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Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r-- | source/blender/editors/transform/transform.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index bf3daf6cffb..4686ff0523e 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -5559,7 +5559,7 @@ static void slide_origdata_interp_data_vert( float v_proj[3][3]; if (do_loop_weight || do_loop_mdisps) { - project_plane_v3_v3v3(v_proj[1], sv->co_orig_3d, v_proj_axis); + project_plane_normalized_v3_v3v3(v_proj[1], sv->co_orig_3d, v_proj_axis); } // BM_ITER_ELEM (l, &liter, sv->v, BM_LOOPS_OF_VERT) { @@ -5593,19 +5593,19 @@ static void slide_origdata_interp_data_vert( /* In the unlikely case that we're next to a zero length edge - walk around the to the next. * Since we only need to check if the vertex is in this corner, * its not important _which_ loop - as long as its not overlapping 'sv->co_orig_3d', see: T45096. */ - project_plane_v3_v3v3(v_proj[0], co_prev, v_proj_axis); + project_plane_normalized_v3_v3v3(v_proj[0], co_prev, v_proj_axis); while (UNLIKELY(((co_prev_ok = (len_squared_v3v3(v_proj[1], v_proj[0]) > eps)) == false) && ((l_prev = l_prev->prev) != l->next))) { co_prev = slide_origdata_orig_vert_co(sod, l_prev->v); - project_plane_v3_v3v3(v_proj[0], co_prev, v_proj_axis); + project_plane_normalized_v3_v3v3(v_proj[0], co_prev, v_proj_axis); } - project_plane_v3_v3v3(v_proj[2], co_next, v_proj_axis); + project_plane_normalized_v3_v3v3(v_proj[2], co_next, v_proj_axis); while (UNLIKELY(((co_next_ok = (len_squared_v3v3(v_proj[1], v_proj[2]) > eps)) == false) && ((l_next = l_next->next) != l->prev))) { co_next = slide_origdata_orig_vert_co(sod, l_next->v); - project_plane_v3_v3v3(v_proj[2], co_next, v_proj_axis); + project_plane_normalized_v3_v3v3(v_proj[2], co_next, v_proj_axis); } if (co_prev_ok && co_next_ok) { |