diff options
Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 599d4a559ed..af5c414a751 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -284,7 +284,7 @@ static void createTransTexspace(TransInfo *t) normalize_m3(td->axismtx); invert_m3_m3(td->smtx, td->mtx); - if (give_obdata_texspace(ob, &texflag, &td->loc, &td->ext->size, &td->ext->rot)) { + if (BKE_object_obdata_texspace_get(ob, &texflag, &td->loc, &td->ext->size, &td->ext->rot)) { ob->dtx |= OB_TEXSPACE; *texflag &= ~ME_AUTOSPACE; } @@ -4258,15 +4258,15 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) if (skip_invert == 0 && constinv == 0) { if (constinv == 0) - ob->transflag |= OB_NO_CONSTRAINTS; /* where_is_object_time checks this */ + ob->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc_time checks this */ - where_is_object(t->scene, ob); + BKE_object_where_is_calc(t->scene, ob); if (constinv == 0) ob->transflag &= ~OB_NO_CONSTRAINTS; } else - where_is_object(t->scene, ob); + BKE_object_where_is_calc(t->scene, ob); td->ob = ob; @@ -4320,7 +4320,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) * NOTE: some Constraints, and also Tracking should never get this * done, as it doesn't work well. */ - object_to_mat3(ob, obmtx); + BKE_object_to_mat3(ob, obmtx); copy_m3_m4(totmat, ob->obmat); invert_m3_m3(obinv, totmat); mul_m3_m3m3(td->smtx, obmtx, obinv); @@ -4362,7 +4362,7 @@ static void set_trans_object_base_flags(TransInfo *t) /* handle pending update events, otherwise they got copied below */ for (base= scene->base.first; base; base= base->next) { if (base->object->recalc) - object_handle_update(t->scene, base->object); + BKE_object_handle_update(t->scene, base->object); } for (base= scene->base.first; base; base= base->next) { @@ -5141,7 +5141,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t) /* recalculating the frame positions means we loose our original transform if its not auto-keyed [#24451] * this hack re-applies it, which is annoying, only alternatives are... * - don't recalc paths. - * - have an object_handle_update() which gives is the new transform without touching the objects. + * - have an BKE_object_handle_update() which gives is the new transform without touching the objects. * - only recalc paths on auto-keying. * - ED_objects_recalculate_paths could backup/restore transforms. * - re-apply the transform which is simplest in this case. (2 lines below) |