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Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r--source/blender/editors/transform/transform_conversions.c316
1 files changed, 154 insertions, 162 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index adcd3a29bd0..2d7ff1eb523 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -68,10 +68,10 @@
#include "BKE_context.h"
#include "BKE_crazyspace.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
+#include "BKE_layer.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
@@ -118,6 +118,8 @@
#include "RNA_access.h"
#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
#include "transform.h"
#include "bmesh.h"
@@ -285,13 +287,13 @@ static void set_prop_dist(TransInfo *t, const bool with_dist)
static void createTransTexspace(TransInfo *t)
{
- Scene *scene = t->scene;
+ ViewLayer *view_layer = t->view_layer;
TransData *td;
Object *ob;
ID *id;
short *texflag;
- ob = OBACT;
+ ob = OBACT(view_layer);
if (ob == NULL) { // Shouldn't logically happen, but still...
t->total = 0;
@@ -836,14 +838,9 @@ void transform_autoik_update(TransInfo *t, short mode)
changed |= pchan_autoik_adjust(pchan, *chainlen);
}
-#ifdef WITH_LEGACY_DEPSGRAPH
- if (!DEG_depsgraph_use_legacy())
-#endif
- {
- if (changed) {
- /* TODO(sergey): Consider doing partial update only. */
- DAG_relations_tag_update(G.main);
- }
+ if (changed) {
+ /* TODO(sergey): Consider doing partial update only. */
+ DEG_relations_tag_update(G.main);
}
}
@@ -853,9 +850,7 @@ static void pose_grab_with_ik_clear(Object *ob)
bKinematicConstraint *data;
bPoseChannel *pchan;
bConstraint *con, *next;
-#ifdef WITH_LEGACY_DEPSGRAPH
- bool need_dependency_update = false;
-#endif
+ bool relations_changed = false;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* clear all temporary lock flags */
@@ -869,10 +864,9 @@ static void pose_grab_with_ik_clear(Object *ob)
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
data = con->data;
if (data->flag & CONSTRAINT_IK_TEMP) {
+ relations_changed = true;
+
/* iTaSC needs clear for removed constraints */
-#ifdef WITH_LEGACY_DEPSGRAPH
- need_dependency_update = true;
-#endif
BIK_clear_data(ob->pose);
BLI_remlink(&pchan->constraints, con);
@@ -887,12 +881,9 @@ static void pose_grab_with_ik_clear(Object *ob)
}
}
-#ifdef WITH_LEGACY_DEPSGRAPH
- if (!DEG_depsgraph_use_legacy() && need_dependency_update)
-#endif
- {
+ if (relations_changed) {
/* TODO(sergey): Consider doing partial update only. */
- DAG_relations_tag_update(G.main);
+ DEG_relations_tag_update(G.main);
}
}
@@ -1046,13 +1037,8 @@ static short pose_grab_with_ik(Object *ob)
/* iTaSC needs clear for new IK constraints */
if (tot_ik) {
BIK_clear_data(ob->pose);
-#ifdef WITH_LEGACY_DEPSGRAPH
- if (!DEG_depsgraph_use_legacy())
-#endif
- {
- /* TODO(sergey): Consuder doing partial update only. */
- DAG_relations_tag_update(G.main);
- }
+ /* TODO(sergey): Consuder doing partial update only. */
+ DEG_relations_tag_update(G.main);
}
return (tot_ik) ? 1 : 0;
@@ -2022,7 +2008,8 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
void flushTransParticles(TransInfo *t)
{
Scene *scene = t->scene;
- Object *ob = OBACT;
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
PTCacheEdit *edit = PE_get_current(scene, ob);
ParticleSystem *psys = edit->psys;
ParticleSystemModifierData *psmd = NULL;
@@ -2062,7 +2049,7 @@ void flushTransParticles(TransInfo *t)
point->flag |= PEP_EDIT_RECALC;
}
