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Diffstat (limited to 'source/blender/editors/transform/transform_convert.c')
-rw-r--r--source/blender/editors/transform/transform_convert.c2739
1 files changed, 2739 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
new file mode 100644
index 00000000000..69bc6afd23f
--- /dev/null
+++ b/source/blender/editors/transform/transform_convert.c
@@ -0,0 +1,2739 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_space_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_mask_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_kdtree.h"
+
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
+#include "BKE_context.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_gpencil.h"
+#include "BKE_layer.h"
+#include "BKE_key.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_nla.h"
+#include "BKE_node.h"
+#include "BKE_pointcache.h"
+#include "BKE_rigidbody.h"
+#include "BKE_scene.h"
+#include "BKE_editmesh.h"
+#include "BKE_tracking.h"
+#include "BKE_mask.h"
+
+#include "BIK_api.h"
+
+#include "ED_anim_api.h"
+#include "ED_armature.h"
+#include "ED_particle.h"
+#include "ED_image.h"
+#include "ED_keyframing.h"
+#include "ED_keyframes_edit.h"
+#include "ED_object.h"
+#include "ED_markers.h"
+#include "ED_mesh.h"
+#include "ED_node.h"
+#include "ED_clip.h"
+#include "ED_mask.h"
+
+#include "WM_api.h" /* for WM_event_add_notifier to deal with stabilization nodes */
+#include "WM_types.h"
+
+#include "RNA_access.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "transform.h"
+#include "transform_convert.h"
+
+/**
+ * Transforming around ourselves is no use, fallback to individual origins,
+ * useful for curve/armatures.
+ */
+void transform_around_single_fallback(TransInfo *t)
+{
+ if ((t->data_len_all == 1) &&
+ (ELEM(t->around, V3D_AROUND_CENTER_BOUNDS, V3D_AROUND_CENTER_MEDIAN, V3D_AROUND_ACTIVE)) &&
+ (ELEM(t->mode, TFM_RESIZE, TFM_ROTATION, TFM_TRACKBALL))) {
+ t->around = V3D_AROUND_LOCAL_ORIGINS;
+ }
+}
+
+/* ************************** Functions *************************** */
+
+static int trans_data_compare_dist(const void *a, const void *b)
+{
+ const TransData *td_a = (const TransData *)a;
+ const TransData *td_b = (const TransData *)b;
+
+ if (td_a->dist < td_b->dist) {
+ return -1;
+ }
+ else if (td_a->dist > td_b->dist) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+static int trans_data_compare_rdist(const void *a, const void *b)
+{
+ const TransData *td_a = (const TransData *)a;
+ const TransData *td_b = (const TransData *)b;
+
+ if (td_a->rdist < td_b->rdist) {
+ return -1;
+ }
+ else if (td_a->rdist > td_b->rdist) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+static void sort_trans_data_dist_container(const TransInfo *t, TransDataContainer *tc)
+{
+ TransData *start = tc->data;
+ int i;
+
+ for (i = 0; i < tc->data_len && start->flag & TD_SELECTED; i++) {
+ start++;
+ }
+
+ if (i < tc->data_len) {
+ if (t->flag & T_PROP_CONNECTED) {
+ qsort(start, tc->data_len - i, sizeof(TransData), trans_data_compare_dist);
+ }
+ else {
+ qsort(start, tc->data_len - i, sizeof(TransData), trans_data_compare_rdist);
+ }
+ }
+}
+void sort_trans_data_dist(TransInfo *t)
+{
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ sort_trans_data_dist_container(t, tc);
+ }
+}
+
+/**
+ * Make #TD_SELECTED first in the array.
+ */
+static void sort_trans_data_selected_first_container(TransDataContainer *tc)
+{
+ TransData *sel, *unsel;
+ TransData temp;
+ unsel = tc->data;
+ sel = tc->data;
+ sel += tc->data_len - 1;
+ while (sel > unsel) {
+ while (unsel->flag & TD_SELECTED) {
+ unsel++;
+ if (unsel == sel) {
+ return;
+ }
+ }
+ while (!(sel->flag & TD_SELECTED)) {
+ sel--;
+ if (unsel == sel) {
+ return;
+ }
+ }
+ temp = *unsel;
+ *unsel = *sel;
+ *sel = temp;
+ sel--;
+ unsel++;
+ }
+}
+static void sort_trans_data_selected_first(TransInfo *t)
+{
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ sort_trans_data_selected_first_container(tc);
+ }
+}
+
+/**
+ * Distance calculated from not-selected vertex to nearest selected vertex.
+ */
+static void set_prop_dist(TransInfo *t, const bool with_dist)
+{
+ int a;
+
+ float _proj_vec[3];
+ const float *proj_vec = NULL;
+
+ /* support for face-islands */
+ const bool use_island = transdata_check_local_islands(t, t->around);
+
+ if (t->flag & T_PROP_PROJECTED) {
+ if (t->spacetype == SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d = t->ar->regiondata;
+ normalize_v3_v3(_proj_vec, rv3d->viewinv[2]);
+ proj_vec = _proj_vec;
+ }
+ }
+
+ /* Count number of selected. */
+ int td_table_len = 0;
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (a = 0; a < tc->data_len; a++, td++) {
+ if (td->flag & TD_SELECTED) {
+ td_table_len++;
+ }
+ else {
+ /* By definition transform-data has selected items in beginning. */
+ break;
+ }
+ }
+ }
+
+ /* Pointers to selected's #TransData.
+ * Used to find #TransData from the index returned by #BLI_kdtree_find_nearest. */
+ TransData **td_table = MEM_mallocN(sizeof(*td_table) * td_table_len, __func__);
+
+ /* Create and fill kd-tree of selected's positions - in global or proj_vec space. */
+ KDTree_3d *td_tree = BLI_kdtree_3d_new(td_table_len);
+
+ int td_table_index = 0;
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (a = 0; a < tc->data_len; a++, td++) {
+ if (td->flag & TD_SELECTED) {
+ /* Initialize, it was mallocced. */
+ float vec[3];
+ td->rdist = 0.0f;
+
+ if (use_island) {
+ if (tc->use_local_mat) {
+ mul_v3_m4v3(vec, tc->mat, td->iloc);
+ }
+ else {
+ mul_v3_m3v3(vec, td->mtx, td->iloc);
+ }
+ }
+ else {
+ if (tc->use_local_mat) {
+ mul_v3_m4v3(vec, tc->mat, td->center);
+ }
+ else {
+ mul_v3_m3v3(vec, td->mtx, td->center);
+ }
+ }
+
+ if (proj_vec) {
+ float vec_p[3];
+ project_v3_v3v3(vec_p, vec, proj_vec);
+ sub_v3_v3(vec, vec_p);
+ }
+
+ BLI_kdtree_3d_insert(td_tree, td_table_index, vec);
+ td_table[td_table_index++] = td;
+ }
+ else {
+ /* By definition transform-data has selected items in beginning. */
+ break;
+ }
+ }
+ }
+ BLI_assert(td_table_index == td_table_len);
+
+ BLI_kdtree_3d_balance(td_tree);
+
+ /* For each non-selected vertex, find distance to the nearest selected vertex. */
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (a = 0; a < tc->data_len; a++, td++) {
+ if ((td->flag & TD_SELECTED) == 0) {
+ float vec[3];
+
+ if (use_island) {
+ if (tc->use_local_mat) {
+ mul_v3_m4v3(vec, tc->mat, td->iloc);
+ }
+ else {
+ mul_v3_m3v3(vec, td->mtx, td->iloc);
+ }
+ }
+ else {
+ if (tc->use_local_mat) {
+ mul_v3_m4v3(vec, tc->mat, td->center);
+ }
+ else {
+ mul_v3_m3v3(vec, td->mtx, td->center);
+ }
+ }
+
+ if (proj_vec) {
+ float vec_p[3];
+ project_v3_v3v3(vec_p, vec, proj_vec);
+ sub_v3_v3(vec, vec_p);
+ }
+
+ KDTreeNearest_3d nearest;
+ const int td_index = BLI_kdtree_3d_find_nearest(td_tree, vec, &nearest);
+
+ td->rdist = -1.0f;
+ if (td_index != -1) {
+ td->rdist = nearest.dist;
+ if (use_island) {
+ copy_v3_v3(td->center, td_table[td_index]->center);
+ copy_m3_m3(td->axismtx, td_table[td_index]->axismtx);
+ }
+ }
+
+ if (with_dist) {
+ td->dist = td->rdist;
+ }
+ }
+ }
+ }
+
+ BLI_kdtree_3d_free(td_tree);
+ MEM_freeN(td_table);
+}
+
+/* ********************* pose mode ************* */
+
+static short apply_targetless_ik(Object *ob)
+{
+ bPoseChannel *pchan, *parchan, *chanlist[256];
+ bKinematicConstraint *data;
+ int segcount, apply = 0;
+
+ /* now we got a difficult situation... we have to find the
+ * target-less IK pchans, and apply transformation to the all
+ * pchans that were in the chain */
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ data = has_targetless_ik(pchan);
+ if (data && (data->flag & CONSTRAINT_IK_AUTO)) {
+
+ /* fill the array with the bones of the chain (armature.c does same, keep it synced) */
+ segcount = 0;
+
+ /* exclude tip from chain? */
+ if (!(data->flag & CONSTRAINT_IK_TIP)) {
+ parchan = pchan->parent;
+ }
+ else {
+ parchan = pchan;
+ }
+
+ /* Find the chain's root & count the segments needed */
+ for (; parchan; parchan = parchan->parent) {
+ chanlist[segcount] = parchan;
+ segcount++;
+
+ if (segcount == data->rootbone || segcount > 255) {
+ break; // 255 is weak
+ }
+ }
+ for (; segcount; segcount--) {
+ Bone *bone;
+ float rmat[4][4] /*, tmat[4][4], imat[4][4]*/;
+
+ /* pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK */
+ /* we put in channel the entire result of rmat = (channel * constraint * IK) */
+ /* pose_mat(b) = pose_mat(b-1) * offs_bone * rmat */
+ /* rmat = pose_mat(b) * inv(pose_mat(b-1) * offs_bone ) */
+
+ parchan = chanlist[segcount - 1];
+ bone = parchan->bone;
+ bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
+
+ BKE_armature_mat_pose_to_bone(parchan, parchan->pose_mat, rmat);
+
+ /* apply and decompose, doesn't work for constraints or non-uniform scale well */
+ {
+ float rmat3[3][3], qrmat[3][3], imat3[3][3], smat[3][3];
+ copy_m3_m4(rmat3, rmat);
+
+ /* rotation */
+ /* [#22409] is partially caused by this, as slight numeric error introduced during
+ * the solving process leads to locked-axis values changing. However, we cannot modify
+ * the values here, or else there are huge discrepancies between IK-solver (interactive)
+ * and applied poses. */
+ BKE_pchan_mat3_to_rot(parchan, rmat3, false);
+
+ /* for size, remove rotation */
+ /* causes problems with some constraints (so apply only if needed) */
+ if (data->flag & CONSTRAINT_IK_STRETCH) {
+ BKE_pchan_rot_to_mat3(parchan, qrmat);
+ invert_m3_m3(imat3, qrmat);
+ mul_m3_m3m3(smat, rmat3, imat3);
+ mat3_to_size(parchan->size, smat);
+ }
+
+ /* causes problems with some constraints (e.g. childof), so disable this */
+ /* as it is IK shouldn't affect location directly */
+ /* copy_v3_v3(parchan->loc, rmat[3]); */
+ }
+ }
+
+ apply = 1;
+ data->flag &= ~CONSTRAINT_IK_AUTO;
+ }
+ }
+
+ return apply;
+}
+
+static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
+{
+ Bone *bone = lb->first;
+
+ for (; bone; bone = bone->next) {
+ if ((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED)) {
+ bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
+ }
+ else if ((bone->flag & BONE_TRANSFORM) && (mode == TFM_ROTATION || mode == TFM_TRACKBALL) &&
+ (around == V3D_AROUND_LOCAL_ORIGINS)) {
+ bone->flag |= BONE_TRANSFORM_CHILD;
+ }
+ else {
+ bone->flag &= ~(BONE_TRANSFORM | BONE_TRANSFORM_MIRROR);
+ }
+
+ bone_children_clear_transflag(mode, around, &bone->childbase);
+ }
+}
+
+/* sets transform flags in the bones
+ * returns total number of bones with BONE_TRANSFORM */
+int count_set_pose_transflags(Object *ob,
+ const int mode,
+ const short around,
+ bool has_translate_rotate[2])
+{
+ bArmature *arm = ob->data;
+ bPoseChannel *pchan;
+ Bone *bone;
+ int total = 0;
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ bone = pchan->bone;
+ if (PBONE_VISIBLE(arm, bone)) {
+ if ((bone->flag & BONE_SELECTED)) {
+ bone->flag |= BONE_TRANSFORM;
+ }
+ else {
+ bone->flag &= ~(BONE_TRANSFORM | BONE_TRANSFORM_MIRROR);
+ }
+
+ bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
+ bone->flag &= ~BONE_TRANSFORM_CHILD;
+ }
+ else {
+ bone->flag &= ~(BONE_TRANSFORM | BONE_TRANSFORM_MIRROR);
+ }
+ }
+
+ /* make sure no bone can be transformed when a parent is transformed */
+ /* since pchans are depsgraph sorted, the parents are in beginning of list */
+ if (!ELEM(mode, TFM_BONESIZE, TFM_BONE_ENVELOPE_DIST)) {
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ bone = pchan->bone;
+ if (bone->flag & BONE_TRANSFORM) {
+ bone_children_clear_transflag(mode, around, &bone->childbase);
+ }
+ }
+ }
+ /* now count, and check if we have autoIK or have to switch from translate to rotate */
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ bone = pchan->bone;
+ if (bone->flag & BONE_TRANSFORM) {
+ total++;
+
+ if (has_translate_rotate != NULL) {
+ if (has_targetless_ik(pchan) == NULL) {
+ if (pchan->parent && (pchan->bone->flag & BONE_CONNECTED)) {
+ if (pchan->bone->flag & BONE_HINGE_CHILD_TRANSFORM) {
+ has_translate_rotate[0] = true;
+ }
+ }
+ else {
+ if ((pchan->protectflag & OB_LOCK_LOC) != OB_LOCK_LOC) {
+ has_translate_rotate[0] = true;
+ }
+ }
+ if ((pchan->protectflag & OB_LOCK_ROT) != OB_LOCK_ROT) {
+ has_translate_rotate[1] = true;
+ }
+ }
+ else {
+ has_translate_rotate[0] = true;
+ }
+ }
+ }
+ }
+
+ return total;
+}
+
+/* -------- Auto-IK ---------- */
+
+/* adjust pose-channel's auto-ik chainlen */
+static bool pchan_autoik_adjust(bPoseChannel *pchan, short chainlen)
+{
+ bConstraint *con;
+ bool changed = false;
+
+ /* don't bother to search if no valid constraints */
+ if ((pchan->constflag & (PCHAN_HAS_IK | PCHAN_HAS_TARGET)) == 0) {
+ return changed;
+ }
+
+ /* check if pchan has ik-constraint */
+ for (con = pchan->constraints.first; con; con = con->next) {
+ if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce != 0.0f)) {
+ bKinematicConstraint *data = con->data;
+
+ /* only accept if a temporary one (for auto-ik) */
+ if (data->flag & CONSTRAINT_IK_TEMP) {
+ /* chainlen is new chainlen, but is limited by maximum chainlen */
+ const int old_rootbone = data->rootbone;
+ if ((chainlen == 0) || (chainlen > data->max_rootbone)) {
+ data->rootbone = data->max_rootbone;
+ }
+ else {
+ data->rootbone = chainlen;
+ }
+ changed |= (data->rootbone != old_rootbone);
+ }
+ }
+ }
+
+ return changed;
+}
+
+/* change the chain-length of auto-ik */
+void transform_autoik_update(TransInfo *t, short mode)
+{
+ Main *bmain = CTX_data_main(t->context);
+
+ short *chainlen = &t->settings->autoik_chainlen;
+ bPoseChannel *pchan;
+
+ /* mode determines what change to apply to chainlen */
+ if (mode == 1) {
+ /* mode=1 is from WHEELMOUSEDOWN... increases len */
+ (*chainlen)++;
+ }
+ else if (mode == -1) {
+ /* mode==-1 is from WHEELMOUSEUP... decreases len */
+ if (*chainlen > 0) {
+ (*chainlen)--;
+ }
+ else {
+ /* IK length did not change, skip updates. */
+ return;
+ }
+ }
+
+ /* apply to all pose-channels */
+ bool changed = false;
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+
+ /* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
+ if (ELEM(NULL, tc->poseobj, tc->poseobj->pose)) {
+ continue;
+ }
+
+ for (pchan = tc->poseobj->pose->chanbase.first; pchan; pchan = pchan->next) {
+ changed |= pchan_autoik_adjust(pchan, *chainlen);
+ }
+ }
+
+ if (changed) {
+ /* TODO(sergey): Consider doing partial update only. */
+ DEG_relations_tag_update(bmain);
+ }
+}
+
+/* frees temporal IKs */
+static void pose_grab_with_ik_clear(Main *bmain, Object *ob)
+{
+ bKinematicConstraint *data;
+ bPoseChannel *pchan;
+ bConstraint *con, *next;
+ bool relations_changed = false;
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ /* clear all temporary lock flags */
+ pchan->ikflag &= ~(BONE_IK_NO_XDOF_TEMP | BONE_IK_NO_YDOF_TEMP | BONE_IK_NO_ZDOF_TEMP);
+
+ pchan->constflag &= ~(PCHAN_HAS_IK | PCHAN_HAS_TARGET);
+
+ /* remove all temporary IK-constraints added */
+ for (con = pchan->constraints.first; con; con = next) {
+ next = con->next;
+ if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
+ data = con->data;
+ if (data->flag & CONSTRAINT_IK_TEMP) {
+ relations_changed = true;
+
+ /* iTaSC needs clear for removed constraints */
+ BIK_clear_data(ob->pose);
+
+ BLI_remlink(&pchan->constraints, con);
+ MEM_freeN(con->data);
+ MEM_freeN(con);
+ continue;
+ }
+ pchan->constflag |= PCHAN_HAS_IK;
+ if (data->tar == NULL || (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0)) {
+ pchan->constflag |= PCHAN_HAS_TARGET;
+ }
+ }
+ }
+ }
+
+ if (relations_changed) {
+ /* TODO(sergey): Consider doing partial update only. */
+ DEG_relations_tag_update(bmain);
+ }
+}
+
+/* ********************* curve/surface ********* */
+
+void calc_distanceCurveVerts(TransData *head, TransData *tail)
+{
+ TransData *td, *td_near = NULL;
+ for (td = head; td <= tail; td++) {
+ if (td->flag & TD_SELECTED) {
+ td_near = td;
+ td->dist = 0.0f;
+ }
+ else if (td_near) {
+ float dist;
+ float vec[3];
+
+ sub_v3_v3v3(vec, td_near->center, td->center);
+ mul_m3_v3(head->mtx, vec);
+ dist = len_v3(vec);
+
+ if (dist < (td - 1)->dist) {
+ td->dist = (td - 1)->dist;
+ }
+ else {
+ td->dist = dist;
+ }
+ }
+ else {
+ td->dist = FLT_MAX;
+ td->flag |= TD_NOTCONNECTED;
+ }
+ }
+ td_near = NULL;
+ for (td = tail; td >= head; td--) {
+ if (td->flag & TD_SELECTED) {
+ td_near = td;
+ td->dist = 0.0f;
+ }
+ else if (td_near) {
+ float dist;
+ float vec[3];
+
+ sub_v3_v3v3(vec, td_near->center, td->center);
+ mul_m3_v3(head->mtx, vec);
+ dist = len_v3(vec);
+
+ if (td->flag & TD_NOTCONNECTED || dist < td->dist || (td + 1)->dist < td->dist) {
+ td->flag &= ~TD_NOTCONNECTED;
+ if (dist < (td + 1)->dist) {
+ td->dist = (td + 1)->dist;
+ }
+ else {
+ td->dist = dist;
+ }
+ }
+ }
+ }
+}
+
+/* Utility function for getting the handle data from bezier's */
+TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTriple *bezt)
+{
+ TransDataCurveHandleFlags *hdata;
+ td->flag |= TD_BEZTRIPLE;
+ hdata = td->hdata = MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data");
+ hdata->ih1 = bezt->h1;
+ hdata->h1 = &bezt->h1;
+ hdata->ih2 = bezt->h2; /* in case the second is not selected */
+ hdata->h2 = &bezt->h2;
+ return hdata;
+}
+
+/* ********************* UV ****************** */
+
+bool clipUVTransform(TransInfo *t, float vec[2], const bool resize)
+{
+ bool clipx = true, clipy = true;
+ float min[2], max[2];
+
+ min[0] = min[1] = 0.0f;
+ max[0] = t->aspect[0];
+ max[1] = t->aspect[1];
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+
+ TransData *td;
+ int a;
+
+ for (a = 0, td = tc->data; a < tc->data_len; a++, td++) {
+ minmax_v2v2_v2(min, max, td->loc);
+ }
+ }
+
+ if (resize) {
+ if (min[0] < 0.0f && t->center_global[0] > 0.0f && t->center_global[0] < t->aspect[0] * 0.5f) {
+ vec[0] *= t->center_global[0] / (t->center_global[0] - min[0]);
+ }
+ else if (max[0] > t->aspect[0] && t->center_global[0] < t->aspect[0]) {
+ vec[0] *= (t->center_global[0] - t->aspect[0]) / (t->center_global[0] - max[0]);
+ }
+ else {
+ clipx = 0;
+ }
+
+ if (min[1] < 0.0f && t->center_global[1] > 0.0f && t->center_global[1] < t->aspect[1] * 0.5f) {
+ vec[1] *= t->center_global[1] / (t->center_global[1] - min[1]);
+ }
+ else if (max[1] > t->aspect[1] && t->center_global[1] < t->aspect[1]) {
+ vec[1] *= (t->center_global[1] - t->aspect[1]) / (t->center_global[1] - max[1]);
+ }
+ else {
+ clipy = 0;
+ }
+ }
+ else {
+ if (min[0] < 0.0f) {
+ vec[0] -= min[0];
+ }
+ else if (max[0] > t->aspect[0]) {
+ vec[0] -= max[0] - t->aspect[0];
+ }
+ else {
+ clipx = 0;
+ }
+
+ if (min[1] < 0.0f) {
+ vec[1] -= min[1];
+ }
+ else if (max[1] > t->aspect[1]) {
+ vec[1] -= max[1] - t->aspect[1];
+ }
+ else {
+ clipy = 0;
+ }
+ }
+
+ return (clipx || clipy);
+}
+
+void clipUVData(TransInfo *t)
+{
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (int a = 0; a < tc->data_len; a++, td++) {
+ if (td->flag & TD_NOACTION) {
+ break;
+ }
+
+ if ((td->flag & TD_SKIP) || (!td->loc)) {
+ continue;
+ }
+
+ td->loc[0] = min_ff(max_ff(0.0f, td->loc[0]), t->aspect[0]);
+ td->loc[1] = min_ff(max_ff(0.0f, td->loc[1]), t->aspect[1]);
+ }
+ }
+}
+
+/* ********************* ANIMATION EDITORS (GENERAL) ************************* */
+
+/* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
+bool FrameOnMouseSide(char side, float frame, float cframe)
+{
+ /* both sides, so it doesn't matter */
+ if (side == 'B') {
+ return true;
+ }
+
+ /* only on the named side */
+ if (side == 'R') {
+ return (frame >= cframe);
+ }
+ else {
+ return (frame <= cframe);
+ }
+}
+
+/* ********************* ACTION EDITOR ****************** */
+
+static int gpf_cmp_frame(void *thunk, const void *a, const void *b)
+{
+ const bGPDframe *frame_a = a;
+ const bGPDframe *frame_b = b;
+
+ if (frame_a->framenum < frame_b->framenum) {
+ return -1;
+ }
+ if (frame_a->framenum > frame_b->framenum) {
+ return 1;
+ }
+ *((bool *)thunk) = true;
+ /* selected last */
+ if ((frame_a->flag & GP_FRAME_SELECT) && ((frame_b->flag & GP_FRAME_SELECT) == 0)) {
+ return 1;
+ }
+ return 0;
+}
+
+static int masklay_shape_cmp_frame(void *thunk, const void *a, const void *b)
+{
+ const MaskLayerShape *frame_a = a;
+ const MaskLayerShape *frame_b = b;
+
+ if (frame_a->frame < frame_b->frame) {
+ return -1;
+ }
+ if (frame_a->frame > frame_b->frame) {
+ return 1;
+ }
+ *((bool *)thunk) = true;
+ /* selected last */
+ if ((frame_a->flag & MASK_SHAPE_SELECT) && ((frame_b->flag & MASK_SHAPE_SELECT) == 0)) {
+ return 1;
+ }
+ return 0;
+}
+
+/* Called by special_aftertrans_update to make sure selected gp-frames replace
+ * any other gp-frames which may reside on that frame (that are not selected).
