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Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r--source/blender/editors/transform/transform.c138
1 files changed, 69 insertions, 69 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index fd21bd1922f..6d72ca99678 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1189,12 +1189,12 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size)
size = -size;
case RIGHT:
glBegin(GL_LINES);
- glVertex2s( offset, 0);
- glVertex2s( offset + length, 0);
- glVertex2s( offset + length, 0);
- glVertex2s( offset + length - size, -size);
- glVertex2s( offset + length, 0);
- glVertex2s( offset + length - size, size);
+ glVertex2s(offset, 0);
+ glVertex2s(offset + length, 0);
+ glVertex2s(offset + length, 0);
+ glVertex2s(offset + length - size, -size);
+ glVertex2s(offset + length, 0);
+ glVertex2s(offset + length - size, size);
glEnd();
break;
case DOWN:
@@ -1203,12 +1203,12 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size)
size = -size;
case UP:
glBegin(GL_LINES);
- glVertex2s( 0, offset);
- glVertex2s( 0, offset + length);
- glVertex2s( 0, offset + length);
+ glVertex2s(0, offset);
+ glVertex2s(0, offset + length);
+ glVertex2s(0, offset + length);
glVertex2s(-size, offset + length - size);
- glVertex2s( 0, offset + length);
- glVertex2s( size, offset + length - size);
+ glVertex2s(0, offset + length);
+ glVertex2s(size, offset + length - size);
glEnd();
break;
}
@@ -1221,20 +1221,20 @@ static void drawArrowHead(ArrowDirection d, short size)
size = -size;
case RIGHT:
glBegin(GL_LINES);
- glVertex2s( 0, 0);
- glVertex2s( -size, -size);
- glVertex2s( 0, 0);
- glVertex2s( -size, size);
+ glVertex2s(0, 0);
+ glVertex2s(-size, -size);
+ glVertex2s(0, 0);
+ glVertex2s(-size, size);
glEnd();
break;
case DOWN:
size = -size;
case UP:
glBegin(GL_LINES);
- glVertex2s( 0, 0);
+ glVertex2s(0, 0);
glVertex2s(-size, -size);
- glVertex2s( 0, 0);
- glVertex2s( size, -size);
+ glVertex2s(0, 0);
+ glVertex2s(size, -size);
glEnd();
break;
}
@@ -1248,9 +1248,9 @@ static void drawArc(float size, float angle_start, float angle_end, int segments
glBegin(GL_LINE_STRIP);
for ( angle = angle_start; angle < angle_end; angle += delta) {
- glVertex2f( cosf(angle) * size, sinf(angle) * size);
+ glVertex2f(cosf(angle) * size, sinf(angle) * size);
}
- glVertex2f( cosf(angle_end) * size, sinf(angle_end) * size);
+ glVertex2f(cosf(angle_end) * size, sinf(angle_end) * size);
glEnd();
}
@@ -1943,8 +1943,8 @@ static void protectedAxisAngleBits(short protectflag, float axis[3], float *angl
/* axis-angle get limited with euler... */
float eul[3], oldeul[3];
- axis_angle_to_eulO( eul, EULER_ORDER_DEFAULT,axis, *angle);
- axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT,oldAxis, oldAngle);
+ axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, axis, *angle);
+ axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, oldAxis, oldAngle);
if (protectflag & OB_LOCK_ROTX)
eul[0]= oldeul[0];
@@ -1953,7 +1953,7 @@ static void protectedAxisAngleBits(short protectflag, float axis[3], float *angl
if (protectflag & OB_LOCK_ROTZ)
eul[2]= oldeul[2];
- eulO_to_axis_angle( axis, angle,eul, EULER_ORDER_DEFAULT);
+ eulO_to_axis_angle(axis, angle, eul, EULER_ORDER_DEFAULT);
/* when converting to axis-angle, we need a special exception for the case when there is no axis */
if (IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) {
@@ -1999,7 +1999,7 @@ static void protectedQuaternionBits(short protectflag, float *quat, float *oldqu
if (protectflag & OB_LOCK_ROTZ)
eul[2]= oldeul[2];
- eul_to_quat( quat,eul);
+ eul_to_quat(quat, eul);
/* restore original quat size */
mul_qt_fl(quat, qlen);
@@ -2175,15 +2175,15 @@ static void constraintRotLim(TransInfo *UNUSED(t), TransData *td)
/* copy results from cob->matrix */
if (td->ext->rotOrder == ROT_MODE_QUAT) {
/* quats */
- mat4_to_quat( td->ext->quat,cob.matrix);
+ mat4_to_quat(td->ext->quat, cob.matrix);
}
else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
/* axis angle */
- mat4_to_axis_angle( &td->ext->quat[1], &td->ext->quat[0],cob.matrix);
+ mat4_to_axis_angle(&td->ext->quat[1], &td->ext->quat[0], cob.matrix);
}
else {
/* eulers */
- mat4_to_eulO( td->ext->rot, td->ext->rotOrder,cob.matrix);
+ mat4_to_eulO(td->ext->rot, td->ext->rotOrder, cob.matrix);
}
}
}
@@ -2209,7 +2209,7 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
if (td->flag & TD_SINGLESIZE)
return;
- size_to_mat4( cob.matrix,td->ext->size);
+ size_to_mat4(cob.matrix, td->ext->size);
}
/* Evaluate valid constraints */
@@ -2260,7 +2260,7 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
if (td->flag & TD_SINGLESIZE)
return;
- mat4_to_size( td->ext->size,cob.matrix);
+ mat4_to_size(td->ext->size, cob.matrix);
}
}
}
@@ -2628,7 +2628,7 @@ static void headerResize(TransInfo *t, float vec[3], char *str)
#define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
/* smat is reference matrix, only scaled */
-static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
+static void TransMat3ToSize(float mat[][3], float smat[][3], float *size)
{
float vec[3];
@@ -2688,7 +2688,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3])
//print_v3("fsize", fsize);
}
else {
- mat3_to_size( fsize,tmat);
+ mat3_to_size(fsize, tmat);
}
protectedSizeBits(td->protectflag, fsize);
@@ -2775,7 +2775,7 @@ int Resize(TransInfo *t, const int mval[2])
copy_v3_v3(t->values, size);
- size_to_mat3( mat,size);
+ size_to_mat3(mat, size);
if (t->con.applySize) {
t->con.applySize(t, NULL, mat);
@@ -2797,7 +2797,7 @@ int Resize(TransInfo *t, const int mval[2])
/* evil hack - redo resize if cliping needed */
if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
- size_to_mat3( mat,size);
+ size_to_mat3(mat, size);
if (t->con.applySize)
t->con.applySize(t, NULL, mat);
@@ -2966,14 +2966,14 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
add_v3_v3v3(td->loc, vec, center);
- sub_v3_v3v3(vec,td->loc,td->iloc);
+ sub_v3_v3v3(vec, td->loc, td->iloc);
protectedTransBits(td->protectflag, vec);
add_v3_v3v3(td->loc, td->iloc, vec);
if (td->flag & TD_USEQUAT) {
mul_serie_m3(fmat, td->mtx, mat, td->smtx, NULL, NULL, NULL, NULL, NULL);
- mat3_to_quat( quat,fmat); // Actual transform
+ mat3_to_quat(quat, fmat); // Actual transform
if (td->ext->quat) {
mul_qt_qtqt(td->ext->quat, quat, td->ext->iquat);
@@ -3040,7 +3040,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
if (td->ext->rotOrder == ROT_MODE_QUAT) {
mul_serie_m3(fmat, td->mtx, mat, td->smtx, NULL, NULL, NULL, NULL, NULL);
- mat3_to_quat( quat,fmat); // Actual transform
+ mat3_to_quat(quat, fmat); // Actual transform
mul_qt_qtqt(td->ext->quat, quat, td->ext->iquat);
/* this function works on end result */
@@ -3054,10 +3054,10 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
axis_angle_to_quat(iquat, td->ext->irotAxis, td->ext->irotAngle);
mul_serie_m3(fmat, td->mtx, mat, td->smtx, NULL, NULL, NULL, NULL, NULL);
- mat3_to_quat( quat,fmat); // Actual transform
+ mat3_to_quat(quat, fmat); // Actual transform
mul_qt_qtqt(tquat, quat, iquat);
- quat_to_axis_angle( td->ext->rotAxis, td->ext->rotAngle,tquat);
+ quat_to_axis_angle(td->ext->rotAxis, td->ext->rotAngle, tquat);
/* this function works on end result */
protectedAxisAngleBits(td->protectflag, td->ext->rotAxis, td->ext->rotAngle, td->ext->irotAxis, td->ext->irotAngle);
@@ -3070,12 +3070,12 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* calculate the total rotatation in eulers */
copy_v3_v3(eul, td->ext->irot);
- eulO_to_mat3( eulmat,eul, td->ext->rotOrder);
+ eulO_to_mat3(eulmat, eul, td->ext->rotOrder);
/* mat = transform, obmat = bone rotation */
mul_m3_m3m3(fmat, smat, eulmat);
- mat3_to_compatible_eulO( eul, td->ext->rot, td->ext->rotOrder,fmat);
+ mat3_to_compatible_eulO(eul, td->ext->rot, td->ext->rotOrder, fmat);
/* and apply (to end result only) */
protectedRotateBits(td->protectflag, eul, td->ext->irot);
@@ -3108,7 +3108,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* euler or quaternion? */
if ((td->ext->rotOrder == ROT_MODE_QUAT) || (td->flag & TD_USEQUAT)) {
mul_serie_m3(fmat, td->mtx, mat, td->smtx, NULL, NULL, NULL, NULL, NULL);
- mat3_to_quat( quat,fmat); // Actual transform
+ mat3_to_quat(quat, fmat); // Actual transform
mul_qt_qtqt(td->ext->quat, quat, td->ext->iquat);
/* this function works on end result */
@@ -3121,10 +3121,10 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
axis_angle_to_quat(iquat, td->ext->irotAxis, td->ext->irotAngle);
mul_serie_m3(fmat, td->mtx, mat, td->smtx, NULL, NULL, NULL, NULL, NULL);
- mat3_to_quat( quat,fmat); // Actual transform
+ mat3_to_quat(quat, fmat); // Actual transform
mul_qt_qtqt(tquat, quat, iquat);
- quat_to_axis_angle( td->ext->rotAxis, td->ext->rotAngle,tquat);
+ quat_to_axis_angle(td->ext->rotAxis, td->ext->rotAngle, tquat);
/* this function works on end result */
protectedAxisAngleBits(td->protectflag, td->ext->rotAxis, td->ext->rotAngle, td->ext->irotAxis, td->ext->irotAngle);
@@ -3137,11 +3137,11 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* calculate the total rotatation in eulers */
add_v3_v3v3(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
- eulO_to_mat3( obmat,eul, td->ext->rotOrder);
+ eulO_to_mat3(obmat, eul, td->ext->rotOrder);
/* mat = transform, obmat = object rotation */
mul_m3_m3m3(fmat, smat, obmat);
- mat3_to_compatible_eulO( eul, td->ext->rot, td->ext->rotOrder,fmat);
+ mat3_to_compatible_eulO(eul, td->ext->rot, td->ext->rotOrder, fmat);
/* correct back for delta rot */
sub_v3_v3v3(eul, eul, td->ext->drot);
@@ -3162,7 +3162,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
float mat[3][3];
int i;
- vec_rot_to_mat3( mat,axis, angle);
+ vec_rot_to_mat3(mat, axis, angle);
for (i = 0 ; i < t->total; i++, td++) {
@@ -3174,10 +3174,10 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
if (t->con.applyRot) {
t->con.applyRot(t, td, axis, NULL);
- vec_rot_to_mat3( mat,axis, angle * td->factor);
+ vec_rot_to_mat3(mat, axis, angle * td->factor);
}
else if (t->flag & T_PROP_EDIT) {
- vec_rot_to_mat3( mat,axis, angle * td->factor);
+ vec_rot_to_mat3(mat, axis, angle * td->factor);
}
ElementRotation(t, td, mat, t->around);
@@ -3263,8 +3263,8 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
float mat[3][3], smat[3][3], totmat[3][3];
int i;
- vec_rot_to_mat3( smat,axis1, angles[0]);
- vec_rot_to_mat3( totmat,axis2, angles[1]);
+ vec_rot_to_mat3(smat, axis1, angles[0]);
+ vec_rot_to_mat3(totmat, axis2, angles[1]);
mul_m3_m3m3(mat, smat, totmat);
@@ -3276,8 +3276,8 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
continue;
if (t->flag & T_PROP_EDIT) {
- vec_rot_to_mat3( smat,axis1, td->factor * angles[0]);
