diff options
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index bd34477c13f..db5ec297cc1 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -231,8 +231,8 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3 angle = RAD2DEGF(angle); /* For when view is parallel to constraint... will cause NaNs otherwise - So we take vertical motion in 3D space and apply it to the - constraint axis. Nice for camera grab + MMB */ + * So we take vertical motion in 3D space and apply it to the + * constraint axis. Nice for camera grab + MMB */ if(angle < 5.0f) { project_v3_v3v3(vec, in, t->viewinv[1]); factor = dot_v3v3(t->viewinv[1], vec) * 2.0f; @@ -597,11 +597,11 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) } /* - Set the constraint according to the user defined orientation - - ftext is a format string passed to BLI_snprintf. It will add the name of - the orientation where %s is (logically). -*/ + * Set the constraint according to the user defined orientation + * + * ftext is a format string passed to BLI_snprintf. It will add the name of + * the orientation where %s is (logically). + */ void setUserConstraint(TransInfo *t, short orientation, int mode, const char ftext[]) { char text[40]; @@ -757,10 +757,10 @@ static void drawObjectConstraint(TransInfo *t) TransData * td = t->data; /* Draw the first one lighter because that's the one who controls the others. - Meaning the transformation is projected on that one and just copied on the others - constraint space. - In a nutshell, the object with light axis is controlled by the user and the others follow. - Without drawing the first light, users have little clue what they are doing. + * Meaning the transformation is projected on that one and just copied on the others + * constraint space. + * In a nutshell, the object with light axis is controlled by the user and the others follow. + * Without drawing the first light, users have little clue what they are doing. */ if (t->con.mode & CON_AXIS0) { drawLine(t, td->ob->obmat[3], td->axismtx[0], 'X', DRAWLIGHT); @@ -896,12 +896,12 @@ static void setNearestAxis3d(TransInfo *t) mvec[2] = 0.0f; /* we need to correct axis length for the current zoomlevel of view, - this to prevent projected values to be clipped behind the camera - and to overflow the short integers. - The formula used is a bit stupid, just a simplification of the substraction - of two 2D points 30 pixels apart (that's the last factor in the formula) after - projecting them with window_to_3d_delta and then get the length of that vector. - */ + * this to prevent projected values to be clipped behind the camera + * and to overflow the short integers. + * The formula used is a bit stupid, just a simplification of the substraction + * of two 2D points 30 pixels apart (that's the last factor in the formula) after + * projecting them with window_to_3d_delta and then get the length of that vector. + */ zfac= t->persmat[0][3]*t->center[0]+ t->persmat[1][3]*t->center[1]+ t->persmat[2][3]*t->center[2]+ t->persmat[3][3]; zfac = len_v3(t->persinv[0]) * 2.0f/t->ar->winx * zfac * 30.0f; @@ -1041,10 +1041,10 @@ int getConstraintSpaceDimension(TransInfo *t) return n; /* - Someone willing to do it criptically could do the following instead: - - return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2); - - Based on the assumptions that the axis flags are one after the other and start at 1 -*/ + * Someone willing to do it criptically could do the following instead: + * + * return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2); + * + * Based on the assumptions that the axis flags are one after the other and start at 1 + */ } |