+ * It also makes sure gp-frames are still stored in chronological order after
+ * transform.
+ */
+static void posttrans_gpd_clean(bGPdata *gpd)
+{
+ bGPDlayer *gpl;
+
+ for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ bGPDframe *gpf, *gpfn;
+ bool is_double = false;
+
+ BLI_listbase_sort_r(&gpl->frames, gpf_cmp_frame, &is_double);
+
+ if (is_double) {
+ for (gpf = gpl->frames.first; gpf; gpf = gpfn) {
+ gpfn = gpf->next;
+ if (gpfn && gpf->framenum == gpfn->framenum) {
+ BKE_gpencil_layer_delframe(gpl, gpf);
+ }
+ }
+ }
+
+#ifdef DEBUG
+ for (gpf = gpl->frames.first; gpf; gpf = gpf->next) {
+ BLI_assert(!gpf->next || gpf->framenum < gpf->next->framenum);
+ }
+#endif
+ }
+ /* set cache flag to dirty */
+ DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+}
+
+static void posttrans_mask_clean(Mask *mask)
+{
+ MaskLayer *masklay;
+
+ for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
+ MaskLayerShape *masklay_shape, *masklay_shape_next;
+ bool is_double = false;
+
+ BLI_listbase_sort_r(&masklay->splines_shapes, masklay_shape_cmp_frame, &is_double);
+
+ if (is_double) {
+ for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
+ masklay_shape = masklay_shape_next) {
+ masklay_shape_next = masklay_shape->next;
+ if (masklay_shape_next && masklay_shape->frame == masklay_shape_next->frame) {
+ BKE_mask_layer_shape_unlink(masklay, masklay_shape);
+ }
+ }
+ }
+
+#ifdef DEBUG
+ for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
+ masklay_shape = masklay_shape->next) {
+ BLI_assert(!masklay_shape->next || masklay_shape->frame < masklay_shape->next->frame);
+ }
+#endif
+ }
+}
+
+/* Time + Average value */
+typedef struct tRetainedKeyframe {
+ struct tRetainedKeyframe *next, *prev;
+ float frame; /* frame to cluster around */
+ float val; /* average value */
+
+ size_t tot_count; /* number of keyframes that have been averaged */
+ size_t del_count; /* number of keyframes of this sort that have been deleted so far */
+} tRetainedKeyframe;
+
+/* Called during special_aftertrans_update to make sure selected keyframes replace
+ * any other keyframes which may reside on that frame (that is not selected).
+ */
+static void posttrans_fcurve_clean(FCurve *fcu, const bool use_handle)
+{
+ /* NOTE: We assume that all keys are sorted */
+ ListBase retained_keys = {NULL, NULL};
+ const bool can_average_points = ((fcu->flag & (FCURVE_INT_VALUES | FCURVE_DISCRETE_VALUES)) ==
+ 0);
+
+ /* sanity checks */
+ if ((fcu->totvert == 0) || (fcu->bezt == NULL)) {
+ return;
+ }
+
+ /* 1) Identify selected keyframes, and average the values on those
+ * in case there are collisions due to multiple keys getting scaled
+ * to all end up on the same frame
+ */
+ for (int i = 0; i < fcu->totvert; i++) {
+ BezTriple *bezt = &fcu->bezt[i];
+
+ if (BEZT_ISSEL_ANY(bezt)) {
+ bool found = false;
+
+ /* If there's another selected frame here, merge it */
+ for (tRetainedKeyframe *rk = retained_keys.last; rk; rk = rk->prev) {
+ if (IS_EQT(rk->frame, bezt->vec[1][0], BEZT_BINARYSEARCH_THRESH)) {
+ rk->val += bezt->vec[1][1];
+ rk->tot_count++;
+
+ found = true;
+ break;
+ }
+ else if (rk->frame < bezt->vec[1][0]) {
+ /* Terminate early if have passed the supposed insertion point? */
+ break;
+ }
+ }
+
+ /* If nothing found yet, create a new one */
+ if (found == false) {
+ tRetainedKeyframe *rk = MEM_callocN(sizeof(tRetainedKeyframe), "tRetainedKeyframe");
+
+ rk->frame = bezt->vec[1][0];
+ rk->val = bezt->vec[1][1];
+ rk->tot_count = 1;
+
+ BLI_addtail(&retained_keys, rk);
+ }
+ }
+ }
+
+ if (BLI_listbase_is_empty(&retained_keys)) {
+ /* This may happen if none of the points were selected... */
+ if (G.debug & G_DEBUG) {
+ printf("%s: nothing to do for FCurve %p (rna_path = '%s')\n", __func__, fcu, fcu->rna_path);
+ }
+ return;
+ }
+ else {
+ /* Compute the average values for each retained keyframe */
+ for (tRetainedKeyframe *rk = retained_keys.first; rk; rk = rk->next) {
+ rk->val = rk->val / (float)rk->tot_count;
+ }
+ }
+
+ /* 2) Delete all keyframes duplicating the "retained keys" found above
+ * - Most of these will be unselected keyframes
+ * - Some will be selected keyframes though. For those, we only keep the last one
+ * (or else everything is gone), and replace its value with the averaged value.
+ */
+ for (int i = fcu->totvert - 1; i >= 0; i--) {
+ BezTriple *bezt = &fcu->bezt[i];
+
+ /* Is this keyframe a candidate for deletion? */
+ /* TODO: Replace loop with an O(1) lookup instead */
+ for (tRetainedKeyframe *rk = retained_keys.last; rk; rk = rk->prev) {
+ if (IS_EQT(bezt->vec[1][0], rk->frame, BEZT_BINARYSEARCH_THRESH)) {
+ /* Selected keys are treated with greater care than unselected ones... */
+ if (BEZT_ISSEL_ANY(bezt)) {
+ /* - If this is the last selected key left (based on rk->del_count) ==> UPDATE IT
+ * (or else we wouldn't have any keyframe left here)
+ * - Otherwise, there are still other selected keyframes on this frame
+ * to be merged down still ==> DELETE IT
+ */
+ if (rk->del_count == rk->tot_count - 1) {
+ /* Update keyframe... */
+ if (can_average_points) {
+ /* TODO: update handles too? */
+ bezt->vec[1][1] = rk->val;
+ }
+ }
+ else {
+ /* Delete Keyframe */
+ delete_fcurve_key(fcu, i, 0);
+ }
+
+ /* Update count of how many we've deleted
+ * - It should only matter that we're doing this for all but the last one
+ */
+ rk->del_count++;
+ }
+ else {
+ /* Always delete - Unselected keys don't matter */
+ delete_fcurve_key(fcu, i, 0);
+ }
+
+ /* Stop the RK search... we've found our match now */
+ break;
+ }
+ }
+ }
+
+ /* 3) Recalculate handles */
+ testhandles_fcurve(fcu, use_handle);
+
+ /* cleanup */
+ BLI_freelistN(&retained_keys);
+}
+
+/* Called by special_aftertrans_update to make sure selected keyframes replace
+ * any other keyframes which may reside on that frame (that is not selected).
