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Diffstat (limited to 'source/blender/editors/transform/transform_convert_sequencer_image.c')
-rw-r--r--source/blender/editors/transform/transform_convert_sequencer_image.c195
1 files changed, 195 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_convert_sequencer_image.c b/source/blender/editors/transform/transform_convert_sequencer_image.c
new file mode 100644
index 00000000000..465f8b9a694
--- /dev/null
+++ b/source/blender/editors/transform/transform_convert_sequencer_image.c
@@ -0,0 +1,195 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_space_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_report.h"
+
+#include "SEQ_iterator.h"
+#include "SEQ_relations.h"
+#include "SEQ_sequencer.h"
+#include "SEQ_time.h"
+#include "SEQ_transform.h"
+#include "SEQ_utils.h"
+
+#include "UI_view2d.h"
+
+#include "transform.h"
+#include "transform_convert.h"
+
+/** Used for sequencer transform. */
+typedef struct TransDataSeq {
+ struct Sequence *seq;
+ float orig_origin_position[2];
+ float orig_translation[2];
+ float orig_scale[2];
+ float orig_rotation;
+} TransDataSeq;
+
+static TransData *SeqToTransData(const Scene *scene,
+ Sequence *seq,
+ TransData *td,
+ TransData2D *td2d,
+ TransDataSeq *tdseq,
+ int vert_index)
+{
+ const StripTransform *transform = seq->strip->transform;
+ float origin[2];
+ SEQ_image_transform_origin_offset_pixelspace_get(scene, seq, origin);
+ float vertex[2] = {origin[0], origin[1]};
+
+ /* Add control vertex, so rotation and scale can be calculated. */
+ if (vert_index == 1) {
+ vertex[0] += 1.0f;
+ }
+ else if (vert_index == 2) {
+ vertex[1] += 1.0f;
+ }
+
+ td2d->loc[0] = vertex[0];
+ td2d->loc[1] = vertex[1];
+ td2d->loc2d = NULL;
+ td->loc = td2d->loc;
+ copy_v3_v3(td->iloc, td->loc);
+
+ td->center[0] = origin[0];
+ td->center[1] = origin[1];
+
+ memset(td->axismtx, 0, sizeof(td->axismtx));
+ td->axismtx[2][2] = 1.0f;
+ unit_m3(td->mtx);
+ unit_m3(td->smtx);
+
+ tdseq->seq = seq;
+ copy_v2_v2(tdseq->orig_origin_position, origin);
+ tdseq->orig_translation[0] = transform->xofs;
+ tdseq->orig_translation[1] = transform->yofs;
+ tdseq->orig_scale[0] = transform->scale_x;
+ tdseq->orig_scale[1] = transform->scale_y;
+ tdseq->orig_rotation = transform->rotation;
+
+ td->extra = (void *)tdseq;
+ td->ext = NULL;
+ td->flag |= TD_SELECTED;
+ td->dist = 0.0;
+
+ return td;
+}
+
+static void freeSeqData(TransInfo *UNUSED(t), TransDataContainer *tc, TransCustomData *UNUSED(custom_data))
+{
+ TransData *td = (TransData *)tc->data;
+ MEM_freeN(td->extra);
+}
+
+void createTransSeqImageData(TransInfo *t)
+{
+ Editing *ed = SEQ_editing_get(t->scene);
+ ListBase *seqbase = SEQ_active_seqbase_get(ed);
+ SeqCollection *strips = SEQ_query_rendered_strips(seqbase, t->scene->r.cfra, 0);
+ SEQ_filter_selected_strips(strips);
+
+ const int count = SEQ_collection_len(strips);
+ if (ed == NULL || count == 0) {
+ SEQ_collection_free(strips);
+ return;
+ }
+
+ TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
+ tc->custom.type.free_cb = freeSeqData;
+
+ tc->data_len = count * 3; /* 3 vertices per sequence are needed. */
+ TransData *td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransSeq TransData");
+ TransData2D *td2d = tc->data_2d = MEM_callocN(tc->data_len * sizeof(TransData2D),
+ "TransSeq TransData2D");
+ TransDataSeq *tdseq = MEM_callocN(tc->data_len * sizeof(TransDataSeq), "TransSeq TransDataSeq");
+
+ Sequence *seq;
+ SEQ_ITERATOR_FOREACH (seq, strips) {
+ /* One `Sequence` needs 3 `TransData` entries - center point placed in image origin, then 2
+ * points offset by 1 in X and Y direction respectively, so rotation and scale can be
+ * calculated from these points. */
+ SeqToTransData(t->scene, seq, td++, td2d++, tdseq++, 0);
+ SeqToTransData(t->scene, seq, td++, td2d++, tdseq++, 1);
+ SeqToTransData(t->scene, seq, td++, td2d++, tdseq++, 2);
+ }
+
+ SEQ_collection_free(strips);
+}
+
+void recalcData_sequencer_image(TransInfo *t)
+{
+ TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
+ TransData *td = NULL;
+ TransData2D *td2d = NULL;
+ int i;
+
+ for (i = 0, td = tc->data, td2d = tc->data_2d; i < tc->data_len; i++, td++, td2d++) {
+ /* Origin. */
+ float loc[2];
+ copy_v2_v2(loc, td2d->loc);
+ i++, td++, td2d++;
+
+ /* X and Y control points used to read scale and rotation. */
+ float handle_x[2];
+ copy_v2_v2(handle_x, td2d->loc);
+ sub_v2_v2(handle_x, loc);
+ i++, td++, td2d++;
+ float handle_y[2];
+ copy_v2_v2(handle_y, td2d->loc);
+ sub_v2_v2(handle_y, loc);
+
+ TransDataSeq *tdseq = td->extra;
+ Sequence *seq = tdseq->seq;
+ StripTransform *transform = seq->strip->transform;
+ float mirror[2];
+ SEQ_image_transform_mirror_factor_get(seq, mirror);
+
+ /* Calculate translation. */
+ float translation[2];
+ copy_v2_v2(translation, tdseq->orig_origin_position);
+ sub_v2_v2(translation, loc);
+ mul_v2_v2(translation, mirror);
+ transform->xofs = tdseq->orig_translation[0] - translation[0];
+ transform->yofs = tdseq->orig_translation[1] - translation[1];
+
+ /* Scale. */
+ transform->scale_x = tdseq->orig_scale[0] * fabs(len_v2(handle_x));
+ transform->scale_y = tdseq->orig_scale[1] * fabs(len_v2(handle_y));
+
+ /* Rotation. Scaling can cause negative rotation. */
+ if (t->mode == TFM_ROTATION) {
+ float rotation = angle_signed_v2v2(handle_x, (float[]){1, 0}) * mirror[0] * mirror[1];
+ transform->rotation = tdseq->orig_rotation + rotation;
+ transform->rotation += DEG2RAD(360.0);
+ transform->rotation = fmod(transform->rotation, DEG2RAD(360.0));
+ }
+ SEQ_relations_invalidate_cache_preprocessed(t->scene, seq);
+ }
+}