diff options
Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 40 |
1 files changed, 24 insertions, 16 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 820a343497c..f711dd1d438 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -4596,23 +4596,28 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) if (t->mode != TFM_DUMMY && ob->rigidbody_object) { float rot[3][3], scale[3]; + float ctime = BKE_scene_frame_get(scene); - /* save original object transform */ - copy_v3_v3(td->ext->oloc, ob->loc); + /* only use rigid body transform if simulation is running, avoids problems with initial setup of rigid bodies */ + if (BKE_rigidbody_check_sim_running(scene->rigidbody_world, ctime)) { - if (ob->rotmode > 0) { - copy_v3_v3(td->ext->orot, ob->rot); - } - else if (ob->rotmode == ROT_MODE_AXISANGLE) { - td->ext->orotAngle = ob->rotAngle; - copy_v3_v3(td->ext->orotAxis, ob->rotAxis); - } - else { - copy_qt_qt(td->ext->oquat, ob->quat); + /* save original object transform */ + copy_v3_v3(td->ext->oloc, ob->loc); + + if (ob->rotmode > 0) { + copy_v3_v3(td->ext->orot, ob->rot); + } + else if (ob->rotmode == ROT_MODE_AXISANGLE) { + td->ext->orotAngle = ob->rotAngle; + copy_v3_v3(td->ext->orotAxis, ob->rotAxis); + } + else { + copy_qt_qt(td->ext->oquat, ob->quat); + } + /* update object's loc/rot to get current rigid body transform */ + mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat); + BKE_object_mat3_to_rot(ob, rot, FALSE); } - /* update object's loc/rot to get current rigid body transform */ - mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat); - BKE_object_mat3_to_rot(ob, rot, FALSE); } /* axismtx has the real orientation */ @@ -5571,8 +5576,11 @@ void special_aftertrans_update(bContext *C, TransInfo *t) recalcObPaths = 1; } /* restore rigid body transform */ - if (ob->rigidbody_object && canceled) - BKE_rigidbody_aftertrans_update(ob, td->ext->oloc, td->ext->orot, td->ext->oquat, td->ext->orotAxis, td->ext->orotAngle); + if (ob->rigidbody_object && canceled) { + float ctime = BKE_scene_frame_get(t->scene); + if (BKE_rigidbody_check_sim_running(t->scene->rigidbody_world, ctime)) + BKE_rigidbody_aftertrans_update(ob, td->ext->oloc, td->ext->orot, td->ext->oquat, td->ext->orotAxis, td->ext->orotAngle); + } } /* recalculate motion paths for objects (if necessary) |