+ * remake_action_ipos should have already been called
+ */
+static void posttrans_action_clean(bAnimContext *ac, bAction *act)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ /* filter data */
+ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/);
+ ANIM_animdata_filter(ac, &anim_data, filter, act, ANIMCONT_ACTION);
+
+ /* loop through relevant data, removing keyframes as appropriate
+ * - all keyframes are converted in/out of global time
+ */
+ for (ale = anim_data.first; ale; ale = ale->next) {
+ AnimData *adt = ANIM_nla_mapping_get(ac, ale);
+
+ if (adt) {
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0);
+ posttrans_fcurve_clean(ale->key_data, false); /* only use handles in graph editor */
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0);
+ }
+ else {
+ posttrans_fcurve_clean(ale->key_data, false); /* only use handles in graph editor */
+ }
+ }
+
+ /* free temp data */
+ ANIM_animdata_freelist(&anim_data);
+}
+
+/* ********************* GRAPH EDITOR ************************* */
+
+/* struct for use in re-sorting BezTriples during Graph Editor transform */
+typedef struct BeztMap {
+ BezTriple *bezt;
+ unsigned int oldIndex; /* index of bezt in fcu->bezt array before sorting */
+ unsigned int newIndex; /* index of bezt in fcu->bezt array after sorting */
+ short swapHs; /* swap order of handles (-1=clear; 0=not checked, 1=swap) */
+ char pipo, cipo; /* interpolation of current and next segments */
+} BeztMap;
+
+/* This function converts an FCurve's BezTriple array to a BeztMap array
+ * NOTE: this allocates memory that will need to get freed later
+ */
+static BeztMap *bezt_to_beztmaps(BezTriple *bezts, int totvert, const short UNUSED(use_handle))
+{
+ BezTriple *bezt = bezts;
+ BezTriple *prevbezt = NULL;
+ BeztMap *bezm, *bezms;
+ int i;
+
+ /* allocate memory for this array */
+ if (totvert == 0 || bezts == NULL) {
+ return NULL;
+ }
+ bezm = bezms = MEM_callocN(sizeof(BeztMap) * totvert, "BeztMaps");
+
+ /* assign beztriples to beztmaps */
+ for (i = 0; i < totvert; i++, bezm++, prevbezt = bezt, bezt++) {
+ bezm->bezt = bezt;
+
+ bezm->oldIndex = i;
+ bezm->newIndex = i;
+
+ bezm->pipo = (prevbezt) ? prevbezt->ipo : bezt->ipo;
+ bezm->cipo = bezt->ipo;
+ }
+
+ return bezms;
+}
+
+/* This function copies the code of sort_time_ipocurve, but acts on BeztMap structs instead */
+static void sort_time_beztmaps(BeztMap *bezms, int totvert, const short UNUSED(use_handle))
+{
+ BeztMap *bezm;
+ int i, ok = 1;
+
+ /* keep repeating the process until nothing is out of place anymore */
+ while (ok) {
+ ok = 0;
+
+ bezm = bezms;
+ i = totvert;
+ while (i--) {
+ /* is current bezm out of order (i.e. occurs later than next)? */
+ if (i > 0) {
+ if (bezm->bezt->vec[1][0] > (bezm + 1)->bezt->vec[1][0]) {
+ bezm->newIndex++;
+ (bezm + 1)->newIndex--;
+
+ SWAP(BeztMap, *bezm, *(bezm + 1));
+
+ ok = 1;
+ }
+ }
+
+ /* do we need to check if the handles need to be swapped?
+ * optimization: this only needs to be performed in the first loop
+ */
+ if (bezm->swapHs == 0) {
+ if ((bezm->bezt->vec[0][0] > bezm->bezt->vec[1][0]) &&
+ (bezm->bezt->vec[2][0] < bezm->bezt->vec[1][0])) {
+ /* handles need to be swapped */
+ bezm->swapHs = 1;
+ }
+ else {
+ /* handles need to be cleared */
+ bezm->swapHs = -1;
+ }
+ }
+
+ bezm++;
+ }
+ }
+}
+
+/* This function firstly adjusts the pointers that the transdata has to each BezTriple */
+static void beztmap_to_data(
+ TransInfo *t, FCurve *fcu, BeztMap *bezms, int totvert, const short UNUSED(use_handle))
+{
+ BezTriple *bezts = fcu->bezt;
+ BeztMap *bezm;
+ TransData2D *td2d;
+ TransData *td;
+ int i, j;
+ char *adjusted;
+
+ TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
+
+ /* dynamically allocate an array of chars to mark whether an TransData's
+ * pointers have been fixed already, so that we don't override ones that are
+ * already done
+ */
+ adjusted = MEM_callocN(tc->data_len, "beztmap_adjusted_map");
+
+ /* for each beztmap item, find if it is used anywhere */
+ bezm = bezms;
+ for (i = 0; i < totvert; i++, bezm++) {
+ /* loop through transdata, testing if we have a hit
+ * for the handles (vec[0]/vec[2]), we must also check if they need to be swapped...
+ */
+ td2d = tc->data_2d;
+ td = tc->data;
+ for (j = 0; j < tc->data_len; j++, td2d++, td++) {
+ /* skip item if already marked */
+ if (adjusted[j] != 0) {
+ continue;
+ }
+
+ /* update all transdata pointers, no need to check for selections etc,
+ * since only points that are really needed were created as transdata
+ */
+ if (td2d->loc2d == bezm->bezt->vec[0]) {
+ if (bezm->swapHs == 1) {
+ td2d->loc2d = (bezts + bezm->newIndex)->vec[2];
+ }
+ else {
+ td2d->loc2d = (bezts + bezm->newIndex)->vec[0];
+ }
+ adjusted[j] = 1;
+ }
+ else if (td2d->loc2d == bezm->bezt->vec[2]) {
+ if (bezm->swapHs == 1) {
+ td2d->loc2d = (bezts + bezm->newIndex)->vec[0];
+ }
+ else {
+ td2d->loc2d = (bezts + bezm->newIndex)->vec[2];
+ }
+ adjusted[j] = 1;
+ }
+ else if (td2d->loc2d == bezm->bezt->vec[1]) {
+ td2d->loc2d = (bezts + bezm->newIndex)->vec[1];
+
+ /* if only control point is selected, the handle pointers need to be updated as well */
+ if (td2d->h1) {
+ td2d->h1 = (bezts + bezm->newIndex)->vec[0];
+ }
+ if (td2d->h2) {
+ td2d->h2 = (bezts + bezm->newIndex)->vec[2];
+ }
+
+ adjusted[j] = 1;
+ }
+
+ /* the handle type pointer has to be updated too */
+ if (adjusted[j] && td->flag & TD_BEZTRIPLE && td->hdata) {
+ if (bezm->swapHs == 1) {
+ td->hdata->h1 = &(bezts + bezm->newIndex)->h2;
+ td->hdata->h2 = &(bezts + bezm->newIndex)->h1;
+ }
+ else {
+ td->hdata->h1 = &(bezts + bezm->newIndex)->h1;
+ td->hdata->h2 = &(bezts + bezm->newIndex)->h2;
+ }
+ }
+ }
+ }
+
+ /* free temp memory used for 'adjusted' array */
+ MEM_freeN(adjusted);
+}
+
+/* This function is called by recalcData during the Transform loop to recalculate
+ * the handles of curves and sort the keyframes so that the curves draw correctly.
+ * It is only called if some keyframes have moved out of order.
+ *
+ * anim_data is the list of channels (F-Curves) retrieved already containing the
+ * channels to work on. It should not be freed here as it may still need to be used.
+ */
+void remake_graph_transdata(TransInfo *t, ListBase *anim_data)
+{
+ SpaceGraph *sipo = (SpaceGraph *)t->sa->spacedata.first;
+ bAnimListElem *ale;
+ const bool use_handle = (sipo->flag & SIPO_NOHANDLES) == 0;
+
+ /* sort and reassign verts */
+ for (ale = anim_data->first; ale; ale = ale->next) {
+ FCurve *fcu = (FCurve *)ale->key_data;
+
+ if (fcu->bezt) {
+ BeztMap *bezm;
+
+ /* adjust transform-data pointers */
+ /* note, none of these functions use 'use_handle', it could be removed */
+ bezm = bezt_to_beztmaps(fcu->bezt, fcu->totvert, use_handle);
+ sort_time_beztmaps(bezm, fcu->totvert, use_handle);
+ beztmap_to_data(t, fcu, bezm, fcu->totvert, use_handle);
+
+ /* free mapping stuff */
+ MEM_freeN(bezm);
+
+ /* re-sort actual beztriples (perhaps this could be done using the beztmaps to save time?) */
+ sort_time_fcurve(fcu);
+
+ /* make sure handles are all set correctly */
+ testhandles_fcurve(fcu, use_handle);
+ }
+ }
+}
+
+/* *********************** Transform data ******************* */
+
+/* Little helper function for ObjectToTransData used to give certain
+ * constraints (ChildOf, FollowPath, and others that may be added)
+ * inverse corrections for transform, so that they aren't in CrazySpace.
+ * These particular constraints benefit from this, but others don't, hence
+ * this semi-hack ;-) - Aligorith
+ */
+bool constraints_list_needinv(TransInfo *t, ListBase *list)
+{
+ bConstraint *con;
+
+ /* loop through constraints, checking if there's one of the mentioned
+ * constraints needing special crazyspace corrections
+ */
+ if (list) {
+ for (con = list->first; con; con = con->next) {
+ /* only consider constraint if it is enabled, and has influence on result */
+ if ((con->flag & CONSTRAINT_DISABLE) == 0 && (con->enforce != 0.0f)) {
+ /* (affirmative) returns for specific constraints here... */
+ /* constraints that require this regardless */
+ if (ELEM(con->type,
+ CONSTRAINT_TYPE_FOLLOWPATH,
+ CONSTRAINT_TYPE_CLAMPTO,
+ CONSTRAINT_TYPE_ARMATURE,
+ CONSTRAINT_TYPE_OBJECTSOLVER,
+ CONSTRAINT_TYPE_FOLLOWTRACK)) {
+ return true;
+ }
+
+ /* constraints that require this only under special conditions */
+ if (con->type == CONSTRAINT_TYPE_CHILDOF) {
+ /* ChildOf constraint only works when using all location components, see T42256. */
+ bChildOfConstraint *data = (bChildOfConstraint *)con->data;
+
+ if ((data->flag & CHILDOF_LOCX) && (data->flag & CHILDOF_LOCY) &&
+ (data->flag & CHILDOF_LOCZ)) {
+ return true;
+ }
+ }
+ else if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
+ /* CopyRot constraint only does this when rotating, and offset is on */
+ bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
+
+ if ((data->flag & ROTLIKE_OFFSET) && (t->mode == TFM_ROTATION)) {
+ return true;
+ }
+ }
+ else if (con->type == CONSTRAINT_TYPE_TRANSFORM) {
+ /* Transform constraint needs it for rotation at least (r.57309),
+ * but doing so when translating may also mess things up [#36203]
+ */
+
+ if (t->mode == TFM_ROTATION) {
+ return true;
+ }
+ /* ??? (t->mode == TFM_SCALE) ? */
+ }
+ }
+ }
+ }
+
+ /* no appropriate candidates found */
+ return false;
+}
+
+/**
+ * Auto-keyframing feature - for objects
+ *
+ * \param tmode: A transform mode.
+ *
+ * \note Context may not always be available,
+ * so must check before using it as it's a luxury for a few cases.
+ */
+void autokeyframe_object(bContext *C, Scene *scene, ViewLayer *view_layer, Object *ob, int tmode)
+{
+ Main *bmain = CTX_data_main(C);
+ ID *id = &ob->id;
+ FCurve *fcu;
+
+ // TODO: this should probably be done per channel instead...