- PE_update_object(scene, OBACT, 1);
+ PE_update_object(&t->eval_ctx, scene, OBACT(view_layer), 1);
}
/* ********************* mesh ****************** */
@@ -2575,7 +2562,7 @@ static void createTransEditVerts(TransInfo *t)
if (modifiers_isCorrectableDeformed(t->scene, t->obedit)) {
/* check if we can use deform matrices for modifier from the
* start up to stack, they are more accurate than quats */
- totleft = BKE_crazyspace_get_first_deform_matrices_editbmesh(t->scene, t->obedit, em, &defmats, &defcos);
+ totleft = BKE_crazyspace_get_first_deform_matrices_editbmesh(&t->eval_ctx, t->scene, t->obedit, em, &defmats, &defcos);
}
/* if we still have more modifiers, also do crazyspace
@@ -2588,7 +2575,7 @@ static void createTransEditVerts(TransInfo *t)
if (totleft > 0)
#endif
{
- mappedcos = BKE_crazyspace_get_mapped_editverts(t->scene, t->obedit);
+ mappedcos = BKE_crazyspace_get_mapped_editverts(&t->eval_ctx, t->scene, t->obedit);
quats = MEM_mallocN(em->bm->totvert * sizeof(*quats), "crazy quats");
BKE_crazyspace_set_quats_editmesh(em, defcos, mappedcos, quats, !prop_mode);
if (mappedcos)
@@ -2957,7 +2944,6 @@ static void createTransUVs(bContext *C, TransInfo *t)
const bool is_prop_connected = (t->flag & T_PROP_CONNECTED) != 0;
const bool is_island_center = (t->around == V3D_AROUND_LOCAL_ORIGINS);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
if (!ED_space_image_show_uvedit(sima, t->obedit))
return;
@@ -2981,10 +2967,9 @@ static void createTransUVs(bContext *C, TransInfo *t)
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
BMLoop *l;
- if (!uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (!uvedit_face_visible_test(scene, t->obedit, ima, efa)) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
continue;
}
@@ -5532,11 +5517,11 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
if (skip_invert == false && constinv == false) {
ob->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc_time checks this */
- BKE_object_where_is_calc(t->scene, ob);
+ BKE_object_where_is_calc(&t->eval_ctx, t->scene, ob);
ob->transflag &= ~OB_NO_CONSTRAINTS;
}
else
- BKE_object_where_is_calc(t->scene, ob);
+ BKE_object_where_is_calc(&t->eval_ctx, t->scene, ob);
td->ob = ob;
@@ -5603,84 +5588,97 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
}
}
+static void trans_object_base_deps_flag_prepare(ViewLayer *view_layer)
+{
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ base->object->id.tag &= ~LIB_TAG_DOIT;
+ }
+}
+
+static void set_trans_object_base_deps_flag_cb(ID *id, void *UNUSED(user_data))
+{
+ /* Here we only handle object IDs. */
+ if (GS(id->name) != ID_OB) {
+ return;
+ }
+ id->tag |= LIB_TAG_DOIT;
+}
+
+static void flush_trans_object_base_deps_flag(Depsgraph *depsgraph, Object *object)
+{
+ object->id.tag |= LIB_TAG_DOIT;
+ DEG_foreach_dependent_ID(depsgraph, &object->id,
+ set_trans_object_base_deps_flag_cb, NULL);
+}
+
+static void trans_object_base_deps_flag_finish(ViewLayer *view_layer)
+{
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (base->object->id.tag & LIB_TAG_DOIT) {
+ base->flag_legacy |= BA_SNAP_FIX_DEPS_FIASCO;
+ }
+ }
+}
/* sets flags in Bases to define whether they take part in transform */
/* it deselects Bases, so we have to call the clear function always after */
static void set_trans_object_base_flags(TransInfo *t)
{
+ /* TODO(sergey): Get rid of global, use explicit main. */
+ Main *bmain = G.main;
+ ViewLayer *view_layer = t->view_layer;
Scene *scene = t->scene;
- View3D *v3d = t->view;
-
- /*
- * if Base selected and has parent selected:
- * base->flag = BA_WAS_SEL
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
+ /* NOTE: if Base selected and has parent selected:
+ * base->flag_legacy = BA_WAS_SEL
*/
- Base *base;
-
- /* don't do it if we're not actually going to recalculate anything */
- if (t->mode == TFM_DUMMY)
+ /* Don't do it if we're not actually going to recalculate anything. */
+ if (t->mode == TFM_DUMMY) {
return;
-
- /* makes sure base flags and object flags are identical */
- BKE_scene_base_flag_to_objects(t->scene);
-
- /* Make sure depsgraph is here. */
- DAG_scene_relations_update(G.main, t->scene);
-
- /* handle pending update events, otherwise they got copied below */
- for (base = scene->base.first; base; base = base->next) {
- if (base->object->recalc & OB_RECALC_ALL) {
- /* TODO(sergey): Ideally, it's not needed. */
- BKE_object_handle_update(G.main->eval_ctx, t->scene, base->object);
- }
}
-
- for (base = scene->base.first; base; base = base->next) {
- base->flag &= ~BA_WAS_SEL;
-
- if (TESTBASELIB_BGMODE(v3d, scene, base)) {
+ /* Makes sure base flags and object flags are identical. */
+ BKE_scene_base_flag_to_objects(t->view_layer);
+ /* Make sure depsgraph is here. */
+ DEG_graph_relations_update(depsgraph, bmain, scene, view_layer);
+ /* Clear all flags we need. It will be used to detect dependencies. */
+ trans_object_base_deps_flag_prepare(view_layer);
+ /* Traverse all bases and set all possible flags. */
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ base->flag_legacy &= ~BA_WAS_SEL;
+ if (TESTBASELIB_BGMODE(base)) {
Object *ob = base->object;
Object *parsel = ob->parent;
-
- /* if parent selected, deselect */
- while (parsel) {
- if (parsel->flag & SELECT) {
- Base *parbase = BKE_scene_base_find(scene, parsel);
- if (parbase) { /* in rare cases this can fail */
- if (TESTBASELIB_BGMODE(v3d, scene, parbase)) {
+ /* If parent selected, deselect. */
+ while (parsel != NULL) {
+ if (parsel->base_flag & BASE_SELECTED) {
+ Base *parbase = BKE_view_layer_base_find(view_layer, parsel);
+ if (parbase != NULL) { /* in rare cases this can fail */
+ if (TESTBASELIB_BGMODE(parbase)) {
break;
}
}
}
parsel = parsel->parent;
}
-
- if (parsel) {
- /* rotation around local centers are allowed to propagate */
+ if (parsel != NULL) {
+ /* Rotation around local centers are allowed to propagate. */
if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
(t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
{
- base->flag |= BA_TRANSFORM_CHILD;
+ base->flag_legacy |= BA_TRANSFORM_CHILD;
}
else {
- base->flag &= ~SELECT;
- base->flag |= BA_WAS_SEL;
+ base->flag &= ~BASE_SELECTED;
+ base->flag_legacy |= BA_WAS_SEL;
}
}
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
- }
- }
-
- /* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DAG_scene_flush_update(G.main, t->scene, -1, 0);
-
- /* and we store them temporal in base (only used for transform code) */
- /* this because after doing updates, the object->recalc is cleared */
- for (base = scene->base.first; base; base = base->next) {
- if (base->object->recalc & (OB_RECALC_OB | OB_RECALC_DATA)) {
- base->flag |= BA_SNAP_FIX_DEPS_FIASCO;
+ flush_trans_object_base_deps_flag(depsgraph, ob);
}
}
+ /* Store temporary bits in base indicating that base is being modified
+ * (directly or indirectly) by transforming objects.
+ */
+ trans_object_base_deps_flag_finish(view_layer);
}
static bool mark_children(Object *ob)
@@ -5701,78 +5699,69 @@ static bool mark_children(Object *ob)
static int count_proportional_objects(TransInfo *t)
{
int total = 0;
+ ViewLayer *view_layer = t->view_layer;
Scene *scene = t->scene;
- View3D *v3d = t->view;
- Base *base;
-
- /* rotations around local centers are allowed to propagate, so we take all objects */
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
+ /* Clear all flags we need. It will be used to detect dependencies. */
+ trans_object_base_deps_flag_prepare(view_layer);
+ /* Rotations around local centers are allowed to propagate, so we take all objects. */
if (!((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
(t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)))
{
- /* mark all parents */
- for (base = scene->base.first; base; base = base->next) {
- if (TESTBASELIB_BGMODE(v3d, scene, base)) {
+ /* Mark all parents. */
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (TESTBASELIB_BGMODE(base)) {
Object *parent = base->object->parent;
-
/* flag all parents */
- while (parent) {
+ while (parent != NULL) {
parent->flag |= BA_TRANSFORM_PARENT;
parent = parent->parent;
}
}
}
-
- /* mark all children */
- for (base = scene->base.first; base; base = base->next) {
+ /* Mark all children. */
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
/* all base not already selected or marked that is editable */
- if ((base->object->flag & (SELECT | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
- (BASE_EDITABLE_BGMODE(v3d, scene, base)))
+ if ((base->object->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
+ (base->flag & BASE_SELECTED) == 0 &&
+ (BASE_EDITABLE_BGMODE(base)))
{
mark_children(base->object);
}
}
}
-
- for (base = scene->base.first; base; base = base->next) {
+ /* Flush changed flags to all dependencies. */
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
Object *ob = base->object;
-
- /* if base is not selected, not a parent of selection or not a child of selection and it is editable */
- if ((ob->flag & (SELECT | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
- (BASE_EDITABLE_BGMODE(v3d, scene, base)))
+ /* If base is not selected, not a parent of selection or not a child of
+ * selection and it is editable.
+ */
+ if ((ob->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
+ (base->flag & BASE_SELECTED) == 0 &&
+ (BASE_EDITABLE_BGMODE(base)))
{
-
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
-
+ flush_trans_object_base_deps_flag(depsgraph, ob);
total += 1;
}
}
-
-
- /* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DAG_scene_relations_update(G.main, t->scene);
- DAG_scene_flush_update(G.main, t->scene, -1, 0);
-
- /* and we store them temporal in base (only used for transform code) */
- /* this because after doing updates, the object->recalc is cleared */
- for (base = scene->base.first; base; base = base->next) {
- if (base->object->recalc & (OB_RECALC_OB | OB_RECALC_DATA)) {
- base->flag |= BA_SNAP_FIX_DEPS_FIASCO;
- }
- }
-
+ /* Store temporary bits in base indicating that base is being modified
+ * (directly or indirectly) by transforming objects.
+ */
+ trans_object_base_deps_flag_finish(view_layer);
return total;
}
static void clear_trans_object_base_flags(TransInfo *t)
{
- Scene *sce = t->scene;
+ ViewLayer *view_layer = t->view_layer;
Base *base;
- for (base = sce->base.first; base; base = base->next) {
- if (base->flag & BA_WAS_SEL)
- base->flag |= SELECT;
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ if (base->flag_legacy & BA_WAS_SEL) {
+ base->flag |= BASE_SELECTED;
+ }
- base->flag &= ~(BA_WAS_SEL | BA_SNAP_FIX_DEPS_FIASCO | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
+ base->flag_legacy &= ~(BA_WAS_SEL | BA_SNAP_FIX_DEPS_FIASCO | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
}
}
@@ -5780,7 +5769,7 @@ static void clear_trans_object_base_flags(TransInfo *t)
* tmode: should be a transform mode
*/
// NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
-void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode)
+void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *view_layer, View3D *v3d, Object *ob, int tmode)
{
ID *id = &ob->id;
FCurve *fcu;
@@ -5829,7 +5818,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob,
}
else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT)
+ if (ob != OBACT(view_layer))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -5840,7 +5829,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob,
}
else if (tmode == TFM_RESIZE) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT)
+ if (ob != OBACT(view_layer))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -6018,7 +6007,7 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o
*/
if (C && (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
- ED_pose_recalculate_paths(scene, ob);
+ ED_pose_recalculate_paths(C, scene, ob);
}
}
else {
@@ -6177,7 +6166,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
// short redrawipo=0, resetslowpar=1;
const bool canceled = (t->state == TRANS_CANCEL);
const bool duplicate = (t->mode == TFM_TIME_DUPLICATE);
-
+
/* early out when nothing happened */
if (t->total == 0 || t->mode == TFM_DUMMY)
return;
@@ -6328,9 +6317,9 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
// fixme... some of this stuff is not good
if (ob) {
if (ob->pose || BKE_key_from_object(ob))
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
else
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
/* 3 cases here for curve cleanups:
@@ -6516,7 +6505,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
* we need to update the pose otherwise no updates get called during
* transform and the auto-ik is not applied. see [#26164] */
struct Object *pose_ob = t->poseobj;
- BKE_pose_where_is(t->scene, pose_ob);
+ BKE_pose_where_is(&t->eval_ctx, t->scene, pose_ob);
}
/* set BONE_TRANSFORM flags for autokey, manipulator draw might have changed them */
@@ -6540,22 +6529,26 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't canceled (or TFM_DUMMY) */
if (!canceled && (t->mode != TFM_DUMMY)) {
autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else if (arm->flag & ARM_DELAYDEFORM) {
- /* old optimize trick... this enforces to bypass the depgraph */
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
- ob->recalc = 0; // is set on OK position already by recalcData()
+ /* TODO(sergey): Armature is already updated by recalcData(), so we
+ * might save some time by skipping re-evaluating it. But this isn't
+ * possible yet within new dependency graph, and also other contexts
+ * might need to update their CoW copies.
