diff options
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 168a65a2e75..0b7029adde0 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -269,7 +269,7 @@ static void editmesh_apply_to_mirror(TransInfo *t) /* tags the given ID block for refreshes (if applicable) due to * Animation Editor editing */ -static void animedit_refresh_id_tags (ID *id) +static void animedit_refresh_id_tags (Scene *scene, ID *id) { if (id) { AnimData *adt= BKE_animdata_from_id(id); @@ -279,12 +279,11 @@ static void animedit_refresh_id_tags (ID *id) adt->recalc |= ADT_RECALC_ANIM; /* if ID-block is Object, set recalc flags */ - // TODO: this should probably go through the depsgraph instead... but for now, let's be lazy switch (GS(id->name)) { case ID_OB: { Object *ob= (Object *)id; - ob->recalc |= OB_RECALC; + DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */ } break; } @@ -384,7 +383,7 @@ void recalcData(TransInfo *t) /* just tag these animdata-blocks to recalc, assuming that some data there changed */ for (ale= anim_data.first; ale; ale= ale->next) { /* set refresh tags for objects using this animation */ - animedit_refresh_id_tags(ale->id); + animedit_refresh_id_tags(t->scene, ale->id); } /* now free temp channels */ @@ -432,7 +431,7 @@ void recalcData(TransInfo *t) calchandles_fcurve(fcu); /* set refresh tags for objects using this animation */ - animedit_refresh_id_tags(ale->id); + animedit_refresh_id_tags(t->scene, ale->id); } /* do resort and other updates? */ @@ -463,7 +462,7 @@ void recalcData(TransInfo *t) continue; /* set refresh tags for objects using this animation */ - animedit_refresh_id_tags(tdn->id); + animedit_refresh_id_tags(t->scene, tdn->id); /* if cancelling transform, just write the values without validating, then move on */ if (t->state == TRANS_CANCEL) { @@ -622,7 +621,7 @@ void recalcData(TransInfo *t) Curve *cu= t->obedit->data; Nurb *nu= cu->editnurb->first; - DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */ + DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */ if (t->state == TRANS_CANCEL) { while(nu) { @@ -642,7 +641,7 @@ void recalcData(TransInfo *t) } else if(t->obedit->type==OB_LATTICE) { Lattice *la= t->obedit->data; - DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */ + DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */ if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt); } @@ -654,7 +653,7 @@ void recalcData(TransInfo *t) if(sima->flag & SI_LIVE_UNWRAP) ED_uvedit_live_unwrap_re_solve(); - DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); + DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); } else { EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh; /* mirror modifier clipping? */ @@ -669,7 +668,7 @@ void recalcData(TransInfo *t) if((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR)) editmesh_apply_to_mirror(t); - DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */ + DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */ recalc_editnormals(em); } @@ -753,7 +752,7 @@ void recalcData(TransInfo *t) } else - DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */ + DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */ } else if( (t->flag & T_POSE) && t->poseobj) { Object *ob= t->poseobj; @@ -773,7 +772,7 @@ void recalcData(TransInfo *t) /* old optimize trick... this enforces to bypass the depgraph */ if (!(arm->flag & ARM_DELAYDEFORM)) { - DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */ + DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */ } else where_is_pose(scene, ob); @@ -1324,7 +1323,7 @@ void calculateCenter(TransInfo *t) /* voor panning from cameraview */ if(t->flag & T_OBJECT) { - if(t->spacetype==SPACE_VIEW3D) + if(t->spacetype==SPACE_VIEW3D && t->ar->regiontype == RGN_TYPE_WINDOW) { View3D *v3d = t->view; Scene *scene = t->scene; |