+ if (autokeyframe_cfra_can_key(scene, id)) {
+ ReportList *reports = CTX_wm_reports(C);
+ ToolSettings *ts = scene->toolsettings;
+ KeyingSet *active_ks = ANIM_scene_get_active_keyingset(scene);
+ ListBase dsources = {NULL, NULL};
+ float cfra = (float)CFRA; // xxx this will do for now
+ short flag = 0;
+
+ /* get flags used for inserting keyframes */
+ flag = ANIM_get_keyframing_flags(scene, 1);
+
+ /* add datasource override for the object */
+ ANIM_relative_keyingset_add_source(&dsources, id, NULL, NULL);
+
+ if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (active_ks)) {
+ /* Only insert into active keyingset
+ * NOTE: we assume here that the active Keying Set
+ * does not need to have its iterator overridden.
+ */
+ ANIM_apply_keyingset(C, &dsources, NULL, active_ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL)) {
+ AnimData *adt = ob->adt;
+
+ /* only key on available channels */
+ if (adt && adt->action) {
+ ListBase nla_cache = {NULL, NULL};
+ for (fcu = adt->action->curves.first; fcu; fcu = fcu->next) {
+ fcu->flag &= ~FCURVE_SELECTED;
+ insert_keyframe(bmain,
+ reports,
+ id,
+ adt->action,
+ (fcu->grp ? fcu->grp->name : NULL),
+ fcu->rna_path,
+ fcu->array_index,
+ cfra,
+ ts->keyframe_type,
+ &nla_cache,
+ flag);
+ }
+
+ BKE_animsys_free_nla_keyframing_context_cache(&nla_cache);
+ }
+ }
+ else if (IS_AUTOKEY_FLAG(scene, INSERTNEEDED)) {
+ bool do_loc = false, do_rot = false, do_scale = false;
+
+ /* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
+ if (tmode == TFM_TRANSLATION) {
+ do_loc = true;
+ }
+ else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) {
+ if (scene->toolsettings->transform_pivot_point == V3D_AROUND_ACTIVE) {
+ if (ob != OBACT(view_layer)) {
+ do_loc = true;
+ }
+ }
+ else if (scene->toolsettings->transform_pivot_point == V3D_AROUND_CURSOR) {
+ do_loc = true;
+ }
+
+ if ((scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) == 0) {
+ do_rot = true;
+ }
+ }
+ else if (tmode == TFM_RESIZE) {
+ if (scene->toolsettings->transform_pivot_point == V3D_AROUND_ACTIVE) {
+ if (ob != OBACT(view_layer)) {
+ do_loc = true;
+ }
+ }
+ else if (scene->toolsettings->transform_pivot_point == V3D_AROUND_CURSOR) {
+ do_loc = true;
+ }
+
+ if ((scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) == 0) {
+ do_scale = true;
+ }
+ }
+
+ /* insert keyframes for the affected sets of channels using the builtin KeyingSets found */
+ if (do_loc) {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOCATION_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ if (do_rot) {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_ROTATION_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ if (do_scale) {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_SCALING_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ }
+ /* insert keyframe in all (transform) channels */
+ else {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOC_ROT_SCALE_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+
+ /* free temp info */
+ BLI_freelistN(&dsources);
+ }
+}
+
+/* Return if we need to update motion paths, only if they already exist,
+ * and we will insert a keyframe at the end of transform. */
+bool motionpath_need_update_object(Scene *scene, Object *ob)
+{
+ /* XXX: there's potential here for problems with unkeyed rotations/scale,
+ * but for now (until proper data-locality for baking operations),
+ * this should be a better fix for T24451 and T37755
+ */
+
+ if (autokeyframe_cfra_can_key(scene, &ob->id)) {
+ return (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
+ }
+
+ return false;
+}
+
+/**
+ * Auto-keyframing feature - for poses/pose-channels
+ *
+ * \param tmode: A transform mode.
+ *
+ * targetless_ik: has targetless ik been done on any channels?
+ *
+ * \note Context may not always be available,
+ * so must check before using it as it's a luxury for a few cases.
+ */
+void autokeyframe_pose(bContext *C, Scene *scene, Object *ob, int tmode, short targetless_ik)
+{
+ Main *bmain = CTX_data_main(C);
+ ID *id = &ob->id;
+ AnimData *adt = ob->adt;
+ bAction *act = (adt) ? adt->action : NULL;
+ bPose *pose = ob->pose;
+ bPoseChannel *pchan;
+ FCurve *fcu;
+
+ // TODO: this should probably be done per channel instead...
+ if (autokeyframe_cfra_can_key(scene, id)) {
+ ReportList *reports = CTX_wm_reports(C);
+ ToolSettings *ts = scene->toolsettings;
+ KeyingSet *active_ks = ANIM_scene_get_active_keyingset(scene);
+ ListBase nla_cache = {NULL, NULL};
+ float cfra = (float)CFRA;
+ short flag = 0;
+
+ /* flag is initialized from UserPref keyframing settings
+ * - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get
+ * visual keyframes even if flag not set, as it's not that useful otherwise
+ * (for quick animation recording)
+ */
+ flag = ANIM_get_keyframing_flags(scene, 1);
+
+ if (targetless_ik) {
+ flag |= INSERTKEY_MATRIX;
+ }
+
+ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->bone->flag & (BONE_TRANSFORM | BONE_TRANSFORM_MIRROR)) {
+
+ ListBase dsources = {NULL, NULL};
+
+ /* clear any 'unkeyed' flag it may have */
+ pchan->bone->flag &= ~BONE_UNKEYED;
+
+ /* add datasource override for the camera object */
+ ANIM_relative_keyingset_add_source(&dsources, id, &RNA_PoseBone, pchan);
+
+ /* only insert into active keyingset? */
+ if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (active_ks)) {
+ /* run the active Keying Set on the current datasource */
+ ANIM_apply_keyingset(C, &dsources, NULL, active_ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ /* only insert into available channels? */
+ else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL)) {
+ if (act) {
+ for (fcu = act->curves.first; fcu; fcu = fcu->next) {
+ /* only insert keyframes for this F-Curve if it affects the current bone */
+ if (strstr(fcu->rna_path, "bones")) {
+ char *pchanName = BLI_str_quoted_substrN(fcu->rna_path, "bones[");
+
+ /* only if bone name matches too...
+ * NOTE: this will do constraints too, but those are ok to do here too?
+ */
+ if (pchanName && STREQ(pchanName, pchan->name)) {
+ insert_keyframe(bmain,
+ reports,
+ id,
+ act,
+ ((fcu->grp) ? (fcu->grp->name) : (NULL)),
+ fcu->rna_path,
+ fcu->array_index,
+ cfra,
+ ts->keyframe_type,
+ &nla_cache,
+ flag);
+ }
+
+ if (pchanName) {
+ MEM_freeN(pchanName);
+ }
+ }
+ }
+ }
+ }
+ /* only insert keyframe if needed? */
+ else if (IS_AUTOKEY_FLAG(scene, INSERTNEEDED)) {
+ bool do_loc = false, do_rot = false, do_scale = false;
+
+ /* Filter the conditions when this happens
+ * (assume that 'curarea->spacetype == SPACE_VIEW3D'). */
+ if (tmode == TFM_TRANSLATION) {
+ if (targetless_ik) {
+ do_rot = true;
+ }
+ else {
+ do_loc = true;
+ }
+ }
+ else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) {
+ if (ELEM(scene->toolsettings->transform_pivot_point,
+ V3D_AROUND_CURSOR,
+ V3D_AROUND_ACTIVE)) {
+ do_loc = true;
+ }
+
+ if ((scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) == 0) {
+ do_rot = true;
+ }
+ }
+ else if (tmode == TFM_RESIZE) {
+ if (ELEM(scene->toolsettings->transform_pivot_point,
+ V3D_AROUND_CURSOR,
+ V3D_AROUND_ACTIVE)) {
+ do_loc = true;
+ }
+
+ if ((scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) == 0) {
+ do_scale = true;
+ }
+ }
+
+ if (do_loc) {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOCATION_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ if (do_rot) {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_ROTATION_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ if (do_scale) {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_SCALING_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+ }
+ /* insert keyframe in all (transform) channels */
+ else {
+ KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOC_ROT_SCALE_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
+ }
+
+ /* free temp info */
+ BLI_freelistN(&dsources);
+ }
+ }
+
+ BKE_animsys_free_nla_keyframing_context_cache(&nla_cache);
+ }
+ else {
+ /* tag channels that should have unkeyed data */
+ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->bone->flag & BONE_TRANSFORM) {
+ /* tag this channel */
+ pchan->bone->flag |= BONE_UNKEYED;
+ }
+ }
+ }
+}
+
+/* Return if we need to update motion paths, only if they already exist,
+ * and we will insert a keyframe at the end of transform. */
+bool motionpath_need_update_pose(Scene *scene, Object *ob)
+{
+ if (autokeyframe_cfra_can_key(scene, &ob->id)) {
+ return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
+ }
+
+ return false;
+}
+
+static void special_aftertrans_update__movieclip(bContext *C, TransInfo *t)
+{
+ SpaceClip *sc = t->sa->spacedata.first;
+ MovieClip *clip = ED_space_clip_get_clip(sc);
+ ListBase *plane_tracks_base = BKE_tracking_get_active_plane_tracks(&clip->tracking);
+ const int framenr = ED_space_clip_get_clip_frame_number(sc);
+ /* Update coordinates of modified plane tracks. */
+ for (MovieTrackingPlaneTrack *plane_track = plane_tracks_base->first; plane_track;
+ plane_track = plane_track->next) {
+ bool do_update = false;
+ if (plane_track->flag & PLANE_TRACK_HIDDEN) {
+ continue;
+ }
+ do_update |= PLANE_TRACK_VIEW_SELECTED(plane_track) != 0;
+ if (do_update == false) {
+ if ((plane_track->flag & PLANE_TRACK_AUTOKEY) == 0) {
+ int i;
+ for (i = 0; i < plane_track->point_tracksnr; i++) {
+ MovieTrackingTrack *track = plane_track->point_tracks[i];
+ if (TRACK_VIEW_SELECTED(sc, track)) {
+ do_update = true;
+ break;
+ }
+ }
+ }
+ }
+ if (do_update) {
+ BKE_tracking_track_plane_from_existing_motion(plane_track, framenr);
+ }
+ }
+ if (t->scene->nodetree != NULL) {
+ /* Tracks can be used for stabilization nodes,
+ * flush update for such nodes.
+ */
+ nodeUpdateID(t->scene->nodetree, &clip->id);
+ WM_event_add_notifier(C, NC_SCENE | ND_NODES, NULL);
+ }
+}
+
+static void special_aftertrans_update__mask(bContext *C, TransInfo *t)
+{
+ Mask *mask = NULL;
+
+ if (t->spacetype == SPACE_CLIP) {
+ SpaceClip *sc = t->sa->spacedata.first;
+ mask = ED_space_clip_get_mask(sc);
+ }
+ else if (t->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = t->sa->spacedata.first;
+ mask = ED_space_image_get_mask(sima);
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ if (t->scene->nodetree) {
+ /* tracks can be used for stabilization nodes,
+ * flush update for such nodes */
+ // if (nodeUpdateID(t->scene->nodetree, &mask->id))
+ {
+ WM_event_add_notifier(C, NC_MASK | ND_DATA, &mask->id);
+ }
+ }
+
+ /* TODO - dont key all masks... */
+ if (IS_AUTOKEY_ON(t->scene)) {
+ Scene *scene = t->scene;
+
+ ED_mask_layer_shape_auto_key_select(mask, CFRA);
+ }
+}
+
+static void special_aftertrans_update__node(bContext *C, TransInfo *t)
+{
+ Main *bmain = CTX_data_main(C);
+ const bool canceled = (t->state == TRANS_CANCEL);
+
+ if (canceled && t->remove_on_cancel) {
+ /* remove selected nodes on cancel */
+ SpaceNode *snode = (SpaceNode *)t->sa->spacedata.first;
+ bNodeTree *ntree = snode->edittree;
+ if (ntree) {
+ bNode *node, *node_next;
+ for (node = ntree->nodes.first; node; node = node_next) {
+ node_next = node->next;
+ if (node->flag & NODE_SELECT) {
+ nodeRemoveNode(bmain, ntree, node, true);
+ }
+ }
+ }
+ }
+}
+
+static void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
+{
+ /* so automerge supports mirror */
+ if ((t->scene->toolsettings->automerge) && ((t->flag & T_EDIT) && t->obedit_type == OB_MESH)) {
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+
+ BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
+ BMesh *bm = em->bm;
+ char hflag;
+ bool has_face_sel = (bm->totfacesel != 0);
+
+ if (tc->mirror.axis_flag) {
+ TransData *td;
+ int i;
+
+ /* Rather then adjusting the selection (which the user would notice)
+ * tag all mirrored verts, then auto-merge those. */
+ BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
+
+ for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
+ if (td->extra) {
+ BM_elem_flag_enable((BMVert *)td->extra, BM_ELEM_TAG);
+ }
+ }
+
+ hflag = BM_ELEM_SELECT | BM_ELEM_TAG;
+ }
+ else {
+ hflag = BM_ELEM_SELECT;
+ }
+
+ if (t->scene->toolsettings->automerge & AUTO_MERGE) {
+ if (t->scene->toolsettings->automerge & AUTO_MERGE_AND_SPLIT) {
+ EDBM_automerge_and_split(
+ tc->obedit, true, true, true, hflag, t->scene->toolsettings->doublimit);
+ }
+ else {
+ EDBM_automerge(tc->obedit, true, hflag, t->scene->toolsettings->doublimit);
+ }
+ }
+
+ /* Special case, this is needed or faces won't re-select.
+ * Flush selected edges to faces. */
+ if (has_face_sel && (em->selectmode == SCE_SELECT_FACE)) {
+ EDBM_selectmode_flush_ex(em, SCE_SELECT_EDGE);
+ }
+ }
+ }
+}
+
+/* inserting keys, pointcache, redraw events... */
+/**
+ * \note Sequencer freeing has its own function now because of a conflict
+ * with transform's order of freeing (campbell).
+ * Order changed, the sequencer stuff should go back in here
+ */
+void special_aftertrans_update(bContext *C, TransInfo *t)
+{
+ Main *bmain = CTX_data_main(t->context);
+ BLI_assert(bmain == CTX_data_main(C));
+
+ Object *ob;
+ // short redrawipo=0, resetslowpar=1;
+ const bool canceled = (t->state == TRANS_CANCEL);
+ const bool duplicate = (t->mode == TFM_TIME_DUPLICATE);
+
+ /* early out when nothing happened */
+ if (t->data_len_all == 0 || t->mode == TFM_DUMMY) {
+ return;
+ }
+
+ if (t->spacetype == SPACE_VIEW3D) {
+ if (t->flag & T_EDIT) {
+ /* Special Exception:
+ * We don't normally access 't->custom.mode' here, but its needed in this case. */
+
+ if (canceled == 0) {
+ /* we need to delete the temporary faces before automerging */
+ if (t->mode == TFM_EDGE_SLIDE) {
+ /* handle multires re-projection, done
+ * on transform completion since it's
+ * really slow -joeedh */
+ projectEdgeSlideData(t, true);
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ EdgeSlideData *sld = tc->custom.mode.data;
+
+ if (sld == NULL) {
+ continue;
+ }
+
+ /* Free temporary faces to avoid auto-merging and deleting
+ * during cleanup - psy-fi. */
+ freeEdgeSlideTempFaces(sld);
+ }
+ }
+ else if (t->mode == TFM_VERT_SLIDE) {
+ /* as above */
+ projectVertSlideData(t, true);
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ VertSlideData *sld = tc->custom.mode.data;
+ freeVertSlideTempFaces(sld);
+ }
+ }
+
+ if (t->obedit_type == OB_MESH) {
+ special_aftertrans_update__mesh(C, t);
+ }
+ }
+ else {
+ if (t->mode == TFM_EDGE_SLIDE) {
+ EdgeSlideParams *slp = t->custom.mode.data;
+ slp->perc = 0.0;
+ projectEdgeSlideData(t, false);
+ }
+ else if (t->mode == TFM_VERT_SLIDE) {
+ EdgeSlideParams *slp = t->custom.mode.data;
+ slp->perc = 0.0;
+ projectVertSlideData(t, false);
+ }
+ }
+ }
+ }
+
+ if (t->options & CTX_GPENCIL_STROKES) {
+ /* pass */
+ }
+ else if (t->spacetype == SPACE_SEQ) {
+ /* freeSeqData in transform_conversions.c does this
+ * keep here so the else at the end wont run... */
+
+ SpaceSeq *sseq = (SpaceSeq *)t->sa->spacedata.first;
+
+ /* marker transform, not especially nice but we may want to move markers
+ * at the same time as keyframes in the dope sheet. */
+ if ((sseq->flag & SEQ_MARKER_TRANS) && (canceled == 0)) {
+ /* cant use TFM_TIME_EXTEND
+ * for some reason EXTEND is changed into TRANSLATE, so use frame_side instead */
+
+ if (t->mode == TFM_SEQ_SLIDE) {
+ if (t->frame_side == 'B') {
+ ED_markers_post_apply_transform(
+ &t->scene->markers, t->scene, TFM_TIME_TRANSLATE, t->values[0], t->frame_side);
+ }
+ }
+ else if (ELEM(t->frame_side, 'L', 'R')) {
+ ED_markers_post_apply_transform(
+ &t->scene->markers, t->scene, TFM_TIME_EXTEND, t->values[0], t->frame_side);
+ }
+ }
+ }
+ else if (t->spacetype == SPACE_IMAGE) {
+ if (t->options & CTX_MASK) {
+ special_aftertrans_update__mask(C, t);
+ }
+ }
+ else if (t->spacetype == SPACE_NODE) {
+ SpaceNode *snode = (SpaceNode *)t->sa->spacedata.first;
+ special_aftertrans_update__node(C, t);
+ if (canceled == 0) {
+ ED_node_post_apply_transform(C, snode->edittree);
+
+ ED_node_link_insert(bmain, t->sa);
+ }
+
+ /* clear link line */
+ ED_node_link_intersect_test(t->sa, 0);
+ }
+ else if (t->spacetype == SPACE_CLIP) {
+ if (t->options & CTX_MOVIECLIP) {
+ special_aftertrans_update__movieclip(C, t);
+ }
+ else if (t->options & CTX_MASK) {
+ special_aftertrans_update__mask(C, t);
+ }
+ }
+ else if (t->spacetype == SPACE_ACTION) {
+ SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first;
+ bAnimContext ac;
+
+ /* initialize relevant anim-context 'context' data */
+ if (ANIM_animdata_get_context(C, &ac) == 0) {
+ return;
+ }
+
+ ob = ac.obact;
+
+ if (ELEM(ac.datatype, ANIMCONT_DOPESHEET, ANIMCONT_SHAPEKEY, ANIMCONT_TIMELINE)) {
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ short filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/);
+
+ /* get channels to work on */
+ ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
+
+ /* these should all be F-Curves */
+ for (ale = anim_data.first; ale; ale = ale->next) {
+ AnimData *adt = ANIM_nla_mapping_get(&ac, ale);
+ FCurve *fcu = (FCurve *)ale->key_data;
+
+ /* 3 cases here for curve cleanups:
+ * 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
+ * 2) canceled == 0 -> user confirmed the transform,
+ * so duplicates should be removed
+ * 3) canceled + duplicate -> user canceled the transform,
+ * but we made duplicates, so get rid of these
+ */
+ if ((saction->flag & SACTION_NOTRANSKEYCULL) == 0 && ((canceled == 0) || (duplicate))) {
+ if (adt) {
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
+ posttrans_fcurve_clean(fcu, false); /* only use handles in graph editor */
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
+ }
+ else {
+ posttrans_fcurve_clean(fcu, false); /* only use handles in graph editor */
+ }
+ }
+ }
+
+ /* free temp memory */
+ ANIM_animdata_freelist(&anim_data);
+ }
+ else if (ac.datatype == ANIMCONT_ACTION) { // TODO: just integrate into the above...
+ /* Depending on the lock status, draw necessary views */
+ // fixme... some of this stuff is not good
+ if (ob) {
+ if (ob->pose || BKE_key_from_object(ob)) {
+ DEG_id_tag_update(&ob->id,
+ ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
+ }
+ else {
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
+ }
+ }
+
+ /* 3 cases here for curve cleanups:
+ * 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
+ * 2) canceled == 0 -> user confirmed the transform,
+ * so duplicates should be removed.
+ * 3) canceled + duplicate -> user canceled the transform,
+ * but we made duplicates, so get rid of these.
+ */
+ if ((saction->flag & SACTION_NOTRANSKEYCULL) == 0 && ((canceled == 0) || (duplicate))) {
+ posttrans_action_clean(&ac, (bAction *)ac.data);
+ }
+ }
+ else if (ac.datatype == ANIMCONT_GPENCIL) {
+ /* remove duplicate frames and also make sure points are in order! */
+ /* 3 cases here for curve cleanups:
+ * 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
+ * 2) canceled == 0 -> user confirmed the transform,
+ * so duplicates should be removed
+ * 3) canceled + duplicate -> user canceled the transform,
+ * but we made duplicates, so get rid of these
+ */
+ if ((saction->flag & SACTION_NOTRANSKEYCULL) == 0 && ((canceled == 0) || (duplicate))) {
+ bGPdata *gpd;
+
+ // XXX: BAD! this get gpencil datablocks directly from main db...
+ // but that's how this currently works :/
+ for (gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
+ if (ID_REAL_USERS(gpd)) {
+ posttrans_gpd_clean(gpd);
+ }
+ }
+ }
+ }
+ else if (ac.datatype == ANIMCONT_MASK) {
+ /* remove duplicate frames and also make sure points are in order! */
+ /* 3 cases here for curve cleanups:
+ * 1) NOTRANSKEYCULL on:
+ * Cleanup of duplicates shouldn't be done.
+ * 2) canceled == 0:
+ * User confirmed the transform, so duplicates should be removed.
