diff options
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r-- | source/blender/editors/transform/transform.c | 359 |
1 files changed, 199 insertions, 160 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 7d9063c3285..1c194a06005 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -64,9 +64,12 @@ #include "BKE_mask.h" #include "BKE_report.h" -#include "BIF_gl.h" #include "BIF_glutil.h" +#include "GPU_immediate.h" +#include "GPU_immediate_util.h" +#include "GPU_matrix.h" + #include "ED_image.h" #include "ED_keyframing.h" #include "ED_screen.h" @@ -1598,8 +1601,16 @@ typedef enum { LEFT, RIGHT } ArrowDirection; + +#define POS_INDEX 0 +/* NOTE: this --^ is a bit hackish, but simplifies VertexFormat usage among functions + * private to this file - merwin + */ + static void drawArrow(ArrowDirection d, short offset, short length, short size) { + immBegin(PRIM_LINES, 6); + switch (d) { case LEFT: offset = -offset; @@ -1607,14 +1618,12 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size) size = -size; /* fall-through */ case RIGHT: - glBegin(GL_LINES); - glVertex2s(offset, 0); - glVertex2s(offset + length, 0); - glVertex2s(offset + length, 0); - glVertex2s(offset + length - size, -size); - glVertex2s(offset + length, 0); - glVertex2s(offset + length - size, size); - glEnd(); + immVertex2f(POS_INDEX, offset, 0); + immVertex2f(POS_INDEX, offset + length, 0); + immVertex2f(POS_INDEX, offset + length, 0); + immVertex2f(POS_INDEX, offset + length - size, -size); + immVertex2f(POS_INDEX, offset + length, 0); + immVertex2f(POS_INDEX, offset + length - size, size); break; case DOWN: @@ -1623,45 +1632,45 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size) size = -size; /* fall-through */ case UP: - glBegin(GL_LINES); - glVertex2s(0, offset); - glVertex2s(0, offset + length); - glVertex2s(0, offset + length); - glVertex2s(-size, offset + length - size); - glVertex2s(0, offset + length); - glVertex2s(size, offset + length - size); - glEnd(); + immVertex2f(POS_INDEX, 0, offset); + immVertex2f(POS_INDEX, 0, offset + length); + immVertex2f(POS_INDEX, 0, offset + length); + immVertex2f(POS_INDEX, -size, offset + length - size); + immVertex2f(POS_INDEX, 0, offset + length); + immVertex2f(POS_INDEX, size, offset + length - size); break; } + + immEnd(); } static void drawArrowHead(ArrowDirection d, short size) { + immBegin(PRIM_LINES, 4); + switch (d) { case LEFT: size = -size; /* fall-through */ case RIGHT: - glBegin(GL_LINES); - glVertex2s(0, 0); - glVertex2s(-size, -size); - glVertex2s(0, 0); - glVertex2s(-size, size); - glEnd(); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, -size, -size); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, -size, size); break; case DOWN: size = -size; /* fall-through */ case UP: - glBegin(GL_LINES); - glVertex2s(0, 0); - glVertex2s(-size, -size); - glVertex2s(0, 0); - glVertex2s(size, -size); - glEnd(); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, -size, -size); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, size, -size); break; } + + immEnd(); } static void drawArc(float size, float angle_start, float angle_end, int segments) @@ -1670,14 +1679,14 @@ static void drawArc(float size, float angle_start, float angle_end, int segments float angle; int a; - glBegin(GL_LINE_STRIP); + immBegin(PRIM_LINE_STRIP, segments + 1); for (angle = angle_start, a = 0; a < segments; angle += delta, a++) { - glVertex2f(cosf(angle) * size, sinf(angle) * size); + immVertex2f(POS_INDEX, cosf(angle) * size, sinf(angle) * size); } - glVertex2f(cosf(angle_end) * size, sinf(angle_end) * size); + immVertex2f(POS_INDEX, cosf(angle_end) * size, sinf(angle_end) * size); - glEnd(); + immEnd(); } static int helpline_poll(bContext *C) @@ -1693,12 +1702,9 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) { TransInfo *t = (TransInfo *)customdata; - if (t->helpline != HLP_NONE && !(t->flag & T_USES_MANIPULATOR)) { + if (t->helpline != HLP_NONE) { float vecrot[3], cent[2]; - int mval[2]; - - mval[0] = x; - mval[1] = y; + float mval[3] = { x, y, 0.0f }; copy_v3_v3(vecrot, t->center); if (t->flag & T_EDIT) { @@ -1712,42 +1718,76 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) projectFloatViewEx(t, vecrot, cent, V3D_PROJ_TEST_CLIP_ZERO); - glPushMatrix(); + gpuPushMatrix(); + + /* Dashed lines first. */ + if (ELEM(t->helpline, HLP_SPRING, HLP_ANGLE)) { + VertexFormat *format = immVertexFormat(); + uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + uint line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); + + UNUSED_VARS_NDEBUG(pos); /* silence warning */ + BLI_assert(pos == POS_INDEX); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glLineWidth(1.0f); + + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + + float color1[4]; + UI_GetThemeColor4fv(TH_VIEW_OVERLAY, color1); + immUniform4fv("color1", color1); + immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f); + immUniform1f("dash_width", 6.0f); + immUniform1f("dash_width_on", 3.0f); + + immBegin(PRIM_LINES, 2); + immAttrib2fv(line_origin, cent); + immVertex2fv(POS_INDEX, cent); + immVertex2f(POS_INDEX, (float)t->mval[0], (float)t->mval[1]); + immEnd(); + + immUnbindProgram(); + + glDisable(GL_BLEND); + } + + /* And now, solid lines. */ + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + UNUSED_VARS_NDEBUG(pos); /* silence warning */ + BLI_assert(pos == POS_INDEX); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); switch (t->helpline) { case HLP_SPRING: - UI_ThemeColor(TH_VIEW_OVERLAY); + immUniformThemeColor(TH_VIEW_OVERLAY); - setlinestyle(3); - glLineWidth(1); - glBegin(GL_LINES); - glVertex2iv(t->mval); - glVertex2fv(cent); - glEnd(); + gpuTranslate3fv(mval); + gpuRotateAxis(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 'Z'); - glTranslate2iv(mval); - glRotatef(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 0, 0, 1); - - setlinestyle(0); - glLineWidth(3.0); + glLineWidth(3.0f); drawArrow(UP, 5, 10, 5); drawArrow(DOWN, 5, 10, 5); break; case HLP_HARROW: - UI_ThemeColor(TH_VIEW_OVERLAY); - - glTranslate2iv(mval); + immUniformThemeColor(TH_VIEW_OVERLAY); + gpuTranslate3fv(mval); - glLineWidth(3.0); + glLineWidth(3.0f); drawArrow(RIGHT, 5, 10, 5); drawArrow(LEFT, 5, 10, 5); break; case HLP_VARROW: - UI_ThemeColor(TH_VIEW_OVERLAY); + immUniformThemeColor(TH_VIEW_OVERLAY); - glTranslate2iv(mval); + gpuTranslate3fv(mval); - glLineWidth(3.0); + glLineWidth(3.0f); drawArrow(UP, 5, 10, 5); drawArrow(DOWN, 5, 10, 5); break; @@ -1758,33 +1798,26 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) float dist = hypotf(dx, dy); float delta_angle = min_ff(15.0f / dist, (float)M_PI / 4.0f); float spacing_angle = min_ff(5.0f / dist, (float)M_PI / 12.0f); - UI_ThemeColor(TH_VIEW_OVERLAY); - setlinestyle(3); - glLineWidth(1); - glBegin(GL_LINES); - glVertex2iv(t->mval); - glVertex2fv(cent); - glEnd(); + immUniformThemeColor(TH_VIEW_OVERLAY); - glTranslatef(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0); + gpuTranslate3f(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0); - setlinestyle(0); - glLineWidth(3.0); + glLineWidth(3.0f); drawArc(dist, angle - delta_angle, angle - spacing_angle, 10); drawArc(dist, angle + spacing_angle, angle + delta_angle, 10); - glPushMatrix(); + gpuPushMatrix(); - glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0); - glRotatef(RAD2DEGF(angle - delta_angle), 0, 0, 1); + gpuTranslate3f(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0); + gpuRotateAxis(RAD2DEGF(angle - delta_angle), 'Z'); drawArrowHead(DOWN, 5); - glPopMatrix(); + gpuPopMatrix(); - glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0); - glRotatef(RAD2DEGF(angle + delta_angle), 0, 0, 1); + gpuTranslate3f(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0); + gpuRotateAxis(RAD2DEGF(angle + delta_angle), 'Z'); drawArrowHead(UP, 5); break; @@ -1794,18 +1827,18 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) unsigned char col[3], col2[3]; UI_GetThemeColor3ubv(TH_GRID, col); - glTranslate2iv(mval); + gpuTranslate3fv(mval); - glLineWidth(3.0); + glLineWidth(3.0f); UI_make_axis_color(col, col2, 'X'); - glColor3ubv((GLubyte *)col2); + immUniformColor3ubv((GLubyte *)col2); drawArrow(RIGHT, 5, 10, 5); drawArrow(LEFT, 5, 10, 5); UI_make_axis_color(col, col2, 'Y'); - glColor3ubv((GLubyte *)col2); + immUniformColor3ubv((GLubyte *)col2); drawArrow(UP, 5, 10, 5); drawArrow(DOWN, 5, 10, 5); @@ -1813,7 +1846,8 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) } } - glPopMatrix(); + immUnbindProgram(); + gpuPopMatrix(); } } @@ -1821,7 +1855,7 @@ static void drawTransformView(const struct bContext *C, ARegion *UNUSED(ar), voi { TransInfo *t = arg; - glLineWidth(1.0); + glLineWidth(1.0f); drawConstraint(t); drawPropCircle(C, t); @@ -1841,8 +1875,9 @@ static void drawAutoKeyWarning(TransInfo *UNUSED(t), ARegion *ar) int xco, yco; ED_region_visible_rect(ar, &rect); - - BLF_width_and_height_default(printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]); + + const int font_id = BLF_default(); + BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]); xco = (rect.xmax - U.widget_unit) - (int)printable_size[0]; yco = (rect.ymax - U.widget_unit); @@ -1850,7 +1885,9 @@ static void drawAutoKeyWarning(TransInfo *UNUSED(t), ARegion *ar) /* warning text (to clarify meaning of overlays) * - original color was red to match the icon, but that clashes badly with a less nasty border */ - UI_ThemeColorShade(TH_TEXT_HI, -50); + unsigned char color[3]; + UI_GetThemeColorShade3ubv(TH_TEXT_HI, -50, color); + BLF_color3ubv(font_id, color); #ifdef WITH_INTERNATIONAL BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); #else @@ -1873,7 +1910,8 @@ static void drawTransformPixel(const struct bContext *UNUSED(C), ARegion *ar, vo { TransInfo *t = arg; Scene *scene = t->scene; - Object *ob = OBACT; + SceneLayer *sl = t->scene_layer; + Object *ob = OBACT_NEW; /* draw autokeyframing hint in the corner * - only draw if enabled (advanced users may be distracted/annoyed), @@ -3406,7 +3444,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) constraintTransLim(t, td); } -static void applyResize(TransInfo *t, const int mval[2]) +static void applyResize(TransInfo *t, const int UNUSED(mval[2])) { TransData *td; float mat[3][3]; @@ -3417,15 +3455,7 @@ static void applyResize(TransInfo *t, const int mval[2]) copy_v3_v3(t->values, t->auto_values); } else { - float ratio; - - /* for manipulator, center handle, the scaling can't be done relative to center */ - if ((t->flag & T_USES_MANIPULATOR) && t->con.mode == 0) { - ratio = 1.0f - ((t->mouse.imval[0] - mval[0]) + (t->mouse.imval[1] - mval[1])) / 100.0f; - } - else { - ratio = t->values[0]; - } + float ratio = t->values[0]; copy_v3_fl(t->values, ratio); @@ -5249,23 +5279,14 @@ static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3]) td->loc[1] = oldy; } -static void applyBoneSize(TransInfo *t, const int mval[2]) +static void applyBoneSize(TransInfo *t, const int UNUSED(mval[2])) { TransData *td = t->data; float size[3], mat[3][3]; - float ratio; + float ratio = t->values[0]; int i; char str[UI_MAX_DRAW_STR]; - - // TRANSFORM_FIX_ME MOVE TO MOUSE INPUT - /* for manipulator, center handle, the scaling can't be done relative to center */ - if ((t->flag & T_USES_MANIPULATOR) && t->con.mode == 0) { - ratio = 1.0f - ((t->mouse.imval[0] - mval[0]) + (t->mouse.imval[1] - mval[1])) / 100.0f; - } - else { - ratio = t->values[0]; - } - + copy_v3_fl(size, ratio); snapGridIncrement(t, size); @@ -6857,10 +6878,12 @@ static void drawEdgeSlide(TransInfo *t) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT); - glPushMatrix(); + gpuPushMatrix(); + gpuMultMatrix(t->obedit->obmat); + + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); - glMultMatrixf(t->obedit->obmat); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (sld->use_even == true) { float co_a[3], co_b[3], co_mark[3]; @@ -6874,39 +6897,35 @@ static void drawEdgeSlide(TransInfo *t) add_v3_v3v3(co_b, curr_sv->v_co_orig, curr_sv->dir_side[1]); glLineWidth(line_size); - UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - glBegin(GL_LINES); + immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); + immBeginAtMost(PRIM_LINES, 4); if (curr_sv->v_side[0]) { - glVertex3fv(curr_sv->v_side[0]->co); - glVertex3fv(curr_sv->v_co_orig); + immVertex3fv(pos, curr_sv->v_side[0]->co); + immVertex3fv(pos, curr_sv->v_co_orig); } if (curr_sv->v_side[1]) { - glVertex3fv(curr_sv->v_side[1]->co); - glVertex3fv(curr_sv->v_co_orig); + immVertex3fv(pos, curr_sv->v_side[1]->co); + immVertex3fv(pos, curr_sv->v_co_orig); } - glEnd(); + immEnd(); - UI_ThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade); + immUniformThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade); glPointSize(ctrl_size); - glBegin(GL_POINTS); + immBegin(PRIM_POINTS, 1); if (sld->flipped) { - if (curr_sv->v_side[1]) glVertex3fv(curr_sv->v_side[1]->co); + if (curr_sv->v_side[1]) immVertex3fv(pos, curr_sv->v_side[1]->co); } else { - if (curr_sv->v_side[0]) glVertex3fv(curr_sv->v_side[0]->co); + if (curr_sv->v_side[0]) immVertex3fv(pos, curr_sv->v_side[0]->co); } - glEnd(); + immEnd(); - UI_ThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade); + immUniformThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade); glPointSize(guide_size); - glBegin(GL_POINTS); -#if 0 - interp_v3_v3v3(co_mark, co_b, co_a, fac); - glVertex3fv(co_mark); -#endif + immBegin(PRIM_POINTS, 1); interp_line_v3_v3v3v3(co_mark, co_b, curr_sv->v_co_orig, co_a, fac); - glVertex3fv(co_mark); - glEnd(); + immVertex3fv(pos, co_mark); + immEnd(); } else { if (is_clamp == false) { @@ -6916,8 +6935,8 @@ static void drawEdgeSlide(TransInfo *t) const int alpha_shade = -160; glLineWidth(line_size); - UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - glBegin(GL_LINES); + immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); + immBegin(PRIM_LINES, sld->totsv * 2); sv = sld->sv; for (i = 0; i < sld->totsv; i++, sv++) { @@ -6935,18 +6954,19 @@ static void drawEdgeSlide(TransInfo *t) add_v3_v3(a, sv->v_co_orig); add_v3_v3(b, sv->v_co_orig); - glVertex3fv(a); - glVertex3fv(b); + immVertex3fv(pos, a); + immVertex3fv(pos, b); } - glEnd(); + immEnd(); } else { BLI_assert(0); } } - glPopMatrix(); - glPopAttrib(); + immUnbindProgram(); + + gpuPopMatrix(); glDisable(GL_BLEND); @@ -7470,19 +7490,22 @@ static void drawVertSlide(TransInfo *t) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT); - glPushMatrix(); - - glMultMatrixf(t->obedit->obmat); + gpuPushMatrix(); + gpuMultMatrix(t->obedit->obmat); glLineWidth(line_size); - UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - glBegin(GL_LINES); + + uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); + + immBegin(PRIM_LINES, sld->totsv * 2); if (is_clamp) { sv = sld->sv; for (i = 0; i < sld->totsv; i++, sv++) { - glVertex3fv(sv->co_orig_3d); - glVertex3fv(sv->co_link_orig_3d[sv->co_link_curr]); + immVertex3fv(pos, sv->co_orig_3d); + immVertex3fv(pos, sv->co_link_orig_3d[sv->co_link_curr]); } } else { @@ -7495,21 +7518,21 @@ static void drawVertSlide(TransInfo *t) add_v3_v3(a, sv->co_orig_3d); add_v3_v3(b, sv->co_orig_3d); - glVertex3fv(a); - glVertex3fv(b); + immVertex3fv(pos, a); + immVertex3fv(pos, b); } } - glEnd(); + immEnd(); glPointSize(ctrl_size); - glBegin(GL_POINTS); - glVertex3fv((sld->flipped && sld->use_even) ? + immBegin(PRIM_POINTS, 1); + immVertex3fv(pos, (sld->flipped && sld->use_even) ? curr_sv->co_link_orig_3d[curr_sv->co_link_curr] : curr_sv->co_orig_3d); - glEnd(); + immEnd(); - glDisable(GL_BLEND); + immUnbindProgram(); /* direction from active vertex! */ if ((t->mval[0] != t->mouse.imval[0]) || @@ -7533,19 +7556,35 @@ static void drawVertSlide(TransInfo *t) add_v3_v3(co_dest_3d, curr_sv->co_orig_3d); - glLineWidth(1); - setlinestyle(1); + glLineWidth(1.0f); - cpack(0xffffff); - glBegin(GL_LINES); - glVertex3fv(curr_sv->co_orig_3d); - glVertex3fv(co_dest_3d); + VertexFormat *format = immVertexFormat(); + pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + uint line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 3, KEEP_FLOAT); - glEnd(); + immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_COLOR); + + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + + immUniform4f("color1", 1.0f, 1.0f, 1.0f, 1.0f); + immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f); + immUniform1f("dash_width", 6.0f); + immUniform1f("dash_width_on", 3.0f); + + immBegin(PRIM_LINES, 2); + immAttrib3fv(line_origin, curr_sv->co_orig_3d); + immVertex3fv(pos, curr_sv->co_orig_3d); + immVertex3fv(pos, co_dest_3d); + immEnd(); + + immUnbindProgram(); } - glPopMatrix(); - glPopAttrib(); + glDisable(GL_BLEND); + + gpuPopMatrix(); if (v3d && v3d->zbuf) glEnable(GL_DEPTH_TEST); |