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Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 81687a6da12..071800a87d1 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -2469,11 +2469,6 @@ static void createTransEditVerts(TransInfo *t) editmesh_set_connectivity_distance(em->bm, mtx, dists, dists_index); } - /* Only in case of rotation and resize, we want the elements of the edited - * object to behave as groups whose pivot are the individual origins - * - * TODO: use island_info to detect the closest point when the "Snap Target" - * in Blender UI is "Closest" */ if (is_island_center) { /* In this specific case, near-by vertices will need to know the island of the nearest connected vertex. */ const bool calc_single_islands = ( |