+ * 3) Canceled + duplicate:
+ * User canceled the transform, but we made duplicates, so get rid of these.
+ */
+ if ((saction->flag & SACTION_NOTRANSKEYCULL) == 0 && ((canceled == 0) || (duplicate))) {
+ Mask *mask;
+
+ // XXX: BAD! this get gpencil datablocks directly from main db...
+ // but that's how this currently works :/
+ for (mask = bmain->masks.first; mask; mask = mask->id.next) {
+ if (ID_REAL_USERS(mask)) {
+ posttrans_mask_clean(mask);
+ }
+ }
+ }
+ }
+
+ /* marker transform, not especially nice but we may want to move markers
+ * at the same time as keyframes in the dope sheet.
+ */
+ if ((saction->flag & SACTION_MARKERS_MOVE) && (canceled == 0)) {
+ if (t->mode == TFM_TIME_TRANSLATE) {
+#if 0
+ if (ELEM(t->frame_side, 'L', 'R')) { /* TFM_TIME_EXTEND */
+ /* same as below */
+ ED_markers_post_apply_transform(
+ ED_context_get_markers(C), t->scene, t->mode, t->values[0], t->frame_side);
+ }
+ else /* TFM_TIME_TRANSLATE */
+#endif
+ {
+ ED_markers_post_apply_transform(
+ ED_context_get_markers(C), t->scene, t->mode, t->values[0], t->frame_side);
+ }
+ }
+ else if (t->mode == TFM_TIME_SCALE) {
+ ED_markers_post_apply_transform(
+ ED_context_get_markers(C), t->scene, t->mode, t->values[0], t->frame_side);
+ }
+ }
+
+ /* make sure all F-Curves are set correctly */
+ if (!ELEM(ac.datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK)) {
+ ANIM_editkeyframes_refresh(&ac);
+ }
+
+ /* clear flag that was set for time-slide drawing */
+ saction->flag &= ~SACTION_MOVING;
+ }
+ else if (t->spacetype == SPACE_GRAPH) {
+ SpaceGraph *sipo = (SpaceGraph *)t->sa->spacedata.first;
+ bAnimContext ac;
+ const bool use_handle = (sipo->flag & SIPO_NOHANDLES) == 0;
+
+ /* initialize relevant anim-context 'context' data */
+ if (ANIM_animdata_get_context(C, &ac) == 0) {
+ return;
+ }
+
+ if (ac.datatype) {
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ short filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVE_VISIBLE);
+
+ /* get channels to work on */
+ ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
+
+ for (ale = anim_data.first; ale; ale = ale->next) {
+ AnimData *adt = ANIM_nla_mapping_get(&ac, ale);
+ FCurve *fcu = (FCurve *)ale->key_data;
+
+ /* 3 cases here for curve cleanups:
+ * 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
+ * 2) canceled == 0 -> user confirmed the transform,
+ * so duplicates should be removed
+ * 3) canceled + duplicate -> user canceled the transform,
+ * but we made duplicates, so get rid of these
+ */
+ if ((sipo->flag & SIPO_NOTRANSKEYCULL) == 0 && ((canceled == 0) || (duplicate))) {
+ if (adt) {
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
+ posttrans_fcurve_clean(fcu, use_handle);
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
+ }
+ else {
+ posttrans_fcurve_clean(fcu, use_handle);
+ }
+ }
+ }
+
+ /* free temp memory */
+ ANIM_animdata_freelist(&anim_data);
+ }
+
+ /* Make sure all F-Curves are set correctly, but not if transform was
+ * canceled, since then curves were already restored to initial state.
+ * Note: if the refresh is really needed after cancel then some way
+ * has to be added to not update handle types (see bug 22289).
+ */
+ if (!canceled) {
+ ANIM_editkeyframes_refresh(&ac);
+ }
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ bAnimContext ac;
+
+ /* initialize relevant anim-context 'context' data */
+ if (ANIM_animdata_get_context(C, &ac) == 0) {
+ return;
+ }
+
+ if (ac.datatype) {
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ short filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT);
+
+ /* get channels to work on */
+ ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
+
+ for (ale = anim_data.first; ale; ale = ale->next) {
+ NlaTrack *nlt = (NlaTrack *)ale->data;
+
+ /* make sure strips are in order again */
+ BKE_nlatrack_sort_strips(nlt);
+
+ /* remove the temp metas */
+ BKE_nlastrips_clear_metas(&nlt->strips, 0, 1);
+ }
+
+ /* free temp memory */
+ ANIM_animdata_freelist(&anim_data);
+
+ /* perform after-transfrom validation */
+ ED_nla_postop_refresh(&ac);
+ }
+ }
+ else if (t->flag & T_EDIT) {
+ if (t->obedit_type == OB_MESH) {
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
+ /* table needs to be created for each edit command, since vertices can move etc */
+ ED_mesh_mirror_spatial_table(tc->obedit, em, NULL, NULL, 'e');
+ /* TODO(campbell): xform: We need support for many mirror objects at once! */
+ break;
+ }
+ }
+ }
+ else if (t->flag & T_POSE && (t->mode == TFM_BONESIZE)) {
+ /* Handle the exception where for TFM_BONESIZE in edit mode we pretend to be
+ * in pose mode (to use bone orientation matrix),
+ * in that case we don't do operations like auto-keyframing. */
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ ob = tc->poseobj;
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+ }
+ else if (t->flag & T_POSE) {
+ GSet *motionpath_updates = BLI_gset_ptr_new("motionpath updates");
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+
+ bPoseChannel *pchan;
+ short targetless_ik = 0;
+
+ ob = tc->poseobj;
+
+ if ((t->flag & T_AUTOIK) && (t->options & CTX_AUTOCONFIRM)) {
+ /* when running transform non-interactively (operator exec),
+ * we need to update the pose otherwise no updates get called during
+ * transform and the auto-ik is not applied. see [#26164] */
+ struct Object *pose_ob = tc->poseobj;
+ BKE_pose_where_is(t->depsgraph, t->scene, pose_ob);
+ }
+
+ /* set BONE_TRANSFORM flags for autokey, gizmo draw might have changed them */
+ if (!canceled && (t->mode != TFM_DUMMY)) {
+ count_set_pose_transflags(ob, t->mode, t->around, NULL);
+ }
+
+ /* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
+ if (!canceled && t->mode == TFM_TRANSLATION) {
+ targetless_ik = apply_targetless_ik(ob);
+ }
+ else {
+ /* not forget to clear the auto flag */
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ bKinematicConstraint *data = has_targetless_ik(pchan);
+ if (data) {
+ data->flag &= ~CONSTRAINT_IK_AUTO;
+ }
+ }
+ }
+
+ if (t->mode == TFM_TRANSLATION) {
+ pose_grab_with_ik_clear(bmain, ob);
+ }
+
+ /* automatic inserting of keys and unkeyed tagging -
+ * only if transform wasn't canceled (or TFM_DUMMY) */
+ if (!canceled && (t->mode != TFM_DUMMY)) {
+ autokeyframe_pose(C, t->scene, ob, t->mode, targetless_ik);
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+ else {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+
+ if (t->mode != TFM_DUMMY && motionpath_need_update_pose(t->scene, ob)) {
+ BLI_gset_insert(motionpath_updates, ob);
+ }
+ }
+
+ /* Update motion paths once for all transformed bones in an object. */
+ GSetIterator gs_iter;
+ GSET_ITER (gs_iter, motionpath_updates) {
+ bool current_frame_only = canceled;
+ ob = BLI_gsetIterator_getKey(&gs_iter);
+ ED_pose_recalculate_paths(C, t->scene, ob, current_frame_only);
+ }
+ BLI_gset_free(motionpath_updates, NULL);
+ }
+ else if (t->options & CTX_PAINT_CURVE) {
+ /* pass */
+ }
+ else if ((t->view_layer->basact) && (ob = t->view_layer->basact->object) &&
+ (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, ob)) {
+ /* do nothing */
+ }
+ else if (t->flag & T_CURSOR) {
+ /* do nothing */
+ }
+ else { /* Objects */
+ BLI_assert(t->flag & (T_OBJECT | T_TEXTURE));
+
+ TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
+ bool motionpath_update = false;
+
+ for (int i = 0; i < tc->data_len; i++) {
+ TransData *td = tc->data + i;
+ ListBase pidlist;
+ PTCacheID *pid;
+ ob = td->ob;
+
+ if (td->flag & TD_NOACTION) {
+ break;
+ }
+
+ if (td->flag & TD_SKIP) {
+ continue;
+ }
+
+ /* flag object caches as outdated */
+ BKE_ptcache_ids_from_object(&pidlist, ob, t->scene, MAX_DUPLI_RECUR);
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->type != PTCACHE_TYPE_PARTICLES) {
+ /* particles don't need reset on geometry change */
+ pid->cache->flag |= PTCACHE_OUTDATED;
+ }
+ }
+ BLI_freelistN(&pidlist);
+
+ /* pointcache refresh */
+ if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+
+ /* Needed for proper updating of "quick cached" dynamics. */
+ /* Creates troubles for moving animated objects without */
+ /* autokey though, probably needed is an anim sys override? */
+ /* Please remove if some other solution is found. -jahka */
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
+
+ /* Set autokey if necessary */
+ if (!canceled) {
+ autokeyframe_object(C, t->scene, t->view_layer, ob, t->mode);
+ }
+
+ motionpath_update |= motionpath_need_update_object(t->scene, ob);
+
+ /* restore rigid body transform */
+ if (ob->rigidbody_object && canceled) {
+ float ctime = BKE_scene_frame_get(t->scene);
+ if (BKE_rigidbody_check_sim_running(t->scene->rigidbody_world, ctime)) {
+ BKE_rigidbody_aftertrans_update(ob,
+ td->ext->oloc,
+ td->ext->orot,
+ td->ext->oquat,
+ td->ext->orotAxis,
+ td->ext->orotAngle);
+ }
+ }
+ }
+
+ if (motionpath_update) {
+ /* Update motion paths once for all transformed objects. */
+ bool current_frame_only = canceled;
+ ED_objects_recalculate_paths(C, t->scene, current_frame_only);
+ }
+ }
+
+ clear_trans_object_base_flags(t);
+}
+
+int special_transform_moving(TransInfo *t)
+{
+ if (t->spacetype == SPACE_SEQ) {
+ return G_TRANSFORM_SEQ;
+ }
+ else if (t->spacetype == SPACE_GRAPH) {
+ return G_TRANSFORM_FCURVES;
+ }
+ else if ((t->flag & T_EDIT) || (t->flag & T_POSE)) {
+ return G_TRANSFORM_EDIT;
+ }
+ else if (t->flag & (T_OBJECT | T_TEXTURE)) {
+ return G_TRANSFORM_OBJ;
+ }
+
+ return 0;
+}
+
+/** \} */
+
+static int countAndCleanTransDataContainer(TransInfo *t)
+{
+ BLI_assert(ELEM(t->data_len_all, 0, -1));
+ t->data_len_all = 0;
+ uint data_container_len_orig = t->data_container_len;
+ for (TransDataContainer *th_end = t->data_container - 1,
+ *tc = t->data_container + (t->data_container_len - 1);
