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Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r--source/blender/editors/transform/transform.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 53142243f4f..c8874d13cac 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -239,11 +239,11 @@ void convertViewVec(TransInfo *t, float r_vec[3], int dx, int dy)
}
}
-void projectIntView(TransInfo *t, const float vec[3], int adr[2])
+void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], const eV3DProjTest flag)
{
if (t->spacetype == SPACE_VIEW3D) {
if (t->ar->regiontype == RGN_TYPE_WINDOW) {
- if (ED_view3d_project_int_global(t->ar, vec, adr, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_int_global(t->ar, vec, adr, flag) != V3D_PROJ_RET_OK) {
adr[0] = (int)2140000000.0f; /* this is what was done in 2.64, perhaps we can be smarter? */
adr[1] = (int)2140000000.0f;
}
@@ -361,15 +361,19 @@ void projectIntView(TransInfo *t, const float vec[3], int adr[2])
UI_view2d_to_region_no_clip((View2D *)t->view, vec[0], vec[1], adr, adr + 1);
}
}
+void projectIntView(TransInfo *t, const float vec[3], int adr[2])
+{
+ projectIntViewEx(t, vec, adr, V3D_PROJ_TEST_NOP);
+}
-void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
+void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], const eV3DProjTest flag)
{
switch (t->spacetype) {
case SPACE_VIEW3D:
{
if (t->ar->regiontype == RGN_TYPE_WINDOW) {
/* allow points behind the view [#33643] */
- if (ED_view3d_project_float_global(t->ar, vec, adr, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_float_global(t->ar, vec, adr, flag) != V3D_PROJ_RET_OK) {
/* XXX, 2.64 and prior did this, weak! */
adr[0] = t->ar->winx / 2.0f;
adr[1] = t->ar->winy / 2.0f;
@@ -393,6 +397,10 @@ void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
zero_v2(adr);
}
+void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
+{
+ projectFloatViewEx(t, vec, adr, V3D_PROJ_TEST_NOP);
+}
void applyAspectRatio(TransInfo *t, float vec[2])
{
@@ -1543,7 +1551,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
if (ob) mul_m4_v3(ob->obmat, vecrot);
}
- projectFloatView(t, vecrot, cent); // no overflow in extreme cases
+ projectFloatViewEx(t, vecrot, cent, V3D_PROJ_TEST_CLIP_ZERO);
glPushMatrix();