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Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r--source/blender/editors/transform/transform_conversions.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 54c943661c0..7c45eaef51c 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -68,7 +68,6 @@
#include "BKE_context.h"
#include "BKE_crazyspace.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
@@ -119,6 +118,7 @@
#include "RNA_access.h"
#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
#include "transform.h"
#include "bmesh.h"
@@ -858,7 +858,7 @@ static void pose_grab_with_ik_clear(Object *ob)
}
/* TODO(sergey): Consider doing partial update only. */
- DAG_relations_tag_update(G.main);
+ DEG_relations_tag_update(G.main);
}
/* adds the IK to pchan - returns if added */
@@ -1012,7 +1012,7 @@ static short pose_grab_with_ik(Object *ob)
if (tot_ik) {
BIK_clear_data(ob->pose);
/* TODO(sergey): Consuder doing partial update only. */
- DAG_relations_tag_update(G.main);
+ DEG_relations_tag_update(G.main);
}
return (tot_ik) ? 1 : 0;
@@ -5448,7 +5448,7 @@ static void set_trans_object_base_flags(TransInfo *t)
BKE_scene_base_flag_to_objects(t->scene_layer);
/* Make sure depsgraph is here. */
- DAG_scene_relations_update(G.main, t->scene);
+ DEG_scene_relations_update(G.main, t->scene);
/* handle pending update events, otherwise they got copied below */
for (base = sl->object_bases.first; base; base = base->next) {
@@ -5490,7 +5490,7 @@ static void set_trans_object_base_flags(TransInfo *t)
base->flag_legacy |= BA_WAS_SEL;
}
}
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
@@ -5563,7 +5563,7 @@ static int count_proportional_objects(TransInfo *t)
(BASE_EDITABLE_BGMODE_NEW(base)))
{
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
total += 1;
}
@@ -5571,7 +5571,7 @@ static int count_proportional_objects(TransInfo *t)
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DAG_scene_relations_update(G.main, t->scene);
+ DEG_scene_relations_update(G.main, t->scene);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
@@ -6156,9 +6156,9 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
// fixme... some of this stuff is not good
if (ob) {
if (ob->pose || BKE_key_from_object(ob))
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
else
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
/* 3 cases here for curve cleanups:
@@ -6368,15 +6368,15 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't canceled (or TFM_DUMMY) */
if (!canceled && (t->mode != TFM_DUMMY)) {
autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else if (arm->flag & ARM_DELAYDEFORM) {
/* old optimize trick... this enforces to bypass the depgraph */
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
ob->recalc = 0; // is set on OK position already by recalcData()
}
else
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else if (t->options & CTX_PAINT_CURVE) {
@@ -6416,13 +6416,13 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* pointcache refresh */
if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Needed for proper updating of "quick cached" dynamics. */
/* Creates troubles for moving animated objects without */
/* autokey though, probably needed is an anim sys override? */
/* Please remove if some other solution is found. -jahka */
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
/* Set autokey if necessary */
if (!canceled) {