+ */
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+ else {
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
- else
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else if (t->options & CTX_PAINT_CURVE) {
/* pass */
}
- else if ((t->scene->basact) &&
- (ob = t->scene->basact->object) &&
+ else if ((t->view_layer->basact) &&
+ (ob = t->view_layer->basact->object) &&
(ob->mode & OB_MODE_PARTICLE_EDIT) &&
PE_get_current(t->scene, ob))
{
@@ -6588,17 +6581,17 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* pointcache refresh */
if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Needed for proper updating of "quick cached" dynamics. */
/* Creates troubles for moving animated objects without */
/* autokey though, probably needed is an anim sys override? */
/* Please remove if some other solution is found. -jahka */
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
/* Set autokey if necessary */
if (!canceled) {
- autokeyframe_ob_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode);
+ autokeyframe_ob_cb_func(C, t->scene, t->view_layer, (View3D *)t->view, ob, t->mode);
}
/* restore rigid body transform */
@@ -6633,8 +6626,6 @@ int special_transform_moving(TransInfo *t)
static void createTransObject(bContext *C, TransInfo *t)
{
- Scene *scene = t->scene;
-
TransData *td = NULL;
TransDataExtension *tx;
const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
@@ -6684,15 +6675,16 @@ static void createTransObject(bContext *C, TransInfo *t)
CTX_DATA_END;
if (is_prop_edit) {
- View3D *v3d = t->view;
+ ViewLayer *view_layer = t->view_layer;
Base *base;
- for (base = scene->base.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
Object *ob = base->object;
/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
- if ((ob->flag & (SELECT | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
- BASE_EDITABLE_BGMODE(v3d, scene, base))
+ if ((ob->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
+ (base->flag & BASE_SELECTED) == 0 &&
+ BASE_EDITABLE_BGMODE(base))
{
td->protectflag = ob->protectflag;
td->ext = tx;
@@ -8139,7 +8131,8 @@ static void createTransGPencil(bContext *C, TransInfo *t)
void createTransData(bContext *C, TransInfo *t)
{
Scene *scene = t->scene;
- Object *ob = OBACT;
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
/* if tests must match recalcData for correct updates */
if (t->options & CTX_TEXTURE) {
@@ -8304,10 +8297,9 @@ void createTransData(bContext *C, TransInfo *t)
* lines below just check is also visible */
Object *ob_armature = modifiers_isDeformedByArmature(ob);
if (ob_armature && ob_armature->mode & OB_MODE_POSE) {
- Base *base_arm = BKE_scene_base_find(t->scene, ob_armature);
+ Base *base_arm = BKE_view_layer_base_find(t->view_layer, ob_armature);
if (base_arm) {
- View3D *v3d = t->view;
- if (BASE_VISIBLE(v3d, base_arm)) {
+ if (BASE_VISIBLE(base_arm)) {
createTransPose(t, ob_armature);
}
}
@@ -8346,7 +8338,7 @@ void createTransData(bContext *C, TransInfo *t)
RegionView3D *rv3d = t->ar->regiondata;
if ((rv3d->persp == RV3D_CAMOB) && v3d->camera) {
/* we could have a flag to easily check an object is being transformed */
- if (v3d->camera->recalc) {
+ if (v3d->camera->id.tag & LIB_TAG_DOIT) {
t->flag |= T_CAMERA;
}
}