diff options
Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 6c67aef2884..da4ee21ff6f 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -3314,13 +3314,13 @@ static void createTransNlaData(bContext *C, TransInfo *t) if (strip->type != NLASTRIP_TYPE_TRANSITION) { if (strip->flag & NLASTRIP_FLAG_SELECT) { /* our transform data is constructed as follows: - * - only the handles on the right side of the current-frame get included - * - td structs are transform-elements operated on by the transform system - * and represent a single handle. The storage/pointer used (val or loc) depends on - * whether we're scaling or transforming. Ultimately though, the handles - * the td writes to will simply be a dummy in tdn - * - for each strip being transformed, a single tdn struct is used, so in some - * cases, there will need to be 1 of these tdn elements in the array skipped... + * - only the handles on the right side of the current-frame get included + * - td structs are transform-elements operated on by the transform system + * and represent a single handle. The storage/pointer used (val or loc) depends on + * whether we're scaling or transforming. Ultimately though, the handles + * the td writes to will simply be a dummy in tdn + * - for each strip being transformed, a single tdn struct is used, so in some + * cases, there will need to be 1 of these tdn elements in the array skipped... */ float center[3], yval; @@ -4501,9 +4501,9 @@ static void createTransGraphEditData(bContext *C, TransInfo *t) } /* special hack (must be done after initTransDataCurveHandles(), as that stores handle settings to restore...): - * - Check if we've got entire BezTriple selected and we're scaling/rotating that point, - * then check if we're using auto-handles. - * - If so, change them auto-handles to aligned handles so that handles get affected too + * - Check if we've got entire BezTriple selected and we're scaling/rotating that point, + * then check if we're using auto-handles. + * - If so, change them auto-handles to aligned handles so that handles get affected too */ if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM) && ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM) && @@ -4807,9 +4807,9 @@ void flushTransGraphData(TransInfo *t) float inv_unit_scale = 1.0f / tdg->unit_scale; /* handle snapping for time values - * - we should still be in NLA-mapping timespace - * - only apply to keyframes (but never to handles) - * - don't do this when canceling, or else these changes won't go away + * - we should still be in NLA-mapping timespace + * - only apply to keyframes (but never to handles) + * - don't do this when canceling, or else these changes won't go away */ if ((t->state != TRANS_CANCEL) && (td->flag & TD_NOTIMESNAP) == 0) { switch (sipo->autosnap) { @@ -5525,9 +5525,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) td->con = ob->constraints.first; /* hack: temporarily disable tracking and/or constraints when getting - * object matrix, if tracking is on, or if constraints don't need - * inverse correction to stop it from screwing up space conversion - * matrix later + * object matrix, if tracking is on, or if constraints don't need + * inverse correction to stop it from screwing up space conversion + * matrix later */ constinv = constraints_list_needinv(t, &ob->constraints); @@ -5593,7 +5593,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) /* Get the effect of parenting, and/or certain constraints. * NOTE: some Constraints, and also Tracking should never get this - * done, as it doesn't work well. + * done, as it doesn't work well. */ BKE_object_to_mat3(ob, obmtx); copy_m3_m4(totmat, ob->obmat); @@ -5923,9 +5923,9 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o short flag = 0; /* flag is initialized from UserPref keyframing settings - * - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get - * visual keyframes even if flag not set, as it's not that useful otherwise - * (for quick animation recording) + * - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get + * visual keyframes even if flag not set, as it's not that useful otherwise + * (for quick animation recording) */ flag = ANIM_get_keyframing_flags(scene, 1); @@ -6021,9 +6021,9 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o } /* do the bone paths - * - only do this when there is context info, since we need that to resolve - * how to do the updates and so on... - * - do not calculate unless there are paths already to update... + * - only do this when there is context info, since we need that to resolve + * how to do the updates and so on... + * - do not calculate unless there are paths already to update... */ if (C && (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) { //ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear |