diff options
Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 595edf053b8..20a51945b95 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -1585,7 +1585,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) calc_distanceCurveVerts(head, tail-1); /* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandles - * but for now just dont change handle types */ + * but for now just don't change handle types */ if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0) { /* sets the handles based on their selection, do this after the data is copied to the TransData */ testhandlesNurb(nu); @@ -2337,7 +2337,7 @@ void flushTransSeq(TransInfo *t) if(seq->depth==0) { /* Calculate this strip and all nested strips * children are ALWAYS transformed first - * so we dont need to do this in another loop. */ + * so we don't need to do this in another loop. */ calc_sequence(t->scene, seq); } else { @@ -3838,7 +3838,7 @@ void flushTransGraphData(TransInfo *t) /* ******************* Sequencer Transform data ******************* */ /* This function applies the rules for transforming a strip so duplicate - * checks dont need to be added in multiple places. + * checks don't need to be added in multiple places. * * recursive, count and flag MUST be set. * @@ -3918,7 +3918,7 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count /* Recursive */ if ((seq->type == SEQ_META) && ((seq->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) == 0)) { - /* if any handles are selected, dont recurse */ + /* if any handles are selected, don't recurse */ *recursive = 1; } else { @@ -3936,8 +3936,8 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count #else if (seq->type == SEQ_META) { /* Meta's can only directly be moved between channels since they - * dont have their start and length set directly (children affect that) - * since this Meta is nested we dont need any of its data infact. + * don't have their start and length set directly (children affect that) + * since this Meta is nested we don't need any of its data infact. * calc_sequence() will update its settings when run on the toplevel meta */ *flag= 0; *count= 0; @@ -4732,7 +4732,7 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o float cfra= (float)CFRA; short flag= 0; - /* flag is initialised from UserPref keyframing settings + /* flag is initialized from UserPref keyframing settings * - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get * visual keyframes even if flag not set, as it's not that useful otherwise * (for quick animation recording) @@ -5255,7 +5255,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t) /* recalculating the frame positions means we loose our original transform if its not auto-keyed [#24451] * this hack re-applies it, which is annoying, only alternatives are... - * - dont recalc paths. + * - don't recalc paths. * - have an object_handle_update() which gives is the new transform without touching the objects. * - only recalc paths on auto-keying. * - ED_objects_recalculate_paths could backup/restore transforms. @@ -5991,7 +5991,7 @@ void createTransData(bContext *C, TransInfo *t) * transform ops redo clears sculpt/project undo stack. * * Could use 'OB_MODE_ALL_PAINT' since there are key conflicts, - * transform + paint isnt well supported. */ + * transform + paint isn't well supported. */ } else { createTransObject(C, t); |