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Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r--source/blender/editors/transform/transform_conversions.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 595edf053b8..20a51945b95 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1585,7 +1585,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
calc_distanceCurveVerts(head, tail-1);
/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandles
- * but for now just dont change handle types */
+ * but for now just don't change handle types */
if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0) {
/* sets the handles based on their selection, do this after the data is copied to the TransData */
testhandlesNurb(nu);
@@ -2337,7 +2337,7 @@ void flushTransSeq(TransInfo *t)
if(seq->depth==0) {
/* Calculate this strip and all nested strips
* children are ALWAYS transformed first
- * so we dont need to do this in another loop. */
+ * so we don't need to do this in another loop. */
calc_sequence(t->scene, seq);
}
else {
@@ -3838,7 +3838,7 @@ void flushTransGraphData(TransInfo *t)
/* ******************* Sequencer Transform data ******************* */
/* This function applies the rules for transforming a strip so duplicate
- * checks dont need to be added in multiple places.
+ * checks don't need to be added in multiple places.
*
* recursive, count and flag MUST be set.
*
@@ -3918,7 +3918,7 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count
/* Recursive */
if ((seq->type == SEQ_META) && ((seq->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) == 0)) {
- /* if any handles are selected, dont recurse */
+ /* if any handles are selected, don't recurse */
*recursive = 1;
}
else {
@@ -3936,8 +3936,8 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count
#else
if (seq->type == SEQ_META) {
/* Meta's can only directly be moved between channels since they
- * dont have their start and length set directly (children affect that)
- * since this Meta is nested we dont need any of its data infact.
+ * don't have their start and length set directly (children affect that)
+ * since this Meta is nested we don't need any of its data infact.
* calc_sequence() will update its settings when run on the toplevel meta */
*flag= 0;
*count= 0;
@@ -4732,7 +4732,7 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o
float cfra= (float)CFRA;
short flag= 0;
- /* flag is initialised from UserPref keyframing settings
+ /* flag is initialized from UserPref keyframing settings
* - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get
* visual keyframes even if flag not set, as it's not that useful otherwise
* (for quick animation recording)
@@ -5255,7 +5255,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* recalculating the frame positions means we loose our original transform if its not auto-keyed [#24451]
* this hack re-applies it, which is annoying, only alternatives are...
- * - dont recalc paths.
+ * - don't recalc paths.
* - have an object_handle_update() which gives is the new transform without touching the objects.
* - only recalc paths on auto-keying.
* - ED_objects_recalculate_paths could backup/restore transforms.
@@ -5991,7 +5991,7 @@ void createTransData(bContext *C, TransInfo *t)
* transform ops redo clears sculpt/project undo stack.
*
* Could use 'OB_MODE_ALL_PAINT' since there are key conflicts,
- * transform + paint isnt well supported. */
+ * transform + paint isn't well supported. */
}
else {
createTransObject(C, t);