVert; + LinkNode *edgelist = sld->edgelist, *vertlist=sld->vertlist, *look; + GHash *vertgh = sld->vhash; + TransDataSlideVert *tempsv; + float shiftlabda= 0.0f,len = 0.0f; + int i = 0, numadded=0, timesthrough = 0, vertsel=0, prop=1, cancel = 0,flip=0; + int wasshift = 0; + /* UV correction vars */ + GHash **uvarray= sld->uvhash; + int uvlay_tot= CustomData_number_of_layers(&em->fdata, CD_MTFACE); + int uvlay_idx; + TransDataSlideUv *slideuvs=sld->slideuv, *suv=sld->slideuv, *suv_last=NULL; + float uv_tmp[2]; + LinkNode *fuv_link; + float labda = 0.0f; + + len = 0.0f; + + tempsv = BLI_ghash_lookup(vertgh,nearest); + + centerVert = editedge_getSharedVert(tempsv->up, tempsv->down); + upVert = editedge_getOtherVert(tempsv->up, centerVert); + downVert = editedge_getOtherVert(tempsv->down, centerVert); + + len = MIN2(perc, VecLenf(upVert->co,downVert->co)); + len = MAX2(len, 0); + + //Adjust Edgeloop + if(prop) { + look = vertlist; + while(look) { + EditVert *tempev; + ev = look->link; + tempsv = BLI_ghash_lookup(vertgh,ev); + + tempev = editedge_getOtherVert((perc>=0)?tempsv->up:tempsv->down, ev); + VecLerpf(ev->co, tempsv->origvert.co, tempev->co, fabs(perc)); + + if (uvlay_tot) { // XXX scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) { + for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) { + suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev ); + if (suv && suv->fuv_list && suv->uv_up && suv->uv_down) { + Vec2Lerpf(uv_tmp, suv->origuv, (perc>=0)?suv->uv_up:suv->uv_down, fabs(perc)); + fuv_link = suv->fuv_list; + while (fuv_link) { + VECCOPY2D(((float *)fuv_link->link), uv_tmp); + fuv_link = fuv_link->next; + } + } + } + } + + look = look->next; + } + } + else { + //Non prop code + look = vertlist; + while(look) { + float newlen; + ev = look->link; + tempsv = BLI_ghash_lookup(vertgh,ev); + newlen = (len / VecLenf(editedge_getOtherVert(tempsv->up,ev)->co,editedge_getOtherVert(tempsv->down,ev)->co)); + if(newlen > 1.0) {newlen = 1.0;} + if(newlen < 0.0) {newlen = 0.0;} + if(flip == 0) { + VecLerpf(ev->co, editedge_getOtherVert(tempsv->down,ev)->co, editedge_getOtherVert(tempsv->up,ev)->co, fabs(newlen)); + if (uvlay_tot) { // XXX scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) { + /* dont do anything if no UVs */ + for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) { + suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev ); + if (suv && suv->fuv_list && suv->uv_up && suv->uv_down) { + Vec2Lerpf(uv_tmp, suv->uv_down, suv->uv_up, fabs(newlen)); + fuv_link = suv->fuv_list; + while (fuv_link) { + VECCOPY2D(((float *)fuv_link->link), uv_tmp); + fuv_link = fuv_link->next; + } + } + } + } + } else{ + VecLerpf(ev->co, editedge_getOtherVert(tempsv->up,ev)->co, editedge_getOtherVert(tempsv->down,ev)->co, fabs(newlen)); + + if (uvlay_tot) { // XXX scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) { + /* dont do anything if no UVs */ + for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) { + suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev ); + if (suv && suv->fuv_list && suv->uv_up && suv->uv_down) { + Vec2Lerpf(uv_tmp, suv->uv_up, suv->uv_down, fabs(newlen)); + fuv_link = suv->fuv_list; + while (fuv_link) { + VECCOPY2D(((float *)fuv_link->link), uv_tmp); + fuv_link = fuv_link->next; + } + } + } + } + } + look = look->next; + } + + } +#endif + return 1; +} + +int EdgeSlide(TransInfo *t, short mval[2]) +{ + TransData *td = t->data; + char str[50]; + float final; + + final = t->values[0]; + + snapGrid(t, &final); + + if (hasNumInput(&t->num)) { + char c[20]; + + applyNumInput(&t->num, &final); + + outputNumInput(&(t->num), c); + + sprintf(str, "Edge Slide Percent: %s", &c[0]); + } + else { + sprintf(str, "Edge Slide Percent: %.2f", final); + } + + CLAMP(final, -1.0f, 1.0f); + + /*do stuff here*/ + if (t->customData) + doEdgeSlide(t, final); + else { + strcpy(str, "Invalid Edge Selection"); + t->state = TRANS_CANCEL; + } recalcData(t); @@ -4029,7 +4635,6 @@ int BoneEnvelope(TransInfo *t, short mval[2]) return 1; } - /* ******************** EditBone roll *************** */ void initBoneRoll(TransInfo *t) |