+ tc != th_end;
+ tc--) {
+ if (tc->data_len == 0) {
+ uint index = tc - t->data_container;
+ if (index + 1 != t->data_container_len) {
+ SWAP(TransDataContainer,
+ t->data_container[index],
+ t->data_container[t->data_container_len - 1]);
+ }
+ t->data_container_len -= 1;
+ }
+ else {
+ t->data_len_all += tc->data_len;
+ }
+ }
+ if (data_container_len_orig != t->data_container_len) {
+ t->data_container = MEM_reallocN(t->data_container,
+ sizeof(*t->data_container) * t->data_container_len);
+ }
+ return t->data_len_all;
+}
+
+void createTransData(bContext *C, TransInfo *t)
+{
+ Scene *scene = t->scene;
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
+
+ bool has_transform_context = true;
+ t->data_len_all = -1;
+
+ /* if tests must match recalcData for correct updates */
+ if (t->options & CTX_CURSOR) {
+ t->flag |= T_CURSOR;
+ t->obedit_type = -1;
+
+ if (t->spacetype == SPACE_IMAGE) {
+ createTransCursor_image(t);
+ }
+ else {
+ createTransCursor_view3d(t);
+ }
+ countAndCleanTransDataContainer(t);
+ }
+ else if (t->options & CTX_TEXTURE) {
+ t->flag |= T_TEXTURE;
+ t->obedit_type = -1;
+
+ createTransTexspace(t);
+ countAndCleanTransDataContainer(t);
+ }
+ else if (t->options & CTX_EDGE) {
+ /* Multi object editing. */
+ initTransDataContainers_FromObjectData(t, ob, NULL, 0);
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ tc->data_ext = NULL;
+ }
+ t->flag |= T_EDIT;
+
+ createTransEdge(t);
+ countAndCleanTransDataContainer(t);
+
+ if (t->data_len_all && t->flag & T_PROP_EDIT) {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->options & CTX_GPENCIL_STROKES) {
+ t->options |= CTX_GPENCIL_STROKES;
+ t->flag |= T_POINTS | T_EDIT;
+
+ initTransDataContainers_FromObjectData(t, ob, NULL, 0);
+ createTransGPencil(C, t);
+ countAndCleanTransDataContainer(t);
+
+ if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->spacetype == SPACE_IMAGE) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ if (t->options & CTX_MASK) {
+
+ /* copied from below */
+ createTransMaskingData(C, t);
+ countAndCleanTransDataContainer(t);
+
+ if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, true);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->options & CTX_PAINT_CURVE) {
+ if (!ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
+ createTransPaintCurveVerts(C, t);
+ countAndCleanTransDataContainer(t);
+ }
+ else {
+ has_transform_context = false;
+ }
+ }
+ else if (t->obedit_type == OB_MESH) {
+
+ initTransDataContainers_FromObjectData(t, ob, NULL, 0);
+ createTransUVs(C, t);
+ countAndCleanTransDataContainer(t);
+
+ t->flag |= T_EDIT;
+
+ if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else {
+ has_transform_context = false;
+ }
+ }
+ else if (t->spacetype == SPACE_ACTION) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ t->obedit_type = -1;
+
+ createTransActionData(C, t);
+ countAndCleanTransDataContainer(t);
+
+ if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data_selected_first(t);
+ /* don't do that, distance has been set in createTransActionData already */
+ // set_prop_dist(t, false);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ t->obedit_type = -1;
+
+ createTransNlaData(C, t);
+ countAndCleanTransDataContainer(t);
+ }
+ else if (t->spacetype == SPACE_SEQ) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ t->obedit_type = -1;
+
+ t->num.flag |= NUM_NO_FRACTION; /* sequencer has no use for floating point trasnform */
+ createTransSeqData(C, t);
+ countAndCleanTransDataContainer(t);
+ }
+ else if (t->spacetype == SPACE_GRAPH) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ t->obedit_type = -1;
+
+ createTransGraphEditData(C, t);
+ countAndCleanTransDataContainer(t);
+
+ if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
+ /* makes selected become first in array */
+ sort_trans_data_selected_first(t);
+
+ /* don't do that, distance has been set in createTransGraphEditData already */
+ set_prop_dist(t, false);
+
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->spacetype == SPACE_NODE) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ t->obedit_type = -1;
+
+ createTransNodeData(C, t);
+ countAndCleanTransDataContainer(t);
+
+ if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->spacetype == SPACE_CLIP) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ t->obedit_type = -1;
+
+ if (t->options & CTX_MOVIECLIP) {
+ createTransTrackingData(C, t);
+ countAndCleanTransDataContainer(t);
+ }
+ else if (t->options & CTX_MASK) {
+ /* copied from above */
+ createTransMaskingData(C, t);
+ countAndCleanTransDataContainer(t);
+
+ if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, true);
+ sort_trans_data_dist(t);
+ }
+ }
+ else {
+ has_transform_context = false;
+ }
+ }
+ else if (t->obedit_type != -1) {
+ /* Multi object editing. */
+ initTransDataContainers_FromObjectData(t, ob, NULL, 0);
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ tc->data_ext = NULL;
+ }
+ if (t->obedit_type == OB_MESH) {
+ createTransEditVerts(t);
+ }
+ else if (ELEM(t->obedit_type, OB_CURVE, OB_SURF)) {
+ createTransCurveVerts(t);
+ }
+ else if (t->obedit_type == OB_LATTICE) {
+ createTransLatticeVerts(t);
+ }
+ else if (t->obedit_type == OB_MBALL) {
+ createTransMBallVerts(t);
+ }
+ else if (t->obedit_type == OB_ARMATURE) {
+ t->flag &= ~T_PROP_EDIT;
+ createTransArmatureVerts(t);
+ }
+ else {
+ printf("edit type not implemented!\n");
+ }
+
+ countAndCleanTransDataContainer(t);
+
+ t->flag |= T_EDIT | T_POINTS;
+
+ if (t->data_len_all) {
+ if (t->flag & T_PROP_EDIT) {
+ if (ELEM(t->obedit_type, OB_CURVE, OB_MESH)) {
+ sort_trans_data_selected_first(t);
+ if ((t->obedit_type == OB_MESH) && (t->flag & T_PROP_CONNECTED)) {
+ /* already calculated by editmesh_set_connectivity_distance */
+ }
+ else {
+ set_prop_dist(t, 0);
+ }
+ sort_trans_data_dist(t);
+ }
+ else {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else {
+ if (ELEM(t->obedit_type, OB_CURVE)) {
+ /* Needed because bezier handles can be partially selected
+ * and are still added into transform data. */
+ sort_trans_data_selected_first(t);
+ }
+ }
+ }
+
+ /* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
+ if (t->mode == TFM_BONESIZE) {
+ t->flag &= ~(T_EDIT | T_POINTS);
+ t->flag |= T_POSE;
+ t->obedit_type = -1;
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ tc->poseobj = tc->obedit;
+ tc->obedit = NULL;
+ }
+ }
+ }
+ else if (ob && (ob->mode & OB_MODE_POSE)) {
+ /* XXX this is currently limited to active armature only... */
+
+ /* XXX active-layer checking isn't done
+ * as that should probably be checked through context instead. */
+
+ /* Multi object editing. */
+ initTransDataContainers_FromObjectData(t, ob, NULL, 0);
+ createTransPose(t);
+ countAndCleanTransDataContainer(t);
+ }
+ else if (ob && (ob->mode & OB_MODE_WEIGHT_PAINT) && !(t->options & CTX_PAINT_CURVE)) {
+ /* important that ob_armature can be set even when its not selected [#23412]
+ * lines below just check is also visible */
+ has_transform_context = false;
+ Object *ob_armature = modifiers_isDeformedByArmature(ob);
+ if (ob_armature && ob_armature->mode & OB_MODE_POSE) {
+ Base *base_arm = BKE_view_layer_base_find(t->view_layer, ob_armature);
+ if (base_arm) {
+ View3D *v3d = t->view;
+ if (BASE_VISIBLE(v3d, base_arm)) {
+ Object *objects[1];
+ objects[0] = ob_armature;
+ uint objects_len = 1;
+ initTransDataContainers_FromObjectData(t, ob_armature, objects, objects_len);
+ createTransPose(t);
+ countAndCleanTransDataContainer(t);
+ has_transform_context = true;
+ }
+ }
+ }
+ }
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, ob))) {
+ createTransParticleVerts(C, t);
+ countAndCleanTransDataContainer(t);
+ t->flag |= T_POINTS;
+
+ if (t->data_len_all && t->flag & T_PROP_EDIT) {
+ sort_trans_data_selected_first(t);
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
+ if ((t->options & CTX_PAINT_CURVE) && !ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
+ t->flag |= T_POINTS | T_2D_EDIT;
+ createTransPaintCurveVerts(C, t);
+ countAndCleanTransDataContainer(t);
+ }
+ else {
+ has_transform_context = false;
+ }
+ }
+ else if ((ob) &&
+ (ELEM(
+ ob->mode, OB_MODE_PAINT_GPENCIL, OB_MODE_SCULPT_GPENCIL, OB_MODE_WEIGHT_GPENCIL))) {
+ /* In grease pencil all transformations must be canceled if not Object or Edit. */
+ has_transform_context = false;
+ }
+ else {
+ /* Needed for correct Object.obmat after duplication, see: T62135. */
+ BKE_scene_graph_evaluated_ensure(t->depsgraph, CTX_data_main(t->context));
+
+ if ((scene->toolsettings->transform_flag & SCE_XFORM_DATA_ORIGIN) != 0) {
+ t->options |= CTX_OBMODE_XFORM_OBDATA;
+ }
+ if ((scene->toolsettings->transform_flag & SCE_XFORM_SKIP_CHILDREN) != 0) {
+ t->options |= CTX_OBMODE_XFORM_SKIP_CHILDREN;
+ }
+
+ createTransObject(C, t);
+ countAndCleanTransDataContainer(t);
+ t->flag |= T_OBJECT;
+
+ if (t->data_len_all && t->flag & T_PROP_EDIT) {
+ // selected objects are already first, no need to presort
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+
+ /* Check if we're transforming the camera from the camera */
+ if ((t->spacetype == SPACE_VIEW3D) && (t->ar->regiontype == RGN_TYPE_WINDOW)) {
+ View3D *v3d = t->view;
+ RegionView3D *rv3d = t->ar->regiondata;
+ if ((rv3d->persp == RV3D_CAMOB) && v3d->camera) {
+ /* we could have a flag to easily check an object is being transformed */
+ if (v3d->camera->id.tag & LIB_TAG_DOIT) {
+ t->flag |= T_CAMERA;
+ }
+ }
+ }
+ }
+
+ /* Check that 'countAndCleanTransDataContainer' ran. */
+ if (has_transform_context) {
+ BLI_assert(t->data_len_all != -1);
+ }
+ else {
+ BLI_assert(t->data_len_all == -1);
+ t->data_len_all = 0;
+ }
+
+ BLI_assert((!(t->flag & T_EDIT)) == (!(t->obedit_type != -1)));
+}