- vec_rot_to_mat3( totmat,axis2, td->factor * angles[1]);
+ vec_rot_to_mat3(smat, axis1, td->factor * angles[0]);
+ vec_rot_to_mat3(totmat, axis2, td->factor * angles[1]);
mul_m3_m3m3(mat, smat, totmat);
}
@@ -3324,8 +3324,8 @@ int Trackball(TransInfo *t, const int UNUSED(mval[2]))
}
(void)spos;
- vec_rot_to_mat3( smat,axis1, phi[0]);
- vec_rot_to_mat3( totmat,axis2, phi[1]);
+ vec_rot_to_mat3(smat, axis1, phi[0]);
+ vec_rot_to_mat3(totmat, axis2, phi[1]);
mul_m3_m3m3(mat, smat, totmat);
@@ -3483,7 +3483,7 @@ static void applyTranslation(TransInfo *t, float vec[3])
axis_angle_to_quat(quat, axis, angle);
- quat_to_mat3( mat,quat);
+ quat_to_mat3(mat, quat);
ElementRotation(t, td, mat, V3D_LOCAL);
}
@@ -3924,7 +3924,7 @@ int handleEventBevel(TransInfo *t, wmEvent *event)
int Bevel(TransInfo *t, const int UNUSED(mval[2]))
{
- float distance,d;
+ float distance, d;
int i;
char str[128];
const char *mode;
@@ -4177,9 +4177,9 @@ static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
/* we've tucked the scale in loc */
oldy= td->iloc[1];
- size_to_mat3( sizemat,td->iloc);
+ size_to_mat3(sizemat, td->iloc);
mul_m3_m3m3(tmat, tmat, sizemat);
- mat3_to_size( td->loc,tmat);
+ mat3_to_size(td->loc, tmat);
td->loc[1]= oldy;
}
@@ -4209,7 +4209,7 @@ int BoneSize(TransInfo *t, const int mval[2])
constraintNumInput(t, size);
}
- size_to_mat3( mat,size);
+ size_to_mat3(mat, size);
if (t->con.applySize) {
t->con.applySize(t, NULL, mat);
@@ -4861,7 +4861,7 @@ void freeSlideVerts(TransInfo *t)
LinkNode *look = sld->vertlist;
GHash *vertgh = sld->vhash;
while (look) {
- sv = BLI_ghash_lookup(vertgh,(EditVert*)look->link);
+ sv = BLI_ghash_lookup(vertgh, (EditVert*)look->link);
if (sv != NULL) {
sv->up->f &= !SELECT;
sv->down->f &= !SELECT;
@@ -5167,7 +5167,7 @@ int Mirror(TransInfo *t, const int UNUSED(mval[2]))
if (t->con.mode & CON_APPLY) {
size[0] = size[1] = size[2] = -1;
- size_to_mat3( mat,size);
+ size_to_mat3(mat, size);
if (t->con.applySize) {
t->con.applySize(t, NULL, mat);
@@ -5192,7 +5192,7 @@ int Mirror(TransInfo *t, const int UNUSED(mval[2]))
else {
size[0] = size[1] = size[2] = 1;
- size_to_mat3( mat,size);
+ size_to_mat3(mat, size);
for (i = 0, td=t->data; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
@@ -5460,7 +5460,7 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d,
/* do the snapping to nearest frame/second */
if (doTime) {
- val= (float)( floor((val/secf) + 0.5f) * secf );
+ val= (float)(floor((val/secf) + 0.5f) * secf);
}
else
#endif
@@ -5599,9 +5599,9 @@ static void applyTimeTranslate(TransInfo *t, float UNUSED(sval))
if (autosnap == SACTSNAP_STEP) {
if (doTime)
- deltax= (float)( floor((deltax/secf) + 0.5f) * secf );
+ deltax= (float)(floor((deltax/secf) + 0.5f) * secf);
else
- deltax= (float)( floor(deltax + 0.5f) );
+ deltax= (float)(floor(deltax + 0.5f));
}
val = BKE_nla_tweakedit_remap(adt, td->ival, NLATIME_CONVERT_MAP);
@@ -5613,9 +5613,9 @@ static void applyTimeTranslate(TransInfo *t, float UNUSED(sval))
if (autosnap == SACTSNAP_STEP) {
if (doTime)
- val= (float)( floor((deltax/secf) + 0.5f) * secf );
+ val= (float)(floor((deltax/secf) + 0.5f) * secf);
else
- val= (float)( floor(val + 0.5f) );
+ val= (float)(floor(val + 0.5f));
}
*(td->val) = td->ival + val;
@@ -5865,9 +5865,9 @@ static void applyTimeScale(TransInfo *t)
if (autosnap == SACTSNAP_STEP) {
if (doTime)
- fac= (float)( floor(fac/secf + 0.5f) * secf );
+ fac= (float)(floor(fac/secf + 0.5f) * secf);
else
- fac= (float)( floor(fac + 0.5f) );
+ fac= (float)(floor(fac + 0.5f));
}
/* check if any need to apply nla-mapping */