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Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r--source/blender/editors/transform/transform_conversions.c60
1 files changed, 29 insertions, 31 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 1e207bb5376..befcac13514 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -35,8 +35,6 @@
#include <string.h>
#include <math.h>
-#include "MEM_guardedalloc.h"
-
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_lattice_types.h"
@@ -47,42 +45,31 @@
#include "DNA_sequence_types.h"
#include "DNA_view3d_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "MEM_guardedalloc.h"
-#include "BKE_anim.h"
#include "BKE_action.h"
#include "BKE_armature.h"
-#include "BKE_blender.h"
-#include "BKE_cloth.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_constraint.h"
#include "BKE_depsgraph.h"
-#include "BKE_displist.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_effect.h"
-#include "BKE_font.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
-#include "BKE_lattice.h"
#include "BKE_key.h"
#include "BKE_main.h"
-#include "BKE_mball.h"
-#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_sequencer.h"
#include "BKE_pointcache.h"
-#include "BKE_softbody.h"
-#include "BKE_utildefines.h"
#include "BKE_bmesh.h"
-#include "BKE_context.h"
-#include "BKE_report.h"
#include "BKE_tessmesh.h"
#include "BKE_scene.h"
-#include "BIF_gl.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
@@ -95,6 +82,7 @@
#include "ED_mesh.h"
#include "ED_types.h"
#include "ED_uvedit.h"
+#include "ED_curve.h" /* for ED_curve_editnurbs */
#include "UI_view2d.h"
@@ -667,7 +655,8 @@ static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
}
}
-/* sets transform flags in the bones, returns total */
+/* sets transform flags in the bones
+ * returns total number of bones with BONE_TRANSFORM */
int count_set_pose_transflags(int *out_mode, short around, Object *ob)
{
bArmature *arm= ob->data;
@@ -1355,12 +1344,14 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
int count=0, countsel=0;
int propmode = t->flag & T_PROP_EDIT;
short hide_handles = (cu->drawflag & CU_HIDE_HANDLES);
-
+ ListBase *nurbs;
+
/* to be sure */
if(cu->editnurb==NULL) return;
/* count total of vertices, check identical as in 2nd loop for making transdata! */
- for(nu= cu->editnurb->first; nu; nu= nu->next) {
+ nurbs= ED_curve_editnurbs(cu);
+ for(nu= nurbs->first; nu; nu= nu->next) {
if(nu->type == CU_BEZIER) {
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
if(bezt->hide==0) {
@@ -1396,7 +1387,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
invert_m3_m3(smtx, mtx);
td = t->data;
- for(nu= cu->editnurb->first; nu; nu= nu->next) {
+ for(nu= nurbs->first; nu; nu= nu->next) {
if(nu->type == CU_BEZIER) {
TransData *head, *tail;
head = tail = td;
@@ -1549,7 +1540,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
static void createTransLatticeVerts(bContext *C, TransInfo *t)
{
- Lattice *latt = ((Lattice*)t->obedit->data)->editlatt;
+ Lattice *latt = ((Lattice*)t->obedit->data)->editlatt->latt;
TransData *td = NULL;
BPoint *bp;
float mtx[3][3], smtx[3][3];
@@ -1780,14 +1771,17 @@ static int connectivity_edge(float mtx[][3], EditVert *v1, EditVert *v2)
float edge_len;
int done = 0;
+ /* note: hidden verts are not being checked for, this assumes
+ * flushing of hidden faces & edges is working right */
+
+ if (v1->f2 + v2->f2 == 4)
+ return 0;
+
sub_v3_v3v3(edge_vec, v1->co, v2->co);
mul_m3_v3(mtx, edge_vec);
edge_len = len_v3(edge_vec);
- if (v1->f2 + v2->f2 == 4)
- return 0;
-
if (v1->f2) {
if (v2->f2) {
if (v2->tmp.fp + edge_len + THRESHOLD < v1->tmp.fp) {
@@ -1853,7 +1847,7 @@ static void editmesh_set_connectivity_distance(EditMesh *em, float mtx[][3])
/* do internal edges for quads */
for(efa= em->faces.first; efa; efa= efa->next) {
- if (efa->v4) {
+ if (efa->v4 && efa->h==0) {
done |= connectivity_edge(mtx, efa->v1, efa->v3);
done |= connectivity_edge(mtx, efa->v2, efa->v4);
}
@@ -2383,7 +2377,7 @@ void flushTransNodes(TransInfo *t)
#define XXX_DURIAN_ANIM_TX_HACK
void flushTransSeq(TransInfo *t)
{
- ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check alredy done */
+ ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check already done */
int a, new_frame;
TransData *td= NULL;
TransData2D *td2d= NULL;
@@ -3133,7 +3127,7 @@ static TransData *ActionFCurveToTransData(TransData *td, TransData2D **td2dv, FC
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
/* only add selected keyframes (for now, proportional edit is not enabled) */
- if (BEZSELECTED(bezt)) {
+ if (bezt->f2 & SELECT) { /* note this MUST match count_fcurve_keys(), so can't use BEZSELECTED() macro */
/* only add if on the right 'side' of the current frame */
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
TimeToTransData(td, bezt->vec[1], adt);
@@ -4477,7 +4471,11 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
/* if parent selected, deselect */
while(parsel) {
- if(parsel->flag & SELECT) break;
+ if(parsel->flag & SELECT) {
+ Base *parbase = object_in_scene(parsel, scene);
+ if TESTBASELIB_BGMODE(v3d, scene, parbase)
+ break;
+ }
parsel= parsel->parent;
}
@@ -4497,7 +4495,7 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
}
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DAG_scene_flush_update(t->scene, -1, 0);
+ DAG_scene_flush_update(G.main, t->scene, -1, 0);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
@@ -4575,7 +4573,7 @@ static int count_proportional_objects(TransInfo *t)
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DAG_scene_flush_update(t->scene, -1, 0);
+ DAG_scene_flush_update(G.main, t->scene, -1, 0);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */